Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #200 (ISO) » Fri Dec 21, 2018 4:59 pm

Post by mallowgeno »

Location
Description
Cost
Occupancy
Leadership CouncilTake the 'First Player' token and gain 1 mint1 mint
1/1
ProducerGain 2 mints1 mint
2/2
SupplierGain a Plan from the Plan Supply* mint(s) [Read Cost]
2/2
BuilderBuild one of your Plans2 mints
2/2
Lotto
Gain the top Plan from the Plan Deck
Upkeep:
If occupied the owner gains 2 mints
3 mints
REQUIRES DEED TO OPEN
WholesalerGain 2 mints
Upkeep:
If occupied the owner gains 1 mint
1 mint
1/1


Plan Supply
Spoiler: images
Image


Agent Sparkles

(First Player Token)
Current Points: 6
Spoiler: Current Plans
Spoiler: Current Buildings
Image
Image
Image
Image
Image
Image
Mints: 8


Cheery Dog
Current Points: 7
Spoiler: Current Plans
Image
Image
Spoiler: Current Buildings
Image
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Image
Mints: 0
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Post Post #201 (ISO) » Fri Dec 21, 2018 5:00 pm

Post by mallowgeno »

With that, the round ends. Cheery Dog has reached 7 points and becomes the winner.

Sorry Agent Sparkles, you were just short! Thank you for playing but you have been eliminated :/
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Post Post #202 (ISO) » Fri Dec 21, 2018 5:02 pm

Post by Agent Sparkles »

Correct me if I'm wrong, but shouldn't Landfill take away a point from Gardens and Gallery each so he has 6 points?
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Post Post #203 (ISO) » Fri Dec 21, 2018 5:03 pm

Post by Cheery Dog »

I still feel bad about allowing the windmill build to go through, but I did see it before Mallow posted the next lot of supplies, but wasn't sure if he would have counted it or not.
I did know I was winning upon seeing those supplies though. (if you bought the co-op I would have locked up the supplier for the round by buying the bridge)
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Post Post #204 (ISO) » Fri Dec 21, 2018 5:05 pm

Post by Cheery Dog »

The gallery currently doesn't provide me with any points. as per the rules (even if it was built), it can't give negative points.
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Post Post #205 (ISO) » Fri Dec 21, 2018 5:09 pm

Post by Cheery Dog »

I have no idea why the landfill card doesn't say on it minimum zero though.
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Post Post #206 (ISO) » Fri Dec 21, 2018 5:10 pm

Post by Agent Sparkles »

It doesn't, that's the point. I was assuming that you would have one less point overall for each of them.
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Post Post #207 (ISO) » Fri Dec 21, 2018 5:17 pm

Post by Agent Sparkles »

Like that was the entire point of this question:
In post 172, Agent Sparkles wrote:Quick question. Does one of my plans count as being in my Neighborhood if it's not built?
The un-built Windmill was the only leaf card I had and I was told through PM that I'd only get 2 points for the Landfill.
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Post Post #208 (ISO) » Fri Dec 21, 2018 5:19 pm

Post by Cheery Dog »

I thought he was clarifying that with you after I disagreed with him telling me the landfill was only worth 1 point to me.
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Post Post #209 (ISO) » Fri Dec 21, 2018 5:19 pm

Post by mallowgeno »

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Post Post #210 (ISO) » Fri Dec 21, 2018 5:22 pm

Post by NotAJumbleOfNumbers »

I declare that I lose. If what happened to Sparkles happens to me, I should be set to win FGN2 now.
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Post Post #211 (ISO) » Fri Dec 21, 2018 5:22 pm

Post by mallowgeno »

This is what I sent you Sparkles after:
mallowgeno wrote:Sorry, landfill makes green bulidings worth 1 less, not landfill worth 1 less. You still good with your move?
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Post Post #212 (ISO) » Fri Dec 21, 2018 5:23 pm

Post by Cheery Dog »

because I almost didn't buy the landfill after he told me that information. - Only ended up doing it when I realised you had first turn and I wouldn't be able to get to seven quick enough when you could build the windmill.
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Post Post #213 (ISO) » Fri Dec 21, 2018 5:27 pm

Post by mallowgeno »

Image


How to play:


A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE

How this specific challenge will work:


The goal of the game is to be the first to control 18 supply centers

The game is split into phases that are treated as years. Each year has a Spring phase and a Fall phase. During each of these phases players will negotiate with other players to decide what they will have their armies and fleets do.
For this game outside communication IS allowed
so feel free to message other individuals. After the Fall phase players will count their supply centers and either lose or gain units depending on if they have gained or lost supply centers since last year.

Orders:


When writing orders you have several options. You will specify if it is an Army (A) or a Fleet (F) (though it will be obvious from the unit currently in that location):

-Hold: The unit will remain at its current location

-Move: The unit will attempt to move to a new location. If no other units attempt to move to that location, your unit will occupy that location. If there is a tie of power however the units will "bounce" and neither unit will move there. To overcome this, you will need to support a unit there, explained in a bit.

-Support: A unit may assist another unit in moving or holding its position. If this unit is disrupted however the support will be cut off.

-Convoy: An army may move across a fleet to another land location if the fleet submits a 'Convoy' order and is not interrupted.

Retreat:


If a unit is dislodged it will be forced to retreat to a different location. A unit cannot retreat to a province which is occupied, the province the attacker came from, or a province that was left vacant due to a standoff.

Game Over:


The game ends when a player has 18 supply centers. If a stale-mate happens then both players will be winners. The top 3 players will all receive immunity. The top 2 will receive an advantage in the next
Round Table
.

Players who have 0 supply centers will be the losers of the match. If there are more than 2, the winner will choose a loser to enter the Duel and that player will choose one of the other losers to challenge.

Charles, Vash, and Inspiratieloos won the last
Round Table
and have the advantage of their choice of country. All other players will randomly receive a country that is left.

If you have any questions please let me know!
Last edited by mallowgeno on Fri Dec 21, 2018 5:36 pm, edited 1 time in total.
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Post Post #214 (ISO) » Fri Dec 21, 2018 5:29 pm

Post by mallowgeno »

The game will start on Monday, deadlines will be 24 hours but with Christmas coming this week I might extend deadlines as people are gonna be busy.

If you fail to submit within a deadline your units will 'hold' automatically. Once I have all submissions I will advance the game.
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Post Post #215 (ISO) » Fri Dec 21, 2018 5:33 pm

Post by NotAJumbleOfNumbers »

wAIT CHRISTMAS IS THIS WEEK AAAAAA
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Post Post #216 (ISO) » Fri Dec 21, 2018 5:35 pm

Post by Agent Sparkles »

In post 211, mallowgeno wrote:This is what I sent you Sparkles after:
mallowgeno wrote:Sorry, landfill makes green bulidings worth 1 less, not landfill worth 1 less. You still good with your move?
I don't know what I was supposed to think reading this. I asked whether I'd lose points for my green building, you told me I'd lose points on green buildings.

I get that the Assembler misunderstanding was on me but this... really?
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Post Post #217 (ISO) » Fri Dec 21, 2018 5:44 pm

Post by mallowgeno »

viewtopic.php?p=10622622#p10622622

This is where you buy the workshop. Even if you bought the Landfill your points would still be at 6. Cheery would have then bought the workshop and still won with 7. I think you were shy a point either way. I'm sorry about the confusion, I tried to clear up what I could.
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Post Post #218 (ISO) » Fri Dec 21, 2018 6:07 pm

Post by Agent Sparkles »

redacted, I see the point with the landfill

GG Cheery. Sorry you got dragged in by my inactivity, I don't think I would've picked you. GL everyone
Last edited by Agent Sparkles on Thu Dec 27, 2018 9:37 am, edited 2 times in total.
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Post Post #219 (ISO) » Fri Dec 21, 2018 6:24 pm

Post by Cheery Dog »

The point there is if you bought the landfill, I would have got the workshop.
Workshop + windmill = 3 points
Landfill +/- windmill = 3 points.
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Post Post #220 (ISO) » Sat Dec 22, 2018 12:54 pm

Post by NotAJumbleOfNumbers »

Can we start forming diplomacies now or what
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Post Post #221 (ISO) » Sat Dec 22, 2018 1:50 pm

Post by inspiratieloos »

It's probably a bit early given that we don't know who's playing what country yet.

It'll be interesting how the Family Game Night format will affect Diplomacy, because it doesn't really matter if you eliminate someone through a master-stroke of betrayal if they then just pick you for the duel.
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Post Post #222 (ISO) » Sat Dec 22, 2018 6:59 pm

Post by mallowgeno »

Spring 1901 - Pregame


Image

Charles510 has chosen England

Vash and Inspir both chose the same 2 first countries and have opted to randomly receive their country...

Inspiratieloos has received France

VashtaNeurotic will be Turkey


Everyone else gets a random country. Countries will be given out based on rolls

(highest will be Germany, 2nd highest will be Austria, 3rd highest will be Italy, Lowest will be Russia)

CaptainMeme

Original Roll String: 1d200
1 200-Sided Dice: (20) = 20



Cheery Dog

Original Roll String: 1d200
1 200-Sided Dice: (163) = 163



NotAJumbleOfNumbers

Original Roll String: 1d200
1 200-Sided Dice: (82) = 82



Randomidget

Original Roll String: 1d200
1 200-Sided Dice: (122) = 122
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Post Post #223 (ISO) » Sat Dec 22, 2018 7:03 pm

Post by mallowgeno »

Charles510 - England


Inspiratieloos - France


VashtaNeurotic - Turkey


CaptainMeme - Germany


Randomidget - Austria


NotAJumbleOfNumbers - Italy


Cheery Dog - Russia


Game will begin Monday (orders will not be due until Wednesday probably). Communication should not begin until
(expired on 2018-12-24 00:00:00)
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Post Post #224 (ISO) » Sun Dec 23, 2018 3:31 am

Post by NotAJumbleOfNumbers »

I’ve looked at the rules for at least five times and I still have no clue how it works.
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