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Posted: Fri Feb 08, 2019 4:30 am
by mallowgeno
Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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Tabulating points

Posted: Fri Feb 08, 2019 4:39 am
by mallowgeno
Current Points:
(In order of Parks, Shops, Taverns, Offices, Factories, Houses)

InspirMeme: 8+2+17+0+12+12=51

MemeVashville: 12+16+17+0+0+9=54 (+.5)

CharlesVash: 8+18+0+1+6+12=45 (+.5)

CharlesJumble: 8+16+9+14+0+4=51

JumbleRandom: 4+0+13+5+20+0=42

InspirRandom: 12+5+4+24+0+4=49 (currently receiving a +1 point bonus in addition)

Posted: Fri Feb 08, 2019 4:46 am
by mallowgeno
(expired on 2019-02-09 11:00:00)

Posted: Sat Feb 09, 2019 3:47 am
by mallowgeno
Tile Choices


Inspiratieloos

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CaptainMeme

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VashtaNeurotic

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Charles510

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NotAJumbleOfNumbers

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Randomidget

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Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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These will be the last tiles you place! Best of luck!

(expired on 2019-02-11 22:00:00)

Posted: Sat Feb 09, 2019 3:52 am
by NotAJumbleOfNumbers
Place house to the right of the tavern

Posted: Sat Feb 09, 2019 5:38 am
by CaptainMeme
Office at top right of InspMeme

Office above bed tavern in MemeVashVille

Posted: Sat Feb 09, 2019 8:04 am
by Charles510
Is CharlesJumble complete already? Looks like there are no empty spaces left?

Posted: Sat Feb 09, 2019 8:21 am
by CaptainMeme
You both took houses so there wasn't any choice to make

Posted: Sat Feb 09, 2019 9:22 am
by inspiratieloos
Shop next to shop in inspirerandomville
Park next to park in inspirememeville

Posted: Sat Feb 09, 2019 2:11 pm
by VashtaNeurotic
Shop in Charles Vashville
Factory in vash meme ville

Posted: Sat Feb 09, 2019 5:53 pm
by mallowgeno
In post 506, Charles510 wrote:Is CharlesJumble complete already? Looks like there are no empty spaces left?
In post 507, CaptainMeme wrote:You both took houses so there wasn't any choice to make

Posted: Sat Feb 09, 2019 6:00 pm
by mallowgeno
Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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Final Cities, tabulating point totals

Posted: Sun Feb 10, 2019 4:29 am
by Randomnamechange
beer tavern in jumblerandom
house in inspirandom

Posted: Sun Feb 10, 2019 2:08 pm
by mallowgeno
In post 511, mallowgeno wrote:
Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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Final Cities, tabulating point totals

Posted: Sun Feb 10, 2019 2:27 pm
by mallowgeno
Final Points:


InspirMeme: 12+2+17+1+12+15=59

MemeVashville: 12+16+17+2+2+15=64.5

CharlesVash: 8+20+0+1+6+13=48.5

CharlesJumble: 8+16+9+14+0+12=59

JumbleRandom: 4+0+18+5+20+4=51

InspirRandom: 12+10+4+24+0+8=59

With that, Charles and Vash's city is worth the least points. Charles, because your city with Jumble is worth less than Vash's city with Meme, you become the
Duel Candidate
. You will have 24 hours to select a non-immune player to duel.

CaptainMeme, you are tied for 59 points with several others, but your city with Vash is worth the most, therefore you win
Immunity AND an advantage
in the next Round Table.

Inspiratieloos, both of your cities are worth 59 points therefore you will take 2nd place and also gain
Immunity
.

Players have 24 hours to PM me a list of games they would like to veto from most to least. If you have any questions let me know!

Posted: Sun Feb 10, 2019 2:38 pm
by NotAJumbleOfNumbers
What's the gamelist now?

Posted: Sun Feb 10, 2019 6:59 pm
by mallowgeno
-Lost Cities
-Cribbage
-Love Letter
-Welcome to the Dungeon
-Killer VS Inspector
-Santorini
-Hive
-Codenames
-Raptor

Posted: Mon Feb 11, 2019 4:55 am
by Charles510
I choose to duel against Jumble!

Posted: Mon Feb 11, 2019 10:16 am
by mallowgeno
Poking one person then we'll go

Posted: Mon Feb 11, 2019 10:20 am
by mallowgeno
Charles vetoes Raptor
Vash vetoes Cribbage
Jumble vetoes Hive
Random vetoes Welcome to the Dungeon
Inspir vetoes Lost Cities
Meme vetoes Santorini

-Love Letter
-Killer VS Inspector
-Codenames


Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Posted: Mon Feb 11, 2019 10:41 am
by mallowgeno
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How to play:


A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE

How this specific challenge will work:


This game's goal is to get your love letter to the Princess while foiling your opponent's plans to get their letter there. For this specific duel, the player who does this successfully three times first is the winner.

Gameplay:


Each round 3 random cards will be set aside face up. They will not be used that round. Each player will be dealt 1 card. On your turn you will draw a card and choose one of your two cards to play. Each card has a special ability with it:

1-Guard (5):
When you play the guard you may name a number other than 1. If your opponent has that card in their hand your opponent loses the round.

2-Priest (2):
When you play the priest you may look at your opponent's hand.

3-Baron (2):
When you play the baron you and your opponent compare hands. Whoever has the lower number loses the round. If there is a tie nothing happens.

4-Handmaid (2):
When you play the Handmaid you are immune to the effects of your opponent's cards until the start of your next turn.

5-Prince (2):
When you play the Prince your opponent must discard their card and draw a new one.

6-King (1):
When you play the King trade your hand with your opponent.

7-Countess (1):
If you ever have the Countess and either the King or the Prince in your hand, you must discard the Countess. You do not have to reveal the other card in your hand. You may discard the Countess even if you do not have a royal family member in your hand just to mess with your opponent.

8-Princess (1):
If you discard the Princess you are eliminated from the round.

You win the round immediately if you eliminate your opponent.

At the end of a round if neither player have not been knocked out and the deck is empty, players compare their remaining hand card. Whoever has the higher card wins the round. In the event of a tie
both players receive a win for the round.



Game Over:


The game ends when one player has won 3 times. The other player will be eliminated from the game.

Best of luck to both of you! I will be sending out your hands shortly.

Posted: Mon Feb 11, 2019 10:44 am
by mallowgeno
Jumble you choose the starting player since you are the challenger.

Posted: Mon Feb 11, 2019 10:51 am
by mallowgeno
Jumble has chosen Charles to go first.

Cards not in play this round:
1 King
1 Countess
1 Guard

Posted: Mon Feb 11, 2019 10:54 am
by mallowgeno
Charles you may go when ready!

Posted: Mon Feb 11, 2019 12:29 pm
by Charles510
In post 520, mallowgeno wrote:7-Countess (5): If you ever have the Countess and either the King or the Prince in your hand, you must discard the Countess. You do not have to reveal the other card in your hand. You may discard the Countess even if you do not have a royal family member in your hand just to mess with your opponent.

8-Princess (5): If you discard the Princess you are eliminated from the round.
What does the number in parenthesis mean? Are there 5 Countesses and 5 Princesses in the deck?