Roll to Dodge: The Revival [Always room for more]

For completed/abandoned Mish Mash Games.
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Roll to Dodge: The Revival [Always room for more]

Post Post #0 (ISO) » Thu Jun 28, 2018 6:29 am

Post by Korina »

Since the last one died, (Inferno's), I decided to revive it.

Rules of this R2D:

1a.
This
is the mod color. (Also known as color #006769 (the site I used to look at the color name called it "Dark blue")). Do not use it. - This color is used for quests and other important mod things.
1b.
This
color is used for narration. (Also known as "dark green" (#00B628)). Also don't use this color.
2. Korina is the mod.
3. I will roll using the roll dice command in one post, and then post results in the next post. Die rolls will be marked with their player name, like so:
(Player Name):
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
4. If something would happen so that you would be injured, I will automatically roll for your dodge (called a Roll to Dodge).
5. Only submit 1 action per post, and submit all your actions in Bold.
6. Dying is possible.
7. Be as silly as you want! Just nothing inappropriate or that would break site rules.
8. Once at least 5 people have signed up, I will begin. More are welcome to join after this point, however. No max player count.
9. Probably no plot... - I lied, there's a minor plot so far.

Addition from June 30th, 2018:
10. Different actions may require more or less dice with more or less dice.
11. All your actions count towards something.

(Stolen from Inferno's post, which was stolen from somewhere else)


Rolls, and what they do:


To quote the opening post:
Inferno and TVTropes wrote:Roll to Dodge is a fun roleplaying-esque game for a bunch of people. You do an action, and then the mod rolls a die to determine the outcome.

1] - Epic Fail. The action was not performed, and backfired horribly.

[2] - Fail. Nothing happened.

[3] - Partial Success. The exact degree of success is established by the GM.

[4] - Success. The action was carried out adequately.

[5] - Epic Success. The action succeeded in the most positive way possible.

[6] - Overshot. Though the result was achieved, the action backfires horribly due to disproportionately large effort.
Statsheet rollsObviously the D20 (statsheet) rolls are dependent on your actual stats. However, the general thing is this: Higher stats means bigger chance of success; lower stats equals higher chance of failure.

The average stat is 10, with lowest possible stat being 2.

Worst stat roll (stat of 2):

1-8 - Horrible Failure
9-13 - Failure.
14-17 - Varying degrees of success (degree of success determined by me and what you're doing)
18-19 - Success
20 - Such a great success, you failed. (Overshoot)

Spoiler: 3-9
Statroll of 3:

1-7 - Horrible Failure
6-12 - Failure.
13-16 - Varying degrees of success (degree of success determined by me and what you're doing)
18-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 4:

1-6 - Horrible Failure
5-11 - Failure.
10-15 - Varying degrees of success (degree of success determined by me and what you're doing)
17-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 5:

1-5 - Horrible Failure
6-10 - Failure.
11-14 - Varying degrees of success (degree of success determined by me and what you're doing)
17-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 6:

1-4 - Horrible Failure
5-9 - Failure.
10-13 - Varying degrees of success (degree of success determined by me and what you're doing)
16-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 7:

1-3 - Horrible Failure
4-8 - Failure.
9-12 - Varying degrees of success (degree of success determined by me and what you're doing)
16-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 8/9:

1-2 - Horrible Failure
3-7 - Failure.
8-14 - Varying degrees of success (degree of success determined by me and what you're doing)
15-19 - Success
20 - Such a great success, you failed. (Overshoot)


Average stat roll (stat of 10):

1 - Horrible Failure
2-6 - Failure.
7-13 - Varying degrees of success (degree of success determined by me and what you're doing)
14-19 - Success
20 - Such a great success, you failed. (Overshoot)

Spoiler: 11-18
Statroll of 11:

1 - Horrible Failure
2-6 - Failure.
6-12 - Varying degrees of success (degree of success determined by me and what you're doing)
13-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 12:

1 - Horrible Failure
2-6 - Failure.
5-11 - Varying degrees of success (degree of success determined by me and what you're doing)
12-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 13:

1 - Horrible Failure
2-6 - Failure.
5-10 - Varying degrees of success (degree of success determined by me and what you're doing)
11-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 14:

1 - Horrible Failure
2-6 - Failure.
5-9 - Varying degrees of success (degree of success determined by me and what you're doing)
10-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 15:

1 - Horrible Failure
2-5 - Failure.
4-8 - Varying degrees of success (degree of success determined by me and what you're doing)
9-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 16:

1 - Horrible Failure
2-4 - Failure.
5-7 - Varying degrees of success (degree of success determined by me and what you're doing)
8-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 17:

1 - Horrible Failure
2-3 - Failure.
4-6 - Varying degrees of success (degree of success determined by me and what you're doing)
7-19 - Success
20 - Such a great success, you failed. (Overshoot)

Statroll of 18:

1 - Horrible Failure
2-3 - Failure.
4-5 - Varying degrees of success (degree of success determined by me and what you're doing)
6-19 - Success
20 - Such a great success, you failed. (Overshoot)


Perfect stat roll (stat of 19):

1 - Horrible Failure
2 - Failure.
3-5 - Varying degrees of success (degree of success determined by me and what you're doing)
5-19 - Success
20 - Such a great success, you failed. (Overshoot)

(To calculate a statroll from 3-9, remove one (1) from all stats
except
for the static rolls (1 in Horrible Failure, 19 in Success and 20 in Overshoot.
To calculate a statroll from 11-18, remove one (1) from Failure per each two (2) number added. (Round up). Remove one (1) from Varying Degrees of Failure and Success per number added. Do not remove numbers from static rolls, (1 in Horrible Failure, 2 in Failure, 19 in Success, 20 in Overshoot.)


All Relevant Player Information:


(Photos are not to scale, but meant to just show what things look like)[/i]

Player Inventory:

1. mallowgeno is located in Mansion Main Room (Ground Floor)
Spoiler: Mallowgeno's Character Sheet
General:
  • Race: (unknown)
  • Class: (unknown)
  • FS: (unknown)
  • Status: Healthy
Inventory:
  • (Blank)
Skills:
  • (Blank)
Statsheet:
  • (Blank)


2. Aurathebirb is located in Outside, Garden (Ground Floor)
Spoiler: Aurathebirb's Character Sheet
General:
  • Race: Birb
  • Class: Rogue
  • FS: Stealing, but only specifically from Brass
  • Status: Healthy
Inventory:
  • Clothes, (Missing Pants)
  • Brassherald's
    RUINED
    pants
Skills:
  • Birb Claws and Beaks
  • Flight
Statsheet:
  • 13 Perception (10+3)
  • 10 Charisma (10±0)
  • 8 Luck (5+3)
  • 7 Wisdom (7±0)
  • 7 Intelligence (7±0)
  • 5 Strength (5±0)


3. Inferno390 is located in Mansion, Study (Ground Floor)
Spoiler: Inferno390's Character Sheet
General:
  • Race: Flying Pumpkin That Shoots Lazer Beams Out Of Its Ass
  • Indeterminate Class
  • FS: Energy Lasers
  • Status: Healthy
Inventory:
  • Clothes, (missing pants)
  • Knight Armor
  • Gun with one bullet
  • Bulletproof vest
Skills:
  • Knows the answer to Life, The Universe and Everything
  • Has the carpet pattern from the Mansion's ground floor main room burned into memory and sees it every time he blinks.
  • Flight
  • Can shoot lasers out of ass
Statsheet:
  • 12 Strength (10+2)
  • 10 Intelligence (10±0)
  • 8 Charisma (7+1)
  • 8 Perception (5+3)
  • 7 Wisdom (7±0)
  • 5 Luck (5±0)


4. brassherald is located in Mansion, Ground Floor Main Room
Spoiler: Brassherald's Character Sheet
General:
  • Race: Dwarf
  • Mage
  • FS: Cryomancy
  • Status: Healthy
Inventory:
  • Clothes, (Missing Pants)
  • Aura's pants
Skills:
  • All spells are pun-powered
Statsheet:
  • 12 Intelligence (10+2)
  • 11 Wisdom (10+1)
  • 9 Charisma (7+2)
  • 8 Perception (7+1)
  • 5 Strength (5±0)
  • 5 Charisma (5±0)
)


5. James Brafin is located in Outside, Garden (Ground Floor)
Spoiler: James Brafin's Character Sheet
General:
  • Race: Human
  • Class: Grey Magus
  • FS: Spellcraft
  • Status: Slightly injured, (fell down staircase)
Inventory:
  • Robes,
    (Missing Pants)

  • Key to an unknown room
  • 7 Green Rupees
  • 1 Blue Rupee
  • 1 Red Rupee
  • Bag of Holding with Books
Skills:
  • Knows some fire magic.
  • Compulsively smashes all pots while shouting things like "HYAA!" or "HYUP!" (Pot smashing never fails and does not require a roll for).
Statsheet:
  • 11 Intelligence (10+1)
  • 11 Perception / Dexterity (10+1)
  • 8 Strength (7+1)
  • 8 Luck (7+1)
  • 6 Charisma (5+1)
  • 6 Wisdom (5+1)


6. Ircher is located in Mansion Main Room (Ground Floor)
Spoiler: Ircher's Character Sheet
General:
  • Race: Human
  • Indeterminate Class
  • FS: Clerical Magic
  • Dedicated to Ag'vn, the Neutral Deity of Chaos and Pranks
  • Status: Healthy
Inventory:
  • Clothes
Skills:
  • High degree of focus and concentration
  • Socially awkward
  • Bad eyesight
Statsheet:
  • 14 Perception (10+4)
  • 13 Wisdom (10+3)
  • 9 Intelligence (7+2)
  • 7 Luck (7±0)
  • 5 Strength (5±0)
  • 2 Charisma (5-3)


7. JaysADweeb is located in Mansion Main Room (Ground Floor)
Spoiler: JaysADweeb's Character Sheet
General:
  • Race: Robot
  • Rogue
  • FS: Hacking
  • Undedicated
  • Status: Healthy
Inventory:
  • Clothes
  • Spare parts
Skills:
  • Uses Intelligence for Focus (and Wisdom)
  • Can hack into other robots
  • Has night-vision
  • Malfunctions when too wet
Statsheet:
  • 11 Intelligence (7+4)
  • 9 Perception (10-1)
  • 9 Charisma (10-1)
  • 8 Wisdom (7+1)
  • 7 Strength (5+2)
  • 5 Luck (5±0)


8. NotAJumbleOfNumbers is located in Mansion Master Bedroom 1, (Ground Floor)
Spoiler: JaysADweeb's Character Sheet
General:
  • Race: (unknown)
  • Class: (unknown)
  • FS: (unknown)
  • Status: Healthy
Inventory:
  • (Blank)
Skills:
  • (Blank)
Statsheet:
  • (Blank)


9.

10.
(More space below if needed)


Active Quests:

Who are you? (No seriously... who are you and why should we care about you?)

- Name explains it all. Who are you, and why should we care about you?


Where are my pants?

- Find your pants... or don't... (1/5 completed)


Black Robes and Cloaks

-
Find who dragged you here, and why.


Pot Smashing

- Smash all the pots. 28/431 smashed


42?

- 42.


Finished Quests:

Spoiler:
Sample Quest

- Description of Sample Quest.


All players willing to join must submit this in their in-post:

Spoiler:
I need the following information about your character:
  • Race
  • Special Traits
  • Class
  • Focus Specialty
  • Stats and its order
Race may be any race from any series. If I cannot find it by quickly googling it, please explain what your race is.

The following classes are allowed, as well as their stat chart:
  1. Rogue (Charisma (10), Perception (10), Wisdom or Luck (7), Intelligence (7), Wisdom or Luck (5), Strength (5))
  2. Mage (Intelligence (10), Wisdom (10), Strength or Perception (7), Charisma (7), Strength or Perception (5), Luck (5))
  3. Warrior (Strength (10), Luck (10), Charisma or Intelligence (7), Perception (7), Charisma or Intelligence (5), Wisdom (5))
  4. Indeterminate (Special rules apply, please see rules for info)
The stats and what they do are as follows:
  • Strength: Increases damage done with weapons.
  • Luck: Generally helps with everything.
  • Intelligence: Affects things like lockpicking or arming/disarming traps or other Intelligence based things.
  • Wisdom: Spells become easier to cast; easier to tell motivation behind actions.
  • Charisma: Affects trading with NPCs. Also makes it easier for NPCs to do what you want.
  • Perception: Affects detection of traps, enemies, surroundings, etc. Helps with searching.
Rules:
  • You start with 6 extra skill points that may be added to any stat.
  • You may reallocate up to 3 currently existing stat points.
  • Your focus specialty must relate to your class somehow. (Warrior with FS as “Necromancy” is a no-go, unless you can make a decent argument about how it works/fits.)
Indeterminate Class Rules:
  • You may not have the first stat pair be an existing pair. (It cannot be: Int/Wis, Str/Lck, or Cha/Per).
  • Your FS must fit within one of the two high stats, (ie: if the high stats are Strength and Wisdom, your FS must fit into either Warrior or Mage.)
  • The order of stat points is as follows: 10, 10, 7, 7, 5, 5. (10 - High, 7 - Mid, 5 - Low).
An example is provided:
  • Khajit (Skyrim)
  • Naturally have claws as a weapon, can see in dark
  • Rogue
  • Speciality: Thievery
  • Charisma (10+2), Perception (10+1), Wisdom (7+1), Intelligence (7), Luck (5+2), Strength (5)
Indeterminate Example:
  • Khajit (Skyrim)
  • Naturally have claws as a weapon, can see in dark
  • Indeterminate Class
  • Speciality: Pyromancy
  • Charisma (10+2), Intelligence (10+1), Luck (7+1), Charisma (7+1), Wisdom (5+2), Strength (5-1)

If you have any questions about how this works, please ask.
It looks complicated, but it’s rather simple.


The statsheet will only be used if it:
The charts only have effects in dice rolls in specific situations and in combat.

The list of when statcharts will be used:
  • If it will help you (by increasing passing odds by about 33% or more.)
  • You ask me to roll from your statchart.
  • You are in combat or in a hostile area/environment.
  • The current situation requires a statchart roll
Otherwise, all rolls will follow the typical D6 roll instead.
Last edited by Korina on Sun Jul 01, 2018 9:28 pm, edited 39 times in total.
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Post Post #1 (ISO) » Thu Jun 28, 2018 6:37 am

Post by mallowgeno »

/in
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Post Post #2 (ISO) » Thu Jun 28, 2018 8:14 am

Post by Aurathebirb »

/in
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Post Post #3 (ISO) » Thu Jun 28, 2018 2:01 pm

Post by Inferno390 »

/in
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion

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Post Post #4 (ISO) » Fri Jun 29, 2018 2:11 am

Post by brassherald »

/in Why not?
I've only made one good post, and don't you dare accuse me of doing it again.
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Post Post #5 (ISO) » Fri Jun 29, 2018 2:17 am

Post by James Brafin »

Dude the last one is still alive; it’s been converted into crew RPG system that I am moderating!
But /in, I want to see where this goes.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
Making the world more educated, one uneducated person at a time.
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Post Post #6 (ISO) » Fri Jun 29, 2018 8:36 am

Post by Korina »

I have a start post on my laptop. Will post it when I’m on break.
More players are allowed to join in.
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Post Post #7 (ISO) » Fri Jun 29, 2018 9:36 am

Post by brassherald »

In post 5, James Brafin wrote:Dude the last one is still alive; it’s been converted into crew RPG system that I am moderating!
But /in, I want to see where this goes.
Don't call it a comeback!
I've only made one good post, and don't you dare accuse me of doing it again.
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Post Post #8 (ISO) » Fri Jun 29, 2018 6:20 pm

Post by Korina »

You all wake up in a mansion. You have no memory of who you were, nor of those around you. All you can think of is one thing... "Who are you?"

That question plagues your every thought, but it does deserve an answer... Just, who exactly are you? What was so special about you? What did you even do before this? Who are these people around you? Where the hell are you even?

But those were trivial for the moment... there are biggest questions at hand... namely: Why do you have no pants on, or is mayonaise an instrument? Wait... your pants are missing??

...

Getting drunk last night may not have been a great idea now that you think about it... Well... One problem at a time... Who are you?

New Quest!

Who are you? (No seriously... who are you and why should we care about you?)

-
Name explains it all. Who are you, and why should we care about you?


New Quest!

Where are my pants?

-
Find your pants... or don't...
Last edited by Korina on Fri Jun 29, 2018 11:00 pm, edited 4 times in total.
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Post Post #9 (ISO) » Fri Jun 29, 2018 6:42 pm

Post by Aurathebirb »

I am a bird that likes bite people a lot

You should care about me because I might bite you

(do we do stuff now?)

/search the room for weapons
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Post Post #10 (ISO) » Fri Jun 29, 2018 6:46 pm

Post by Korina »

(Yes, this is the point where we do stuff)

Aura:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #11 (ISO) » Fri Jun 29, 2018 6:49 pm

Post by Korina »

Aura:
Using your tiny birb wings, you manage to start flying and search the room for weapons. Why and how a bird wants or can even wield said weapon is beyond all of us...

In your search of the main room, you find Brassherald's pants, however, you find no weapons. If you wanted to, you could keep them and refuse to give it to him.


The main room of the mansion appearance:

Although the many sets of knight armor lining the main room do exist, (is the person who owns the mansion obsessed with knight armor?), none of them have any sort of sword nor weapon, and throwing sets of knight armor at your foe will not help you in the slightest... Well... blunt force trauma... but... it's not gonna really be practical.

Several doors lead out of the main room of the mansion, as well as a giant staircase leading to the upper levels of the mansion.
Behind you is what is presumably the door outside. You'd assume so, since a sheet of paper reading "DOOR TO OUTSIDE" is taped onto it... The door isn't barred nor does it seem to be locked, so why would whoever brought you here let you escape so easily? Wait... did someone bring you here?
Fuck, you really shouldn't have gotten drunk last night!


The giant red carpet all of you were standing on had a wonderfully intricate pattern.
Maybe it means something?
...
No.
Don't be absurd.
It's a carpet.
Stop overthinking it.

Many iron chandeliers hung from the giant ceiling as well as the many lit torches adorn the walls, giving the main room of the mansion a medieval vibe to it.


New Side-Quest!

Black Robes and Cloaks

-
Find who dragged you here, and why.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #12 (ISO) » Sat Jun 30, 2018 2:25 am

Post by Inferno390 »

I’ll overthink it, but first
/put on a suit of armor
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Post Post #13 (ISO) » Sat Jun 30, 2018 2:53 am

Post by James Brafin »

/learn fire magic
Because it’s dope
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Post Post #14 (ISO) » Sat Jun 30, 2018 3:49 am

Post by Korina »

Inferno:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #15 (ISO) » Sat Jun 30, 2018 3:51 am

Post by Korina »

Inferno:
You put on the armor. You now are wearing Knight Armor. The armor is heavy, slowing you down, yet very sturdy. (-Speed, +Defense)

James:
You learn some fire magic. It's not very strong, but you can set things on fire if you wanted to... sometimes.
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Post Post #16 (ISO) » Sat Jun 30, 2018 4:06 am

Post by Ircher »

/in
Search for valuable stuff (including pants)
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Post Post #17 (ISO) » Sat Jun 30, 2018 4:06 am

Post by James Brafin »

/Go upstairs and look for library
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Post Post #18 (ISO) » Sat Jun 30, 2018 4:06 am

Post by Inferno390 »

Okay, now I will /study the carpet.
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Post Post #19 (ISO) » Sat Jun 30, 2018 4:43 am

Post by Korina »

Ircher: You look around the main room and find nothing of value. Maybe try another room?

James: You go up the stairs and find a smaller main room, but still, very large. One of the doors has "LIBRARY" taped onto it. You try the door. It is locked. Perhaps the key is somewhere nearby?


There are several pots on tables in the hallway. The key may be in one of those pots if you want to smash all of them.


Inferno: You stare at the carpet deeply for god-knows-how-long. You suddenly know the answer to Life, The Universe, and Everything... Also the carpet's pattern is burned into your memory, and every time you blink you see the pattern again.

This totally won't haunt you at some point, right? Right??
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Post Post #20 (ISO) » Sat Jun 30, 2018 4:54 am

Post by Inferno390 »

No rolls?
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Post Post #21 (ISO) » Sat Jun 30, 2018 4:55 am

Post by Inferno390 »

/investigate mansion
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Post Post #22 (ISO) » Sat Jun 30, 2018 4:55 am

Post by Korina »

No, how are you gonna get hurt by staring at a carpet, walking up stairs or looking around?
(Unless I wanted to be a dick about it :P)
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Post Post #23 (ISO) » Sat Jun 30, 2018 4:59 am

Post by Inferno390 »

True lol. Guess I just liked having a roll for everything.
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Post Post #24 (ISO) » Sat Jun 30, 2018 5:00 am

Post by Korina »

Inferno: You look around the ground floor, discovering the following rooms:
Kitchen, Study 1, Bedroom 1, Bathroom 1, Outside Garden.

The kitchen has plenty of food and some weapons (kitchen knives, nothing major).
The study has several books and papers—the things you'd expect in a study.
The Bedroom has what you'd find in a bedroom: bed, bedside table, desk, etc etc. Maybe there's a safe hidden somewhere in there?
The Bathroom is a half-bathroom, containing a toilet and sink. Nothing else.
The Outside Garden has a lot of possible things; a quick glance at it won't do any good.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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