Alright, let's see if you finish there after...this event!
There's only one explorer in an outside room at the moment.
Brandon
(Might 4)
Original Roll String: 4d3-4
4 3-Sided Dice: (2, 2, 1, 1)-4 = 2
Posted: Sun Feb 10, 2019 1:57 pm
by Xalxe
Brandon
takes one point of physical damage, and
Missy
gains one in a physical trait of her choice.
Relatedly, it is also now
Brandon
's turn. Remember that you will need to make a Sanity roll to exit the Graveyard, if that is your desire.
Posted: Sun Feb 10, 2019 2:45 pm
by Cheery Dog
I'll take a might
Posted: Mon Feb 11, 2019 4:45 am
by Charles510
Lose a speed point, still at 4.
Exit the graveyard west.
Attempt sanity roll of 4+:
Original Roll String: 4d3-4
4 3-Sided Dice: (2, 2, 1, 3)-4 = 4
Posted: Mon Feb 11, 2019 4:47 am
by Xalxe
That's a Speed and a Knowledge down for you, and you're in the Ballroom.
Posted: Mon Feb 11, 2019 4:52 am
by Charles510
Ok, I lose a point of knowledge.
Explore north of ballroom.
Posted: Mon Feb 11, 2019 5:01 am
by Xalxe
North of the Ballroom you find:
It can be rotated so the open door faces either East or West, the default is West. Here's your Event!
Fun! So, choose a room on another floor to put the other end of the Stairs in. Then you can either take the Stairs and draw another Event, or stay in the Library and gain a point of Knowledge, up to you.
Posted: Mon Feb 11, 2019 5:10 am
by Charles510
Put stairs to roof landing.
Stay in library to gain knowledge back and end turn.
Posted: Mon Feb 11, 2019 5:12 am
by Xalxe
Okay! It's now
Zostra
's turn.
Posted: Mon Feb 11, 2019 11:24 am
by xofelf
Come on, you know I'm going North.
Posted: Mon Feb 11, 2019 1:19 pm
by Xalxe
Someday you'll surprise me, but that day won't be today.
North of the Laundry you find:
Sitting on the Dining Room table, pinned there by a dagger, you find:
Smiling, Madame Zostra wraps one of her tokens in a note which reads as follows:
Dear Father Rhinehardt,
I heard that you were worried about us splitting up in this spooky house, here's a way so we can group up instantly should the need arise.
Love,
Madame Zostra
Then she makes a Haunt Roll. There are four on the table already. Good luck, and don't fuck it up.
Original Roll String: 6d3-6
6 3-Sided Dice: (1, 1, 1, 3, 1, 3)-6 = 4
Posted: Mon Feb 11, 2019 1:20 pm
by Xalxe
Whew, just barely.
Ox
's turn.
Posted: Mon Feb 11, 2019 2:01 pm
by animorpherv1
Sotu h of the Roof, Xalxe.
Posted: Mon Feb 11, 2019 2:07 pm
by Xalxe
I admire your commitment to roleplaying your low-INT character!
South of the roof landing we find:
Think xof was s'posed to find that one, but whatever. And among the sewing needles, you find:
You're free to discard that if you like to gain a physical trait, but otherwise your turn's over and it's
Heather
's go.
Posted: Mon Feb 11, 2019 3:25 pm
by animorpherv1
No tunks.
Posted: Mon Feb 11, 2019 7:44 pm
by McMenno
West of spiral staircase
Posted: Tue Feb 12, 2019 1:08 am
by Xalxe
To the west of the Spiral Staircase, you locate:
You'll gain a sanity, if you finish here, but first, the phone rings.
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 1)-2 = 0
Posted: Tue Feb 12, 2019 1:09 am
by Xalxe
I'm always here for you, Pattycakes. Watching...
Heather
gains one Knowledge and one Sanity and finishes her turn. It's now
Father Rhinehardt
's turn.
Posted: Tue Feb 12, 2019 11:47 am
by VashtaNeurotic
Let's go North!
Posted: Tue Feb 12, 2019 3:02 pm
by Xalxe
To the north of the Abandoned Room you find:
You can keep this room or discard it for the next Ground floor tile in the stack because of your Photograph, which would you like?
Posted: Tue Feb 12, 2019 3:03 pm
by VashtaNeurotic
I'll keep it
Posted: Tue Feb 12, 2019 3:07 pm
by Xalxe
Okay! Let's see what hap--
Yikes! By my reading, the only adjacent room is the Abandoned Room, so you end up there. Would you like to take the Sanity hit, or attempt the Might roll?
Posted: Tue Feb 12, 2019 3:09 pm
by VashtaNeurotic
Take the hit to sanity, my odds are 1/3 of doing well on that roll.