Everyone Is A Cultist Recruiter II [An Ending]

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Gamma Emerald
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Post Post #175  (ISO)  » Thu Dec 06, 2018 9:16 pm

No redactions needed
Sometimes silence is the loudest thing you can say.

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Post Post #176  (ISO)  » Thu Dec 06, 2018 9:18 pm

Please redact all the mean things I said about Jingle
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Post Post #177  (ISO)  » Thu Dec 06, 2018 9:18 pm

Hold on... those were things jingle said
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Korina
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Post Post #178  (ISO)  » Sun Dec 09, 2018 1:43 pm

48 hours have passed.
All PTs will be released in their current status within the next hour, when i head down to the public library and have access to a computer.
Fuck mobile-posting.
CK9++ is the last game I'm running before a site-break. Sign up for it please! I'm pouring my heart and soul into it!

Korina
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Post Post #179  (ISO)  » Sun Dec 09, 2018 2:10 pm

CK9++ is the last game I'm running before a site-break. Sign up for it please! I'm pouring my heart and soul into it!

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Post Post #180  (ISO)  » Sun Dec 09, 2018 8:36 pm

Somethings of note, when IKA and I were collaborating on game improvements after IKA's running of EIASK3, we discussed the viability of letting players make PTs/alliances where they could discuss the game. We threw out this idea for a few reasons. How many alliances would there be? How many betrayals would there be? Could we really keep track of them all, be a part of all pts and messages? Could people reasonably spectate it, or would there inevitably be a low amount of game activity as a result or everyone posting outside game more?

I don't know how much this^ applies to this game, but I figured I'd bring it up as things to consider as people continue to build on the games concepts.
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Post Post #181  (ISO)  » Sun Dec 09, 2018 8:48 pm

Huh that's an interesting pop in. That's what's been on my mind, as well. I have a few ideas :shifty:
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