Since the last one died, (Inferno's), I decided to revive it.
Rules of this R2D:
1a.
This
is the mod color. (Also known as color #006769 (the site I used to look at the color name called it "Dark blue")). Do not use it. - This color is used for quests and other important mod things.
1b.
This
color is used for narration. (Also known as "dark green" (#00B628)). Also don't use this color.
2. Korina is the mod.
3. I will roll using the roll dice command in one post, and then post results in the next post. Die rolls will be marked with their player name, like so:
(Player Name):
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
4. If something would happen so that you would be injured, I will automatically roll for your dodge (called a Roll to Dodge).
5. Only submit 1 action per post, and submit all your actions in Bold.
6. Dying is possible.
7. Be as silly as you want! Just nothing inappropriate or that would break site rules.
8. Once at least 5 people have signed up, I will begin. More are welcome to join after this point, however. No max player count.
9. Probably no plot... - I lied, there's a minor plot so far.
Addition from June 30th, 2018:
10. Different actions may require more or less dice with more or less dice.
11. All your actions count towards something.
(Stolen from Inferno's post, which was stolen from somewhere else)
Rolls, and what they do:
To quote the opening post:
Inferno and TVTropes wrote:Roll to Dodge is a fun roleplaying-esque game for a bunch of people. You do an action, and then the mod rolls a die to determine the outcome.
1] - Epic Fail. The action was not performed, and backfired horribly.
[2] - Fail. Nothing happened.
[3] - Partial Success. The exact degree of success is established by the GM.
[4] - Success. The action was carried out adequately.
[5] - Epic Success. The action succeeded in the most positive way possible.
[6] - Overshot. Though the result was achieved, the action backfires horribly due to disproportionately large effort.
(Photos are not to scale, but meant to just show what things look like)[/i]
Player Inventory:
1. mallowgeno is located in Mansion Main Room (Ground Floor)
Spoiler: Mallowgeno's Character Sheet
General:
Race: (unknown)
Class: (unknown)
FS: (unknown)
Status: Healthy
Inventory:
(Blank)
Skills:
(Blank)
Statsheet:
(Blank)
2. Aurathebirb is located in Outside, Garden (Ground Floor)
Spoiler: Aurathebirb's Character Sheet
General:
Race: Birb
Class: Rogue
FS: Stealing, but only specifically from Brass
Status: Healthy
Inventory:
Clothes, (Missing Pants)
Brassherald's
RUINED
pants
Skills:
Birb Claws and Beaks
Flight
Statsheet:
13 Perception (10+3)
10 Charisma (10±0)
8 Luck (5+3)
7 Wisdom (7±0)
7 Intelligence (7±0)
5 Strength (5±0)
3. Inferno390 is located in Mansion, Study (Ground Floor)
Spoiler: Inferno390's Character Sheet
General:
Race: Flying Pumpkin That Shoots Lazer Beams Out Of Its Ass
Indeterminate Class
FS: Energy Lasers
Status: Healthy
Inventory:
Clothes, (missing pants)
Knight Armor
Gun with one bullet
Bulletproof vest
Skills:
Knows the answer to Life, The Universe and Everything
Has the carpet pattern from the Mansion's ground floor main room burned into memory and sees it every time he blinks.
Flight
Can shoot lasers out of ass
Statsheet:
12 Strength (10+2)
10 Intelligence (10±0)
8 Charisma (7+1)
8 Perception (5+3)
7 Wisdom (7±0)
5 Luck (5±0)
4. brassherald is located in Mansion, Ground Floor Main Room
Spoiler: Brassherald's Character Sheet
General:
Race: Dwarf
Mage
FS: Cryomancy
Status: Healthy
Inventory:
Clothes, (Missing Pants)
Aura's pants
Skills:
All spells are pun-powered
Statsheet:
12 Intelligence (10+2)
11 Wisdom (10+1)
9 Charisma (7+2)
8 Perception (7+1)
5 Strength (5±0)
5 Charisma (5±0)
)
5. James Brafin is located in Outside, Garden (Ground Floor)
Spoiler: James Brafin's Character Sheet
General:
Race: Human
Class: Grey Magus
FS: Spellcraft
Status: Slightly injured, (fell down staircase)
Inventory:
Robes,
(Missing Pants)
Key to an unknown room
7 Green Rupees
1 Blue Rupee
1 Red Rupee
Bag of Holding with Books
Skills:
Knows some fire magic.
Compulsively smashes all pots while shouting things like "HYAA!" or "HYUP!" (Pot smashing never fails and does not require a roll for).
Statsheet:
11 Intelligence (10+1)
11 Perception / Dexterity (10+1)
8 Strength (7+1)
8 Luck (7+1)
6 Charisma (5+1)
6 Wisdom (5+1)
6. Ircher is located in Mansion Main Room (Ground Floor)
Spoiler: Ircher's Character Sheet
General:
Race: Human
Indeterminate Class
FS: Clerical Magic
Dedicated to Ag'vn, the Neutral Deity of Chaos and Pranks
Status: Healthy
Inventory:
Clothes
Skills:
High degree of focus and concentration
Socially awkward
Bad eyesight
Statsheet:
14 Perception (10+4)
13 Wisdom (10+3)
9 Intelligence (7+2)
7 Luck (7±0)
5 Strength (5±0)
2 Charisma (5-3)
7. JaysADweeb is located in Mansion Main Room (Ground Floor)
Spoiler: JaysADweeb's Character Sheet
General:
Race: Robot
Rogue
FS: Hacking
Undedicated
Status: Healthy
Inventory:
Clothes
Spare parts
Skills:
Uses Intelligence for Focus (and Wisdom)
Can hack into other robots
Has night-vision
Malfunctions when too wet
Statsheet:
11 Intelligence (7+4)
9 Perception (10-1)
9 Charisma (10-1)
8 Wisdom (7+1)
7 Strength (5+2)
5 Luck (5±0)
8. NotAJumbleOfNumbers is located in Mansion Master Bedroom 1, (Ground Floor)
Spoiler: JaysADweeb's Character Sheet
General:
Race: (unknown)
Class: (unknown)
FS: (unknown)
Status: Healthy
Inventory:
(Blank)
Skills:
(Blank)
Statsheet:
(Blank)
9.
10.
(More space below if needed)
Active Quests:
Who are you? (No seriously... who are you and why should we care about you?)
- Name explains it all. Who are you, and why should we care about you?
Where are my pants?
- Find your pants... or don't... (1/5 completed)
Black Robes and Cloaks
-
Find who dragged you here, and why.
Pot Smashing
- Smash all the pots. 28/431 smashed
42?
- 42.
Finished Quests:
Spoiler:
Sample Quest
- Description of Sample Quest.
All players willing to join must submit this in their in-post:
Spoiler:
I need the following information about your character:
Race
Special Traits
Class
Focus Specialty
Stats and its order
Race may be any race from any series. If I cannot find it by quickly googling it, please explain what your race is.
The following classes are allowed, as well as their stat chart:
Rogue (Charisma (10), Perception (10), Wisdom or Luck (7), Intelligence (7), Wisdom or Luck (5), Strength (5))
Mage (Intelligence (10), Wisdom (10), Strength or Perception (7), Charisma (7), Strength or Perception (5), Luck (5))
Warrior (Strength (10), Luck (10), Charisma or Intelligence (7), Perception (7), Charisma or Intelligence (5), Wisdom (5))
Indeterminate (Special rules apply, please see rules for info)
The stats and what they do are as follows:
Strength: Increases damage done with weapons.
Luck: Generally helps with everything.
Intelligence: Affects things like lockpicking or arming/disarming traps or other Intelligence based things.
Wisdom: Spells become easier to cast; easier to tell motivation behind actions.
Charisma: Affects trading with NPCs. Also makes it easier for NPCs to do what you want.
Perception: Affects detection of traps, enemies, surroundings, etc. Helps with searching.
Rules:
You start with 6 extra skill points that may be added to any stat.
You may reallocate up to 3 currently existing stat points.
Your focus specialty must relate to your class somehow. (Warrior with FS as “Necromancy” is a no-go, unless you can make a decent argument about how it works/fits.)
Indeterminate Class Rules:
You may not have the first stat pair be an existing pair. (It cannot be: Int/Wis, Str/Lck, or Cha/Per).
Your FS must fit within one of the two high stats, (ie: if the high stats are Strength and Wisdom, your FS must fit into either Warrior or Mage.)
The order of stat points is as follows: 10, 10, 7, 7, 5, 5. (10 - High, 7 - Mid, 5 - Low).
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
In post 5, James Brafin wrote:Dude the last one is still alive; it’s been converted into crew RPG system that I am moderating!
But /in, I want to see where this goes.
Don't call it a comeback!
I've only made one good post, and don't you dare accuse me of doing it again.
You all wake up in a mansion. You have no memory of who you were, nor of those around you. All you can think of is one thing... "Who are you?"
That question plagues your every thought, but it does deserve an answer... Just, who exactly are you? What was so special about you? What did you even do before this? Who are these people around you? Where the hell are you even?
But those were trivial for the moment... there are biggest questions at hand... namely: Why do you have no pants on, or is mayonaise an instrument? Wait... your pants are missing??
...
Getting drunk last night may not have been a great idea now that you think about it... Well... One problem at a time... Who are you?
New Quest!
Who are you? (No seriously... who are you and why should we care about you?)
-
Name explains it all. Who are you, and why should we care about you?
New Quest!
Where are my pants?
-
Find your pants... or don't...
Last edited by Korina on Fri Jun 29, 2018 11:00 pm, edited 4 times in total.
Aura:
Using your tiny birb wings, you manage to start flying and search the room for weapons. Why and how a bird wants or can even wield said weapon is beyond all of us...
In your search of the main room, you find Brassherald's pants, however, you find no weapons. If you wanted to, you could keep them and refuse to give it to him.
The main room of the mansion appearance:
Although the many sets of knight armor lining the main room do exist, (is the person who owns the mansion obsessed with knight armor?), none of them have any sort of sword nor weapon, and throwing sets of knight armor at your foe will not help you in the slightest... Well... blunt force trauma... but... it's not gonna really be practical.
Several doors lead out of the main room of the mansion, as well as a giant staircase leading to the upper levels of the mansion.
Behind you is what is presumably the door outside. You'd assume so, since a sheet of paper reading "DOOR TO OUTSIDE" is taped onto it... The door isn't barred nor does it seem to be locked, so why would whoever brought you here let you escape so easily? Wait... did someone bring you here?
Fuck, you really shouldn't have gotten drunk last night!
The giant red carpet all of you were standing on had a wonderfully intricate pattern.
Maybe it means something?
...
No.
Don't be absurd.
It's a carpet.
Stop overthinking it.
Many iron chandeliers hung from the giant ceiling as well as the many lit torches adorn the walls, giving the main room of the mansion a medieval vibe to it.
I’ll overthink it, but first
/put on a suit of armor
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
Ircher: You look around the main room and find nothing of value. Maybe try another room?
James: You go up the stairs and find a smaller main room, but still, very large. One of the doors has "LIBRARY" taped onto it. You try the door. It is locked. Perhaps the key is somewhere nearby?
There are several pots on tables in the hallway. The key may be in one of those pots if you want to smash all of them.
Inferno: You stare at the carpet deeply for god-knows-how-long. You suddenly know the answer to Life, The Universe, and Everything... Also the carpet's pattern is burned into your memory, and every time you blink you see the pattern again.
This totally won't haunt you at some point, right? Right??
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
True lol. Guess I just liked having a roll for everything.
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
Inferno: You look around the ground floor, discovering the following rooms:
Kitchen, Study 1, Bedroom 1, Bathroom 1, Outside Garden.
The kitchen has plenty of food and some weapons (kitchen knives, nothing major).
The study has several books and papers—the things you'd expect in a study.
The Bedroom has what you'd find in a bedroom: bed, bedside table, desk, etc etc. Maybe there's a safe hidden somewhere in there?
The Bathroom is a half-bathroom, containing a toilet and sink. Nothing else.
The Outside Garden has a lot of possible things; a quick glance at it won't do any good.