FTL: Limited Information (Federation Victory!)
- Varsoon
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Varsoon Scatman
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- Varsoon
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Varsoon Scatman
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- PvtUrist
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PvtUrist Mafia Scum
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- callforjudgement
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callforjudgement Microprocessor
- callforjudgement
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Probably. I can't guarantee it turns up in any particular game, but I'm not going to toggle it off. (Note that like pretty much everything else in the game, the stats of most of this content have been altered.)In post 25, Varsoon wrote:Though, I do not know if Lanius and Mind Control will be in the game, as those were introduced in an update that can be toggled on or off, and I have no clue if we're playing with that update.@Mod: Will content like Lanius, Flak weaponry, Mind Control, etc. be in the game?scum· scam · seam · team · term · tern · torn ·town- Varsoon
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Varsoon Scatman
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- callforjudgement
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callforjudgement Microprocessor
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Looks like we have the following player list, as of right now:- the worst (Engi)
- PvtUrist (Rock)
- Varsoon (Mantis)
- Iconeum (Slug)
- BuJaber
- Enter
I'm just about to send out PMs to the four current players, listing their Private Topics (in which they can find their objectives for the game, and in which I'll send them information / they'll send me actions). The first decision will be made by everyone together, though; I'll post that here once the role PMs have been sent out.Last edited by callforjudgement on Fri Mar 08, 2019 8:01 am, edited 3 times in total.scum· scam · seam · team · term · tern · torn ·town- Enter
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Enter for the homies
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- callforjudgement
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callforjudgement Microprocessor
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PEDIT: Sure, I'll add Enter to the list.
Sorry for the delay in sending out role PMs; my Internet is being very slow at the moment.
Here's our ship. We've just embarked aboard it:
There's plenty of jobs to do aboard it, so it won't do much good just standing in the centre of the ship. Besides, the Rebels are looking for us, and so we need to get out of here fast. Time to get to work!
Note that although there are obvious places where you'll spend most of your time, you're allowed to move around the ship as you please (although it's a fairly large ship, so it will take time to get to a particular part of it). Some jobs around the ship may need to be done manually from particular rooms. As such, let me know in your private topics how you plan to move around the ship.
Finally, the ship doesn'tneeda name, but it should really have one. Any suggestions?scum· scam · seam · team · term · tern · torn ·town- Varsoon
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Varsoon Scatman
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As a Mantis, it's very important that I:
1. Fight enemy boarding parties off
2. Don't take sole responsibility over a room where I can't readily leave
3. Don't take sole responsibility over a room where I might need to fix a system required for us not to lose
I'd like our ship to be called The Zephyr!
Or Airwrecka, pronounced as 'Erica'!!~- Varsoon
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Varsoon Scatman
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- Varsoon
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Varsoon Scatman
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Hm, based on how Sensors and our ship knowledge works, I think the best fit for me would be
Logistics
and to have the Sensor room as my default room.
Can you break down the different rooms that we have on the ship and what they do within the scope of this game, just for clarity?
For instance, I am familiar with how rooms function in FTL, but I'm curious how each will work within the limited info scope of this game on top of that.
Also still got no idea if the other players are super familiar with FTL or not.- Varsoon
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Varsoon Scatman
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- callforjudgement
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callforjudgement Microprocessor
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I'll be giving everyone detailed information on the rooms they're in charge of, once we've decided who goes where.
The basics, though, is "if you're in charge of a room you can control how it operates (although many things work better controlled directly than remotely), if you're in a room or in charge of it you get information about things that happen in that room or could be perceived from that room".
A quick summary of each room on the main deck of the ship (there are some things inside the ship too, like the nuclear reactor, which can't be accessed but can be controlled, and thus they've been assigned to the four main divisions). Based on the image in #32:
Back of the ship
Life support (two rooms, port side): Infirmary (aft) heals injuries, oxygen pumps (fore) send oxygen all over the ship.
Engines (centre): Allow the ship to move faster.
Shields (aft starboard): Protect against some attacks.
Door control (fore starboard): Allows manually controlling the doors anywhere on the ship.
Front of the ship
Weapons (two rooms, front centre and port): Shoot at / kill things.
Sensors (starboard): Allows gathering of information.
Piloting (aft centre): Navigation and dodging enemy attacks.scum· scam · seam · team · term · tern · torn ·town- callforjudgement
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callforjudgement Microprocessor
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- Varsoon
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- callforjudgement
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callforjudgement Microprocessor
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- the worst
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the worst Snuggly Duckling
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wow I was very tired this morning. I thought I wrote up a length post with comments & suggestions..
Navigation should be Iconeum, I think.
I think? he's new to FTL, which means the game will be 9,001 times more funner with a newer navigator.
He's also a slug, and slug mind control immunity = low chance of evasion suddenly being reduced to 0% (really, outside of missile bombardment & hacking, which are somewhat avoidable).
I'll happy take control of technology, as Varsoon suggested. My quick repair ninja skills are very valuable in the shield room, and I'm fine with making small decisions on the fly with the 'ethos' of the rest of the crew in mind and reporting back on major decisions where feedback's needed.
Logistics I'm fine with Varsoon looking after. My only suggestion would be to consider PvtUrist for this job, as having a Rock on engines for their tendency to BURST INTO HORRIFIC FLAMES at any moment can be useful. But if either/both of you have a strong preference, I support it.
That being said, weaponry should indeed be taken by someone experienced and that's PvtUrist to a T. he's an absolute gun (pun intended) at FTL and would handle this role with the care it demands.
Vars, I'm not sure how experienced you are - if you're good at FTL too then my call on the engine room might be worth having a think about. basically, i'd recommend;
if vars is a FTL ninja:
Navigation = Iconeum
Technology = the worst
Logistics = PvtUrist
Weaponry = Varsoon
if vars is less experienced at FTL:
Navigation = Iconeum
Technology = the worst
Logistics = Varsoon
Weaponry = PvtUrist- Varsoon
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Varsoon Scatman
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I've played a ton of FTL. I know that a similarly skilled Mantis can take down a Rock or two humans.
I've not played in awhile but I've beaten the game on the regular difficulty with every ship both pre and post patch.
I also know suffocating out enemies is usually better than fighting them (even though I do want to get a bunch of good good fighting experience).
I'd be more comfortable with PvtUrist on weapons and, if fires in the Engine room are a concern, we can just literally have that room at 0 oxygen (either on an open-door path through medbay or from the top of the ship).- Varsoon
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Varsoon Scatman
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- the worst
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the worst Snuggly Duckling
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Yeah, that's a valid point.
I'm more than happy with you covering engines. PvtUrist is still someone I'd be very happy to see on weapons.
The game will be modified so the nuances of our leet FTL skillz will be harder to utilise. But definitely good to know we've got a bit of savvy on the team. - the worst
- Varsoon
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- callforjudgement
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- Varsoon
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- Enter
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