Everyone is a Serial Killer X! (Game Over)

For completed/abandoned Mish Mash Games.
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Post Post #275 (ISO) » Sun Apr 22, 2018 3:24 pm

Post by the worst »

I should not have survived N0. LOL.
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Post Post #276 (ISO) » Sun Apr 22, 2018 3:25 pm

Post by PokerFace »

I gave my thoughts about the game in the graveyard.

Team cyclops played well. Outsiders could not challenge it.

Tesxx, Jingle, midget did not always follow circle protect plans. Jingle disobeyed for the greater good while the others disobeyed with no real sucess. All 3 died

Sely was loyal to cyclops always just as Jingle was loyal, but sely went down when luck gave Brie a super charged gun

The Aussie members of team cyclops take the win
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Post Post #277 (ISO) » Sun Apr 22, 2018 3:27 pm

Post by PokerFace »

Did you all think this game was better/more fair with a night start?

Please give your thoughts on the current game and whether or not it would be better than the next idea I have for the game:
In post 19, PokerFace wrote:Ideas for next running.

Everyone is a Serial Killer!
Everyone's Role PM wrote:You and everyone else in the game is a serial killer. Each night you must send a kill choice or you will kill yourself. You can vote, lynch, and talk during the day. You can also talk at night in the same game thread. Pending on how well you play the game, you may unlock more abilities. All deaths will be revealed as "XXX has died as a serial killer." Work well with others during the day and carefully pick your victims at night to survive as long as you can. Survive to the end of the game and you may win...
Game mechanics being used
:
-If you are on a wagon that lynches a player during the day, you will unlock a new ability. See abilities below for details.
-Every player must send a kill at night or they will target themselves with that kill, and any other abilities they have earned will target no one.
-The game will start with night 0 where everyone can only send 1 kill. If you survive this phase, you unlock a new ability. See abilities below for details.
-Players can be voted out during the day. A no lynch will only occur if no one gets the needed number of votes. This will lead to no new abilities being earned that day.

Abilities you can unlock

-If you survive night 0, you gain a
Personal Role Block
that can be used
every night
.
-If you are on a wagon that lynches a player during a day, you gain a
Limited Role Block
that can be used
only once during any future night
.
-Both role blocks act the same except one can be used every night and the other can only be used once. The way the role blocks work is you choose a player. If that player targets you with a kill that night, their kill will fail. Any other actions the player sends will still succeed. If you block Player X from targeting you and X tries to kill Player Y without being blocked by Player Y, then Player Y will die.

End game mechanics

-If 1 player is currently alive or nothing can be done to prevent this from happening, that player wins the game.
-If there are 2 or more players alive and each living player can block all other living players, all living players win. This is the only way to achieve a victory for 2 or more players. As long as this event can not occur, the game will continue.
-If all players die in the same night, the night is replayed. Any 1 time only abilities used that night are returned to the player to be used 1 time in the future. Each player must change at least one of their actions in some way when the night is replayed. Change a target, use or don't use a limited role block; it does not matter what you change, but you are required to send something different or you will kill yourself.
In post 20, PokerFace wrote:
FAQ:

Q: Is this a Mafia Game?
A: There is no Informed Minority or Uninformed Majority, and there is no talking outside the game thread. The thread will not be locked during the night either. So its been approved to be run in the mish mash forum since its not really mafia.

Q. How long will each night last?
A. 2-3 days. If I get all action before 2 days, it will end after 2 days. If it takes longer for me to receive all actions, it will last 3 days. If someone has still not sent a kill in those 3 days, that player will target themselves with that kill. Any other actions/abilities that player has will target no one.

Q: What if I am gonna be on V/la during the night?
A: Then you should give me V/la notice and or send your choices to me in advance so that you don't kill yourself the next night.

Q: If I send you a kill and send you a personal role block but I do not send any limited role block(s), can I save the limited role block(s) for a later night?
A: Sure.

Q: Based on end game mechanics, its possible for me to win with many other players assuming we can all block each other in one night. So is it ideal play for me to kill those with more role blocks than me and kill those with less role blocks than me?
A: Yes. Kill off those that provide a threat and kill off lurkers. This is the ideal strategy for a lot of games on this website. Keep track of who has been lynching who to figure out who you can trust and who should die.

Q: But how effective really is that strategy? A few players could work together to lynch a player, but if one player outside the alliance joins or hammers a wagon, the plan could fall apart.
A: That's the risk you take if you use that strategy

Q. Can I change my targets at night after I have sent it to you?
A. As long as I get it before the night ends, sure.

Players can post in game during both day and night phases. Game will only be locked if I am in process of writing the end of night scene. So if you see the thread locked, you can no longer change your actions for that night. The thread will only be locked for a few minutes at most. So if you ever see the thread is locked, come back in a few minutes and it won't be. This game has no set player limit.
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Post Post #278 (ISO) » Sun Apr 22, 2018 3:35 pm

Post by the worst »

In short I think night start is stronger.

Night start locks us into a time period in which we're forced to discuss, make alliances, etc. Day start is pro QL and generally means someone is gonna lose out due to sheer RVS

IMO, ganging up on lurkers is a bloody entertaining way to play EOIASK. How do you feel, Poker?
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Post Post #279 (ISO) » Sun Apr 22, 2018 3:50 pm

Post by PokerFace »

Killing lurkers is a great idea in all games imo. I feel this game went very well. I think the Super Charged kill mechanic was more fair than the killing spree mechanic even if it only decided 1 kill. Game in general was less random though some players still got caught in a you don't get to play scenario. The new mechanics above should allow all players to at least send a kill that will work on night 0 even if they also die that night. (You get at least some sk experience even if its just a night kill). And should allow players to better deal with alliances

I actually felt bad while reading the game thread during night 2. The Jesus take the gun thing made me said as I felt like a bad guy forcing you to kill your comrades to attempt a random circle kill. Because of how bad I felt I came up with the new mechanics I listed above. New game idea better handles possible team victory situation as it allows for 2 or more players, though each player in the team has to earn it by gaining enough role blocks.

I feel role blocks are a more authentic SK action than protects. And using lynches to create wagons and alliances is likely a better mechanic as well since an sk in a real mafia game needs to blend in and make friends during the day.

Though its clear I am biased so asking you all for opinion is what I should do
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Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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Post Post #280 (ISO) » Sun Apr 22, 2018 3:58 pm

Post by the worst »

That's an interesting conundrum. I can see the strength in both points of view. From a play point of view I think I prefer the night start but the 'serial killer experience' so to speak is certainly stronger from a day start pov.

Mostly, I think it's the set timer that makes me swing nightstart.

I'll be keen to see what others think, particularly those who have played more than once.
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Post Post #281 (ISO) » Sun Apr 22, 2018 5:35 pm

Post by Jingle »

Given that there's no reason not to start planning as soon as the signups open and we can talk at night, night start just makes sense.

RB being more in line with actual SK play is also true, although being convincing enough town to pull the doc protect is like the best SK play possible. :P
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Post Post #282 (ISO) » Sun Apr 22, 2018 5:36 pm

Post by Jingle »

Also, gratz Brie and worst. The 'the's took the win in the end.
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Post Post #283 (ISO) » Sun Apr 22, 2018 5:47 pm

Post by the worst »

In post 281, Jingle wrote:Given that there's no reason not to start planning as soon as the signups open and we can talk at night, night start just makes sense.

RB being more in line with actual SK play is also true, although being convincing enough town to pull the doc protect is like the best SK play possible. :P
Haha this is so so true. :lol:
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Post Post #284 (ISO) » Sun Apr 22, 2018 9:25 pm

Post by Selynee »

Kill a poor black widow....not nice :P
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Post Post #285 (ISO) » Sun Apr 22, 2018 9:32 pm

Post by the worst »

In post 284, Selynee wrote:Kill a poor black widow....not nice :P
I'm sorry.... D': I wish we could have won 6 way....
I saw eXistenZ by the way--it was really fun. But you're right....confusing :lol:
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Post Post #286 (ISO) » Sun Apr 22, 2018 11:55 pm

Post by TesXX »

Gg
I explained all my night actions in the dead thread if anyone wants to check it out.
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Post Post #287 (ISO) » Sun Apr 22, 2018 11:59 pm

Post by the worst »

I had a read, that was seriously clever thinking.

ngl I had the same moral conflict about whether self-preserving night actions would be better than sheeping the group strat but..... then I did it anyway
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Post Post #288 (ISO) » Mon Apr 23, 2018 12:01 am

Post by the worst »

also amended sig in honour of our fallen comrades
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Post Post #289 (ISO) » Mon Apr 23, 2018 12:03 am

Post by PokerFace »

Slept on the recent setup ideas. I think all role blocks earned may need to be permanent and not 1 time use. If the majority of them are 1 time use, you are not going to be able to gauge how many role blocks each player has since they can use them up. You may think Bob has 3 when really they have used all but the permanent up. Also if their all permanent, the end game mechanics make more sense. Unless you all think them being limited is more fair or allows for wifom?
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Post Post #290 (ISO) » Mon Apr 23, 2018 12:07 am

Post by the worst »

I think for roleblocks to work there may need to be an anti-roleblock or some kind of "roleblock transcendence" mechanic?
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Post Post #291 (ISO) » Mon Apr 23, 2018 12:09 am

Post by PokerFace »

Well they only block people from killing you
They do not stop people from killing other people
They do not block other role blocks
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Post Post #292 (ISO) » Mon Apr 23, 2018 12:13 am

Post by Iconeum »

In post 289, PokerFace wrote:Slept on the recent setup ideas. I think all role blocks earned may need to be permanent and not 1 time use. If the majority of them are 1 time use, you are not going to be able to gauge how many role blocks each player has since they can use them up. You may think Bob has 3 when really they have used all but the permanent up. Also if their all permanent, the end game mechanics make more sense. Unless you all think them being limited is more fair or allows for wifom?
Make a new game with these mechanics. Sounds great. You can try it out and re-evaluate post game.
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Post Post #293 (ISO) » Mon Apr 23, 2018 12:16 am

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RIGHT okay. sorry. I'm on the same page now, I don't think I'd processed all the mechanical suggestions correctly (blonde irl).

in that case I kinda think it is kinda stronger without the limited blocks. endgame mechanics are a lot cleaner.
the wifom around limited blocks is cool but I'm not really sure it becomes hugely beneficial to play, even if used optimally. :c
at best it might stall endgame by a phase?
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Post Post #294 (ISO) » Mon Apr 23, 2018 3:06 am

Post by PokerFace »

My initial thoughts on the new setup were to have them be temporary in order to allow for people with low role blocks to make a come back against those with many role blocks. Don't let any one player get too powerful. But just as you all said, setup is cleaner and easier to understand with all blocks being permanent and not 1 time use. Another option is to only have the roleblock you earn from night 0 and have you not earn any other role blocks.

It will be awhile before I run this game again as running it right after another can get a little dull. I'd rather take some time off to build anticipation and review the new ideas fully. This is another reason why I slept on it and am asking you all for thoughts since a game designer is always biased towards their most recent creations.

When this game is run again, I think its best to keep it as simple as possible. Complicating things too much in the next version of any game is never a good idea. Mr. Stoofer's 4th Law is a great law.
Last edited by PokerFace on Tue Apr 24, 2018 12:38 am, edited 1 time in total.
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Post Post #295 (ISO) » Mon Apr 23, 2018 11:22 am

Post by Jingle »

2nd law is better. :shifty:
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Post Post #296 (ISO) » Mon Apr 23, 2018 11:22 am

Post by Jingle »

VOTE: Pokerface
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Post Post #297 (ISO) » Mon Apr 23, 2018 4:31 pm

Post by TesXX »

In post 296, Jingle wrote:VOTE: Pokerface
VOTE: Pokerface
I tried this wagon earlier, hopefully people will jump on now
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Post Post #298 (ISO) » Tue Apr 24, 2018 12:36 am

Post by PokerFace »

In post 67, Jingle wrote:
In post 8, PokerFace wrote:So you respect me less than you respect aronis
Also, btw.

You ran a UDrink Marathon game. And that game won you all of my love at the cost of all of my respect. Luckily, Jingle respect is a worthless commodity. :P
You should know that I don't drink that much any more and I am planning on running a non marathon version of:
http://forum.mafiascum.net/viewtopic.php?f=24&t=43990
in the future. Want me to pm you when its run?
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Post Post #299 (ISO) » Tue Apr 24, 2018 5:27 am

Post by Jingle »

Hell yeah. I can’t promise my schedule will support playing, but I’m always down for a poker face game when I have the opportunity. ;)
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