SPYFALL Sign Ups & General Discussion

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the worst
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Post Post #75  (ISO)  » Sun Apr 29, 2018 4:54 pm

Hells yeah

VOTE: Invisibility
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Post Post #76  (ISO)  » Sun Apr 29, 2018 6:39 pm

if the 20 variant takes off would we continue to add locations to increase variety between games?

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Post Post #77  (ISO)  » Sun Apr 29, 2018 7:12 pm

I for one will randomise the list in our opening post here and use the first 20 in the list. :)

Actually pretty keen to see what SS thinks.
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Post Post #78  (ISO)  » Mon Apr 30, 2018 12:59 am

We can try it first.

Also we might try keeping everything the same and if spy guesses game ends as usual but uf they are wrong they can 1 extra time.
This would probably even allow adding locations lol, and I figure this way if town work harder to be vague the spy won't have an easy time even with 2 guesses. Especially that they have to be 2 guesses in a row with no additional info in between.

We have to test either way.

How many locations are there currently? I'm curious how we landed on "20" locations as the compromise. How much smaller is that?

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Post Post #79  (ISO)  » Mon Apr 30, 2018 2:26 am

/in
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Post Post #80  (ISO)  » Mon Apr 30, 2018 2:41 am

In post 78, BuJaber wrote:We can try it first.

Also we might try keeping everything the same and if spy guesses game ends as usual but uf they are wrong they can 1 extra time.
This would probably even allow adding locations lol, and I figure this way if town work harder to be vague the spy won't have an easy time even with 2 guesses. Especially that they have to be 2 guesses in a row with no additional info in between.

We have to test either way.

How many locations are there currently? I'm curious how we landed on "20" locations as the compromise. How much smaller is that?


I'll do some maths tonight if I remember. Maybe 1/7 or something?
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Post Post #81  (ISO)  » Wed May 02, 2018 6:42 pm

if 20 locations makes it too easy would we considering doing games with different amounts of locations?

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Post Post #82  (ISO)  » Wed May 02, 2018 7:26 pm

I'll /in for next
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Post Post #83  (ISO)  » Wed May 02, 2018 7:34 pm

yay

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Post Post #84  (ISO)  » Thu May 03, 2018 6:45 am

ok that's hammer

these games are getting a little slow, so to spice things up I'll be posting scary gifs every now and then to incentivise people to post more
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Post Post #85  (ISO)  » Thu May 03, 2018 8:32 am

oh no
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Post Post #86  (ISO)  » Fri May 04, 2018 4:15 pm

/in for next.
Yesterday is history. Tomorrow is a mystery. But today is a gift. That's why it's called the present. -- Master Ugwe
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Post Post #87  (ISO)  » Sat May 05, 2018 3:18 am

/in for next
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the worst
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Post Post #88  (ISO)  » Sat May 05, 2018 3:30 am

You're in NeenieKit!! (and welcome :])
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Post Post #89  (ISO)  » Sat May 05, 2018 7:25 am

Yay!

The first post mentioned the game is being played elsewhere. Where is that actually?
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the worst
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Post Post #90  (ISO)  » Sat May 05, 2018 7:27 am

In The Whole Sort of Gsneral Mish Mash up the top you'll see "Frogstar World B"-- in there. :)

I'll send you a private message when the game starts, too!
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Post Post #91  (ISO)  » Sat May 05, 2018 7:33 am

Thanks. I expected a message, but I was curious and only satisfaction brings me back from death.
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Post Post #92  (ISO)  » Mon May 07, 2018 3:34 pm

/in for next
"invisibility is actually braindead" -- RadiantCowbells

dont play with me if you're on my blacklist (on my wiki page)

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Post Post #93  (ISO)  » Mon May 07, 2018 10:31 pm

/in
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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Iconeum
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Post Post #94  (ISO)  » Tue May 08, 2018 1:19 am

/in for next.

Please don't do a closed list for spy, instead maybe extend it back to 30-40?
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Post Post #95  (ISO)  » Tue May 08, 2018 2:44 am

I mean if we're doing this already...
/in please for next

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Post Post #96  (ISO)  » Tue May 08, 2018 2:54 am

I'd be pretty interested in trialling something like what RC suggested postgame in Game #6.

Basically rarher than use a prescribed location list (which is probably scumsided when small and very boring when large)--the spy would be given a clue about the location (e.g. it is 7 letters long). It may be or may not be on the prescribed location list.

This very much changes the nature of the spy's game from PoE and deduction to creative thinking and critical analysis of town's posts.


Thoughts ppl? If half+ the player list are willing to give it a go we'll try it. Sorry for all the chaos the last few games. I'm pretty keen on finding a workable balanced and fun format for forum play that doesn't get old too quickly.
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Post Post #97  (ISO)  » Tue May 08, 2018 3:03 am

My gut says it won't work as well as a list (key is finding the right size).
BUT I am willing to try any variation to find the best one for this format.

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Post Post #98  (ISO)  » Tue May 08, 2018 5:40 am

I've never played Spyfall before, so I'm up for either way. As long as I'm not the spy of course. Being scum is hard, and not having a list does sound potentially harder. I think I'm good at creative thinking though.
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Iconeum
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Post Post #99  (ISO)  » Tue May 08, 2018 5:54 am

I'd still rather experiment with the size rather then no list at all, but like Bujaber, i'm down either way.
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