Level Up 2 - Finished
-
-
Not Known 15
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
inspiratieloos leaps forward and slashes at Beta. He manages to land a solid blow. (8 so far on Beta {1}.) dsjstr follows up inspiratieloos's attack, but his stance is somewhat off decreasing his effectiveness. (8 + 4 = 12 so far on Beta {2}.) Not Known 15 then stumbles forth and manages to somehow lodge his blade in amongst the other two attackers. (12 + 3 - 1 = 14 so far on Beta {3}.) Beta raises her blade as she tries to ward off the attacks.
(Defense:)
Original Roll String: 1d4-21 4-Sided Dice: (2)-2 = 0
---
Beta takes a step back and then swings her blade down aggressively at dsjstr.
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Original Roll String: 1d31 3-Sided Dice: (3) = 3
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (1) = 1- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Unfortunately for Beta, she is too slow in drawing her weapon, and her feeble attempt to ward off the attacks ends in failure. **Beta has6/22HP left.**
dsjstr easily manages to parry Beta's attack.
---
inspiratieloos can use active skills again.
---
Current Monster Statuses(Threshold 4/0)
(7) Alpha : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Beta : Cultist Blademaster : HP =6/22| MP = 2/2 | Morale = 8/8 | Attack = 1d4 + 1d3 | Defense = 1d4 | 2 CD
(7) Charlie : Cultist Sharpshooter : HP =DEAD| MP = 4/4 | Morale = 8/8 | Attack = 1d4 + 1d3 | Defense = 1d3- inspiratieloos
-
inspiratieloos Goon
- inspiratieloos
- Goon
- Goon
- Posts: 170
- Joined: February 13, 2011
- Location: The Netherlands
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
- dsjstr
-
dsjstr Mafia Scum
- dsjstr
- Mafia Scum
- Mafia Scum
- Posts: 1860
- Joined: November 23, 2019
- Location: Nunya
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- dsjstr
-
dsjstr Mafia Scum
- dsjstr
- Mafia Scum
- Mafia Scum
- Posts: 1860
- Joined: November 23, 2019
- Location: Nunya
-
-
Not Known 15
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
With one powerful slash, Beta collapses to the ground. "Nooooooo!!!! You'll pay!!!!" she screams.
dsjstr takes some time to meditate and reflect on his surroundings.
Congratulations, you won this battle!
---
Seeing as it is dark, you pitch camp for the evening and wake up in the morning fully refreshed.Health and mana have been restored.
---
Party Experience:
Base XP = 2 + 2 + 2 = 6 XP
XP Adjustment = 3 XP
Average Enemy Level = (7 * 4) / 4 = 7.0
Number of Participants = 4
XP Awarded Per Participant = 2.2 XP at Level 7.0.
(8) inspiratieloos gains 2 XP. inspiratieloos stays at level 8.
(6) dsjstr gains 3 XP. dsjstr stays at level 8.
(7) Not Known 15 gains 2 XP.Not Known 15 levels up from level 7 to level 8!You may reallocate your stat points.
(7) Gamma Emerald gains 2 XP. Gamma Emerald stays at level 7.
---
I am raising the level floor to level 4 now; players being at lower levels can present some issues with regards to balancing. Players that die respawn at the maximum of either their last checkpoint level or the party level floor.
---
(3) PrivateI gains 3 XP. PrivateI levels up to level 4.- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
After waking up early in the morning, you continue along the path. It does not take long for you to run into another group of cultists. Seeing how oddly dressed you are, they immediately begin to reach for their blades. One of them, probably their leader, shouts loudly, "This is the end for you! Our secrets will not be revealed!" He and the rest of the cultists begin chanting words in a language you cannot comprehend. Soon, the air around you feels different. Red and pink sparks occassionally sputter in the air.
---
Battle #26(Threshold 4/0)
(8) Alpha : Cultist : HP = 21/21 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
Active Battle Effects #1: At thestartof every third round (starting on round 3), all enemies are healed by 5 HP.
Counter: 0/3 (Updates at thebeginningof each round.)- inspiratieloos
-
inspiratieloos Goon
- inspiratieloos
- Goon
- Goon
- Posts: 170
- Joined: February 13, 2011
- Location: The Netherlands
- dsjstr
-
dsjstr Mafia Scum
- dsjstr
- Mafia Scum
- Mafia Scum
- Posts: 1860
- Joined: November 23, 2019
- Location: Nunya
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- inspiratieloos
-
inspiratieloos Goon
- inspiratieloos
- Goon
- Goon
- Posts: 170
- Joined: February 13, 2011
- Location: The Netherlands
-
-
Not Known 15
-
-
Not Known 15
- dsjstr
-
dsjstr Mafia Scum
- dsjstr
- Mafia Scum
- Mafia Scum
- Posts: 1860
- Joined: November 23, 2019
- Location: Nunya
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
Use Magic Arrows on all foes
Alpha
Original Roll String: 1d81 8-Sided Dice: (8) = 8
Beta
Original Roll String: 1d81 8-Sided Dice: (2) = 2
Charlie
Original Roll String: 1d81 8-Sided Dice: (8) = 8
Delta
Original Roll String: 1d81 8-Sided Dice: (3) = 3<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”- Gamma Emerald
-
Gamma Emerald AnySurvivor
- Gamma Emerald
Any- Survivor
- Survivor
- Posts: 69101
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
inspiratieloos takes a step backwards before jumping forward and ramming his blade into Alpha. The cultist is unprepared and is knocked back a few millimeters by the impact. (15 so far on Alpha {1}.) dsjstr follows up with a downward swing, which the cultist, having recovered from inspiratieloos's attack, attempts to block. (15 + 5 = 20 so far on Alpha {2}.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Gamma Emerald begins moving his hands in intricate motions and reciting ancient words. Purple wisps start encircling his wisps. He points consecutively at Alpha, Beta, Charlie, and Delta. One-by-one, the wisps are sent flying at their target. The cultists brace themselves for impact. **Gamma Emerald has3/7MP left.**
(Alpha defense (5 on Alpha):)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
(Beta defense (4 on Beta):)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
(Charlie defense (5 on Charlie):)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Delta laughs maniacally as he dodges the wisp arrow.
---
Beta and Delta team up against Gamma Emerald.
(Beta:)
Original Roll String: 1d41 4-Sided Dice: (2) = 2
Original Roll String: 1d21 2-Sided Dice: (1) = 1
(Delta:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Original Roll String: 1d21 2-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Charlie sends her blade crushing down on inspiratieloos.
Original Roll String: 1d41 4-Sided Dice: (2) = 2
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (3, 2) = 5- Ircher
-
Ircher He / Him / HisWhat A Grand Idea
- Ircher
He / Him / His- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Alpha collapses from inspiratieloos and dsjstr's combined attack, but before the cultist can get back up, Gamma Emerald's arrow hits him. The arrow sends sparks flying everything and Alpha's body disintegrates into dust. **Alpha isdead.**
Beta is barely fazed by Gamma's projectile. **Beta has19/20HP left.**
Charlie is not so fortunate as the magic arrow hits her squarely in the chest. **Charlie has16/20HP left.**
---
Gamma Emerald manages to parry Delta's blow, but he is unable to defend himself against Beta's strike. **Gamma Emerald has14/20HP left.**
inspiratieloos rolls out of the way of Charlie escaping most of the immediate danger. **inspiratieloos has24/25HP left.**
---
Current Monster Statuses(Threshold 4/0)
(8) Alpha : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP =19/20| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP =16/20| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
Active Battle Effects #1: At thestartof every third round (starting on round 3), all enemies are healed by 5 HP.
Counter: 1/3 (Updates at thebeginningof each round.)
---
Just a note that if you have any feedback/suggestions, you are still welcome to provide them. Particularly, I am interested in your thoughts regarding the current balance of some spells like say Magic Arrows. - Ircher
Copyright © MafiaScum. All rights reserved.
- Ircher
- Gamma Emerald
- Gamma Emerald
- Gamma Emerald
- Ircher
- dsjstr
-
- inspiratieloos
- Gamma Emerald
- dsjstr
- inspiratieloos
- Ircher
- Ircher
- dsjstr
- Gamma Emerald
- Gamma Emerald
- dsjstr
- Ircher
- inspiratieloos
- Ircher
- Ircher