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Posted: Sat Jan 26, 2019 8:13 am
by Rhinoceros
look around

Posted: Sat Jan 26, 2019 8:14 am
by Invisibility
Cultist 2 attacks your
eyes
and misses!

Cultist 3 attacks your
hair
and
ruins it
!

Posted: Sat Jan 26, 2019 8:15 am
by Invisibility
(im gonna finish all other actions after i practice violin)

Posted: Sat Jan 26, 2019 9:14 am
by Invisibility
In post 95, Allomancer wrote:Leave, with Urist accompanying me, and wander the streets looking for a "For-sale" sign.
In post 96, PvtUrist wrote:
In post 93, Invisibility wrote:(I have no idea how debate works. If you could fill in on stuff I could probably do something cool).
ok
Spoiler:
Image
You find an advertisement that says "40 Breeding Chinchillas for sale" on it.
In post 97, Felissan wrote:Wall jump off the closest vertical surface and slash Cultist 2 with my fall.
Original Roll String: 1d20
1 20-Sided Dice: (10) = 10

In post 98, vizIIsto wrote:Take a look in the library to look for some old history books.
You read a story about Captain Alexander. What a stand up guy.

Posted: Sat Jan 26, 2019 9:27 am
by Allomancer
Alright, whatever. Head back to City Hall with Urist.

Posted: Sat Jan 26, 2019 9:34 am
by Invisibility
In post 104, Allomancer wrote:Alright, whatever. Head back to City Hall with Urist.
You head back.

Posted: Sat Jan 26, 2019 10:18 am
by vizIIsto
Leave the library and look for the City Hall, to persuade whoever I meet there to start working together as a team

Posted: Sat Jan 26, 2019 10:25 am
by Invisibility
In post 106, vizIIsto wrote:Leave the library and look for the City Hall, to persuade whoever I meet there to start working together as a team
Do you to use teamwork as an aspect?

Posted: Sat Jan 26, 2019 12:10 pm
by Invisibility
In post 100, Rhinoceros wrote:look around
You are in a park. Around it are some sidewalks and skyscrapers. There is also toppled over statue of Captain Alexander. Terrible stuff. Hard to see Sochi a great guy like this.
(sorry for forgetting about this one)

Posted: Sat Jan 26, 2019 12:15 pm
by Rhinoceros
Examine statuie

Posted: Sat Jan 26, 2019 12:30 pm
by Invisibility
In post 109, Rhinoceros wrote:Examine statuie
It depicts the hero Captain Alexander holding a flag of the country to the air. It is lying on the concrete surrounding where the statue was.

Posted: Sat Jan 26, 2019 12:41 pm
by Rhinoceros
Check statue pedestal

Posted: Sat Jan 26, 2019 2:28 pm
by Felissan
You rolled for my action without giving a result. Did it succeed?

Posted: Sat Jan 26, 2019 3:21 pm
by Allomancer
Ask vizIIsto to join my campaign team. Ask Urist to convince the lady working there that she doesn't need to see proof of residence.

Posted: Sat Jan 26, 2019 4:37 pm
by Invisibility
In post 111, Rhinoceros wrote:Check statue pedestal
It reads:
Captain Alexander

1877-1908
Unleashed hell with the power of all his ancestors.

In post 112, Felissan wrote:You rolled for my action without giving a result. Did it succeed?
Yeah I forgot to do that.
You attack Cultist 2 in the
computer
and
make a dead pixel!

In post 113, Allomancer wrote:Ask vizIIsto to join my campaign team. Ask Urist to convince the lady working there that she doesn't need to see proof of residence.
You ask vizIIsto.
Original Roll String: 1d20
1 20-Sided Dice: (13) = 13

Posted: Sat Jan 26, 2019 4:38 pm
by Invisibility
She isn't convinced.

Cultist 2 attacks!
Original Roll String: 1d7
1 7-Sided Dice: (6) = 6


Cultist 3 attacks!
Original Roll String: 1d7
1 7-Sided Dice: (7) = 7

Posted: Sat Jan 26, 2019 4:41 pm
by Invisibility
Cultist 2 attacks you in the
wallet
and
steals a penny!


Cultist 3 attacks you in the
wallet
and
steals a penny!

Posted: Sat Jan 26, 2019 8:54 pm
by vizIIsto
I'll join Allomancer's campaign team

Posted: Sun Jan 27, 2019 1:58 am
by Invisibility
In post 117, vizIIsto wrote:I'll join Allomancer's campaign team
Ok

Posted: Sun Jan 27, 2019 7:13 am
by Selynee
Make a sign that reads "Debate club! Prove everyone your high intelligence claims aren't entirely bragging" and put it on the window.

Posted: Sun Jan 27, 2019 7:47 am
by Invisibility
In post 119, Selynee wrote:Make a sign that reads "Debate club! Prove everyone your high intelligence claims aren't entirely bragging" and put it on the window.
You do that.
(will you get mad if i make debating more of an offscreen minigame type thing?)

Posted: Mon Jan 28, 2019 8:57 am
by Selynee
Wait for the potential victims....I mean participants"

(sure, how you want. Or the whole "debate club" could be just...sort of cosmetics, not impacting the actual game).

Posted: Mon Jan 28, 2019 10:02 am
by Allomancer
Uhh, okay. So I can't run for mayor, I might as well be just become a shadow politician. Take my campaign team and join the debate club.

Posted: Mon Jan 28, 2019 11:31 am
by Invisibility
In post 121, Selynee wrote:Wait for the potential victims....I mean participants"

(sure, how you want. Or the whole "debate club" could be just...sort of cosmetics, not impacting the actual game).
In post 122, Allomancer wrote:Uhh, okay. So I can't run for mayor, I might as well be just become a shadow politician. Take my campaign team and join the debate club.
You see a few chumps at some tables as well as a few seemingly pretty good debaters. There's also some dude with the title "Grand Master Debater" who has just now brought someone to her knees with his sharp whit.

Here is how debating works: You have intellect. You start at 10. Each person starts out 1 intellect. Each opponent also has a difficulty. To debate them, you roll number equal to that person's difficulty. If that number is less than your intellect, you win, otherwise you lose. If you win, you gain intellect equal to that person's difficulty. Otherwise you just earn 10% of that person's difficulty (decimals are rounded up if they are over 5 and down if they are under 5).

Posted: Mon Jan 28, 2019 11:40 am
by Allomancer
Ok..., debate one of the chumps, I guess.