(Putting myself in to get this started)
Title Soundtrack
Begining the game on a clean save, meaning there's 1 ship variant to choose from; the Kestrel A
Civillian Sector Explore Soundtrack
Game goes like this; survive 8 sectors and defeat the final boss to win.
We're currently at the north-east of the map as the black ship orbiting the nebula. The green lines are jumps; jumping from 1 jump to another costs 1 fuel and 1 turn. Getting to the
exit
takes us to Sector 2, and the process repeats until Sector 8.
The hideous red lines below shows the pathing I plan to take; while we want to maximise amount of jumps in a Sector we make, there's Rebels (baddies) chasing us. The Rebel fleet reaches our current position within 5 turns, and the exit gate within 11 turns, meaning we plan to make 10 jumps in this Sector.
...
Civillian Sector Battle Soundtrack
We've being boarded in a Nebula in a Plasma Storm
3 human hostiles beams on top of Firebringer. We could send Cheery and Urist in for a brawl, but I prefer a cheekier method.
CheeryDog mans the Door Controls, this gives us the ability to seal doors as we open up the backside of the ship into vaccum. Most creatures, including humans need oxygen to live, meaning they take damage whenever they're without it. Firebringer and Urist fights a retreating stance as the intruders becomes increasing weakened.
Firebringer mops up 2 kills (the third intruder suffocated), and takes a quick break in the Medbay before the next jump.
...
Here we meet some slavers/pirates. They're armed with a Dual Laser and Heavy Laser, which in English means we can take them but not without a few bruises and scratches. Alternatively, we could just sacrifice someone...
1)Draw straws and send a crew-member over to the slavers.
2)We will never surrender one of our crew to slavers!
(Player recommendation)
Voting ends either after
(expired on 2019-01-10 16:56:00) or a majority of votes has been reached (for 3 crew, it requires 2 to decide)
VOTE: 2