Big Brother Bots 2.0 (A Winner is You?)

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Xalxe
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Post Post #0  (ISO)  » Mon Jun 18, 2018 1:12 pm

BIG BROTHER BOTS 2.0
concept credit Blackberry


[THE BASICS]
The game is quite simple, anyone that wishes to participate may send in a bot to partake in the BigBroBots game. The bots will partake in 12 HOHs, 12 VETOs, and 1 Final HOH Competition.

Head Of Household (HOH): The winner of HOH will nominate 2 bots for eviction. No bot may be HOH in back-to-back rounds, with the exception of the Final HOH winner.
Veto: The winner of Veto can decide to Veto one of the nominees, or leave the nominations the same. If a bot is veto’d, the HOH must name a new nominee. The Veto Winner may not be nominated.
Eviction Target: The HOH will determine which of the final two nominees he or she would like to declare the eviction target. Please note, when there are three bots remaining, if the bot does not specify how it votes at the final three, then the bot will vote who it specifies would be its eviction target.
Eviction Ceremony: Each bot (except the two nominees, and the reigning HOH) will vote for one of the two nominated bots to be evicted. If there is a tie, the HOH will cast the tiebreaking vote for his/her Eviction Target.
Final Two: When only two bots remain, the most recently evicted seven bots will form the Jury and each cast a vote for which bot they believe should win the game.


[BUILDING YOUR BOTS]
Submit your completed BigBroBot to Xalxe via PM. Each bot must have three components to it...

(Component I) Stats: Each bot has up to 650 stat points to divide among six stats; Endurance, Skill, Memory, Speed, Luck, and Dexterity. All stats will play a role in the Final HOH Competition. Select the stats of your bot wisely, as they may not only be used for determining who will win challenges, other bots may use your stats as a factor when they select who they are voting for. You are not required to use all 650 stat points. You are allowed to give 0 points to only one stat field.

(Component II) Strategy: Each bot must come with a program that dictates what it will do at every decision point. Decision points are listed below to help you create your bot. You can develop an extremely simple program, or a more complicated program. Although you may make a program as complex as you'd like, it must still be able to be understood and have a clear action. Your bot has access to a lot of data to determine its vote (the list of Available Data is listed below). It is up to you to decide how to program your bot to best ensure its survival.

HOH DECISIONS:
Who will be your initial nominees?
How will you use veto if you win?
How will you determine a nominee if veto is used?
How will you determine your eviction target?

VETO DECISIONS:
How will you determine if you use the veto if you win?
Who will you use your veto on if you choose to use it?
*Please note, at Final Four, if the bot who is neither nominated nor HOH wins Veto, they will automatically choose not to use it.

VOTING DECISIONS:
How will your bot determine your vote?
How will your bot determine who it will vote to win the game if it is on the jury?

You may choose to name your bot. If you do not name your bot, the moderator will assign a name to your bot. You may also send a picture to represent your bot on the Memory Wall.



[HOH & VETO Competitions]
The bots will participate in 12 HOHs, 12 VETOs and 1 Final HOH Competition. The bot's STATS will determine which bot will win the HOHs and Veto for that round. The stats you select for your bot will be of vital importance when determining which bot will win the competitions. To better assist you in programming your bot's stats, as well as to assist you in formulating your strategy, you will be told of all of the challenges in advance.

Spoiler: HOH Competitions
(1) indicates that the bot with the highest of this stat will win the competition. If there is a tie, the tied bot with the highest (2) stat will win. If there is still a tie, a winner will be chosen at random between the tied bots. Please note, the previous HOH will not compete in the current HOH. However, the winner of HoH #12 still gets to compete in the Final HOH.

HoH #1: (1) Skill (2) Memory
HoH #2: (1) Speed (2) Dexterity
HoH #3: (1) Dexterity (2) Skill
HoH #4: (1) Memory (2) Skill
HoH #5: (1) Luck (2) Memory
HoH #6: (1) Endurance (2) Dexterity
HoH #7: (1) Dexterity (2) Speed
HoH #8: (1) Speed (2) Skill
HoH #9: (1) Luck (2) Dexterity
HoH #10: (1) Endurance (2) Skill
HoH #11: (1) Memory (2) Dexterity
HoH #12: (1) Skill (2) Endurance

Spoiler: VETO Competitions
(1) indicates that the bot with the highest of this stat will win the competition. If there is a tie, the tied bot with the highest (2) stat will win. If there is still a tie, a winner will be chosen at random between the tied bots.

Veto #1: (1) Endurance (2) Luck
Veto #2: (1) Luck (2) Endurance
Veto #3: (1) Memory (2) Speed
Veto #4: (1) Dexterity (2) Luck
Veto #5: (1) Speed (2) Endurance
Veto #6: (1) Skill (2) Speed
Veto #7: (1) Endurance 2) Memory
Veto #8: (1) Skill (2) Luck
Veto #9: (1) Memory (2) Endurance
Veto #10: (1) Dexterity (2) Memory
Veto #11: (1) Luck (2) Speed
Veto #12: (1) Speed (2) Luck

Spoiler: Final HOH Competition
The final competition will take place in 3 rounds. The winner of the first round automatically advances to Round 3. The losers of the first round will compete in Round 2 with the winner of Round 2 advancing to Round 3. The winner of Round 3 will cast the sole vote in the final eviction of the game. (1) indicates that the bot with the highest sum of the two stats will win the competition. If there is a tied, the tied bot with the highest sum of the (2) stats will win. If there is still a tie, a winner will be chosen at random between the tied bots.

Final HoH Round 1: (1) Endurance+Skill (2) Speed+Dexterity
Final HoH Round 2: (1) Luck+Dexterity (2) Memory+Skill
Final HoH Round 3: (1) Memory+Speed (2) Endurance+Luck


[EVICTION CEREMONIES]
At each Eviction Ceremony, each bot (except the two nominees and the reigning HOH) must cast a vote for one of the nominated bots. The bot with the most votes will be evicted from the game!

If there is a tie, the HOH will cast the tiebreaking vote, and vote for his/her indicated Eviction Target.


[AVAILABLE DATA]
The bots have access to a lot of basic information, including:

  • The exact ENDURANCE, SKILL, and MEMORY stat of each bot
  • Which bot has WON each HOH and VETO Challenge
  • Which bot won Veto and which bot has Vetoed who
  • What criteria the next HOH challenge will be based off of
  • HOW MANY votes each bot receives at each Eviction Ceremony
  • The NAME of each bot
  • WHO VOTED for who in past Eviction Ceremonies
  • Who the Eviction Target was, and which bots voted for or opposite of the Eviction Target

Please note that you do not have direct access to each bot’s Speed, Luck, or Dexterity stat. You may use randomness at a decision criteria, but you may NOT use randomness for your jury vote. If, at any point, a bot's programming fails in any way, randomness will be used to make its decisions. If you have any questions whether a criteria you've come up with is valid or not, please ask.


[EXAMPLE BOT]
Below are a few example bots. They have specifically been set up so you can see the different types of formats you could use to program your bot. You can use any of the formats I've used in the Example Bot, or any of your own - as long as it comes to a decision at each point in the game.

Spoiler: Nerd Bot
NAME: Nerd Bot
Endurance: 0
Skill: 100
Memory: 200
Dexterity: 200
Speed: 50
Luck: 50

[HoH]
Initial Nominations: Nominate the bots with the lowest Memory stats. If there is a tie, choose randomly between the tied bots.

Renominations: If veto is used, remoniate the eligible bot with the lowest Memory stat.

Eviction Target: Declare the bot with the lowest Memory Stat the nomination target. If there is a tie, determine target at random.

Final HOH: If it is the final HOH, vote off the bot that has won the least amount of HOHs. If there is a tie, vote the bot with the highest Memory Stat. If there is still a tie, select at random.

[Veto]
Start with step 1, if the criteria does not meet, see the step directly below it.
1. If Nerd Bot is nominated, veto self.
2. If it is the final four, do not use the veto.
3. If Nerd Bot is not nominated, veto the Bot with the highest Memory Stat. If there is a tie, veto a bot at random.

[Voting]
For each Eviction Ceremony, perform the following calculations and vote the bot that has the most V-Points. If there is a tie, vote the HOH’s Eviction Target.
1) If either of the nominees has nominated Nerd Bot, that bot receives 100 V-Points
2) If either of the nominees has vetoed Nerd Bot, that bot receives -200 V-Points
3) If either the nominees has a higher Memory Stat than Nerd Bot, that bot receives 10 V-Points
4) If either of the nominees has voted for Nerd Bot in a past eviction ceremony, that bot receives 75 V-Points for each instance they’ve voted for Nerd Bot
5) If either of the nominees was HOH and did not nominate Nerd Bot, that bot receives -60 V-points
6) If either of the nominees has won Veto and not used it on Nerd Bot when Nerd Bot was nominated, that bot receives 70 V-Points

[Jury]
1) Vote for the bot that was the eviction target more frequently. If this doesn’t determine Nerd Bot’s vote, see 2.
2) Vote for the bot that won the most HOHs. If this doesn’t determine Nerd Bot’s vote, see 3.
3) Vote for the bot that voted Nerd Bot the least amount of times during the course of the game. If this doesn’t determine Nerd Bot’s vote, see 4.
4) Vote for the bot with the highest Memory Stat.
5) Vote for the bot that won the final HOH.


Spoiler: Zingbot
NAME: Zingbot
Endurance: 49
Skill: 41
Memory: 300
Dexterity: 59
Speed: 89
Luck: 49

[HoH]
Nominate the most recent HOH and the Surviving Nominee from the previous round. If it is the first round, nominate two people at random. If Veto is used, and one of the eligible replacements has won a Veto in the past, nominate the player that won the most recent veto. If no one meets that criteria, nominate randomly.

Set the Eviction Target to whichever nominee has won the most recent HoH. If neither nominee has won an HoH, set the eviction target to whichever nominee has won the most recent Veto. If neither nominee has won a Veto, set the Eviction Target to whichever nominee has the highest stat in the skill that will determine the next HoH. If there is still a tie, select target at random.

[Veto]
Always Veto the person that has the most Memory stat.

[Voting]
If Veto was used, follow BACKDOOR PROTOCOL. If not, follow BLACK SHEEP PROTOCOL.

BACKDOOR PROTOCOL - Vote for the replacement nominee.

BLACK SHEEP PROTOCOL - Count up the number of times each nominee voted opposite of the Eviction Target. Vote for whoever voted opposite the most. If there is a tie, vote for the HOH's eviction target.

[Jury]
If one of the finalists was HoH when Zing Bot got evicted, activate BITTER JUROR PROTOCOL. If not, and one of the finalists won 3 HOHs, activate IMPRESSED JUROR PROTOCOL. If not, activate NORMAL PROTOCOL.

NORMAL PROTOCOL: Vote for the bot that voted for the Eviction Target the most. If there is a tie, for the bot that was the Eviction Target the most. If there is a tie, vote for the bot that won the final HoH.

BITTER JUROR PROTOCOL: Vote for the bot that was not HOH when Zing Bot got evicted.

IMPRESSED JUROR PROTOCOL: Vote for the bot that won the most HOHs. If there is a tie, follow NORMAL PROTOCOL.


Spoiler: Sheep Bot
NAME: Sheep Bot
Endurance: 100
Skill: 100
Memory: 100
Dexterity: 100
Speed: 100
Luck: 100

[HoH]
Nominate the players that have been nominated the most in the past. If there is a tie, choose the players that have the least letters/characters in their name. If there is still a tie, nominate randomly.

Follow the same procedure if Veto is used.

[Veto]
Never use the veto, unless Sheep Bot is nominated, then use the veto on Sheep Bot.

[Voting]
Always vote the Eviction Target.

[Jury]
Vote the player that won the most Veto competitions. If there is a tie, vote the player that won the most HOH competitions. If there is a tie, vote the player that did not win the final HoH competition.


Spoiler: XALX-E
XALX-E (pronounced sals-E)

STATS
Endurance - 67
Skill - 43
Memory - 52
Speed - 183
Luck - 192
Dexterity - 87

STRATEGY

For each program, follow steps in numerical order until a new program is activated.

HOH_DECISIONS.exe
1. Remove Botschel Cedricsbot from consideration for Nomination
2. If any Bot has nominated XALX-E and designated XALX-E as the eviction target, nominate them. If there are more than two bots who meet this criteria, nominate the two Bots who nominated XALX-E earliest in the game. If two bots have now been nominated, activate TARGET_CHOICE.exe
3. If any Bot has nominated Botschel Cedricsbot and designated Botschel Cedricsbot as the eviction target, nominate them. If there are more bots who meet this criteria than spots on the block, nominate the Bot(s) who nominated Botschel Cedricsbot earliest in the game. If two bots have now been nominated, activate TARGET_CHOICE.exe
4. Rank all remaining bots, excluding Botschel Cedricsbot and any nominated Bots and including XALX-E, in descending order by Endurance.
5. If exactly one bot is above XALX-E in Endurance, nominate them. If two bots have now been nominated, activate TARGET_CHOICE.exe
6. Rank all remaining bots, excluding Botschel Cedricsbot and any nominated Bots and including XALX-E, in descending order by Memory.
7. If exactly one bot is above XALX-E in Memory, nominate them. If two bots have now been nominated, activate TARGET_CHOICE.exe
8. Rank all remaining bots, excluding Botschel Cedricsbot and any nominated Bots and including XALX-E, in descending order by Skill.
9. If exactly one bot is above XALX-E in Skill, nominate them. If two bots have now been nominated, activate TARGET_CHOICE.exe
10. If exactly one Bot has been nominated, proceed to 11. If no Bots have yet been nominated, restart the program HOH_DECISIONS.exe, replacing all occurances of the phrase “If exactly one bot is” with “If exactly two bots are.”
11. If any Bot has nominated XALX-E, nominate them. If there are more than two bots who meet this criteria, nominate the two Bots who nominated XALX-E earliest in the game. If two bots have now been nominated, activate TARGET_CHOICE.exe
12. If any Bot has nominated Botschel Cedricsbot, nominate them. If there are more bots who meet this criteria than spots on the block, nominate the Bot(s) who nominated Botschel Cedricsbot earliest in the game. If two bots have now been nominated, activate TARGET_CHOICE.exe
13. Excluding Botschel Cedricsbot and XALX-E, nominate bots with the highest Endurance until two Bots are nominated.

TARGET_CHOICE.exe
1. When two Bots are nominated, designate the one who was nominated first as the Eviction Target. Should two bots have been nominated simultaneously, choose the Eviction Target randomly. Once two bots are nominated, activate TARGET_CHOICE.exe.

VETO_USE.exe
1. If XALX-E is nominated, use the Veto on XALX-E.
2. If Botschel Cedricson is nominated and the game is NOT at Final 4, use the Veto on Botschel Cedricson.
3. Do not use the veto.

RENOMINATIONS.exe
1. Run HOH_DECISIONS.exe until a replacement Nominee is nominated.

VOTE_TO_EVICT.exe
1. If Botschel Cedricson is nominated, vote for the nominated Bot who is NOT Botschel Cedricson.
2. If any nominated Bot is the only bot in the house who has a better Endurance Stat than XALX-E, vote to evict that bot.
3. If any nominated Bot is the only bot in the house who has a better Memory Stat than XALX-E, vote to evict that bot.
4. If any nominated Bot is the only bot in the house who has a better Skill Stat than XALX-E, vote to evict that bot.
5. If any nominated bot has designated XALX-E as their Eviction Target previously, vote to evict that bot. Should more than one bot meet this criteria, vote for the Bot who designated XALX-E as their eviction target first.
6. If any nominated bot has nominated XALX-E previously, vote to evict that bot. Should more than one bot meet this criteria, vote for the bot who nominated XALX-E most recently.
7. Vote for the Eviction Target.

JURY_VOTE.exe
1. If Botschel Cedricson is in the final 2, vote for Botschel Cedricson.
2. If the HoH who nominated XALX-E most recently is in the Final 2, vote against them to win.
3. If exactly one member of the Final 2 ever designated XALX-E as their Eviction Target, vote against them to win.
4. If exactly one member of the Final 2 ever nominated XALX-E, vote against them to win.
5. If exactly one member of the Final 2 ever used a Veto on XALX-E, vote for them to win.
6. If exactly one member of the Final 2 did NOT vote to evict XALX-E the round that XALX-E left the house, vote for them to win.
7. Vote for the player who most often voted with XALX-E.
8. Vote for the player who won the most HoH competitions.
9. Vote for the player who won the most Veto competitions.
10. Vote for the player who won the most overall competitions.
Last edited by Xalxe on Sun Jul 22, 2018 7:04 pm, edited 28 times in total.
- On this day in history: mundanity, and terror, and food, and love, and trees -

Xalxe
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Post Post #1  (ISO)  » Mon Jun 18, 2018 1:15 pm

[MEMORY WALL]
Image


[CASTING]
Hello friends! This game is designed for 15 HouseBots (BotGuests? whatever), so I will accept the first 15 completed Bots PMed to me. Don't delay, program today!

The only change from last game to this iteration is that there are now only six stats (Logic has been eliminated, RIP Logic). The player count has been upped by one, but that's less relevant.

Some notes based on Programming Fails from last time:
- Only the HoH determines an Eviction Target.
- You will not know how players voted until after an eviction is over, so you cannot say "I vote for whoever XALX-E voted for" because you won't know that.
- You only know other Bots' Endurance, Memory and Skill. You cannot make any decisions based directly on other Bots' Speed, Dexterity or Luck.
- If you don't tell your Bot to veto itself, it won't automatically veto itself.
Last edited by Xalxe on Wed Jul 11, 2018 8:28 am, edited 10 times in total.
- On this day in history: mundanity, and terror, and food, and love, and trees -

Ircher
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Post Post #2  (ISO)  » Mon Jun 18, 2018 3:14 pm

(I'm not truly banned from playing now, or am I? I promise no super annoying time-consuming math formulas this time! Eh, maybe not promise, but a promise that I will make an effort to avoid said math formulas!)
Currently Modding: NY 213 - Game over!
Level Up - Game over!

Xalxe
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Post Post #3  (ISO)  » Mon Jun 18, 2018 3:20 pm

(You're not banned, no.)

(Pending your bot's programming, anyway ;))
- On this day in history: mundanity, and terror, and food, and love, and trees -

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Post Post #4  (ISO)  » Mon Jun 18, 2018 4:21 pm

nvm Ircher's banned again.

I mean, uh, three spots already filled! It's the hottest ticket in town!
- On this day in history: mundanity, and terror, and food, and love, and trees -

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Post Post #5  (ISO)  » Mon Jun 18, 2018 8:08 pm

ego, may or may not make a bot this round but im definitely going to pay attention
NEW GTKTaly!

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Post Post #6  (ISO)  » Mon Jun 18, 2018 8:20 pm

I missed the old Survivorbots/BBBots of old. I'll throw my hat in the ring later.

Irrelephant11
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Post Post #7  (ISO)  » Mon Jun 18, 2018 9:34 pm

Went simple this time. GOOD LUCK EVERYONE, IM WIN

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Post Post #8  (ISO)  » Mon Jun 18, 2018 9:48 pm

Name: AAAAAAA Zlphabot


good luck
If you've not played survivor before check out survivor legendary down in the large social game forums!! an experience you won't want to miss.

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Post Post #9  (ISO)  » Mon Jun 18, 2018 11:44 pm

sidenote, anyone has a compilation of the previous bots last game?

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Post Post #10  (ISO)  » Tue Jun 19, 2018 12:24 am

OK, here we go. I actually did it this time!
I'm a jack of all trades and a master of one. I may not be the best but I can still whoop ass.

Get to know an ani!

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Post Post #11  (ISO)  » Tue Jun 19, 2018 10:53 am

In post 9, DiplomatDC wrote:sidenote, anyone has a compilation of the previous bots last game?

Xalxe bumped the thread from last time recently.
Currently Modding: NY 213 - Game over!
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Post Post #12  (ISO)  » Tue Jun 19, 2018 6:31 pm

Bringing back my bot... but did I reprogram him? ;)
STRANGERCOUG: Stranger Than You!
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Post Post #13  (ISO)  » Tue Jun 19, 2018 9:51 pm

I think these 5 were the only ones that got posted. Maybe there's more and I missed them, idk.

Murderchu - Shadoweh (Winner)

Spoiler:
Endurance: 184
Skill: 0
Memory: 100
Logic: 100
Speed: 1
Luck: 165
Dexterity: 100

HOH.killallklicks.execute
1. Execute rules in numerical order until 2 bots have been Nominated, Unless this is a Renomination. If this is a Renomination, Execute rules in numerical order until 1 bot has been Renominated.
2. Exclude any robots with "Pagong" in its name from Nomination considerations until there are 5 or less bots left in game.
3. Nominate any Bots that have Nominated Murderchu. If there are more then two, Nominate the two bots that most recently Nominated Murderchu.
3. Nominate the bot that won HoH #3.
4. Nominate the bot that won HoH #5.
5. Nominate the bot that won HoH #6.
6. Nominate the bot that won Veto #1.
7. Nominate the bot that won Veto #2.
8. Nominate the bot that won Veto #6.
9. Nominate the bot that won Veto #8
10. Nominate the bot with the highest Endurance if that number is over 184
11. Nominate the bot with the highest Memory if that number is over 100
12. Nominate the bot that has won the most HoH competitions.
13. Nominate the bot that has won the most Veto competitions.
14: Nominate the bot that has been the acting HoH's Eviction Target the most.
15: Nominate the bot that has been Nominated the most.
16: Nominate bots in alphabetical order.

Veto.Escape.exe
1. Execute rules in numerical order until a veto target has been established.
2. If I have been Nominated, veto myself.
3. If a robot with "Pagong" in its name has been Nominated, veto that robot. Ignore this rule if 5 or less bots are remaining in the game.
4. If the winner of Veto #3 has been Nominated, veto that robot.
5. If the winner of HoH #7 has been Nominated, veto that robot.
6. If the winner of HoH #8 has been Nominated, veto that robot.
7. If the winner of HoH #9 has been Nominated, veto that robot.
8. If the winner of Veto #3 has been Nominated, veto that robot.
9. If the winner of Veto #4 has been Nominated, veto that robot.
10. If the winner of Veto #7 has been Nominated, veto that robot.
11. Veto the robot with the lowest Memory if that number is less then 100
12. Veto the robot with the lowest Endurance if that number is less then 184
13. Do not do the Veto

Renominate.repeat.idr
1. Run HOH.killallklicks.execute

Target.MuRdEr.fun
1. Execute rules in numerical order until Eviction Target has been established.
2. If a robot with "Pagong" in its name has been Nominated, target the other bot.
3. Target any Bots that have Nominated Murderchu. If both Nomination bots have Nominated Murderchu, target the bot that most recently Nominated Murderchu.
3. Target the bot that won HoH #3.
4. Target the bot that won HoH #5.
5. Target the bot that won HoH #6.
6. Target the bot that won Veto #1.
7. Target the bot that won Veto #2.
8. Target the bot that won Veto #6.
9. Target the bot that won Veto #8
10. Target the bot with the highest Endurance if that number is over 184
11. Target the bot with the highest Memory if that number is over 100
12. Target the bot that has won the most HoH competitions.
13. Target the bot that has won the most Veto competitions.
14: Target the bot that has been the acting HoH's Eviction Target the most.
15: Target the bot that has been Nominated the most.
16: Target bots in alphabetical order.



##Vote:Vote
1. Execute rules in numerical order until a vote has been established.
2. If a robot with "Pagong" in its name exists, vote for that robot's Eviction Target until HoH #5 has been played.
3. Vote for Murderchu's Eviction Target.
4. Vote in alphabetical order.


Juryvote.timetopostmygloriousfivepagewallofloremipsun.exe
1. Execute rules in numerical order until a vote has been established.
2. Vote for the bot that voted the same Nominee as Murderchu the most times.
3. Vote for the bot that Nominated Murderchu the least times.
4. Vote for the bot that won the most Veto contests.
5. Vote for the bot that was Eviction Target the most times.
6. Vote for the bot that won the most competitions with Logic as the main stat.
7. Vote for the bot that won the most competitions with Luck as the main stat.
8. Vote for the bot that won the most competitions with Skill as the main stat.
9. Vote for the bot that won the most competitions with Memory as the main stat.
10. Vote for the bot with stylized hair in their avatar.
11. Vote for the bot with an anime avatar.
12. Vote for the bot with a cartoon character avatar.
13. Vote in reverse alphabetical order.


Numbers Bot - Ircher

Spoiler:
Name: Numbers Bot
Stats:
Endurance: 40
Skill: 100
Memory: 150
Logic: 200
Speed: 65
Luck: 45
Dexterity: 50

Strategy:
[HOH]
Follow the instructions below in the given order. The list (as it is referred to) is first formed in step 1, and subsequent steps generally modify the list. Do not automatically eliminate any names from the list unless explicitly told to (or if due to faulty programming, the instructions would result in an invalid nominee in which case remove the invalid nominee and try the failed step again).

1. Order the bots in ascending order based on the bot's score as derived by the following criteria (proceed from 1a to the last one under here, and round each score at each step to the nearest thousandth):
1a. Each bot begins with a base score of 50 + 1.5 * Memory.
1b. Divide score by the (absolute value of (Skill - Endurance) + 1).
1c. Multiply by the sign (i.e.: positive/negative) of (Skill - Endurance) unless this result is zero; in this case, ignore this step.
1d. Subtract 25 points if the bot won HoH #1, HoH #6, or Veto #2. (Actually, subtract 25 points for each one of the aforementioned competitions that the bot won.)
1e. Let a = 1, b = 2, c = 3, d = 4, e = 5, ..., z = 26 (hopefully you understand the pattern); add up the value of the bot's name based on the previous pattern (letter by letter) and subtract this value to the bot's score.
1f. Multiply by the length of the bot's name.
1g. Add 50 for each time the bot in question has vetoed this bot.
1h. Subtract 10 for each time the bot in question has nominated this bot for the eviction ceremony.
1i. Add 10 for each time the bot in question has voted for the opposite nominee whenever this bot was one of the nominees.
1j. Take the absolute value of the bot's current score and multiply by (10 / (# of times bot in question voted the opposite of the eviction target)).
1k. If the bot in question is this bot, set the score to zero.
1l. To break ties, do the following in order until the tie is resolved (the winner of the tiebreaker appears earlier in the list; repeat as necessary to break all ties):
1l i. Tie-breaker winner is the bot with the highest combined Endurance, Skill, and Memory Stat.
1l ii. Tie-breaker winner is the bot with the longest name.
1l iii. Tie-breaker winner is the bot with the name that comes last alphabetically.
2. Select the bot from the list (from step 1) that is in the nth position (in that list) where n represents the number of bots currently remaining. Nominate the selected bot.
3. Eliminate from the list the bot selected in #2 and any bots that has vetoed this bot unless the number of remaining bots is less than 7.
4. Eliminate from the list this bot.
5. Nominate the bot at the top of the list (as of this point).
6. If one of the nominees is vetoed, eliminate the previous nomination and the bot using the veto from the list.
7. Nominate the bot at the top of the list (as of this point).
8. The eviction target is the earliest bot nominated. (Example: If A is nominated at step 2 and B at step 5, but then someone vetoes the nomination of A so C is nominated instead at step 7, B becomes the eviction target. On the other hand, if A were not vetoed, A would be the eviction target.)

[Veto]
Proceed with the following directions sequentially.

1. If this bot possesses a VETO, and there are 4 OTHER bots left (i.e.: excluding this bot), automatically use the veto on the bot whose name comes first alphabetically.
2. Otherwise, if this bot is nominated, use the VETO on this bot.
3. Let a = 1, b = 2, c = 3, d = 4, e = 5, f = 6, ..., z = 26 (you get the pattern, right?). Group each nominee's name into groups of 3 letters (wrapping around if the final group has less than 3 lettes). (E.g.: If the bot's name is Numbers Bot, you would have NUM BER SBO TNU for the letter groups) Add up the value of the letters in each group (E.g.: 14 + 21 + 13 for the first group NUM) and then multiply the value of each group together. VETO the bot with the lowest score if that bot has a score greater than 20.
4. Otherwise, do not use the VETO.

[Voting]
Proceed with the following directions sequentially until a valid vote is cast.

1. Vote this bot if nominated and there are at least 7 other (i.e.: not including this bot) bots still in the game.
2. Vote for the other bot if this bot is nominated and #1 does not apply.
3. Vote for the bot that has received the least number of votes total in previous eviction ceremonies (across the whole game).
4. Vote for the bot whose name comes first alphabetically if it comes after this bot's name alphabetically.
5. Vote for the bot that is not the eviction target if that bot has a higher memory score than this bot.
6. Vote for the bot that is the eviction target.

[Jury]
Proceed with the following directions in order and keep a running tally (for each bot in the final 2) as instructed. Round this tally after each step to the nearest thousandth.

1. For each bot that has been evicted from this game, determine what their placing is. (You should already have this information compiled.) Now, each time one of the final two bots voted the bot that ended up being evicted in a given round, that bot scores (12 - Placing) points where placing is the finishing place of the bot that was evicted that round. (Eg: If bot C is evicted round 1 and bot A voted for bot C during the first eviction ceremony, bot A scores 12 - 11 = 1 point.)
2. Add a point for each time the bot won HOH.
3. Add 6/5 (i.e.: 1.2) points for each time the bot won VETO.
4. Add 8/5 points for each time the bot survived an eviction ceremony where they were nominated.
5. Subtract 3 points for each time the bot voted for this bot in an eviction ceremony.
6. Multiply by (Memory + 1).
7. Divide by the absolute value of the difference between this bot's combined skill and endurance stat and the final 2 bot's combined skill and endurance stat.
8. Add 20.
9. Multiply by the length of the bot's name.
10. Subtract 25.
11. Divide by the length of the bot's name.
12. Add 3 points for every N, U, M, B, E, R, or S in the bot's name.
13. Subtract 2 points for every B, O, or T in the bot's name. (Yes, B is found in both this list and the list in step 12. That is not a mistake on my part.)
14. Multiply the bot's score by 1.002 if the bot's name contains a character that is neither alphabetical nor a spacer (space, tab, newline, underscore, or hyphen).
15. Subtract the absolute value of the difference between this bot's combined skill and endurance stat and the final 2 bot's combined skill and endurance stat.
16. Add the length of the bot's name.
17. Vote for the bot that has the highest score.
18. If a tie-breaker is needed for the vote, vote for the bot that first meets the following criteria (while the other bot does not):
18a. VETO'd this bot at any time.
18b. Voted this bot's eviction target the most.
18c. Has the longest name that is not longer than this bot's name. (If longest name is longer than this bot's name, proceed to 18d.)
18d. Has the shortest name that is not shorter than this bot's name. (If the shortest name is shorter than this bot's name, proceed to 18e.)
18e. Let a = 1, b = 2, c = 3, d = 4, ..., z = 26. Add up the value of each bot's name. Vote the one with the lower score.
19e. Choose the bot whose name comes first alphabetically.

Hopefully, that is not too complex for you, although I do admit trying to make it very hard to predict this bot's decisions in advanced.


Salt Bot - Aurathebirb

Spoiler:
Stats:
Endurance: 131
Skill: 127
Memory: 111
Logic: 52
Speed: 58
Luck: 70
Dexterity: 101

Most decisions determined by SALT towards each player, calculated before important decisions. Self does not have SALT score.

Function: Calculate SALT
-Nominated me as HOH (post-veto noms count) = +15 SALT
-Each additional nomination by that player (post-veto noms also count) = +50 SALT
-Getting voted by player for eviction = +5 SALT for each time
-HOH nominates a player currently highest of the remaining in one of these stats [Endurance, Skill, Memory] = +10 SALT. Doesn't apply if juror.
-Vetoed out of eviction by player = -30 SALT each time
-Not voted at eviction by player when nominated = -15 SALT each time
-HOH nominates player who has less than -30 SALT = +50 SALT. Still applies if Juror.

-If final HOH evicts player with under -50 SALT or myself, add 8,000,000,067 SALT to HOH.
-If final HOH evicts player with greater than 200 SALT, remove all SALT from that player. Guarantees juror vote.

HOH decisions:
-If I win first HOH, nominate the two with lowest combined endurance, skill, and memory. If tied, choose the player whose name occurs last in the alphabet other than self.
-With all other HOH nominations, calculate salt and nominate the two players with the highest SALT
-If SALT is tied such that no two frontrunners exist, tiebreaker is whoever has less total Endurance + Skill + Memory. If still tied, nominate player whose name occurs last in the alphabet and is not self.
-If player vetoes a nomination, nominate the next player with least SALT.
-If I win veto as HOH, don’t use it, as too salty
-For final eviction target, evict the player with less SALT. If tied, evict whoever won less challenges. Then go reverse alphabetical.

Veto decisions:
-If a player has less than -100 SALT, veto them before self. If both do, veto whoever has less.
-Veto self otherwise if nominated.
-Veto player with least SALT. Random between tied players.

Vote decisions:
Vote to evict player with greater SALT. If tied, vote for player with least combined Endurance, skill, and memory. If still tied, randomize.
If juror, vote for player will less SALT. If tied, vote for final HOH.


Kellyn (a.k.a Pagong Bot) - VashtaNeurotic

Spoiler:
Dexterity: 126
Luck: 111
Speed: 111
Memory: 97
Skill: 95
Endurance: 55
Logic: 55

Spoiler: Ghost Island Spoilers (sort of)
[Pagong.exe]

At game start give the following codenames to the players/bots other than Kellyn that posses the highest value in each stat in order of appearance. If a player/bot has a codename already assigned to them, give the codename to the player/bot with the second highest value in that stat instead, if the person with the second highest value has a codename, the person with the third highest value will be given the codename instead, etc….. Codenames will also be given to people with give codenames to the people with the lowest value in each stat (exempting Kellyn). If a player/bot has a codename already assigned to them, give the codename to the player/bot with the second lowest value in that stat instead, if the person with the second highest value has a codename, the person with the third lowest value will be given the codename instead, etc... Lastly, after 6 codenames have been assigned, assign the seventh codename randomly to someone other than Kellyn. The stats and code names are as follows:

Highest Memory: Stephanie J
Highest Skill: Laurel
Highest Endurance: Michael
Lowest Memory: Donathan
Lowest Skill: Jacob
Lowest Endurance: Libby
Random: Jenna


This group of players will be assigned the codename the MALOLOs. Any future references to the MALOLOs or “a MALOLO” will be referring to this group.

The remaining players, including Kellyn, will be assigned the codename the NAVITIs. Any future references to the NAVITIs or “a NAVITI” will be referring to this group.


Unless otherwise specified, Kellyn will always preference nominating a MALOLO for eviction, or evicting a MALOLO over a NAVITI.

[HoH]

Initial Nominations:
HOH 1: Kellyn will nominate the MALOLOs with the highest MEMORY stat. If there is a tie, Kellyn will choose randomly among the MALOLOs tied.
HOH 2: Kellyn will nominate the MALOLO with the highest SKILL stat. If there is a tie, Kellyn will choose the MALOLO that one the HOH in week 1 and one other tied MALOLO at random. If no MALOLO won HOH in week 1, then Kellyn will choose randomly among tied MALOLOs,
HOH 3: Kellyn will nominate the MALOLOs with the highest MEMORY stat. If there is a tie Kellyn will nominate the MALOLOs with the highest ENDURANCE stat among those tied. Otherwise, Kellyn will nominate randomly among the tied MALOLOs.
HOH 4: Kellyn will nominate the MALOLOs with the highest ENDURANCE stat. Otherwise Kellyn will pick randomly among tied MALOLOs
HOH 5: Kellyn will nominate the MALOLO who won the second Veto competition and the MALOLO. Kellyn will also nominate any MALOLOs that won the second or third Head of Household competitions. Otherwise, Kellyn will nominate the MALOLOs with the highest MEMORY stats among those tied. If there is still a tie, Kellyn will choose randomly among all tied MALOLOs.
HOH 6: Nominate any MALOLOs that have the highest SKILL stats. If there is a tie among them, Kellyn will choose randomly.
HOH 7: Kellyn will nominate any MALOLOs that won the second or third HOH competitions. Otherwise, she will nominate the MALOLOs with the highest ENDURANCE stat among those tied. If there is a tie, Kellyn will choose randomly.
HOH 8: Kellyn will nominate the MALOLOs with the highest MEMORY stat. If there is a tie, Kellyn will break the tie by nominating the MALOLOs who won the fifth HOH or the sixth veto competition among those tied. If there is still a tie, kelly will choose randomly among tied MALOLOs.
HOH 9: Kellyn will nominate the MALOLOs with the highest MEMORY stats. Any ties will be broken by nominating the MALOLO with the highest ENDURANCE stat among those tied. If there is still a tie, Kellyn will choose randomly among tied MALOLOs
HOH 10: Kellyn will nominate the MALOLOs who won the fifth HOH or the sixth veto competition. Otherwise, Kellyn will nominate the MALOLOs with the highest MEMORY stat among those tied. If there is a tie, Kellyn will choose randomly among the tied MALOLOs.
HOH 11: Kellyn will nominate the MALOLOs with the highest SKILL stat. If there is a tie Kellyn will choose randomly among tied MALOLOs.

If at any point there are not enough MALOLOs to fill nominations. Kellyn will first nominate any eligible MALOLOs and then apply the same criteria to the NAVITIs, excluding Kellyn.

Final HoH: Kellyn will nominate the MALOLO with the most HoH wins. If there is a tie, Kellyn will nominate the MALOLO with the most veto wins among those tied. If there are no MALOLOs, kellyn will eliminate the NAVITI that voted for a MALOLO the fewest rounds. Otherwise, kellyn will choose randomly.

Renominations: If the veto is used, the same process for initial nominations will be applied, excluding the player who was saved by the veto.

Eviction target: The same process for initial nomination and eviction nominations will be used to determine who is the eviction target.

Final HoH: If Kellyn wins the final HoH. She will vote off the MALOLO that has won the most amount of HoHs. If there is a tie, she will vote off the MALOLO that has won the most VETOs. If there is still a tie, select at random. If there are no MALOLOs left, apply the same protocol to the NAVITIs, excluding Kellyn.

[Veto]

If Kellyn has been nominated, Kellyn will use the power of veto on herself.

If Kellyn won HoH, Kellyn will not use the power of veto.

If a NAVITI and a MALOLO are the current eviction nominees and Kellyn did not win HoH, Kellyn will use the power of veto on the NAVITI.

If both eviction nominees are NAVITIs and Kellyn did not win HoH. Kellyn will use the power of veto on the NAVITI that has used the power of veto on Kellyn most. If there is still a tie, Kellyn will use the power of veto on the NAVITI on the NAVITI that has voted for a MALOLOs to be evicted the most times. If there is still a tie, Kellyn will shout “I wanted those pastries” and choose randomly.

If both eviction nominees are MALOLOs, Kellyn will not use the power of veto.

[Voting]
1. If only one eviction nominee is a MALOLO, Kellyn will vote to evict that player/bot.
2. If both eviction nominees are MALOLOs, and one of the MALOLOs is Michael. Kellyn will vote for the other MALOLO.
3. If both eviction nominees are MALOLOs, Kellyn will vote for the MALOLO with the highest stat for the number (1) stat in next week's HoH competition, when Kellyn knows the stat for the given bots. If the stat for the Next HoH competition has been used a the number (1) stat in a past Veto or HoH competition, and one of the candidates won that competition, Kellyn will vote for that MALOLO. If there is a tie, Kellyn will vote for the MALOLO that has received the fewest cumulative votes for eviction. If there is still a tie, Kellyn will vote for the MALOLO with the lower luck stat. If there is still a tie, Kellyn will complain to Domenick and then choose randomly.
4. If both eviction nominees are NAVITIs. Kellyn will vote for the NAVITI that has voted for the MALOLOs the fewest number of times (including selection a MALOLO as the eviction candidate), as they are not NAVITI STRONG. If there is still a tie, Kellyn will vote for the NAVITI that has voted for Kellyn the fewest number of times. If there is still a tie, Kellyn will vote for the player that has made fewer BIG MOVES, before realizing it does not have a metric for that, and choosing randomly.

[Jury]

If both candidates are NAVITIs, engage the NAVITI STRONG protocol. If both candidates are MALOLOs use the SAD KELLYN protocol. If one candidate is a MALOLO and one is a NAVITI, Kellyn will vote for the NAVITI to win.

[NAVITI STRONG PROTOCOL]
1, Kellyn will vote for the NAVITI that voted for MALOLOs at the most eviction ceremonies (including choosing a MALOLO as the eviction candidate), as they were the most NAVITI STRONG.
2. If there is a tie, Kellyn will vote for the NAVITI that voted for KELLYN for eviction fewer times.
3. If there is still a tie, Kellyn will vote for the NAVITI that used the power of veto on kellyn more times.
4. If there is still a tie, Kellyn will vote for the NAVITI with the higher luck stat.
5. If there is still a tie, Kellyn will vote randomly.

[SAD KELLYN PROTOCOL]
1.If one of the finalists is JACOB, Kellyn will vote for them to win.
2. Otherwise, Kellyn will vote for the MALOLO that voted for Kellyn the least (including nominations for eviction).
3. If there is a tie, Kellyn will vote for the MALOLO that voted for a NAVITI to be eliminated the fewest times (including selecting a NAVITI as the eviction candidate).
4. If there is still a tie, Kellyn will choose randomly.


Friendly But Bitter Betty Bot - Irrelephant11

Spoiler:
Endurance: 136
Skill: 91
Memory: 19
Logic: 182
Speed: 39
Luck: 130
Dexterity: 53

ALLIANCE PROTOCOL:
-During the first vote of the game, mark all bots who vote the same way as Betty in that vote as “Alliance Members” (AM). If Betty Bot is the first HoH, mark all bots who vote for Betty’s eviction target in that vote as AM. [Note: should have included, "If Betty Bot is one of the first two on the block, mark all bots who don't vote for Betty as AM]
-If at any point an AM names Betty Bot as the eviction target, rename said AM as “Bitter Enemy” (BE).
-If at any point an AM votes for Betty Bot to be evicted, rename said AM as BE.
-If at any point a non-BE, non-AM votes for the same target as Betty Bot for a third round in a row, name said player an AM.
-If at any point an AM votes for the opposite target as Betty Bot for a fourth round in a row, remove the AM title.
-If at any point any player (including a BE) uses the VETO to take Betty Bot off the block, rename said player as AM.

HOH DECISIONS:
-If there are two or more BE’s in the game, nominate the BEs who have voted for Betty most often. In case of a tie (ICoT), nominate the BEs who have named Betty as the eviction target most often. ICoT, nominate those who have been a BE the longest. ICoT, nominate those with the highest endurance stat.
-If there is only one BE, nominate a non-AM next to them, if possible. Choose the non-AM with the highest endurance stat.
-If there are no BEs, nominate non-AMs with the highest endurance stats.
-After following the above, if there are empty nomination seats, nominate those who have voted the same way as Betty Bot the least often. ICoT, nominate those who have used VETO to save Betty Bot the least often. ICoT, nominate those who have been AM the shortest amount of time. ICoT, nominate those with the highest endurance stat.
-Name whichever player was nominated according to the earliest listed criterion the eviction target
-Never use VETO as HOH.
-If a replacement nominee is ever needed, use the above criteria to find the next preferred nomination.

VETO DECISIONS:
-If Betty Bot is on the block, use VETO on Betty Bot. Otherwise,
-If an AM is on the block, and there are players in the game who are not AM, use VETO on the AM (choose randomly if there are two on the block)
-If there are no AM bots in the game, AND there is at least one BE bot in the game, AND the eviction target is not a BE, use the veto on the eviction target.
-Otherwise, do not use VETO.

VOTING FOR ELIMINATION:
-If an AM is next to a non-AM, vote the non-AM out of the game.
-If a BE is next to a non-BE, vote the BE out of the game.
-Otherwise, vote the eviction target.

VOTING FOR A WINNER:
-Vote for AMs over non-AM non-BE’s over BE’s
-ICoT, vote for the player who voted for Betty Bot the least often
-ICoT, vote for the player who voted the same way as Betty Bot the most often
-ICoT, and in the case that there are no AM’s in the final two, vote for the player whose (total non-tiebreaker votes against AMs who were eliminated + # of times naming AMs as eviction targets) sum is lowest
-ICoT, vote the player who won the most challenges (HOH & VETO combined) IF AND ONLY IF they are not a BE who eliminated an AM in the final elimination. In this specific case, vote the player who did not win the final HOH.

Drench
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Post Post #14  (ISO)  » Wed Jun 20, 2018 10:55 am

nnnnnnnoooooooooooooooooooooooo my bot is nowhere near done yet
join your union

DiplomatDC
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Post Post #15  (ISO)  » Wed Jun 20, 2018 8:15 pm

Ircher what in the world

Ircher
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Post Post #16  (ISO)  » Wed Jun 20, 2018 8:22 pm

:evil: :grin:

I wanted to make a bot that was more on the unpredictable side. I never got elected HoH though which was a huge shame.
Currently Modding: NY 213 - Game over!
Level Up - Game over!

Irrelephant11
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Post Post #17  (ISO)  » Wed Jun 20, 2018 9:07 pm

If anyone wants to submit Betty I love her but her public stats were too high. I went a totally different direction so anyone can have her, or a version of her with my blessing

DiplomatDC
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Post Post #18  (ISO)  » Wed Jun 20, 2018 9:13 pm

In post 16, Ircher wrote::evil: :grin:

I wanted to make a bot that was more on the unpredictable side. I never got elected HoH though which was a huge shame.


So complex it's basically random >_<

Xalxe
It's pronounced "Xalxe"
 
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Post Post #19  (ISO)  » Thu Jun 21, 2018 4:07 pm

Just five spots left!

Also, for those who aren't in Discord, this weekend I'll be competing on Big Brother Columbus, so a) feel free to watch me make a fool of myself and b) there will be no updates this weekend until I'm eliminated because I won't have internet access.
- On this day in history: mundanity, and terror, and food, and love, and trees -

123456789
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Post Post #20  (ISO)  » Thu Jun 21, 2018 8:20 pm

In post 19, Xalxe wrote:
Just five spots left!

Also, for those who aren't in Discord, this weekend I'll be competing on Big Brother Columbus, so a) feel free to watch me make a fool of myself and b) there will be no updates this weekend until I'm eliminated because I won't have internet access.

Good luck, and I hope you get eliminated quickly so that we can get this updated!

Though seriously, good luck!
The limit as x approaches c of f(x) = L means that for each epsilon > 0, there exists a delta such that if 0 < |x - c| <= delta, then |f(x) - L| <= epsilon.
GTKAS

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Post Post #21  (ISO)  » Thu Jun 21, 2018 8:30 pm

you haven't even sent me a bot I don't wanna see you rooting for my failure until you send me a bot!
- On this day in history: mundanity, and terror, and food, and love, and trees -

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Post Post #22  (ISO)  » Thu Jun 21, 2018 10:25 pm

(I’m a well-known alt. And yes, my main has sent you a bot. ;))
The limit as x approaches c of f(x) = L means that for each epsilon > 0, there exists a delta such that if 0 < |x - c| <= delta, then |f(x) - L| <= epsilon.
GTKAS

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Post Post #23  (ISO)  » Fri Jun 22, 2018 1:46 am

Good luck! Idk which one you are though so I'm gonna root for the person that I imagine you would look most like

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Post Post #24  (ISO)  » Fri Jun 22, 2018 4:30 pm

good news everyone! i've decided to treat this game like nomic
join your union

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