Both players can take the 12 so I will mark that for you Cheery. The community die take happens at the same time as the other players' turn
Spoiler: final scores
Cheery:
Red-28
Yellow-10
Green-15
Blue-6
Total: 59
Charles:
Red-45
Yellow-21
Green-6
Blue-28
Total: 100
Sorry Cheery Dog, with a score of 59 you have been eliminated from the game. Thanks for playing!
Posted: Sun Jan 20, 2019 5:31 am
by mallowgeno
How to play:
A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE
How this specific challenge will work:
This game is a tile drafting game. Each round you will have a set of tiles in your hand and you will choose 2. You are working with your neighbors to try and build cities with the most points. At the end of the game your score will be whichever of your two cities is worth the
least points
. The person who has the highest score wins!
Gameplay:
FOR THIS CHALLENGE
all discussion must occur in thread. Again there is
no outside communication about this game
allowed. Once I have posted everyone's chosen tiles players may discuss openly on this thread how they want to use which tile. There will be a 24 hour deadline to choose your tiles and then a 48 hour deadline to place chosen tiles. This can be expedited if everyone locks in where they are placing their tiles.
Scoring:
Shops
:
Shops score when connected in a straight line (row or column). 1/2/3/4 in a line score 2/5/10/16. Each tile can only be counted in one set (so if a line of shops cross in an L or T or + each tile can only be counted for ONE of those sets)
Factories
:
The city (or cities if tied) with the most factory tiles compared to other cities, each factory is worth 4 points. The city or cities with the second most factories score 3 points each. All other cities, each factory is worth 2 points each.
Taverns
:
There are 4 different tavern tiles. Taverns score 1 point for one in a city, 4 points for two different taverns, 9 for three different taverns, or 17 points for all four different taverns. A city can contain duplicate taverns and each set of taverns is scored separately (so if you had 2 music, 2 beer, 1 food, and 1 bed you would score 17 for the set of four unique, then 4 for the 2 different taverns).
Offices
:
For each office in your city you score 1/3/6/10/15/21. After the 7th office a new set of offices score. If an office is next to at least 1 tavern building it scores a bonus point!
Parks
:
Parks score in a groups of one or more connected parks. For 1/2/3/4/5... connected parks you score 2/8/12/13/14...
A city can score multiple unconnected parks in a city. Each is scored separately (so for example if you had a 2 park tiles connected together then a single park tile somewhere else in the city, you would score 8+2 for park tiles)
Houses
:
House tiles are worth 1 point per other building type (excluding houses) in the city. It is only worth
1 point if next to a factory
. So for example in your city if you have a tavern, a park, an office, a factory, and a shop, each House tile not adjacent to a factory would be worth 5 points.
Game Over:
The game ends once the 16th tile in all the cities are placed (Round 3). After scoring all your tiles your score will be whichever of your two cities is worth less. For example:
Mallow and Geno's city is worth 50
Geno and Peach's city is worth 51
Peach and Mario's city is worth 60
Mario and Bowser's city is worth 42
Bowser and Mallow's city is worth 45
Final scores would be:
Mallow-45
Geno-50
Peach-51
Mario-42
Bowser-42
If there is a tie, players compare their higher scoring cities (this will be done for any tie). If there still is a tie Winners add and compare amount of buildings by types in their cities until a tie is broken (by order of Shops/Factories/Taverns/Offices/Parks/Houses)
The 1st place finisher will receive
Immunity and an advantage
in the next
Round Table
.
2nd place will receive
Immunity
.
The player whose city is worth the least (and loses the tie-breaker of having their 2nd city worth more) will be the
Duel Candidate
. They can challenge any non-immune player for the
Duel
.
Inspiratieloos
, you won an advantage in the previous
Round Table
. You may choose one of your neighbors. All other neighbors will be randomly assigned. Your worst city at the end of the game will also receive a 1 point boost.
VashtaNeurotic and CaptainMeme
, you both won a smaller advantage from the previous
Round Table
. One of your cities will randomly be worth an extra .5 points at the start of the game. If you are seated next to each other or Inspiratieloos it will not go towards that city.
Game will begin in 24 hours. Good luck!
Posted: Mon Jan 21, 2019 4:29 am
by mallowgeno
The rules have them but just so everyone is aware of how many of each tile there is:
Shops (16 buildings + 8 duplex)
For clarification that's 16 individual buildings and 8 shops on duplex tiles
Factories (16 buildings + 8 duplex)
Taverns (20 buildings + 8 duplex; 7 of each)
Offices (20 buildings + 8 duplex)
Parks (16 buildings + 8 duplex)
Houses (20 buildings + 8 duplex)
Posted: Mon Jan 21, 2019 4:31 am
by mallowgeno
Inspiratieloos has chosen
CaptainMeme
to be one of their neighbors. We will randomly select the rest of the players locations now.
Inspiratieloos
CaptainMeme
(remaining players will start below Meme going from highest roll to lowest)
Charles
Original Roll String: 1d200
1 200-Sided Dice: (30) = 30
Vash
Original Roll String: 1d200
1 200-Sided Dice: (187) = 187
Random
Original Roll String: 1d200
1 200-Sided Dice: (133) = 133
Jumble
Original Roll String: 1d200
1 200-Sided Dice: (54) = 54
Posted: Mon Jan 21, 2019 4:33 am
by mallowgeno
So cities will be as follows:
Inspiratieloos and CaptainMeme
CaptainMeme and VashtaNeurotic
VashtaNeurotic and Charles510
Charles510 and NotAJumbleOfNumbers
NotAJumbleOfNumbers and Randomidget
Randomidget and Inspiratieloos
A reminder that no outside communication is allowed, all communication must be done in thread
. Sending out tiles now!
Posted: Mon Jan 21, 2019 4:51 am
by mallowgeno
Also since meme and vash ended up being next to each other they cannot use their advantage on their city. Also Meme is next to inspiratieloos so his will randomly be used between Vash/Inspir. VashtaNeurotic and Charles510 city starts with a stunning value of .5 points!
1. Inspiratieloos
2. Vash
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
Posted: Mon Jan 21, 2019 4:51 am
by mallowgeno
Vash/Meme's city will be worth .5 to start as well
Posted: Tue Jan 22, 2019 7:12 am
by mallowgeno
Prodding Jumble
Posted: Tue Jan 22, 2019 1:28 pm
by mallowgeno
Tile Choices
Inspiratieloos
CaptainMeme
VashtaNeurotic
Charles510
NotAJumbleOfNumbers
Randomidget
You now have 48 hours to lock in how your tiles will be placed with your neighbor's tile
If you have any questions let me know!
(expired on 2019-01-24 19:30:00)
Posted: Tue Jan 22, 2019 1:49 pm
by mallowgeno
Just to clarify, you may now post in the forum to discuss what you want to do with tiles.
Posted: Tue Jan 22, 2019 1:50 pm
by CaptainMeme
eyoooo vash and insp
Insp I assume you're placing your shop with Rando's shop? So I should put my tavern on Vash's side since otherwise we'll have a duplicate?
Posted: Tue Jan 22, 2019 9:13 pm
by VashtaNeurotic
I agree with meme, that seems to be the best move for y'all overall. I mean I have no choice really, same with charles.
i have one park to play in each city. Do I have to specify where in each city the park goes?
Posted: Wed Jan 23, 2019 4:10 am
by mallowgeno
In post 365, Charles510 wrote:i have one park to play in each city. Do I have to specify where in each city the park goes?
You can if you would like. This first tile placement isn't super important if it's put side by side or on top of one another. You can look at duplex tiles to see if that will influence your choice though
Posted: Wed Jan 23, 2019 6:05 am
by inspiratieloos
Place Tavern with Meme on a1
Place Shop with random on b2
Posted: Wed Jan 23, 2019 7:42 am
by Charles510
do you need to specify coordinates now? the way I understand the rules you can keep adding tiles in any direction until the city is 4 tiles in length or width.
Posted: Wed Jan 23, 2019 8:35 am
by mallowgeno
In post 368, Charles510 wrote:do you need to specify coordinates now? the way I understand the rules you can keep adding tiles in any direction until the city is 4 tiles in length or width.
This is correct. Tiles must always touch an existing tile too
Posted: Wed Jan 23, 2019 8:44 am
by Charles510
Ok, I place one park in each city. Vash and Jumble you guys can decide which edge of the park to play on, it makes no difference to me and the results are the same wherever you place them.