Spoiler: Bad Map
Spoiler: Basic Info about Kavir
The Kingdom Kavir is located on an island that is 500 miles across. The island has five distinct regions, with each of the outer four ruled by an exceedingly long-lived elf. The royal family's castle is located in the middle of an enormous urban area which is concentric to the island. This area, nearly 100 miles across, is called The Crossing. It earned this name because of the major roads and pathways that intersect there, as well as the numerous portals to other planes. Creating or using a portal that isn't overseen by the government is a serious crime, and it's very rare for a legal portal to be created outside of The Crossing. If an exception is made, it's almost always for one of the dukes of the other four regions. Each duchy has its own environment, and the borders between regions can be disconcerting to look at, as the environment changes all at once instead of gradually.
The northwest region is a desert that bears its vain ruler's name. Duke Ralokrana the sea elf rules the Ralokrana Desert from Ralokrana Manor in Ralokrana City, located in the Ralokrana Oasis. He is also in charge of dealing with threats from the sea for the whole island, but he has been unable to convince the King and Queen to name the sea after him.
The southeast is a series of wetlands ruled by Duchess Chaedi, who is half-drow and half-shadar-kai. She prefers to delegate management of the various marshes, swamps, and bogs to her subordinates, and rarely comes to the surface. She is also tasked with overseeing the island-spanning Underdark, an interconnected series of tunnels and caverns that contains both wildlife and civilization, made up of creatures that prefer to live underground.
The southwest is home to a savanna and is ruled by the eladrin Duchess Valna. She is an expert at predicting the weather and reading the stars. There hasn't been a natural disaster or bountiful harvest that she didn't see coming.
The northeast is the most diverse region, with plenty of forests, lakes, and mountains. Duke Quarion of Ahuodon takes great pride in his duchy. The wood elf is the duke that interacts the most with his subjects, traveling from settlement to settlement for a large portion of the year.
The royal family is shrouded in mystery. The King and Queen make public appearances, but only a privileged few know their names. The public has no information about other members of the royal family. When a King or Queen dies, their spouse abdicates and a new generation takes over in a secretive ceremony. Every King and Queen in recorded history has been a high elf.
The northwest region is a desert that bears its vain ruler's name. Duke Ralokrana the sea elf rules the Ralokrana Desert from Ralokrana Manor in Ralokrana City, located in the Ralokrana Oasis. He is also in charge of dealing with threats from the sea for the whole island, but he has been unable to convince the King and Queen to name the sea after him.
The southeast is a series of wetlands ruled by Duchess Chaedi, who is half-drow and half-shadar-kai. She prefers to delegate management of the various marshes, swamps, and bogs to her subordinates, and rarely comes to the surface. She is also tasked with overseeing the island-spanning Underdark, an interconnected series of tunnels and caverns that contains both wildlife and civilization, made up of creatures that prefer to live underground.
The southwest is home to a savanna and is ruled by the eladrin Duchess Valna. She is an expert at predicting the weather and reading the stars. There hasn't been a natural disaster or bountiful harvest that she didn't see coming.
The northeast is the most diverse region, with plenty of forests, lakes, and mountains. Duke Quarion of Ahuodon takes great pride in his duchy. The wood elf is the duke that interacts the most with his subjects, traveling from settlement to settlement for a large portion of the year.
The royal family is shrouded in mystery. The King and Queen make public appearances, but only a privileged few know their names. The public has no information about other members of the royal family. When a King or Queen dies, their spouse abdicates and a new generation takes over in a secretive ceremony. Every King and Queen in recorded history has been a high elf.
Spoiler: Gods and their Planes
It is impossible to deny the existence and power of the gods. Most commoners witness divine magic with their own eyes a few times in their lives. It is usually done by a cleric or paladin sworn to a particular god, but those sworn to an ideal can also manifest divine power. It's not uncommon for a creature visiting The Crossing from another plane to be a servant of a god. Each god is an extraordinary powerful being whose essence has merged with a plane of existence. They have no physical form, but can manifest an avatar when they desire. It is impossible for a mortal to truly comprehend a god. Sometimes they help those who do not worship them, and sometimes they ignore their most devout followers' pleas for assistance. Many mortals worship one or multiple gods, and many others acknowledge the gods but do not follow them. When a mortal dies, their soul travels through the Astral Plane and reaches the plane of whichever god that mortal followed. Gods will sometimes claim the souls of mortals who did not worship anyone, if that mortal's ideals were similar to the god's.
The Upper Planes are home to the gods of Good and many celestial beings. Tyr, the god of justice, presides over Mount Celestia. The Feywild is the domain of Lliira, the goddess of happiness. The realm of the goddess of peace, Eldath, is Elysium.
The Lower Planes are the planes of Evil. They are home to many kinds of fiends, including demons and devils. Asmodeus, the god of torment, rules the Nine Hells of Baator. Graz'zt, the god of pleasure, has tenuous control over the Infinite Abyss. The Shadowfell belongs to the Raven Queen, goddess of death.
Mechanus, the plane of order, is ruled by Primus. While Primus has divine power, it has no interest in currying favor with mortals. There is no difference to Primus between someone who ardently worships it and someone who adamantly believes that it doesn't exist.
The Upper Planes are home to the gods of Good and many celestial beings. Tyr, the god of justice, presides over Mount Celestia. The Feywild is the domain of Lliira, the goddess of happiness. The realm of the goddess of peace, Eldath, is Elysium.
The Lower Planes are the planes of Evil. They are home to many kinds of fiends, including demons and devils. Asmodeus, the god of torment, rules the Nine Hells of Baator. Graz'zt, the god of pleasure, has tenuous control over the Infinite Abyss. The Shadowfell belongs to the Raven Queen, goddess of death.
Mechanus, the plane of order, is ruled by Primus. While Primus has divine power, it has no interest in currying favor with mortals. There is no difference to Primus between someone who ardently worships it and someone who adamantly believes that it doesn't exist.
Spoiler: Other Notable Planes
Numerous planes that aren't linked to a deity also exist; the following are only a few examples. The Astral Plane is the pathway departed souls take to reach their new homes. The Ethereal Plane overlaps with all other planes. While on the Ethereal Plane, creatures and objects take on a ghostly appearance. They can see into the plane they are overlapping with, but they cannot interact with it. The ability to see into the Ethereal Plane without being in it is known to exist, but it's rare. The Elemental Plane is home to wondrous beings made of air, water, earth, and fire. There are regions where different elements meet, and in the center is the Elemental Chaos.
The chaotic, ever-changing plane of Limbo used to have a divine power, but it was driven out over time when evil aberrations took refuge there. Once found throughout the planes, these vile creatures have retreated to Limbo to avoid being hunted by their former victims. It is dangerous to pursue them into their new home, for they have proven adept at manipulating the malleable plane with their minds.
The chaotic, ever-changing plane of Limbo used to have a divine power, but it was driven out over time when evil aberrations took refuge there. Once found throughout the planes, these vile creatures have retreated to Limbo to avoid being hunted by their former victims. It is dangerous to pursue them into their new home, for they have proven adept at manipulating the malleable plane with their minds.