Cassiopeia's Cave - Undertale Edition GAME THREAD

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Tue Jan 01, 2019 5:41 am

Post by Frozen Angel »

pagetop for :shifty:
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #101 (ISO) » Tue Jan 01, 2019 8:26 am

Post by Frozen Angel »

so what is the plan
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #102 (ISO) » Tue Jan 01, 2019 9:54 am

Post by xofelf »

Yes indeed, what is the plan?

Also yeah, you're right. Just call me the pretty priest~
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Post Post #103 (ISO) » Tue Jan 01, 2019 10:18 am

Post by Enter »

Whoever needs can take the final blow. It might not be a bad idea to just let Priest have it via heal, since we can't be healed outside of her heal, but I've already submitted no action, stand right. (standing should probably remain the same)
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Post Post #104 (ISO) » Tue Jan 01, 2019 10:46 am

Post by the worst »

Spirit master should take it imo their level up is lit
who's scum? i haven't read up yet but like, it's me
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Post Post #105 (ISO) » Tue Jan 01, 2019 12:15 pm

Post by Segaco »

That's exactly what the spirit master would say!

But for realsies, I don't mind who takes the kill. I'll just stand in that corner over there and wait for the turn to end
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Post Post #106 (ISO) » Tue Jan 01, 2019 1:55 pm

Post by JunkoChan »

7/8 PM's received
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you do know if you kill me that's a one way ticket to execution-ville ~Iprobablysuck
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Post Post #107 (ISO) » Wed Jan 02, 2019 3:09 am

Post by JunkoChan »

Turn 3


Kinesis saw the priest hesitating to fight, realizing they need him to get the best out of this fight he closes his eyes and start focusing and then the priest's eyes turned black...

The Priest (mind controled) walked straight to the frontline and green waves started floating around the party, making everyone feel better, afterwards the waves turned red and went straight to the monster dealing 30 dmg! (21/1000)
The Kinesis (mind controling) (16/1000)
The Red Ranger find a crack on the beast's rear and shoots an arrow directly to that point dealing the final blow! (60 dmg) (0/1000)
The Spirit Master drops to the floor
The Warrior was
busy
being hold down
The Blue Ranger was
busy
holding down someone
The Pyromancer was
busy
holding down someone
The Ninja
busy
being hold down

Healing wave healed
Kinesis for 10 hp
Red Ranger for 5 hp
Spirit Master for 10 hp
Warrior for 10 hp
Blue ranger for 5 hp
Pyromancer for 10 hp
Ninja for 10 hp
Total Hp healed: 60
Total dmg dealt: 30

Moldbygg stumbles around and faints smashing the floor, desapearing in the air turning himself into dust.

Moldbygg Hp 0/1000
Gold(?): 3
Buffs: 1 p/p
items: 4 jelly beans(Heal 20 Hp) 1 ???
Exp: 40
Moldbygg deals 10 AoE damage to the left side of the room or the right side of the room each turn, and poisons the player who dealt the most damage to it

When you send me your action for this turn, pick a side to stand on (Left or Right)



Moldbygg was defeated!

Rewards:
Kinesis: 1 Attack Up! 5 exp
Spirit Master: 1 Hp Up! 5 exp 1 Jelly Bean
Ninja 1 Attack Up! 5 exp 1 Jelly Bean
Red Ranger 1 Attack Up! 5 exp 2 Jelly Bean +3
DETERMINATION

Warrior 1 Hp Up! 5 exp
Priest 1 exp gift +2 1 Broadsword(Gain 10 Max dmg gain 30 Max dmg instead if you are a warrior or a ninja)
Pyromancer 1 exp gift +1 5 exp
Blue Ranger 1 exp gift + 2 5 exp
For how to play with JunkoChan, click on my wiki!

I will inflict you with the pain of a thousand slapping anime girls ~thenewearth
you do know if you kill me that's a one way ticket to execution-ville ~Iprobablysuck
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Post Post #108 (ISO) » Wed Jan 02, 2019 3:11 am

Post by JunkoChan »

Image... I guess is time for me to go, bye!

The flower disappeared protected by the dust filling the air of the cave after the intense battle.

The group tries once again to leave the cave, but the entrance is gone, and there is a black fog instead, after a brief rest the party decides to keep going forward, but they now have to choose a path, behind the now shattered Moldsmal wall 2 tunnels appeared

The first tunnel seems to lead to an structure that looks like a mansion. (1-1)

The second tunnel seems to have... snow(?) inside a growling noise can also be heard. (1-2)

Send a PM choosing a path (1-1) or (1-2) and tell me if you want to split the party or stay together.

Time limit for this decision is 48 hours
(expired on 2019-01-04 10:11:50)
For how to play with JunkoChan, click on my wiki!

I will inflict you with the pain of a thousand slapping anime girls ~thenewearth
you do know if you kill me that's a one way ticket to execution-ville ~Iprobablysuck
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Post Post #109 (ISO) » Wed Jan 02, 2019 4:13 am

Post by JunkoChan »

Tutorial Time

Now that you guys got some stuff let me explain item trade!

If you wish to trade something send me a PM with the title: trade request!

Example:

I want to trade my Magic wand with the Ninja for 2 Determination

To Ninja; If you accept I'll only heal you next round

I'll send this message to the ninja afterwards

If the receiving end, in this case the ninja accepts the trade is done, if he refuses he can do a counter offer.

Limit is 1 trade every 4 turns, path taking turns count as turns
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I will inflict you with the pain of a thousand slapping anime girls ~thenewearth
you do know if you kill me that's a one way ticket to execution-ville ~Iprobablysuck
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Post Post #110 (ISO) » Wed Jan 02, 2019 4:21 am

Post by PvtUrist »

Here's what I think about splits;

We'd want as much exp and other resources as possible, while at the same time keeping health high and casualties to a minimum. I'm thinking the whole group goes 1-1 which should give us enough things to work with, then split 50/50 or 40/60 down 2-1 3-1 and 2-2 3-2. The group meets back at 4-1 and stays together until the end (4-2, 5, etc)
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Post Post #111 (ISO) » Wed Jan 02, 2019 4:59 am

Post by Frozen Angel »

or we can split rn and go 2-1 and 2-3 and continue that route till we merge again in a 4

maybe
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #112 (ISO) » Wed Jan 02, 2019 4:59 am

Post by Frozen Angel »

though we have only one priest
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #113 (ISO) » Wed Jan 02, 2019 5:18 am

Post by PvtUrist »

In post 112, Frozen Angel wrote:though we have only one priest
That's likely the biggest static factor of consideration when it comes to routing. Splitting now means a few more levels (thus, more resources if we make it through) but it also means the split portion of the party completely missing out on the healer. That's going to be death by attrition with needing to go through 4 levels with only item/level-up heals.

Staying together to 1-1 means 1 more party-wide priest heal, as well as another chance for trading items. 2-1 3-1, 2-2 3-2 split means only 2 levels of 1/2 party without priest heals (compared to 4 levels suggested above).

If the party really wish to split here, I suggest 1-1 2-1 3-1, 1-2 2-2 3-2 and meeting back at 4-1.
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Post Post #114 (ISO) » Wed Jan 02, 2019 9:39 am

Post by the worst »

One of the rangers (probs red bc jelly beans) + warrior + spirit master + pyro is workable; no one is too squishy there.

Kinenis + 2nd ranger + ninja + priest is a slower but safer group

Thoughts?
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Post Post #115 (ISO) » Wed Jan 02, 2019 10:37 am

Post by Elements »

I think the split groups are random? At least that's what it says on the info bit at the start
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Post Post #116 (ISO) » Wed Jan 02, 2019 11:02 am

Post by JunkoChan »

In post 115, Elements wrote:I think the split groups are random? At least that's what it says on the info bit at the start
This is correct, you guys pick split or stay to decide wheter or not you guys split

if at least half of you want to split then teams are randomly decided

if more than half of you want to stay together then whatever path having the most votes will be your destination.
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Post Post #117 (ISO) » Wed Jan 02, 2019 11:10 am

Post by the worst »

Ahhhh my bad
┐(´д`)┌ I'm down
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Post Post #118 (ISO) » Wed Jan 02, 2019 11:53 am

Post by Elements »

idm either way
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Post Post #119 (ISO) » Wed Jan 02, 2019 12:31 pm

Post by xofelf »

Hm, I think we should just stick together this round. Since we can't choose how the group is split, I think we should stay together at least another round and hope we pick up some more healing items that can be distributed among the group, (maybe the squishier people should hold them?), so that people aren't going to be horribly injured just because they aren't with the priest.
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Post Post #120 (ISO) » Wed Jan 02, 2019 12:33 pm

Post by the worst »

/in xofelf's idea
let's be a squad
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Post Post #121 (ISO) » Wed Jan 02, 2019 12:43 pm

Post by JunkoChan »

Trade request sent by The Warrior to The Priest!

Trade request accepted by The Priest!

The Priest sent 1 Broadsword!
The Warrior received 1 Broadsword!
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Post Post #122 (ISO) » Wed Jan 02, 2019 12:48 pm

Post by the worst »

CONSPIRING!!!! CONSPIRING!!!!!!!!!!!!!
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Post Post #123 (ISO) » Wed Jan 02, 2019 1:19 pm

Post by JunkoChan »

Image What a lovely sight
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Post Post #124 (ISO) » Wed Jan 02, 2019 2:24 pm

Post by Segaco »

I would split for the experience. The risk of dying is always there, but someone once said that to win something you have to risk something.
Don't know if that's true, but I would love to find out!
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