Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #1450 (ISO) » Fri Jun 14, 2019 9:29 am

Post by mallowgeno »

Inspir since you are the challenger you will choose if you want to be the raptors or the scientists
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Post Post #1451 (ISO) » Fri Jun 14, 2019 11:09 am

Post by inspiratieloos »

Scientists
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Post Post #1452 (ISO) » Mon Jun 17, 2019 11:34 am

Post by mallowgeno »

Finishing up rules/board. This is a little bit bigger than I thought it would be. Off to dinner but when I return I will post what I've got!
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Post Post #1453 (ISO) » Mon Jun 17, 2019 5:11 pm

Post by mallowgeno »

ESCAPE!
1
1
1
2
2
2
3
3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
1
1
ROCK
2
2
2
3
ROCK
3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
ROCK
1
1
2
2
ROCK
2
3
ROCK
3
3
ESCAPE!
XXX
XXX
XXX
4
4
ROCK
4
ROCK
5
5
5
6
6
6
ESCAPE!
XXX
XXX
XXX
4
4
4
5
5
5
6
ROCK
6
6
XXX
XXX
XXX
ESCAPE!ROCK
4
4
4
5
5
5
6
6
6
XXX
XXX
XXX


Raptor Actions and Cards
Actions

- (1ap) Baby Raptor moves one space
- (1ap) Mother moves in a straight line (If wounded player must spend as many actions as there are sleep tokens before performing this action)
- (1ap) Mother kills a scientist on an neighboring orthogonal space
- (1ap) Mother wakes up a baby raptor on a neighboring orthogonal space
- (1ap) Mother puts out an entire fire. This removes a fire in a neighboring orthogonal space and all fire tokens connected orthogonaly to that space and so on.

Cards

(1)
Mother's Call and Shuffle-Move a baby raptor on the same tile as the mother. Then shuffle the draw pile and discard pile to form a new draw pile.
(2)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(3)
Fear-Frighten one scientist of your choice. This scientist is inactive until set back upright.
(4) x2
Mother's Call-Move up to 2 baby raptors on the same tile as the mother
(5) x2
Recovery-Remove two sleep tokens from the mother, or wake up two baby raptors (or remove one sleep token and wake up one baby).
(6)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(7) x3
Recovery-Remove 3 sleep tokens from the mother, or wake up 3 baby raptors (or do a combination of both equaling 3 total).
(8) x2
Fear-Frighten 2 scientists of your choice. These scientists are inactive until set back upright.
(9)
No Effect


Scientist Actions and Cards
Actions

(
SCIENTISTS can only perform ONE aggressive action (capture or shoot) per turn
)

- (1ap) Scientist moves one space
- (1ap) Set a frightened scientist back upright (cannot be done the same turn it was frightened)
- (1ap) Scientist puts a baby raptor to sleep (can only shoot on an adjacent orthogonal space)
- (1ap) Scientist captures a sleeping baby raptor (must be on an adjacent orthogonal space)
- (1ap) Scientist shoots at the mother raptor (can be done in a straight line orthogonaly unobstructed by rocks or non-frightened scientists)

Cards

(1)
Sleeping gas and shuffle-Put one baby raptor to sleep. This raptor must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake this baby on the same turn it was put to sleep. Then shuffle your draw and discard pile.
(2)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(3) x2
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 2 moves between 2 scientists.
(4) x2
Sleeping gas and shuffle-Put 2 baby raptors to sleep. These raptors must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake these babies on the same turn they were put to sleep.
(5) x2
Fire-Place 2 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(6)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(7) x3
Fire-Place 3 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(8) x4
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 4 moves between 4 scientists.
(9)
No Effect
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Post Post #1454 (ISO) » Mon Jun 17, 2019 5:22 pm

Post by mallowgeno »

Jumble
please place your mother raptor and 5 baby raptors. As a reminder of the win conditions:

Scientists:
-The mother has 5 sleep tokens
OR
-3 baby raptors have been captured

Raptors:
-There are no scientists on the board
OR
-3 baby raptors have escaped
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Post Post #1455 (ISO) » Tue Jun 18, 2019 9:17 am

Post by NotAJumbleOfNumbers »

Can i get a text version of the rules?
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Post Post #1456 (ISO) » Tue Jun 18, 2019 10:34 am

Post by mallowgeno »

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Post Post #1457 (ISO) » Tue Jun 18, 2019 10:38 am

Post by NotAJumbleOfNumbers »

MR goes on middle of tile 2
Raptors go on middle of tile 1, top-middle of tile 3, middle of tile 4, bottom-right of tile 5, and middle of tile 6.
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Post Post #1458 (ISO) » Tue Jun 18, 2019 10:44 am

Post by mallowgeno »

ESCAPE!
1
1
1
2
2
2
3
BABY

3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
BABY

1
1
ROCK
2
MAMA

2
2
3
ROCK
3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
ROCK
1
1
2
2
ROCK
2
3
ROCK
3
3
ESCAPE!
XXX
XXX
XXX
4
4
ROCK
4
ROCK
5
5
5
6
6
6
ESCAPE!
XXX
XXX
XXX
4
BABY

4
4
5
5
5
6
ROCK
6
BABY

6
XXX
XXX
XXX
ESCAPE!ROCK
4
4
4
5
5
BABY

5
6
6
6
XXX
XXX
XXX


Spoiler: actions
Raptor Actions and Cards
Actions

- (1ap) Baby Raptor moves one space
- (1ap) Mother moves in a straight line (If wounded player must spend as many actions as there are sleep tokens before performing this action)
- (1ap) Mother kills a scientist on an neighboring orthogonal space
- (1ap) Mother wakes up a baby raptor on a neighboring orthogonal space
- (1ap) Mother puts out an entire fire. This removes a fire in a neighboring orthogonal space and all fire tokens connected orthogonaly to that space and so on.

Cards

(1)
Mother's Call and Shuffle-Move a baby raptor on the same tile as the mother. Then shuffle the draw pile and discard pile to form a new draw pile.
(2)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(3)
Fear-Frighten one scientist of your choice. This scientist is inactive until set back upright.
(4) x2
Mother's Call-Move up to 2 baby raptors on the same tile as the mother
(5) x2
Recovery-Remove two sleep tokens from the mother, or wake up two baby raptors (or remove one sleep token and wake up one baby).
(6)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(7) x3
Recovery-Remove 3 sleep tokens from the mother, or wake up 3 baby raptors (or do a combination of both equaling 3 total).
(8) x2
Fear-Frighten 2 scientists of your choice. These scientists are inactive until set back upright.
(9)
No Effect


Scientist Actions and Cards
Actions

(
SCIENTISTS can only perform ONE aggressive action (capture or shoot) per turn
)

- (1ap) Scientist moves one space
- (1ap) Set a frightened scientist back upright (cannot be done the same turn it was frightened)
- (1ap) Scientist puts a baby raptor to sleep (can only shoot on an adjacent orthogonal space)
- (1ap) Scientist captures a sleeping baby raptor (must be on an adjacent orthogonal space)
- (1ap) Scientist shoots at the mother raptor (can be done in a straight line orthogonaly unobstructed by rocks or non-frightened scientists)

Cards

(1)
Sleeping gas and shuffle-Put one baby raptor to sleep. This raptor must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake this baby on the same turn it was put to sleep. Then shuffle your draw and discard pile.
(2)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(3) x2
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 2 moves between 2 scientists.
(4) x2
Sleeping gas and shuffle-Put 2 baby raptors to sleep. These raptors must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake these babies on the same turn they were put to sleep.
(5) x2
Fire-Place 2 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(6)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(7) x3
Fire-Place 3 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(8) x4
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 4 moves between 4 scientists.
(9)
No Effect
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Post Post #1459 (ISO) » Tue Jun 18, 2019 10:45 am

Post by mallowgeno »

Inspiratieloos, you now must place 4 scientists. Each one must be on a different 'L-Tile'. You have 6 in your reserves
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Post Post #1460 (ISO) » Tue Jun 18, 2019 11:16 am

Post by inspiratieloos »

Next to 1: Middle
Next to 4: Middle
Next to 3: Top
Next to 6: Middle
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Post Post #1461 (ISO) » Tue Jun 18, 2019 3:23 pm

Post by mallowgeno »

ESCAPE!
1
1
1
2
2
2
3
BABY

3
3
HUNTER
TANGO
XXX
XXX
XXX
XXX
XXX
XXX
HUNTER
ALPHA
1
BABY

1
1
ROCK
2
MAMA

2
2
3
ROCK
3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
ROCK
1
1
2
2
ROCK
2
3
ROCK
3
3
ESCAPE!
XXX
XXX
XXX
4
4
ROCK
4
ROCK
5
5
5
6
6
6
ESCAPE!
XXX
XXX
XXX
HUNTER
OMEGA
4
BABY

4
4
5
5
5
6
ROCK
6
BABY

6
HUNTER
DELTA
XXX
XXX
XXX
ESCAPE!ROCK
4
4
4
5
5
BABY

5
6
6
6
XXX
XXX
XXX


Spoiler: actions
Raptor Actions and Cards
Actions

- (1ap) Baby Raptor moves one space
- (1ap) Mother moves in a straight line (If wounded player must spend as many actions as there are sleep tokens before performing this action)
- (1ap) Mother kills a scientist on an neighboring orthogonal space
- (1ap) Mother wakes up a baby raptor on a neighboring orthogonal space
- (1ap) Mother puts out an entire fire. This removes a fire in a neighboring orthogonal space and all fire tokens connected orthogonaly to that space and so on.

Cards

(1)
Mother's Call and Shuffle-Move a baby raptor to the same tile as the mother. Then shuffle the draw pile and discard pile to form a new draw pile.
(2)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(3)
Fear-Frighten one scientist of your choice. This scientist is inactive until set back upright.
(4) x2
Mother's Call-Move up to 2 baby raptors to the same tile as the mother
(5) x2
Recovery-Remove two sleep tokens from the mother, or wake up two baby raptors (or remove one sleep token and wake up one baby).
(6)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(7) x3
Recovery-Remove 3 sleep tokens from the mother, or wake up 3 baby raptors (or do a combination of both equaling 3 total).
(8) x2
Fear-Frighten 2 scientists of your choice. These scientists are inactive until set back upright.
(9)
No Effect


Scientist Actions and Cards
Actions

(
SCIENTISTS can only perform ONE aggressive action (capture or shoot) per turn
)

- (1ap) Scientist moves one space
- (1ap) Set a frightened scientist back upright (cannot be done the same turn it was frightened)
- (1ap) Scientist puts a baby raptor to sleep (can only shoot on an adjacent orthogonal space)
- (1ap) Scientist captures a sleeping baby raptor (must be on an adjacent orthogonal space)
- (1ap) Scientist shoots at the mother raptor (can be done in a straight line orthogonaly unobstructed by rocks or non-frightened scientists)

Cards

(1)
Sleeping gas and shuffle-Put one baby raptor to sleep. This raptor must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake this baby on the same turn it was put to sleep. Then shuffle your draw and discard pile.
(2)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(3) x2
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 2 moves between 2 scientists.
(4) x2
Sleeping gas and shuffle-Put 2 baby raptors to sleep. These raptors must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake these babies on the same turn they were put to sleep.
(5) x2
Fire-Place 2 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(6)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(7) x3
Fire-Place 3 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(8) x4
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 4 moves between 4 scientists.
(9)
No Effect
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Post Post #1462 (ISO) » Tue Jun 18, 2019 4:48 pm

Post by mallowgeno »

Both players will now submit their first card via PM
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Post Post #1463 (ISO) » Wed Jun 19, 2019 10:59 am

Post by mallowgeno »

Jumble plays his 1
Inspir plays his 6

Jumble played the lower number so he will do the effect of his card. Inspir will have 5 action points.

Jumble is up
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Post Post #1464 (ISO) » Wed Jun 19, 2019 11:12 am

Post by mallowgeno »

Baby on 6 is moved to the mother tile. Inspir is up with 5 actions

ESCAPE!
1
1
1
2
BABY

2
2
3
BABY

3
3
HUNTER
TANGO
XXX
XXX
XXX
XXX
XXX
XXX
HUNTER
ALPHA
1
BABY

1
1
ROCK
2
MAMA

2
2
3
ROCK
3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
ROCK
1
1
2
2
ROCK
2
3
ROCK
3
3
ESCAPE!
XXX
XXX
XXX
4
4
ROCK
4
ROCK
5
5
5
6
6
6
ESCAPE!
XXX
XXX
XXX
HUNTER
OMEGA
4
BABY

4
4
5
5
5
6
ROCK
6
6
HUNTER
DELTA
XXX
XXX
XXX
ESCAPE!ROCK
4
4
4
5
5
BABY

5
6
6
6
XXX
XXX
XXX


Spoiler: actions
Raptor Actions and Cards
Actions

- (1ap) Baby Raptor moves one space
- (1ap) Mother moves in a straight line (If wounded player must spend as many actions as there are sleep tokens before performing this action)
- (1ap) Mother kills a scientist on an neighboring orthogonal space
- (1ap) Mother wakes up a baby raptor on a neighboring orthogonal space
- (1ap) Mother puts out an entire fire. This removes a fire in a neighboring orthogonal space and all fire tokens connected orthogonaly to that space and so on.

Cards

(1)
Mother's Call and Shuffle-Move a baby raptor to the same tile as the mother. Then shuffle the draw pile and discard pile to form a new draw pile.
(2)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(3)
Fear-Frighten one scientist of your choice. This scientist is inactive until set back upright.
(4) x2
Mother's Call-Move up to 2 baby raptors to the same tile as the mother
(5) x2
Recovery-Remove two sleep tokens from the mother, or wake up two baby raptors (or remove one sleep token and wake up one baby).
(6)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(7) x3
Recovery-Remove 3 sleep tokens from the mother, or wake up 3 baby raptors (or do a combination of both equaling 3 total).
(8) x2
Fear-Frighten 2 scientists of your choice. These scientists are inactive until set back upright.
(9)
No Effect


Scientist Actions and Cards
Actions

(
SCIENTISTS can only perform ONE aggressive action (capture or shoot) per turn
)

- (1ap) Scientist moves one space
- (1ap) Set a frightened scientist back upright (cannot be done the same turn it was frightened)
- (1ap) Scientist puts a baby raptor to sleep (can only shoot on an adjacent orthogonal space)
- (1ap) Scientist captures a sleeping baby raptor (must be on an adjacent orthogonal space)
- (1ap) Scientist shoots at the mother raptor (can be done in a straight line orthogonaly unobstructed by rocks or non-frightened scientists)

Cards

(1)
Sleeping gas and shuffle-Put one baby raptor to sleep. This raptor must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake this baby on the same turn it was put to sleep. Then shuffle your draw and discard pile.
(2)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(3) x2
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 2 moves between 2 scientists.
(4) x2
Sleeping gas and shuffle-Put 2 baby raptors to sleep. These raptors must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake these babies on the same turn they were put to sleep.
(5) x2
Fire-Place 2 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(6)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(7) x3
Fire-Place 3 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(8) x4
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 4 moves between 4 scientists.
(9)
No Effect
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Post Post #1465 (ISO) » Wed Jun 19, 2019 8:29 pm

Post by inspiratieloos »

Tango Left + Sleep
Omega Right + Sleep
Delta Down
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Post Post #1466 (ISO) » Thu Jun 20, 2019 9:14 am

Post by mallowgeno »

I'm going to be V/LA until the 1st of July, flying to Guatemala


Sorry to put a pause on the game!
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Post Post #1467 (ISO) » Wed Jul 03, 2019 11:49 am

Post by mallowgeno »

ESCAPE!
1
1
1
2
BABY

2
2
3
BABY

(ZZZ)
3
HUNTER
TANGO

3
XXX
XXX
XXX
XXX
XXX
XXX
HUNTER
ALPHA
1
BABY

1
1
ROCK
2
MAMA

2
2
3
ROCK
3
3
XXX
XXX
XXX
XXX
XXX
XXX
1
ROCK
1
1
2
2
ROCK
2
3
ROCK
3
3
ESCAPE!
XXX
XXX
XXX
4
4
ROCK
4
ROCK
5
5
5
6
6
6
ESCAPE!
XXX
XXX
XXX
HUNTER
OMEGA

4
BABY

(ZZZ)
4
4
5
5
5
6
ROCK
6
6
XXX
XXX
XXX
ESCAPE!ROCK
4
4
4
5
5
BABY

5
6
6
6
HUNTER
DELTA
XXX
XXX
XXX


Spoiler: actions
Raptor Actions and Cards
Actions

- (1ap) Baby Raptor moves one space
- (1ap) Mother moves in a straight line (If wounded player must spend as many actions as there are sleep tokens before performing this action)
- (1ap) Mother kills a scientist on an neighboring orthogonal space
- (1ap) Mother wakes up a baby raptor on a neighboring orthogonal space
- (1ap) Mother puts out an entire fire. This removes a fire in a neighboring orthogonal space and all fire tokens connected orthogonaly to that space and so on.

Cards

(1)
Mother's Call and Shuffle-Move a baby raptor to the same tile as the mother. Then shuffle the draw pile and discard pile to form a new draw pile.
(2)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(3)
Fear-Frighten one scientist of your choice. This scientist is inactive until set back upright.
(4) x2
Mother's Call-Move up to 2 baby raptors to the same tile as the mother
(5) x2
Recovery-Remove two sleep tokens from the mother, or wake up two baby raptors (or remove one sleep token and wake up one baby).
(6)
Disappearance and Observation-Remove the mother from the board. Then once the scientist finishes their turn place the mother on any free space. The scientist player will have to show you their card they are playing before you choose your card next turn.
(7) x3
Recovery-Remove 3 sleep tokens from the mother, or wake up 3 baby raptors (or do a combination of both equaling 3 total).
(8) x2
Fear-Frighten 2 scientists of your choice. These scientists are inactive until set back upright.
(9)
No Effect


Scientist Actions and Cards
Actions

(
SCIENTISTS can only perform ONE aggressive action (capture or shoot) per turn
)

- (1ap) Scientist moves one space
- (1ap) Set a frightened scientist back upright (cannot be done the same turn it was frightened)
- (1ap) Scientist puts a baby raptor to sleep (can only shoot on an adjacent orthogonal space)
- (1ap) Scientist captures a sleeping baby raptor (must be on an adjacent orthogonal space)
- (1ap) Scientist shoots at the mother raptor (can be done in a straight line orthogonaly unobstructed by rocks or non-frightened scientists)

Cards

(1)
Sleeping gas and shuffle-Put one baby raptor to sleep. This raptor must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake this baby on the same turn it was put to sleep. Then shuffle your draw and discard pile.
(2)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(3) x2
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 2 moves between 2 scientists.
(4) x2
Sleeping gas and shuffle-Put 2 baby raptors to sleep. These raptors must be located on the same tile as a scientist or an adjacent orthogonal tile. The raptor player cannot wake these babies on the same turn they were put to sleep.
(5) x2
Fire-Place 2 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(6)
Reinforcements-Place 1 or 2 scientists from your reserve on empty spaces located alongside the long edges of the board. You can only place these scientists on the square tiles, not the L-shaped. If you have no scientists you do nothing.
(7) x3
Fire-Place 3 fire tokens on free spaces on the board. A fire token can only be placed orthogonally adjacent to a scientist or an existing fire token (including one placed this turn)
(8) x4
Jeep-Move a scientist as many spaces as you like in a straight line without hitting an obstacle. If the jeep drives over a fire space the fire is put out. You can split these 4 moves between 4 scientists.
(9)
No Effect
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Post Post #1468 (ISO) » Wed Jul 03, 2019 11:53 am

Post by mallowgeno »

Jumble has conceeded

Inspir wins and will face Vash in the final 2!
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Post Post #1469 (ISO) » Thu Jul 04, 2019 4:19 am

Post by inspiratieloos »

...That was easy.
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Post Post #1470 (ISO) » Thu Jul 04, 2019 7:55 am

Post by VashtaNeurotic »

Well then
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Post Post #1471 (ISO) » Thu Jul 04, 2019 8:39 am

Post by inspiratieloos »

Here we are.
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Post Post #1472 (ISO) » Thu Jul 04, 2019 9:09 am

Post by mallowgeno »

Hope to post things tomorrow, sorry today is busy with the American holiday
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Post Post #1473 (ISO) » Thu Jul 04, 2019 10:57 am

Post by inspiratieloos »

Btw, how was Guatemala?
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Post Post #1474 (ISO) » Fri Jul 05, 2019 7:33 pm

Post by mallowgeno »

THE FINAL 2


Welcome to the final 2! You both have worked hard to make it this far and now only one opponent stands in your way!

The following are the 5 remaining games that have not been played yet. You will each PM me which 2 you would like to veto (a first choice and a second choice). Only one of your two choices will be vetoed (unless you both choose the same game as your veto in which the other vetoed game will be randomly chosen between both of your second choices).

-Cribbage
-Welcome to the Dungeon
-Santorini
-Hive
-Codenames

After two have been vetoed,
Vash
will choose which of the three remaining games to play first since he won the last Round Table. After that,
Inspiratieloos
will decide game 2. If a game 3 is necessary it will be the last remaining game.

If anyone has any questions please let me know!

You have
48 hours
to decide which 2 games (a first pick and a second pick) you would like to veto from this list.
Locked

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