Family Game Night 2 (Welcome to the Dungeon) Inspir

This forum is for playing games other than Mafia and Mafia variants.
mallowgeno
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Post Post #275  (ISO)  » Tue Jan 15, 2019 12:24 pm

Randomidget retreats to Vie

Fall 1906

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Orders due:

(expired on 2019-01-16 13:00:00)

mallowgeno
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Post Post #276  (ISO)  » Wed Jan 16, 2019 11:22 am

Fall 1906
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Spoiler: England Orders
A Edi HOLD


Spoiler: France Orders
F MAO :right: ENG
F WES :right: TYS
F TYS :right: Nap (supported by A Rom)
F Tun :right: ION
A Par HOLD
A Lvp Support HOLD Edi
A Pie :right: Ven
A Rom Support MOVE to Nap from TYS


Spoiler: Germany Orders
F NTH Support MOVE to Edi from NWG
F NWG :right: Edi (supported by F NWG)
F Nwy HOLD
A Den :right: Swe
A Kie :right: Ruh
A Mun HOLD
A Bel HOLD
A Yor :right: Lvp


Spoiler: Turkey Orders
F EAS Support HOLD ION
F Gre Support HOLD ION
F ION Support HOLD Nap
F ADR Support HOLD Ven
A Rum Support HOLD Bud
A Ser Support HOLD Bud
A Bud HOLD
A Sev Support HOLD Rum


Spoiler: Italy Orders
No orders submitted :(


Spoiler: Austria Orders
A Tyr Support HOLD Tri
A Vie Support HOLD Tri
A Tri Support HOLD Ven
A Stp HOLD
A Lvn HOLD


Italy is forced to retreat off Nap
England is forced to retreat off Cly

mallowgeno
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Post Post #277  (ISO)  » Wed Jan 16, 2019 11:24 am

Winter 1906
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England has 0 SC and 1 unit, the have been eliminated
France Has 10 SC and 9 units so they will build 1 unit
Germany has 9 SC and 8 units so they can build 1 unit
Turkey has 9 SC and 8 units so they will build 1 unit
Italy has 1 SC and 2 units so they will disband 1 unit
Austria has 5 SC and 5 units so they will not build

Timer for builds (expired on 2019-01-17 11:30:00)

VashtaNeurotic
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Post Post #278  (ISO)  » Wed Jan 16, 2019 11:28 am

OFFER TO DRAW

CaptainMeme
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Post Post #279  (ISO)  » Wed Jan 16, 2019 12:10 pm

I'll agree to that.

randomidget
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Post Post #280  (ISO)  » Wed Jan 16, 2019 5:07 pm

*barbossa saying agreed*
vonflare (21:40)
you suck randomidget

inspiratieloos
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Post Post #281  (ISO)  » Wed Jan 16, 2019 7:15 pm

Sure

NotAJumbleOfNumbers
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Post Post #282  (ISO)  » Wed Jan 16, 2019 7:27 pm

I agree.
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
8 LSGs played (3 anon) / 2 mafia games modded / wishes he could play mafia
for more information, check out my wikipage!

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Post Post #283  (ISO)  » Wed Jan 16, 2019 7:32 pm

I’m eliminated, but I agree.

mallowgeno
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Post Post #284  (ISO)  » Wed Jan 16, 2019 11:33 pm

Diplomacy Result

Since all players have agreed to draw the game will end.

Inspiratieloos finishes in first and will receive immunity and an advantage in the next round table

VashtaNeurotic and CaptainMeme have tied for second and will both receive immunity and split a smaller advantage.

Charles510 and Cheery Dog, you both are the Duel Candidates so you two will face off in a duel.

EVERYONE has 24 hours to PM me a list of which game you wish to veto from most to least

Spoiler: Duel Games
-Lost Cities
-Cribbage
-Love Letter
-Welcome to the Dungeon
-Qwixx
-Killer VS Inspector
-Santorini
-Hive
-Codenames
-Raptor

Cheery Dog
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Post Post #285  (ISO)  » Thu Jan 17, 2019 1:33 am

I disagree, I was enjoying not having to do anything.

(also it's not against Vash, I guess I'll just have to defeat him in COTM instead)
Everything happens for a reason, except maybe football.

inspiratieloos
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Post Post #286  (ISO)  » Thu Jan 17, 2019 4:01 am

Wouldn't it be reasonable to assume that unless someone notes otherwise their list will be the same every time? (and the opposite of their normal list if they're playing)

mallowgeno
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Post Post #287  (ISO)  » Thu Jan 17, 2019 3:33 pm

In post 286, inspiratieloos wrote:Wouldn't it be reasonable to assume that unless someone notes otherwise their list will be the same every time? (and the opposite of their normal list if they're playing)


Yeah that is fine if you would like to say that. I just everyone to have a chance if they want to change their mind.

mallowgeno
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Post Post #288  (ISO)  » Thu Jan 17, 2019 6:16 pm

Charles Vetos Raptor
Cheery Vetos Love Letter
Jumble Vetos Hive
Random Vetos Welcome to the Dungeon
Vash Vetos Cribbage
Meme Vetos Lost cities

That leaves...
1. Qwixx
2. Killer VS Inspector
3. Santorini

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

mallowgeno
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Post Post #289  (ISO)  » Thu Jan 17, 2019 6:43 pm

Image

How to play:

A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE

How this specific challenge will work:

The goal of the game is to have more points than your opponent at the end of the game. You will have this score sheet:

Image

On your turn you will roll 6 dice. 2 dice will be WHITE, 1 die will be RED, 1 BLUE, 1 GREEN, and 1 YELLOW. You must specify when rolling.

When it is your turn, you may utilize the public dice first, then you may combine 1 public die and 1 color die. So for example, lets say this was rolled:

5, 6, 1, 4, 6, 4

When combining the public dice (the white dice) they may be used as any color. So here you could mark off any 11 you want. You would want to mark off a green or a blue 11 most likely though because once you mark a number, you CANNOT mark off any other numbers of that color that are to the left. So if you marked off the green 11 you could no longer mark off the green 12. You would not want to mark off the red 11 because then you couldn't mark off 2 through 10 of red.

You do not have to mark off what the public die roll is but if you don't then you must combine a public die with a color die. If you choose not to mark off any numbers or you are unable to, you must mark off a box in the bottom right corner and you will lose 5 points at the end of the game for each 'x' there. Let's say we marked off the green 11 with the public dice. Now we can use the green 4 and public die with the 6 to make '10' and mark off the green 10. Not a bad turn!

When it is not your turn you have the OPTION of using the public dice if you wish. So for this example, my opponent could also use the 5 and 6 to mark off an 11 on their sheet. This is optional when it is not your turn.

The Lock at the end of the row:

Once you have 5 boxes of 1 color marked off, you get the ability to try and lock that color. If you are able to mark off the number on the far right of a color you also get to mark off the lock!

For example if I have 5 boxes marked off in green I gain the ability to mark off the '2' if I can get a dice combination. Once I do, I mark off the '2' AND the lock, giving me a total of 7 marked boxes for green. Once a color is locked no one can mark off that color any further and that die color is removed from the game.

Ending the game:

The game ends when either 2 colors have been locked OR someone has marked all 4 of their -5 point spaces in the bottom right.

Scoring:

For each row you will count how many boxes you have marked off. You will go to the 'Kreuze' row and find the number you had and then look underneath on the 'Punkte' row to see how many points you get for that color. For example with our green row we have 7 boxes marked so we would get 28 points for that color.

After you have added all of those up you will subtract 5 points for each box you have marked in the bottom right.

The player who has more points at the end of the duel wins!

mallowgeno
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Post Post #290  (ISO)  » Thu Jan 17, 2019 6:45 pm

Since you both finished with 0 SC I will flip a coin to see who goes first

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

1. Cheery
2. Charles

mallowgeno
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Post Post #291  (ISO)  » Thu Jan 17, 2019 6:45 pm

Cheery will go first! When rolling just specify which dice are which color. If you want you could do something like this:

White/White/Red/Blue/Green/Yellow

Original Roll String: 6d6
6 6-Sided Dice: (2, 5, 6, 4, 6, 2) = 25

mallowgeno
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Post Post #292  (ISO)  » Thu Jan 17, 2019 6:52 pm

Cheery Dog
RED23456789101112LOCK
YELLOW23456789101112LOCK
GREEN12111098765432LOCK
BLUE12111098765432LOCK
-5 points


Charles510
RED23456789101112LOCK
YELLOW23456789101112LOCK
GREEN12111098765432LOCK
BLUE12111098765432LOCK
-5 points

Cheery Dog
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Post Post #293  (ISO)  » Thu Jan 17, 2019 7:05 pm

White, White, Red, Yellow, Green, Blue (I think we should always have that order so it fits with the scorecard)
Original Roll String: 6d6
6 6-Sided Dice: (6, 1, 5, 6, 4, 2) = 24
Everything happens for a reason, except maybe football.

mallowgeno
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Post Post #294  (ISO)  » Thu Jan 17, 2019 7:06 pm

In post 293, Cheery Dog wrote:White, White, Red, Yellow, Green, Blue (I think we should always have that order so it fits with the scorecard)


That's a good call

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Post Post #295  (ISO)  » Thu Jan 17, 2019 7:08 pm

10 green.
Everything happens for a reason, except maybe football.

mallowgeno
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Post Post #296  (ISO)  » Thu Jan 17, 2019 7:10 pm

Cheery Dog
RED23456789101112LOCK
YELLOW23456789101112LOCK
GREEN1211X98765432LOCK
BLUE12111098765432LOCK
-5 points


Charles510
RED23456789101112LOCK
YELLOW23456789101112LOCK
GREEN12111098765432LOCK
BLUE12111098765432LOCK
-5 points


Charles, you may use the 7 if you would like

Just a reminder, you must use the community dice before you use a colored die combination.

mallowgeno
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Post Post #297  (ISO)  » Thu Jan 17, 2019 7:39 pm

Also you may roll after choosing if you want to use the 7

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Post Post #298  (ISO)  » Fri Jan 18, 2019 5:07 am

I'm going to pass on that 7.

Roll: W,W,R,Y,G,B

Original Roll String: 6d6
6 6-Sided Dice: (3, 4, 4, 6, 3, 4) = 24

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Post Post #299  (ISO)  » Fri Jan 18, 2019 5:14 am

Not such a good starting roll...

8 blue

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