Nomic: The game where YOU make the rules!

For completed/abandoned Mish Mash Games.
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Nomic: The game where YOU make the rules!

Post Post #0 (ISO) » Thu Jun 07, 2018 2:42 pm

Post by 123456789 »

Nomic: The game where YOU make the rules!

Current Ruleset:

Immutable Rules:

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).
102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.
103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
105. Every player is an eligible voter.
106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.
107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed. Use /out to forfeit the game.
114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules:

201. All players begin with zero points.
203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters.
See rule 302.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 2 points each.
Repealed by rule 353.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
207. Each player always has exactly one vote.
See rule 331.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
212. If players disagree about the legality of a move or the interpretation or application of a rule, then the moderator is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. The Judge's Judgment may be overruled only by a unanimous vote of the other players taken. If a Judge's Judgment is overruled, then a new Judge is voted upon by the players following the rules of simple majority except that no player is to be Judge during his or her own turn. Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner. This rule takes precedence over every other rule determining the winner.
214. Players may /in to the game at any time to join the game.
215. At least 3 players (including the moderator) must be in the game before proposals may be voted upon.
302. Amend rule 203 to state "A proposal is adopted when a majority of voters vote for it within the voting period of 48 hours."
305. Any player caught intentionally violating the rules shall be assessed a 5 point penalty for each rule purposefully violated. Note: Point values can become negative. (In the case that this rule is unclear, the Judge shall decide what constitutes intentional violations of the rules.)
307. You may, at any time while your proposal is being voted on, pull the proposal from voting and self-reject it.
308. Watermelons are bumblebees.
310. Any player may spend 1 point to acquire a watermelon.
313. When a proposal passes it's author shall receive 3 points.
324. If a player has not posted in the thread for 72 hours then they are no longer a player. They become an inactive player and are not counted towards the voting threshold. They keep all points and other items. An inactive player can become a player again by posting in the thread.
331. Amend rule 207 to say that all players have exactly one vote unless another rule specifically overrides this rule.
332. Initiate a currency called "light bulbs", of which all players start with zero. A player may spend 10 light bulbs to force another player to vote a certain way on one proposal. This is non-refundable.
Repealed by rule 336.

334. Create a new rule that states "Each player starts with 15 lightbulbs", and also grants all players except me 3 points.
335. Creates the Lightbulb Market. Any player may invest by spending a number of lightbulbs equal to (# investors + 1), or withdraw their investment to receive a number of lightbulbs equal to (# investors).
336. Repeal rule 332.
338. When this proposal passes every current player receives 15 lightbulbs.
341. Any player may exchange any lightbulb for a raspberry at any time.
342. The first player to consume 7 unique pieces of fruit after this rule is instated wins. Fruits may only be consumed one at a time, with a 24 hour cooldown between consumptions. Give DiplomatDC a lemon.
346. Objects do not inherently belong to any given food category; a rule must be passed to designate an object as belonging to a specific food category. Objects can only belong to one food category at a time.
347. Oranges, apples, raspberries, blueberries, blackberries, and grapes are categorized as "Fruits".
352. Any player voting yes on another player's proposal is awarded one point if that proposal passes.
353. Repeal rule 204.
354. A player may spend 8 lightbulbs to gain an extra vote on one proposal, overriding rule 331. This may only be done once per proposal.
Note: This isn't exactly an official ruling, but since this rule doesn't really specify well, I am going to interpret this as *not* increasing the voting threshold for a proposal for the time-being. (I.e.: If a proposal normally requires four votes to pass, but one person gets an extra vote on the proposal, the number of votes required to pass the proposal still remains as 4.)

356. Any player may invest in the lightbulb market a maximum of three times, but not twice within 24 hours. The price to invest goes up every time a player invests, and goes down when a player withdraws (they receive their payment after withdrawing, therefore the price is adjusted before they get paid).
360. Lemons are fruit. Give everybody a lemon.
361. Smash half of DiplomatDC's lightbulbs (at the point of this proposal's approval), rounded up. Smashed lightbulbs remains in DiplomatDC's inventory.
363. Inventory may not be altered unless a rule, or set of rules, permits or directs it.
Last edited by 123456789 on Wed Jun 27, 2018 10:11 am, edited 22 times in total.
"You learn mathematics by doing mathematics."
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #1 (ISO) » Thu Jun 07, 2018 2:42 pm

Post by 123456789 »

Players:

1. 123456789 - 20 Points, 2 Watermelons/Bees, 0 Orange, 14 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-26 21:10:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed
1 Orange Consumed

(I) 2. Vijarada - 3 Points, 0 Watermelons/Bees, 1 Orange, 15 Lightbulbs, 0 Raspberries, 1 Lemons
(I) 3. Aronis - 7 Points, 0 Watermelons/Bees, 1 Orange, 15 Lightbulbs, 0 Raspberries, 1 Lemons
(I) 4. Charles510 - 14 Points, 0 Watermelons/Bees, 1 Orange, 12 Lightbulbs, 0 Raspberries, 1 Lemons
5. 2 718281828459 - 22 Points, 1 Watermelons/Bees, 0 Oranges, 13 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-26 20:45:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed
1 Orange Consumed

6. DiplomatDC - 19 Points, 0 Watermelons/Bees, 0 Orange, 7 Lightbulbs, 8 Smashed Lightbulbs, 0 Raspberries, 2 Lemons
Consumption Cooldown: (expired on 2018-06-26 01:00:00)

Code: Select all

Victory Condition:
1 Orange Consumed

7. Skitter30 - 2 Points, 0 Watermelons/Bees, 0 Oranges, 12 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-25 17:15:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed

8. Ruru - 4 Points, 0 Watermelons/Bees, 0 Oranges, 14 Lightbulbs, 0 Raspberries, 1 Lemons
Consumption Cooldown: (expired on 2018-06-25 17:50:00)

Code: Select all

Victory Condition:
1 Raspberry Consumed


Lightbulb Market:

Code: Select all

2 718281828459
Skitter30
Charles510


Spoiler: Outted Players
1. NotAJumbleOfNumbers - 0 Points
()
2. Invisibility - 5 Points, 0 Watermelons/Bees, 1 Orange
()
3. Irrelephant11 - 6 Points, 0 Watermelons/Bees, 1 Orange, 15 Lightbulbs, 0 Raspberries, 0 Lemons
()


Active Proposals:

Correct to .

1. by Ruru: A rule change may pass by plurality vote (excluding the self-vote) if the voting period expires.
Status: Active
Time Remaining: (expired on 2018-06-28 19:40:00)
Yea - (Ruru),
Nay - ,
Not Voting - Skitter30
Inactive - Vijarada, Aronis, Charles510

2. by Ruru: It is the responsibility of the author to post a final votecount when their rule change is accepted or rejected.
Status: Active
Time Remaining: (expired on 2018-06-28 19:45:00)
Yea - (Ruru),
Nay - ,
Not Voting - 123456789, Skitter30
Inactive - Vijarada, Aronis, Charles510
Last edited by 123456789 on Wed Jun 27, 2018 10:11 am, edited 15 times in total.
"You learn mathematics by doing mathematics."
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #2 (ISO) » Thu Jun 07, 2018 2:43 pm

Post by 123456789 »

Spoiler: Initial Ruleset
Initial Ruleset:

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-215 (mutable).
102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.
103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
105. Every player is an eligible voter.
106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.
This rule basically does nothing for the way we are playing this. The latter part is the important part of the rule.

107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
This means that once the required number of votes are achieved, the proposed rule is in effect.

108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.
We aren't using this rule to begin with.

113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
Use /out to forfeit the game.

114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules:

201.
Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted.
All players begin with zero points.
In mail and computer games, players shall alternate in alphabetical order by surname.
We shall only use the uncrossed out parts of this rule to begin with.

202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score. In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)
We are not using this rule to begin with at all.

203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters.
If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.
We will start only with the not crossed out parts of the rule.

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive
10
2 points each.
I decided on a different point value to begin with.

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.
We are not using this rule to begin with.

207. Each player always has exactly one vote.
208. The winner is the first player to achieve 100 (positive) points. In mail and computer games, the winner is the first player to achieve 200 (positive) points.
We are not using this rule to begin with.

209. At no time may there be more than 25 mutable rules.
We are not using this rule to begin with.

210.
Players may not conspire or consult on the making of future rule-changes unless they are team-mates.
The first paragraph of this rule does not apply to games by mail or computer.
The first part is rendered void by the second part of this rule.

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
212. If players disagree about the legality of a move or the interpretation or application of a rule,
then the player preceding the one moving
then the moderator
is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. The Judge's Judgment may be overruled only by a unanimous vote of the other players taken
before the next turn is begun
. If a Judge's Judgment is overruled,
then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on,
then a new Judge is voted upon by the players following the rules of simple majority
except that no player is to be Judge during his or her own turn
or during the turn of a team-mate.
Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge. New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
Note: I shall, as game moderator preside as Judge by default unless I am overruled by all other players in which case a new Judge shall be appointed. Also, to clarify, I default to being Judge for later issues even if I was overridden for a certain matter currently. Obviously, only the non-striked-through parts apply, and parts I added/changed are underlined.

213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner. This rule takes precedence over every other rule determining the winner.
214. Players may /in to the game at any time to join the game.
215. At least 3 players (including the moderator) must be in the game before proposals may be voted upon.
Note: I added these last two rules to adopt the game to the forum style.


Spoiler: Finished Proposals 1-20
1. by 123456789: The moderator may not edit or delete posts unless explicited asked to do so by a player. This applies only to posts the game moderator did not make.
Status: Rejected as of .
Yea -
Nay -
Not Voting - NotAJumbleOfNumbers
This proposal required unaminous consent.


2. by Vijarada: Amend rule 203 to state "A proposal is adopted when a majority of voters vote for it within the voting period of 48 hours"
Status: Approved as of .
Yea - , ,
Nay -
Not Voting -
This proposal required unaminous consent.


3. by 123456789: Any player caught intentionally violating the rules shall be assessed a 5 point penalty for each rule purposefully violated. Note: Point values can become negative. (In the case that this rule is unclear, the Judge shall decide what constitutes intentional violations of the rules.)
Status: Approved as of .
Time Remaining: (expired on 2018-06-10 18:05:00)
Yea - , ,
Nay -
Not Voting - NotAJumbleOfNumbers, Vijarada

4. by Aronis: Amend rule #204 to the following: If and when rule-changes are adopted, the players who vote in favor of winning proposals will receive 2 points each. This rule change will take effect immediately upon approval. Players will not be awarded any points retroactively. Any players who received points under the old law will retain those points.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-10 14:30:00)
Yea -
Nay - , ,
Not Voting - Vijarada

5. by 123456789: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.
Status: Expired before .
Time Remaining: (expired on 2018-06-09 22:30:00)
Yea - ,
Nay - ,
Not Voting - Vijarada

6. by Invisibility: You may, at any time while your proposal is being voted on, pull the proposal from voting and self-reject it.
Status: Approved as of .
Time Remaining: (expired on 2018-06-10 20:35:00)
Yea - (Invisibility), ,
Nay -
Not Voting - Aronis

7. by Irrelephant11: Watermelons are bumblebees.
Status: Approved as of .
Time Remaining: (expired on 2018-06-10 23:25:00)
Yea - , ,
Nay -
Not Voting - Aronis

8. by Invisibility (, ): If a player would not post something meaningful (as in, a vote, a proposal, or critiquing a proposal, etc.) in four days since their previous post without V/LA then they would be ejected from the game by the mod in order to allow for proposals to fairly be voted. They may return to the game 14 days after their ejection.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-11 14:20:00)
Yea - (Invisibility),
Nay - , ,
Not Voting -

9. by Invisibility: Any player may spend 1 point to acquire a watermelon.
Status: Approved as of .
Time Remaining: (expired on 2018-06-12 08:25:00)
Yea - (Invisibility), ,
Nay -
Not Voting - Vijarada, Aronis

10. by Vijarada: Amend rule 212 by removing the sentence "When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players" and by replacing the word "moderator" with "next player below the Invoker of Judgement on the player list"
Status: Expired before
Time Remaining: (expired on 2018-06-10 20:00:00)
Yea - (Vijarada),
Nay -
Not Voting - Aronis, Invisibility

11. by Irrelephant11: The player with the most bees is named The Beekeeper. This player remains the beekeeper until another player has more bees than them.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-12 15:50:00)
Yea - (Irrelephant11),
Nay - , ,
Not Voting - 123456789, Vijarada

12. by 123456789: Players may abstain from voting by using something like Abstain: 312 or VOTE: Abstain 312. Players that are abstained from voting neither count for nor against a proposal. A proposal requires a minimum of 3 active votes (with active being defined as not abstaining here) to pass; however, a proposal that does not have the required minimum number of votes remains active until it expires or receives the required number of votes.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-13 22:50:00)
Yea - ,
Nay - , ,
Not Voting - Vijarada

13. by Charles510: When a proposal passes it's author shall receive 3 points.
Status: Approved as of .
Time Remaining: (expired on 2018-06-14 08:00:00)
Yea - , , ,
Nay -
Not Voting - Vijarada

14. by Irrelephant11: Anyone may choose to give any number of points to another player at any time.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-14 09:10:00)
Yea - (Irrelephant11)
Nay - , ,
Not Voting - Vijarada, Invisibility, Charles510

15. by Irrelephant11: Voting in favor of a proposal that passes is worth 3 points, unless your vote is the last vote-in-favor, in which case you do not receive points for voting for that proposal.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-15 09:55:00)
Yea - (Irrelephant11)
Nay -
Not Voting - 123456789, Vijarada, Invisibility, Charles510

16. by 123456789: Repeal rule 313.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea -
Nay - , ,
Not Voting - Vijarada, Irrelephant11

17. by 123456789: Transmute rule 105 to be mutable.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea - ,
Nay -
Not Voting - Vijarada, Aronis, Irrelephant11
This proposal required unaminous consent.


18. by Charles510: If a player has not posted in the thread for 72 hours then they are no longer a player. They can become a player again by posting in the thread again.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-16 18:05:00)
Yea -
Nay -
Not Voting - 123456789, Vijarada, Aronis, Invisibility, Irrelephant11

19. by Charles510: Repeal rule 204
Status: Expired before .
Time Remaining: (expired on 2018-06-14 19:15:00)
Yea - , ,
Nay - ,
Not Voting - Vijarada

20. by Charles510: If a player has not posted in the thread for 72 hours then they are no longer a player. They become an inactive player and are not counted towards the voting threshold. They keep all points and other items. An inactive player can become a player again by posting in the thread.
Status: Approved as of .
Time Remaining: (expired on 2018-06-16 18:05:00)
Yea - , , ,
Nay -
Not Voting - Vijarada, 2 718281828459

Spoiler: Finished Proposals 21-40
21. by 123456789: Repeal rule 207.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea - ,
Nay - , ,
Not Voting - 2 718281828459
Inactive - Vijarada

22. by Irrelephant11: Voting in favor of a proposal that passes is worth a point.
Status: Expired before .
Time Remaining: (expired on 2018-06-15 13:10:00)
Yea - (Irrelephant11)
Nay - ,
Not Voting - 123456789, Invisibility, 2 718281828459
Inactive - Vijarada

23. by Irrelephant11: 0's are honey bees. Having zero points is equal to having one honeybee.
Status: Expired before .
Time Remaining: (expired on 2018-06-15 16:00:00)
Yea - (Irrelephant11),
Nay - ,
Not Voting - Invisibility, 2 718281828459
Inactive - Vijarada

24. by 2 718281828459: New Mutable Rule: Any group of three or more players can format unanimous agreement, which makes the group successful and causes all players in the group to receive 5 points. No player may be in more than one such successful group within the span of 48 hours.
Status: Rejected as of .
Time Remaining: (expired on 2016-06-17 16:25:00)
Yea -
Nay - , ,
Not Voting - 123456789, Charles510
Inactive - Vijarada

25. by 2 718281828459: New Mutable Rule: Any player may form a miniature game of Mafia with a unique title, and that player will mod the game if 5 players join (using a 4v1 setup with one town Neapolitan and possibly one Doctor, no other PRs). Each member of the winning team receives 10 points and 15 light bulbs. All discussion must take place within this thread and be in quote tags or spoiler tags with the correct title.
Status: Rejected as of .
Time Remaining: (expired on 2016-06-17 16:25:00)
Yea -
Nay - , ,
Not Voting - 123456789, Charles510
Inactive - Vijarada

26. by 2 718281828459: When this rule is instated, all players get 5 reject tokens. Each vote of Yea gives the voter 2 reject tokens; each Nay costs 1 token. You automatically vote Yea if you have 0. (Retracting a Yea costs 2 tokens and retracting a Nay gives you 1 token back.)
Status: Rejected as of .
Time Remaining: (expired on 2016-06-17 16:30:00)
Yea -
Nay - , ,
Not Voting - 123456789, Charles510
Inactive - Vijarada

27. by 123456789: If and when this proposal passes, Aronis receives 19 points.
Status: Expired before .
Time Remaining: (expired on 2018-06-15 20:35:00)
Yea - ,
Nay - ,
Not Voting - Aronis, Invisibility
Inactive - Vijarada

28. by Aronis: Aronis gets 50 points
Status: Rejected as of .
Time Remaining: (expired on 2018-06-17 17:05:00)
Yea - (Aronis), ,
Nay - , ,
Not Voting -
Inactive - Vijarada

29. by Irrelephant11: If at any point a player has more than 50 points, half of that player’s points become ground bees and fly off into other random players’ Inventories. Inventories are lists of each player’s possessions, including fruit, bees, and any other non-point items.
Status: Expired before .
Time Remaining: (expired on 2018-06-17 23:30:00)
Yea - (Irrelephant11),
Nay - ,
Not Voting - Aronis, Irrelephant11, 2 718281828459
Inactive - Vijarada

30. by 2 718281828459: If accepted, the game ends immediately and the winners are all and only those players who voted YES or HEAL on this proposal.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-20 11:00:00)
Yea - ,
Nay - , ,
Not Voting - Aronis
Inactive - Vijarada

31. by 2 718281828459: Amend rule 207 to say that all players have exactly one vote unless another rule specifically overrides this rule.
Status: Approved as of .
Time Remaining: (expired on 2018-06-21 15:15:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - Irrelephant11, Charles510
Inactive - Vijarada, Aronis

32. by 2 718281828459: Initiate a currency called "light bulbs", of which all players start with zero. A player may spend 10 light bulbs to force another player to vote a certain way on one proposal. This is non-refundable.
Status: Approved as of .
Time Remaining: (expired on 2018-06-21 15:15:00)
Yea - (2 718281828459), , ,
Nay - ,
Not Voting -
Inactive - Vijarada, Aronis

33. by DiplomatDC: Give everybody an orange
Status: Approved as of .
Time Remaining: (expired on 2018-06-21 21:50:00)
Yea - (DiplomatDC), , ,
Nay -
Not Voting - 123456789, 2 718281828459
Inactive - Vijarada, Aronis

34. by 2 718281828459: Create a new rule that states "Each player starts with 15 lightbulbs", and also grants all players except me 3 points.
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 16:10:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - 123456789, Irrelephant11
Inactive - Vijarada, Aronis

35. by 2 718281828459: Creates the Lightbulb Market. Any player may invest by spending a number of lightbulbs equal to (# investors + 1), or withdraw their investment to receive a number of lightbulbs equal to (# investors).
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 16:10:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - 123456789, Irrelephant11
Inactive - Vijarada, Aronis

36. by Charles510: When this proposal passes every current player receives 15 lightbulbs.
Status: Approved as of
Time Remaining: (expired on 2018-06-22 21:25:00)
Yea - , ,
Nay -
Not Voting - Irrelephant11, 2 718281828459
Inactive - Vijarada, Aronis

37. by 123456789: Repeal rule 332.
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 21:15:00)
Yea - , ,
Nay -
Not Voting - 2 718281828459
Inactive - Vijarada, Aronis

38. () by DiplomatDC: The first player to consume 7 pieces of fruit after this rule is instated wins. Fruits may only be consumed one at a time, with a 24 hour cooldown between consumptions. Lightbulbs are not fruit.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-22 20:10:00)
Yea -
Nay - , ,
Not Voting - Charles510, 2 718281828459
Inactive - Vijarada, Aronis

39. by Skitter30: lemons are classified as vegetables.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-23 02:00:00)
Yea - (Skitter30),
Nay -
Not Voting - 123456789, Irrelephant11, Charles510, DiplomatDC
Inactive - Vijarada, Aronis

40. by DiplomatDC: Vegetables are also fruit. Give skitter30 a turnip.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-23 03:55:00)
Yea - (DiplomatDC)
Nay - , ,
Not Voting - 123456789, Irrelephant11, Charles510
Inactive - Vijarada, Aronis

Spoiler: Finished Proposals 41-60
41. by DiplomatDC: If Proposal 343 passes, edit it to say lemons are classified as vegetables and no longer classified as fruit, unless future rules state otherwise.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-23 21:55:00)
Yea - (DiplomatDC)
Nay - ,
Not Voting - Irrelephant11, Charles510, 2 718281828459
Inactive - Vijarada, Aronis

42. by Irrelephant11: Any player May exchange any lightbulb for a raspberry at any time.
Status: Approved as of .
Time Remaining: (expired on 2018-06-22 22:15:00)
Yea - (Irrelephant11), , ,
Nay -
Not Voting - 123456789
Inactive - Vijarada, Aronis

43. by DiplomatDC (): The first player to consume 7 unique pieces of fruit after this rule is instated wins. Fruits may only be consumed one at a time, with a 24 hour cooldown between consumptions. Give DiplomatDC a lemon.
Status: Approved as of .
Time Remaining: (expired on 2018-06-23 01:30:00)
Yea - (DiplomatDC), , ,
Nay -
Not Voting - 123456789, Irrelephant11
Inactive - Vijarada, Aronis

44. by 123456789: While players may gain additional voting power and/or have their voting power restricted (in accordance with other rules), no rule shall ever be made that forces a player to vote one way or another.
Status: Expired before .
Time Remaining: (expired on 2018-06-22 21:15:00)
Yea -
Nay - ,
Not Voting - 2 718281828459, Skitter30
Inactive - Vijarada, Aronis

45. by Irrelephant11: Players may not consume the same fruit twice in a row.
Status: Expired before .
Time Remaining: (expired on 2018-06-22 22:15:00)
Yea - ,
Nay - ,
Not Voting - 2 718281828459
Inactive - Vijarada, Aronis

46. by Skitter30: Objects do not inherently belong to any given food category; a rule must be passed to designate an object as belonging to a specific food category. Objects can only belong to one food category at a time.
Status: Approved as of .
Time Remaining: (expired on 2018-06-23 23:00:00)
Yea - , ,
Nay -
Not Voting - Charles510, 2 718281828459, DiplomatDC
Inactive - Vijarada, Aronis

47. by 123456789 (): Oranges, apples, raspberries, blueberries, blackberries, and grapes are categorized as "Fruits".
Status: Approved as of .
Time Remaining: (expired on 2018-06-23 23:15:00)
Yea - , ,
Nay -
Not Voting - Charles510, 2 718281828459, DiplomatDC
Inactive - Vijarada, Aronis

48. by Skitter30: Lemons are categorized as 'vegetables'.
Status: Expired before .
Time Remaining: (expired on 2018-06-23 23:20:00)
Yea - ,
Nay -
Not Voting - 123456789, Charles510, DiplomatDC
Inactive - Vijarada, Aronis

49. by 2 718281828459: A player may spend 8 lightbulbs to gain an extra vote on one proposal, overriding rule 331. This may only be done once per proposal.
Status: Approved as of .
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459), , ,
Nay -
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

50. by 2 718281828459: Create a new rule that states "Watermelons are not bees, and they are fruits."
Status: Expired before .
Time Remaining: (expired on 2018-06-25 12:05:00)
Yea - (2 718281828459),
Nay - ,
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

51. by DiplomatDC: Edit Rule 211 such that rules with higher ordinal numbers take precedence over rules with lower ordinal numbers.
Status: Expired before .
Time Remaining: (expired on 2018-06-25 12:35:00)
Yea - (DiplomatDC)
Nay - ,
Not Voting - Charles510, 2 718281828459, Ruru
Inactive - Vijarada, Aronis

52. by Ruru: Once per 48 hours, each player may redeem one lightbulb by posting a unique sufficiently cute cat picture.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-26 18:05:00)
Yea - (Ruru),
Nay - , ,
Not Voting - Charles510
Inactive - Vijarada, Aronis

53. by Ruru: Any player voting yes on another player's proposal is awarded one point if that proposal passes.
Status: Approved as of .
Time Remaining: (expired on 2018-06-26 15:50:00)
Yea - (Ruru), , ,
Nay -
Not Voting - Charles510, 2 718281828459
Inactive - Vijarada, Aronis

54. by 2 718281828459 Rule: Every 48 hours, a player may acquire one lightbulb.
Status: Rejected as of .
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459)
Nay - , ,
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis

55. by Skitter30: Fruit currently in inventory rot if they are not consumed within 48 hours of this proposal passing; fruit obtained after this proposal passes rot if they are not consumed within 48 hours of obtaining them. Rotten fruit may not be consumed.
Status: Self-rejected in .
Time Remaining: (expired on 2018-06-26 17:15:00)
Yea - (Skitter30)
Nay - ,
Not Voting - , Charles510, Ruru
Inactive - Vijarada, Aronis

56. by Skitter30: Players may spend 10 lightbulbs to obtain a fridge. Fruit does not rot if it is placed inside the fridge. If the fruit is removed from the fridge and not consumed within 48 hours, it rots and may not be consumed after rotting.
Status: Self-rejested in .
Time Remaining: (expired on 2018-06-26 17:50:00)
Yea - (Skitter30), ,
Nay -
Not Voting - 123456789, Charles510, Ruru
Inactive - Vijarada, Aronis

57. by Skitter30: Repeal rule 204.
Status: Approved as of .
Time Remaining: (expired on 2018-06-26 16:50:00)
Yea - (Skitter30), , ,
Nay -
Not Voting - 123456789
Inactive - Vijarada, Aronis, Charles510

58. by 2 718281828459: Make rule 211 immutable.
Status: Expired before .
Time Remaining: (expired on 2018-06-26 10:15:00)
Yea - (2 718281828459),
Nay - ,
Not Voting - Ruru
Inactive - Vijarada, Aronis, Charles510

59. by 2 718281828459: Amend rule 335 to state this: "Any player may invest in the lightbulb market a maximum of three times, but not twice within 24 hours. The price to invest goes up every time a player invests, and goes down when a player withdraws (they receive their payment after withdrawing, therefore the price is adjusted before they get paid)."
Status: Approved before .
Time Remaining: (expired on 2018-06-26 17:05:00)
Yea - (2 718281828459), ,
Nay -
Not Voting - Charles510, Ruru
Inactive - Vijarada, Aronis, Charles510

60. by DiplomatDC: Lemons are fruit. Give everybody a lemon.
Status: Approved before .
Time Remaining: (expired on 2018-06-27 01:05:00)
Yea - (DiplomatDC), ,
Nay -
Not Voting - 2 718281828459, Ruru
Inactive - Vijarada, Aronis, Charles510

Spoiler: Finished Proposals 61-80
61. by DiplomatDC: Smash half of DiplomatDC's lightbulbs (at the point of this proposal's approval), rounded up. Smashed lightbulbs remains in DiplomatDC's inventory.
Status: Approved before .
Time Remaining: (expired on 2018-06-27 01:05:00)
Yea - (DiplomatDC), ,
Nay -
Not Voting - 2 718281828459, Ruru
Inactive - Vijarada, Aronis, Charles510

62. by DiplomatDC: Inventory may not be altered unless a rule, or set of rules, permits or directs it.
Status: Approved before .
Time Remaining: (expired on 2018-06-27 12:25:00)
Yea - (DiplomatDC), ,
Nay -
Not Voting - Skitter30, Ruru
Inactive - Vijarada, Aronis, Charles510

63. by Ruru: At any time, a player may redeem one lightbulb by posting a unique message m such that sha256(m) < 2240.
Status: Expired before .
Time Remaining: (expired on 2018-06-27 07:00:00)
Yea - (Ruru),
Nay -
Not Voting - 2 718281828459, Ruru
Inactive - Vijarada, Aronis, Charles510
Last edited by 123456789 on Wed Jun 27, 2018 10:11 am, edited 63 times in total.
"You learn mathematics by doing mathematics."
NotAJumbleOfNumbers
NotAJumbleOfNumbers
Goon
NotAJumbleOfNumbers
Goon
Goon
Posts: 691
Joined: April 30, 2018
Contact:

Post Post #3 (ISO) » Thu Jun 07, 2018 2:52 pm

Post by NotAJumbleOfNumbers »

oh boy not this again

/in
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #4 (ISO) » Thu Jun 07, 2018 2:55 pm

Post by 123456789 »

I'm actually considering running Nomic Mafia sometime, but I haven't really thought too much in terms of an actual setup. The main thing I thought about was how to incorporate Nomic while keeping the game within the site's rules and keeping the game "fair" so to speak.
"You learn mathematics by doing mathematics."
User avatar
Vijarada
Vijarada
Goon
User avatar
User avatar
Vijarada
Goon
Goon
Posts: 460
Joined: November 5, 2016
Location: Canberra, Australia

Post Post #5 (ISO) » Thu Jun 07, 2018 2:57 pm

Post by Vijarada »

/in this is not working by the way but i'll go along with it for the two weeks it lasts.

y'all should join agoranomic.org it's great but struggling for players rn.
get a warrant
NotAJumbleOfNumbers
NotAJumbleOfNumbers
Goon
NotAJumbleOfNumbers
Goon
Goon
Posts: 691
Joined: April 30, 2018
Contact:

Post Post #6 (ISO) » Thu Jun 07, 2018 2:57 pm

Post by NotAJumbleOfNumbers »

In post 5, Vijarada wrote:/in this is not working by the way but i'll go along with it for the two weeks it lasts.

y'all should join agoranomic.org it's great but struggling for players rn.
y’all should join blognomic.com too
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #7 (ISO) » Thu Jun 07, 2018 2:58 pm

Post by 123456789 »

Nah, just mafiascum for me. But I plan to run this game longer than 2 weeks. Maybe in a month it will die!

Proposal 301: The moderator may not edit or delete posts unless explicited asked to do so by a player. This applies only to posts the game moderator did not make.


Edit: HEAL: 301
"You learn mathematics by doing mathematics."
User avatar
Vijarada
Vijarada
Goon
User avatar
User avatar
Vijarada
Goon
Goon
Posts: 460
Joined: November 5, 2016
Location: Canberra, Australia

Post Post #8 (ISO) » Thu Jun 07, 2018 3:03 pm

Post by Vijarada »

uh blognomic is trash son.

Proposal 302

Amend rule 203 to state "A proposal is adopted when a majority of voters vote for it within the voting period of 48 hours"
get a warrant
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #9 (ISO) » Thu Jun 07, 2018 3:05 pm

Post by 123456789 »

(You by the way have to vote for your only proposal to be in favor of it; I won't automatically add you as such.)

VOTE: Yea 302
"You learn mathematics by doing mathematics."
User avatar
Vijarada
Vijarada
Goon
User avatar
User avatar
Vijarada
Goon
Goon
Posts: 460
Joined: November 5, 2016
Location: Canberra, Australia

Post Post #10 (ISO) » Thu Jun 07, 2018 3:05 pm

Post by Vijarada »

In post 7, 123456789 wrote:Nah, just mafiascum for me. But I plan to run this game longer than 2 weeks. Maybe in a month it will die!

Proposal 301: The moderator may not edit or delete posts unless explicited asked to do so by a player. This applies only to posts the game moderator did not make.


Edit: HEAL: 301
I invoke Judgement on the statement "Proposal 301, if adopted, would have any effect".

Rule 103 states "A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa."

Proposal 301 doesn't state what it is doing, and certainly doesn't purport to create a new rule.

VOTE: Yes on 302, No on 301 (which kills it automatically)
Moderator Edit: See, it is perfectly legal for me to edit your post like I am right now or even change what is in your post to something else if I feel like really abusing my power. My proposal makes such illegal.
Last edited by 123456789 on Thu Jun 07, 2018 3:10 pm, edited 1 time in total.
get a warrant
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #11 (ISO) » Thu Jun 07, 2018 3:07 pm

Post by 123456789 »

Ummm.... NotAJumbleOfNumbers is in the game, and 301 isn't a rule change. Basically, I have the power to edit/delete posts that are not mine, and my proposal prevents me from doing such (at least, prevents me from doing such legally.)

Edit: I guess you are right that it wouldn't necessarily have an effect at the moment because there are no penalties for breaking the rules, but by rule 101, I am required to abide by the ruleset which would include my proposal.

Edit2: It's implicit by the way that my proposal creates a new rule if that is what you are getting at.
Last edited by 123456789 on Thu Jun 07, 2018 3:13 pm, edited 1 time in total.
"You learn mathematics by doing mathematics."
NotAJumbleOfNumbers
NotAJumbleOfNumbers
Goon
NotAJumbleOfNumbers
Goon
Goon
Posts: 691
Joined: April 30, 2018
Contact:

Post Post #12 (ISO) » Thu Jun 07, 2018 3:09 pm

Post by NotAJumbleOfNumbers »

yes to 301, 302
User avatar
Vijarada
Vijarada
Goon
User avatar
User avatar
Vijarada
Goon
Goon
Posts: 460
Joined: November 5, 2016
Location: Canberra, Australia

Post Post #13 (ISO) » Thu Jun 07, 2018 3:11 pm

Post by Vijarada »

In post 11, 123456789 wrote:Ummm.... NotAJumbleOfNumbers is in the game, and 301 isn't a rule change. Basically, I have the power to edit/delete posts that are not mine, and my proposal prevents me from doing such (at least, prevents me from doing such legally.)

Edit: I guess you are right that it wouldn't necessarily have an effect at the moment because there are no penalties for breaking the rules, but by rule 101, I am required to abide by the ruleset which would include my proposal.
but only rule-changes may be proposed under this initial set of rules. or at least voted on per 104 "all properly proposed rule-changes shall be voted on".
get a warrant
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #14 (ISO) » Thu Jun 07, 2018 3:13 pm

Post by 123456789 »

In post 11, 123456789 wrote:Edit2: It's implicit by the way that my proposal creates a new rule if that is what you are getting at.
(Before I declare 301 valid, I'm going to resolve this discussion with Vijarada. Rule 302 however is now active.)
"You learn mathematics by doing mathematics."
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #15 (ISO) » Thu Jun 07, 2018 3:18 pm

Post by 123456789 »

Oh wait, I see now. Vijarada is correct at least that my proposal is struck down as rule changes required unamity. As to Vijarada's other argument, I still don't understand what they are saying.
Last edited by 123456789 on Thu Jun 07, 2018 3:30 pm, edited 1 time in total.
"You learn mathematics by doing mathematics."
User avatar
Vijarada
Vijarada
Goon
User avatar
User avatar
Vijarada
Goon
Goon
Posts: 460
Joined: November 5, 2016
Location: Canberra, Australia

Post Post #16 (ISO) » Thu Jun 07, 2018 3:26 pm

Post by Vijarada »

In post 14, 123456789 wrote:
In post 11, 123456789 wrote:Edit2: It's implicit by the way that my proposal creates a new rule if that is what you are getting at.
(Before I declare 301 valid, I'm going to resolve this discussion with Vijarada. Rule 302 however is now active.)
This is what I was getting at, but sure.
get a warrant
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #17 (ISO) » Thu Jun 07, 2018 3:26 pm

Post by 123456789 »

Proposal 303: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.


Edit: HEAL: 303
"You learn mathematics by doing mathematics."
User avatar
Aronis
Aronis
Just here for the Pagetop!
User avatar
User avatar
Aronis
Just here for the Pagetop!
Just here for the Pagetop!
Posts: 6580
Joined: January 18, 2014
Location: Somewhere
Contact:

Post Post #18 (ISO) » Fri Jun 08, 2018 7:22 am

Post by Aronis »

/in
-------------
Proposal 304: To amend Rule #204 to the following:
If and when rule-changes are adopted, the players who vote in favor of winning proposals will receive 2 points each.

This rule change will take effect immediately upon approval. Players will not be awarded any points retroactively. Any players who received points under the old law will retain those points.

-------------
This is a really great change because it encourages cooperation under the system as opposed to dissension. It's going to allow us to get more done as opposed to less, because everyone will be forced to be cooperative and constructive in order to earn points. It prevents anyone from voting bills down for no legitimate reason other than to earn points.
User avatar
Aronis
Aronis
Just here for the Pagetop!
User avatar
User avatar
Aronis
Just here for the Pagetop!
Just here for the Pagetop!
Posts: 6580
Joined: January 18, 2014
Location: Somewhere
Contact:

Post Post #19 (ISO) » Fri Jun 08, 2018 7:29 am

Post by Aronis »

In post 17, 123456789 wrote:
Proposal 303: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.


Edit: HEAL: 303
VOTE: No to #303

I think this is a bad idea. Firstly, the game just started. Right now we need to get a lot of items legislated, so proposing something this early is a bad idea imo. I'd be inclined to support this more if it was proposed in say, a week from now. Secondly, I'd be more inclined to support something like each player may only have 2 active proposals at a time either instead of or in addition to a slightly higher overall limit, because this proposal leaves the door open to a lot of abuse. Somebody could prevent other players from proposing anything just by spamming proposals and that seems pretty detrimental to the game.
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #20 (ISO) » Fri Jun 08, 2018 10:12 am

Post by 123456789 »

VOTE: Nay 304
"You learn mathematics by doing mathematics."
NotAJumbleOfNumbers
NotAJumbleOfNumbers
Goon
NotAJumbleOfNumbers
Goon
Goon
Posts: 691
Joined: April 30, 2018
Contact:

Post Post #21 (ISO) » Fri Jun 08, 2018 10:15 am

Post by NotAJumbleOfNumbers »

well, looks like both failed
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #22 (ISO) » Fri Jun 08, 2018 10:17 am

Post by 123456789 »

In post 18, Aronis wrote:/in
-------------
Proposal 304: To amend Rule #204 to the following:
If and when rule-changes are adopted, the players who vote in favor of winning proposals will receive 2 points each.

This rule change will take effect immediately upon approval. Players will not be awarded any points retroactively. Any players who received points under the old law will retain those points.

-------------
This is a really great change because it encourages cooperation under the system as opposed to dissension. It's going to allow us to get more done as opposed to less, because everyone will be forced to be cooperative and constructive in order to earn points. It prevents anyone from voting bills down for no legitimate reason other than to earn points.
(I'll remind you that I don't add the creator of a proposal as voting for that proposal by default; you must vote yea explicitly)

I would prefer actually to have an additional rule versus amending a current rule for this.
"You learn mathematics by doing mathematics."
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #23 (ISO) » Fri Jun 08, 2018 10:19 am

Post by 123456789 »

In post 21, NotAJumbleOfNumbers wrote:well, looks like both failed
Vijarada's rule changed it to where now only simple majority is needed.

Amendments don't require unamity, so Aronis's suggestion is still active as is mine.
"You learn mathematics by doing mathematics."
User avatar
123456789
123456789
Numbers
User avatar
User avatar
123456789
Numbers
Numbers
Posts: 808
Joined: May 25, 2016
Location: EST/EDT

Post Post #24 (ISO) » Fri Jun 08, 2018 10:21 am

Post by 123456789 »

In post 19, Aronis wrote:
In post 17, 123456789 wrote:
Proposal 303: There shall be no more than 5 active proposals at a time. An active proposal is any proposal that has yet to been rejected or accepted.


Edit: HEAL: 303
VOTE: No to #303

I think this is a bad idea. Firstly, the game just started. Right now we need to get a lot of items legislated, so proposing something this early is a bad idea imo. I'd be inclined to support this more if it was proposed in say, a week from now. Secondly, I'd be more inclined to support something like each player may only have 2 active proposals at a time either instead of or in addition to a slightly higher overall limit, because this proposal leaves the door open to a lot of abuse. Somebody could prevent other players from proposing anything just by spamming proposals and that seems pretty detrimental to the game.
I probably shouldn't spam the thread, but I'm doing so anyway.

Anyway, the rule isn't meant to prevent the game from going forward; it's more just to keep down the amount of maintenance headache I have to deal with in keeping everything updated. If a proposal passes or is rejected, it is no longer considered active; thus, someone can make a new proposal.
"You learn mathematics by doing mathematics."
Locked

Return to “Sens-O-Tape Archive”