The Upgrade Game that sort of died

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Post Post #250  (ISO)  » Tue Nov 13, 2018 8:23 pm

Charles has requested to leave the game. Because I am down to one player:

The game will be ended with Mewtaph the winner unless I get another player in the next (expired on 2018-11-20 21:22:55). The starting bonus has been increased to keep the game competitive considering all of Mewtaph's upgrades.

Anyway:
100 thieves have attacked Mewtaph!
Mewtaph was prepared, however. He built a wooden fence which stalled them for a while. The fence gave him +50% efficiency.
The traps were laid out. Hopefully the job was good enough...
Original Roll String: 1d10
1 10-Sided Dice: (4) = 4
(1-7 = success, 8-10 = failure)
Retired Account. I have no replacement.

Please be kind to Allomancer and join the nomic game: viewtopic.php?f=10&t=78211

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Post Post #251  (ISO)  » Tue Nov 13, 2018 8:26 pm

The traps alone were enough to block 45 of the thieves. (55)
Mewtaph's Skilled Archers were able to defeat 37 thieves. One more was wounded. (7.5)
Finally, the Swordsman scared off the remaining few, who realized they were not going to be able to attack.

Mewtaph has survived the invasion and loses nothing.
Retired Account. I have no replacement.

Please be kind to Allomancer and join the nomic game: viewtopic.php?f=10&t=78211

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Post Post #252  (ISO)  » Tue Nov 13, 2018 8:28 pm

Spoiler: For the record...
Army: 100

Bricks + Mortar: x3
Planks: x1.5
Cannon + Ammo: 35
Archers: 25
Traps: 30 or 0
Swordsman: 10

You lose n/32 resources if n thieves survive

There were many ways to survive, including Brick+Mortar and Cannon+Ammo (35 x 3 = 105), and also both walls plus the archers (4.5 x 25 = 112.5).
Retired Account. I have no replacement.

Please be kind to Allomancer and join the nomic game: viewtopic.php?f=10&t=78211

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Post Post #253  (ISO)  » Wed Nov 14, 2018 3:26 am

I liked the Army of Thieves event, though I had a feeling that I had messed it up lmao. Would've been interesting to see how multiple players would've approached their Arsenal and it's cool that there were several ways of defeating the thieves 100% of the time (wouldn't have thought about both walls + archers). 30% chance of failure isn't too bad though.

Hopefully someone jumps in here. :]

Original Roll String: 2d8
2 8-Sided Dice: (4, 2) = 6
(expired on 2018-11-15 00:26:49)
[If 1-2 roll => 5 roll]

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Post Post #254  (ISO)  » Wed Nov 14, 2018 3:29 am

2 was rolled on a d8 die => Turned into a 5 roll.
Total Iron gained from last roll is (4, 5) = 9

Resources [After roll]:
1 Silver, 5 Iron, 14 Copper

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Post Post #255  (ISO)  » Wed Nov 14, 2018 11:31 pm

Original Roll String: 2d8
2 8-Sided Dice: (1, 8) = 9
(expired on 2018-11-15 20:31:12)
[If 1-2 roll => 5 roll]

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Post Post #256  (ISO)  » Wed Nov 14, 2018 11:32 pm

1 was rolled on a d8 die => Turned into a 5 roll.
Total Iron gained from last roll is (5, 8) = 13

Resources [After roll]:
2 Silver, 2 Iron, 14 Copper

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Post Post #257  (ISO)  » Wed Nov 14, 2018 11:35 pm

In post 1, 2 718281828459 wrote:2d8 => 2d8*2 costs 36, and 2d8*2 => 1d4 of next resource costs 72

I have over 2 Silver, 2 Iron (16x2 = 32 + 2 = 34 Iron) so I can attempt to go for the 1d4 upgrade (costs 72 Iron) by tripling my resources.
I can skip the 2d8*2 upgrade to the 1d4 upgrade due to Discount C.
If successful, set my resources to zero.
If unsuccessful, nothing happens.

---

Using Booster C:

In post 1, 2 718281828459 wrote:Booster C: You may select a purchase you cannot afford BUT could afford if your current resources were tripled. Roll 1d6 and declare a number. If you roll your number, you gain the purchase and are set to 0 resources. Otherwise nothing happens. Cooldown is 68 hours.


Declare: 2.

Roll:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Cooldown for Booster C:
(expired on 2018-11-17 20:35:50)

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Post Post #258  (ISO)  » Wed Nov 14, 2018 11:36 pm

Attempt failed. Nothing changed.
Resources:
2 Silver, 2 Iron, 14 Copper

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Post Post #259  (ISO)  » Thu Nov 15, 2018 11:04 am

Mod changing the title <3

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Post Post #260  (ISO)  » Thu Nov 15, 2018 8:00 pm

Original Roll String: 2d8
2 8-Sided Dice: (7, 5) = 12
(expired on 2018-11-16 17:00:54)
[If 1-2 roll => 5 roll]

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Post Post #261  (ISO)  » Thu Nov 15, 2018 8:01 pm

Resources [After roll]:
2 Silver, 14 Iron, 14 Copper

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Post Post #262  (ISO)  » Fri Nov 16, 2018 11:19 pm

Upgrade to 2d8*2 Iron
-2 Silver, 4 Iron

Resources [Before roll]:
10 Iron, 14 Copper

Original Roll String: 2d8*2
2 8-Sided Dice: (6, 2)*2 = 16
(expired on 2018-11-17 20:19:43)
[If 1-2 roll => 5 roll]

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Post Post #263  (ISO)  » Fri Nov 16, 2018 11:21 pm

2 was rolled on a d8 die => Turned into a 5 roll.
Total Iron gained from last roll is (6, 5)*2 = 22

Resources [After roll]:
2 Silver, 14 Copper

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Post Post #264  (ISO)  » Sun Nov 18, 2018 2:45 am

Trying for 1d4 through tripling resources, declare 3.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
(expired on 2018-11-20 23:45:45)

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Post Post #265  (ISO)  » Sun Nov 18, 2018 2:46 am

Original Roll String: 2d8*2
2 8-Sided Dice: (5, 2)*2 = 14
(expired on 2018-11-18 23:46:39)
[If 1-2 roll => 5 roll]

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Post Post #266  (ISO)  » Sun Nov 18, 2018 2:47 am

2 was rolled on a d8 die => Turned into a 5 roll.
Total Iron gained from last roll is (5, 5)*2 = 20

Resources [After roll]:
3 Silver, 4 Iron, 14 Copper

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Post Post #267  (ISO)  » Mon Nov 19, 2018 12:03 am

Ah well... the game is probably going to end. I'll try my best to make it easy for 2 718281828459 to get the page top if that is the case.

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Post Post #268  (ISO)  » Mon Nov 19, 2018 12:03 am

Original Roll String: 2d8*2
2 8-Sided Dice: (6, 3)*2 = 18
(expired on 2018-11-19 21:03:34)
[If 1-2 roll => 5 roll]

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Post Post #269  (ISO)  » Mon Nov 19, 2018 12:03 am

Resources [After roll]:
4 Silver, 6 Iron, 14 Copper

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Post Post #270  (ISO)  » Tue Nov 20, 2018 10:05 am

Probably my last roll in the thread. :o

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Post Post #271  (ISO)  » Tue Nov 20, 2018 10:06 am

Original Roll String: 2d8*2
2 8-Sided Dice: (1, 2)*2 = 6
(expired on 2018-11-21 07:06:14)
[If 1-2 roll => 5 roll]

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Post Post #272  (ISO)  » Tue Nov 20, 2018 10:07 am

Rolled both a 1 and 2 on d8 dies! => Turned into a 5 roll.
6 Iron => 20 Iron. That's a 14 Iron increase!
Total Iron gained from last roll is (5, 5)*2 = 20

Resources [After roll]:
5 Silver, 10 Iron, 14 Copper

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Post Post #273  (ISO)  » Tue Nov 20, 2018 10:10 am

May as well Buy Discount C to get more posts in here so mod can get pagetop. :P

Resources [After purchase]:
4 Silver, 10 Iron, 14 Copper

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Post Post #274  (ISO)  » Tue Nov 20, 2018 10:12 am

I'll go ahead and upgrade to 1d4 Gold using 4 Silver.

I will then invest 10 Iron and 14 Copper, leaving me broke.

Resources [After purchases]:
None

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