Star Wars Text Based Adventure(Aronis action)

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Post Post #125  (ISO)  » Wed Jan 30, 2019 2:21 am

Just call me Dee. "D" as in "dog."

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Post Post #126  (ISO)  » Wed Jan 30, 2019 10:37 am

Since aronis doesn't want to roll initiative I'll do it for him.

[Dice]3D+1[/dice]

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Post Post #127  (ISO)  » Wed Jan 30, 2019 10:38 am

[dice]3D[/dice]

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Post Post #128  (ISO)  » Wed Jan 30, 2019 10:38 am

Original Roll String: 3d6+1
3 6-Sided Dice: (5, 5, 3)+1 = 14

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Post Post #129  (ISO)  » Wed Jan 30, 2019 11:26 am

John - Gambler 14
Aral - Senatorial 13
Dee - Historian 12
Teemai - Ewok 15
Lizard 9
Imperia 6
Mandalorian 9

So the Ewok has the first action.

You need to declare each action you want to take, like I want to "shoot at X" or "run away" or "dodge". If you think you are going to be shot at you may want to dodge and if you DODGE and SHOOT or DODGE and do something else it's -1D from all skills for each extra thing you do beyond 1. If I'm not around you may declare your actions based on the initiative order.

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Post Post #130  (ISO)  » Wed Jan 30, 2019 11:42 am

As far as talking we are in combat phase now due to agressive actions on the part of your enemies and any verbal discourse counts as an action as well.

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Post Post #131  (ISO)  » Wed Jan 30, 2019 11:44 am

In post 121, PvtUrist wrote:
Original Roll String: 4d6 (STATIC)
4 6-Sided Dice: (1, 6, 1, 6) = 14

Perception roll to see the enemies (their stance, aggressiveness, alertness/combat readiness, anything immediately notable, that sort of thing)


The two enemies in front are each carrying weapons and seem intent on fighting.

The imperial in the back next to Dana is carrying a weapon but seems to be reaching for something in her pocket.

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Post Post #132  (ISO)  » Wed Jan 30, 2019 3:27 pm

well if negotiating isnt an option i would like to shoot the imperial because she's probably calling for back up
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Post Post #133  (ISO)  » Wed Jan 30, 2019 3:36 pm

Hide behind the others and ask why they want to attack us.
Once you have 100 posts, click here to go to the page to join the speakeasy group.

Why is the end of the day the beginning of the next?

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Post Post #134  (ISO)  » Wed Jan 30, 2019 4:25 pm

Which one specifically are you hiding behind? It is Aronis' action.

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Post Post #135  (ISO)  » Thu Jan 31, 2019 4:41 am

For convenience sake, blast imperial when it's John's turn (or lizard if imperial somehow gets killed before turn)

Blaster roll (5D+2)
Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 6, 3, 3) = 17


"hold out blaster" roll (3D)
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 6) = 11


or if out of turn rolls aren't allowed, please do reroll for me when the turn comes.
We keep moving

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Post Post #136  (ISO)  » Thu Jan 31, 2019 8:01 am

My action is the same as Pvt's, but less effective:

Blaster
Original Roll String: 4d6
4 6-Sided Dice: (2, 3, 5, 6) = 16


Not sure what "hold out blaster" roll comes from, though.

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Post Post #137  (ISO)  » Thu Jan 31, 2019 8:03 am

think the Blaster roll is aim

"hold out blaster" is a item I have, of which I'm assuming is the weapon I'm firing with.
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Post Post #138  (ISO)  » Thu Jan 31, 2019 8:07 am

Hmm. I have a blaster. I don't see "aim" anywhere, and I only see blaster once.

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Post Post #139  (ISO)  » Thu Jan 31, 2019 10:34 am

You don't do the rolls yet we are just declaring actions, then after all parties declare actions you roll.

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Post Post #140  (ISO)  » Thu Jan 31, 2019 10:36 am

"Blaster" skill is used to fire a blaster. You can use one round to aim to add 1D to your roll, but it takes a round of aiming to do so.

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Post Post #141  (ISO)  » Thu Jan 31, 2019 10:39 am

The lizarl is firing at the senatorial and dodging, the mandalorian is firing at the gambler and dodging, and the imperial is falling dodging and trying to pull something out of her pocket.

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Post Post #142  (ISO)  » Thu Jan 31, 2019 11:25 am

Teemai - Hide
John - fire blaster at Imperial
Aral - fire blaster at Imperial
Dee - fire blaster at Imperial
Lizard - fire blaster at Aral and dodge(-1D)
Mandalorian - fire blaster at gambler and dodge(-1D)
Imperial - dodge and pull item out of pocket(-1D)

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Post Post #143  (ISO)  » Thu Jan 31, 2019 11:37 am

Lizard
Shoot
Original Roll String: 4d6+1
4 6-Sided Dice: (2, 1, 1, 5)+1 = 10


Dodge
Original Roll String: 4d6
4 6-Sided Dice: (6, 6, 1, 3) = 16

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Post Post #144  (ISO)  » Thu Jan 31, 2019 11:38 am

The lizard misses

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Post Post #145  (ISO)  » Thu Jan 31, 2019 11:41 am

Imperial
Original Roll String: 2d6+2
2 6-Sided Dice: (4, 4)+2 = 10
dodge

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Post Post #146  (ISO)  » Thu Jan 31, 2019 11:43 am

Aronis blaster
[Dice]4d[/dice]

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Post Post #147  (ISO)  » Thu Jan 31, 2019 11:44 am

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 4, 1) = 13

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Post Post #148  (ISO)  » Thu Jan 31, 2019 11:44 am

Looks like the imperial has been hit 3 times

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Post Post #149  (ISO)  » Thu Jan 31, 2019 11:46 am

Armor
Original Roll String: 4d6+2
4 6-Sided Dice: (2, 5, 5, 2)+2 = 16

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