Faster than Light Interactive Plays Run 1 Kestrel A

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PvtUrist
Goon
 
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Post Post #150  (ISO)  » Fri Feb 08, 2019 8:40 pm

Backup Battery

Batteries and a touch up on the hull.

(-39 scraps +Backup Battery +1 hull)

...

Jump 16/100

Empty jump. the crew braces themselves as they ready for another dive.

...

Jump 17/101

hostile encounter; Elite Fighter armed with Burst laser II, Burst laser III and Vulcan. As the exit beacon's in a nebula, there's no ASB firing on us, and with our Cloaking we safely jump away without taking damage.
Spoiler:
Image
living la vida loca

callforjudgement
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Post Post #151  (ISO)  » Sun Feb 17, 2019 1:24 pm

Prod? It's been over a week.
scum · scam · seam · team · term · tern · torn · town

the worst
Snuggly Duckling
 
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Post Post #152  (ISO)  » Mon Feb 18, 2019 4:50 pm

Go Urist!! We're so close :)

PvtUrist
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Post Post #153  (ISO)  » Mon Feb 18, 2019 10:08 pm

Sector 8
Sector 8 Soundtrack "Last Stand"

Spoiler: !tully1
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Explain your mission.

"This is Lieutenant Firebringer, in command of the "Run1" Kestrel-class Cruiser. The Captain and the other guy's on vacation, so it's up to me, a civillian doctor and two mercenary mantises on board. Also we're here to save the day."

Spoiler: !tully2
Image

Explain the weakness of the enemy fleet, the Rebel flagship.

"Well, according to super-secret-super-accurate information, blowing up the Rebel flagship somehow wins us the war, so that's what we're planning to do."

Spoiler: !tully3
Image

"k thx bye"

Spoiler: Sector Map
Image
living la vida loca

PvtUrist
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Post Post #154  (ISO)  » Mon Feb 18, 2019 10:43 pm

The Lieutenant gathers his crew after they've dispatched of the hostile boarders. A speech and a rally later, they were good to go.

...

Jump 1/102

The store held nothing of desireable purchase, but itself occupied a tatically crucial jump beacon. When the Rebels arrive here, they ought to burn this place to the ground.
Spoiler:
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...

Jump 2/103

Before we make it to the Rebel flagship, there's a few jumps we need to survive through, and this one is no exception. We take a few missiles to the hull, but otherwise cleanly defeats the current contact.
Spoiler:
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+27 scraps
Spoiler:
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...

Jump 3/104

Next jump's the Federation repair station, we're given some resources, and our scratched hull were patched up. 70 scraps are placed into the Reactor upgrade. (+5 fuel +4 missiles +5 drones -35 scraps +Reactor 22)
Spoiler:
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...

Jump 4/105

A formidable opponent, armed with a 3 laser salvo, Halberd beam and a small missile launcher. Our fully upgraded Hacking system makes short work of the enemy Shields, our weaponry makes short work of the enemy hull, and our Cloaking, Defense Drone and mantis crew makes short work of all hostile attempts from the enemy.
Spoiler:
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Double rewards (+6 fuel +1 drone +115 scrap)
Spoiler:
Image


...

Jump 5/106

Cloak enemy missile, hack enemy Shields, shoot enemy.
Spoiler:
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+2 fuel +1 drone +45 scraps
Spoiler:
Image


...

Jump 6/107

Cloak enemy missile, hack enemy Shields, shoot enemy.
Spoiler:
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+2 missiles +1 drone +45 scraps
Spoiler:
Image


...

Jump 7/108

Here we are, a jump away from the Federation base. As the Rebel flagship already arrived at the base, once we make the jump, we cannot jump away. So whatever system they decide to hack, we're sticking with it.
Spoiler:
Image


Final upgrades into a fourth Shield layer and a Reactor upgrade. (-215 scraps +Shields 8 +Reactor 23)
Spoiler:
Image
living la vida loca

the worst
Snuggly Duckling
 
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Post Post #155  (ISO)  » Mon Feb 18, 2019 11:51 pm

*inhales popcorn*
the hype is so real
final boss time team - good luck!!!!

PvtUrist
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Post Post #156  (ISO)  » Tue Feb 19, 2019 1:21 am

Well, let's get to it.

...

Jump 8/109

Phase 1; Cloaking 3, Hacking 3, 15% dodge and full weaponry (3x1 dmg Ion, 3x1 dmg Laser, 3x1 dmg Missile, 2 dmg Beam), no overcharge.
Spoiler:
Image


For our current loadout, Phase 1 of the flagship is probably the easier phase to fight. The flagship's hack is on our Drone control, which is something we weren't planning on using this fight anyway. The fight goes; Cloaking 1 to avoid flagship missiles, Hack flagship Shields to completely take down the 4 layers, Artemis flagship Piloting and expend the rest of our firepower on the flagship Shields/Missiles.
Spoiler:
Image


Phase 1 ends with expenditure of 2 missiles, 1 drone and no hull damage, of which we were given exactly in the fight rewards. (+2 missiles +1 drone +20 scraps)
Spoiler:
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...

Phase 2; Drone Control, 25% dodge? and 3/4 weaponry (3x1 dmg Laser, 3x1 dmg Missile, 2 dmg Beam), mass drone overcharge.
Compared to Phase 1, Phase 2 loses its Cloak, Hacking, Doors and Ion weapon, but it gains Drone control (Terminator Drone, Defense Drone I, Combat Drone I, Laser Drone I), a mass drone overcharge, as well as additional dodge.
Spoiler:
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An Artemis is sent slightly before the Hacking drone to ensure the Hack doesn't get shot down by the flagship Defense drone.
Spoiler:
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Cloak 2 is used to dodge the first missile strike + mass drone overcharge, but I guess the cloak was late enough for a missile to hit our Drone control. Our first barrage barely dents the enemy ship.
Spoiler:
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Another cloak vs missile strike + overcharge, and this time our firepower makes their mark, as the enemy's Piloting and Shields are completely offline. Upon taking another hull damage from the Terminator drone on our Sensors, Phase 2 is over.
Spoiler:
Image


3 missiles, 2 drones expended and 2 hull damage taken. (+3 fuel +1 drone +23 scraps)
Spoiler:
Image


A final Piloting upgrade is made, our final battle approaches. (-50 scraps +Piloting 3)
Spoiler:
Image
living la vida loca

the worst
Snuggly Duckling
 
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Post Post #157  (ISO)  » Tue Feb 19, 2019 1:47 am

ヽ(*⌒∇⌒*)ノ
you can do it Urist!!!! I believe in you!

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Post Post #158  (ISO)  » Tue Feb 19, 2019 4:34 am

You're all going to die! Run away
Life is always what it seems.

callforjudgement
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Post Post #159  (ISO)  » Tue Feb 19, 2019 10:14 am

Throw the Combat Drone up for stage 3 to take down the Flagship's Zoltan shield faster. (If you have the reactor power available, you might want to leave it up because it'll help the hacking system bring the regular shields down faster, too.)
scum · scam · seam · team · term · tern · torn · town

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