So yeah Haschel likely has more than double what anyone else has, so like, the only way anyone else wins is if we all decide to help someone other than Haschel win, though I'm not quite sure how easy that will be the only way I can think of it working is if I literally have all the R.O.Bs. More than willing to give the jigglypuff rule to anyone or talk about why we should support someone other than Haschel (main reason is the rule he had to gain this lead was one he just happened to be given at game start, meanwhile other people had to haggle for their main strategy), but yeah, best I can do is offer
One Link for Three or More R. O. B s
This deal is repeatable so long as I still have Links.
No one will likely take me up on the offer, but it's the only thing I can think of that can possibly get a win for anyone other than Haschel.
In post 501, VashtaNeurotic wrote:(main reason is the rule he had to gain this lead was one he just happened to be given at game start, meanwhile other people had to haggle for their main strategy)
Hey now, I got the rule at the start, yes, but I had to both haggle away one token and haggle to get another all while people knew I really wanted Jigglypuffs and didn't want Kirby's. Furthermore, I kept my rule secret until it was too late for everyone else to use it against me; I was able to make the trades I wanted while keeping my leverage. And I know all but three rules, which as far as I can tell is more than anyone so don't tell me I haven't been playing the game as hard as everyone else.
I understand why you have to go for the Hail Mary but I think we both know why it won't work. Or at least why it shouldn't work; "We chose to let Vash win" seems like a MUCH worse reason for somebody to win this game than "Haschel started with a Rule".
My bigger issue with the game as a whole was the timespan. I think this game works better with out of game communication over like 8 hours on a weekend than it does over a week.
I mean it's less "Haschel started with a rule" and more, "Haschel started with a rule that basically led to insta win so long as very few people knew about it". Like sure other rules allow people to make game plans, but like, the condition on this to get all those points (though I don't know the trade off so maybe in hindsight it is a big trade off), seems like very little as compared to say, the luigi or even pikachu rule, both of which get you way fewer points. And like even when one person doesn't have them, it basically makes the game between the people who do. Though to be fair, that's more a thought on game design than anything. Anyway, I'm fine with getting third or maybe even second anyway. GG all, last offer still stands.
Offer Rule 7 for any Rule not owned by Haschel or Irrelephant
likes to trade bananas. At the end of the game the players with a will choose a character (other than ) in their roster and trade it with the other holder.
Rule (2)
If you have an odd number of at the end of the game each is worth -10 points
Rule (3)
is worth 40 points each if the number of you have is only greater than the number of you have by 1 or is equal
Rule (4)
Having the most at the end of the game earns you 150 points. Having the least loses you 50 points. If there is a tie all tied players receive full points.
Rule (5)
is worth 10 points each
Rule (6)
The player with the most at the end of days 3 and 5 will earn a secret rule. If there is a tie, then all players with the most get the rule
Rule (7)
likes being the only puffball. will earn you 150 points at the end of the game, but only if you have no
Rule (8)
is worth -20 points each at the end of the game
Rule (9)
The player with the most at the end of each day will earn a (worth 50 points). This player also loses 1 . If there is a tie then nothing happens.
Rule (10)
Having the least at the end of a day, starting at the end of day 2, earns you a . If there is a tie all tied players earn a .
Rule (11)
and are secretly a cute pair. If you have the most pairs of them at the end of the game you earn 100 points
Rule (12)
likes seeing similar things. is worth 15 points x the number of most abundant character in your roster (so if you had 4 Warios, Pikachu would be worth 15x4=60 points each)
Rule (13)
is worth 10 points x the number of players that own a
Rule (14)
If you have more than 14 characters in your roster at the end of the game you lose 20 points per character over 14)
Rule (15)
is worth 30 points for each opponent directly above/below you that does not have a at the end of the game (animorpherv1 and kdowns count as being above/below each other)
Rule (16)
The number of you have at the end of the game will score you -50/-20/0/40/100/200 depending on how many you have (0/1/2/3/4/5+)
Rule (17)
Every 2 is worth 20 points and rule 14 doesn't apply to these pairs
Rule (18)
If you have an even number of at the end of the game, each is worth 20 points
Jigglypuff being worth 150 points was considered for a couple reasons. #1 it was rare and thus would probably not be traded very easily unless the player knew what they were getting. #2 the player who got the Jigglypuff rule did not start with a Jigglypuff AND started with 2 Kirby they would need to get rid of if they wanted to go for Jigglypuff. #3 going for Jigglypuff would cost you 50 points anyway for not having any Kirby.
Kdowns not being here and N (thanks again N) filling in locked the DK and Rule #6 which didn't matter as much. Had he not been replaced HC could have been screwed by Ani if Ani gave him a Kirby.
I think there were too many ROBs, I think I should have possibly made them worth negative points as well but I didn't want to further punish players who had no Samus already as they would lose 50 points if they ended the game with no Samus.
Would love to hear feedback from you all and I hope you guys enjoyed this! Congrats Haschel!
DANGIT MY LAST TRADE WOULD HAVE MADE ME TIE FOR FIRST, I should have offered it sooner
my strategy was to identify my biggest competition and get people to stop trading with them. It didn’t work well enough, but it was a close game! I saw almost as many rules as Haschel and was right on his tail.
I wish “Jiggly is worth 150” and “Jiggly is worth nothing next to Kirby” we’re separate rules, or something similar. I definitely feel like HC got a head start - he used it well, but boy is it hard to beat three tokens worth 150 each without anyone else knowing that would happen or how to stop it
That was a lot closer than I thought. Good game all, it was a lot of fun even though I wasn't around for most of the end.
In light of the kirby rule, the jigglypuff rule isn't as bad as I thought, but I still think it was poorly designed. Like the rule was basically jigglypuff is worth 100 points due to that condition on Kirbys (and that's if you only have 1). And if something is going to be worth that much, you need a pretty strong condition for it to be worth that much, which, well isn't just not having a certain type. Getting rid of 2 of a card that people actually want to have is not that difficult, and getting a card that only you know the value of can be difficult if you do it poorly (like I did with pikachu) but not too much. Furthermore, like, people might be able to extrapolate that jigglypuff is valuable, but not that it was far more valuable than any other card in the game, which means that people will never assume it is that valuable ( rarity doesn't atfect this too much, after all DK was worth comparatively little and was the rarest thing in the game). Like, at it's best Kirby was worth 40 points a piece and required you to fill a third of your hand, luigi had a super harsh condition to be worth 40 points each, and to get 50 points on the links you basically needed to risk half your hand being worthless the rest of the game. Even with the pikachu rule you also had to flood your hand, and the only real way of doing this easily required a roll of the dice on R.O.Bs, which did penalize me due to the condition to get that. Meanwhile with jigglypuff, it was worth way more than any of those others for a condition that can be just as easy or harder to meet, making them rarer also just means that fewer players get that bonus.
Regardless, that was certainly a lot of fun to play and try to figure stuff out with. Despite my disagreement on that, huge props to mallow for designing all of this and being around to run it. Would be interesting to see the pandemonium of doing things like this live, but damn would a mod have to be active. I also think it would be interest to have a variant with say, a third of the rules being public at game start and see how that goes.