Well, either way you'll get a new room, but let's see if you lose a Speed in the process.
Zoe
(Might 3)
Original Roll String: 3d3-3
3 3-Sided Dice: (2, 2, 1)-3 = 2
Posted: Mon Jan 07, 2019 5:55 am
by Xalxe
And you're fine! Let's get you a new room. There aren't many Ground tiles left!
Because it's xof, the room will stay as oriented. Let's see if this Event lets you end in this room or not.
Good news, it does, so you gain 1 Knowledge. Bad news, it's dark and shit!
It's now
Vivian
's turn. Will she come to save you? Almost certainly not!
Posted: Mon Jan 07, 2019 5:58 am
by xofelf
Honestly, it being dark and shit is probably what I deserve for forcing you to make a bullshit house every time. I love you <3.
Posted: Mon Jan 07, 2019 6:02 am
by Xalxe
I
wasn't going to say it!
Posted: Mon Jan 07, 2019 6:28 am
by Party Boat
I'll come slightly closer to you than I was planning before
by one space
right down down right
Posted: Mon Jan 07, 2019 6:29 am
by Party Boat
also a speed roll for the attic
Original Roll String: 4d3-4
4 3-Sided Dice: (1, 3, 1, 2)-4 = 3
Posted: Mon Jan 07, 2019 6:34 am
by Xalxe
Thanks for the roll, forgot to remind you.
Off the Charred Room, you find:
Let's see what Omen is in store for you...
Oh good, you can put the Mask on your Skull. I have a bad feeling about this Haunt Roll...7 Omens on the table. Here we go.
Original Roll String: 6d3-6
6 3-Sided Dice: (3, 1, 2, 2, 3, 3)-6 = 8
Posted: Mon Jan 07, 2019 6:39 am
by Xalxe
Brandon
is the traitor (highest Might, tie broken by first to the left of the revealer). Give me some time to send him a PM with his details and to set up a Private Topic for the rest of you to have a chat in.
Posted: Mon Jan 07, 2019 7:13 am
by Xalxe
Posted: Mon Jan 07, 2019 5:20 pm
by Xalxe
Brandon
has searched the Omen deck and obtained the following Omen:
But I'm sure that's nothing to worry about.
Posted: Tue Jan 08, 2019 1:15 am
by Xalxe
It has come to my attention that the rules PDF is missing some pages from the end. Here is a link to an album with the two relevant missing pages, concerning Haunt stuff.
Posted: Wed Jan 09, 2019 10:38 am
by Xalxe
Heather’s tirn!
Posted: Wed Jan 09, 2019 12:02 pm
by Cheery Dog
North, East, North, West
Posted: Wed Jan 09, 2019 12:35 pm
by Xalxe
You finish on the Grand Staircase.
Longfellow
's turn.
Posted: Wed Jan 09, 2019 1:41 pm
by mallowgeno
move to mystic elevator
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 3)-2 = 4
Posted: Wed Jan 09, 2019 1:42 pm
by mallowgeno
put elevator west of ballroom then explore east of ballroom
Posted: Thu Jan 10, 2019 4:28 am
by Xalxe
Sorry fam, the next few days are very busy for me, updates will be less frequent as a result.
East of the ballroom you find:
Just can't catch a break, can you? Event!
Which wall would you like to place it on?
Posted: Thu Jan 10, 2019 7:21 pm
by mallowgeno
put it on the library pls
Posted: Fri Jan 11, 2019 2:02 am
by Xalxe
I thought as much. You travel through the secret wall and finish in the Library, so you gain 1 Knowledge and your turn ends.
It's
Ox
's turn, who's all alone in the basement with Brandon. If you wish to leave the Pentagram Chamber, you must attempt a Sanity roll of 4+ to avoid losing a Knowledge.