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Posted: Fri Jan 11, 2019 1:00 pm
by animorpherv1
West, then. GET ME OUT OF HERE.
Posted: Fri Jan 11, 2019 4:27 pm
by Xalxe
Posted: Fri Jan 11, 2019 4:48 pm
by animorpherv1
2 west, down 1.
Posted: Sat Jan 12, 2019 1:31 am
by Xalxe
South of the Abandoned Room you find:
This can be rotates if you desire, let me know which way you'd like the doors to face. Omen time!
Well, that's nice. Of course, you also must take one point of physical damage for finishing in the Furnace Room, and your turn ends.
It is now
's turn. As there are no monsters, I will DM you the next tile in the room stack.
Posted: Sat Jan 12, 2019 1:32 am
by PvtUrist
Posted: Sat Jan 12, 2019 3:26 am
by animorpherv1
Might, please.
Posted: Sat Jan 12, 2019 3:28 am
by xofelf
Give me that bullshit room please. Let me have this one thing.
Posted: Sat Jan 12, 2019 3:42 am
by Xalxe
Fine, you can have it, but in doing so I must announce that
there are no Ground Floor tiles left in the deck
. Sorry folks, we're done here.
In front of *sigh* the Entrance, you find:
Well that's good--if you survive this Event!
(Sanity 5)
Original Roll String: 5d3-5
5 3-Sided Dice: (1, 2, 2, 2, 2)-5 = 4
Posted: Sat Jan 12, 2019 3:43 am
by Xalxe
You blink, and they're gone.
gains a total of two Sanity this turn. Because you did not finish in a room with an Explorer, you still may only move one room per turn.
It is now
's turn.
Posted: Sat Jan 12, 2019 3:43 am
by PvtUrist
I told you
oh they high-rolled nvm
Posted: Sat Jan 12, 2019 5:06 am
by xofelf
Thank you for indulging my bullshit. You're the best <3
Posted: Sat Jan 12, 2019 9:14 am
by Party Boat
I'll just go to the foyer and end my turn
Posted: Sat Jan 12, 2019 9:40 am
by Xalxe
You got it, board update when I’m home.
Brandon! Time to do evil!
Posted: Sat Jan 12, 2019 9:36 pm
by PvtUrist
South to closet and attempt item roll, east and south to tickle and stab Ox
edit (then north if I can)
Posted: Sat Jan 12, 2019 9:40 pm
by PvtUrist
spoiler; I need to personally hurt a certain amount of Heroes
Posted: Sat Jan 12, 2019 9:51 pm
by PvtUrist
Oh wait I can't get up from the basement. That's unfortunate
Posted: Sun Jan 13, 2019 1:03 am
by Xalxe
Alright, first, a Closet roll:
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 1)-2 = 2
Posted: Sun Jan 13, 2019 1:05 am
by Xalxe
Hey, you find an Item! And that Item is:
Well, that's probably not ideal for the Heroes. In light of your new toy, are you making a different choice with the rest of your turn?
Posted: Sun Jan 13, 2019 1:11 am
by PvtUrist
east and south to tickle and stab Ox then North please
Posted: Sun Jan 13, 2019 1:16 am
by Xalxe
Okay! Time for a brawl in the Furnace Room!
's Attack (Might 5 + 2 Spear)
Original Roll String: 7d3-7
7 3-Sided Dice: (2, 2, 1, 2, 2, 3, 3)-7 = 8
's Defense (Might 5)
Original Roll String: 5d3-5
5 3-Sided Dice: (1, 1, 3, 2, 1)-5 = 3
Posted: Sun Jan 13, 2019 1:17 am
by Xalxe
...yeouch. There's actually no way
can take 6 points of damage without dying, so unless
would rather steal an Item, I'm afraid poor
has been slain.
, still heading North, or would you like to finish your turn in the Furnace Room?
Posted: Sun Jan 13, 2019 1:34 am
by PvtUrist
RIP Ox
Finish in Furnace if I don't take room hazard damage, North if I do
Posted: Sun Jan 13, 2019 1:36 am
by Xalxe
You won't take the hazard damage, perk of being evil (also, invincible).
's turn!
Posted: Sun Jan 13, 2019 2:39 am
by Cheery Dog
Head to whatever room the statue is in, give it my book and turn it into a wizard
Then move it using what knowledge I have
Original Roll String: 5d3-5
5 3-Sided Dice: (3, 1, 3, 3, 1)-5 = 6
Posted: Sun Jan 13, 2019 2:47 am
by Cheery Dog
(my movements is upstairs, North East, as I was on the grand stairs)
Statue wizard then goes West, South twice through the collapsed room, East and then south to join Brandon in the furnace room.
I'll explore South as I think I still have a speed point.