I played around with it a bit.In post 71, Felissan wrote:I dunno, it felt like it could very well be a speakeasy thing because of the mentality I wanted to approach it with.
Turns out there is some strategy involved with it. Picking a perk like "sociopath" makes you more likely to win than the perk of "suicidal". And the type of item increases/decreases survival chance too. So it's technically a game of strategy (+random chance).
I can understand the mod's decision.