Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3150 (ISO) » Mon May 03, 2021 10:24 pm

Post by Not Known 15 »

Gobanzo tornadoes Beta and Charlie

Original Roll String: 1d6+2
1 6-Sided Dice: (1)+2 = 3
(Beta)
Original Roll String: 1d6+2
1 6-Sided Dice: (1)+2 = 3
(Charlie)

Why is Gobanzo still on cooldown?


Please do not use skills on Gobanzo atm.
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Post Post #3151 (ISO) » Tue May 04, 2021 2:51 am

Post by inspiratieloos »

Aid Gobanzo
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Post Post #3152 (ISO) » Wed May 05, 2021 3:16 am

Post by Ircher »

(expired on 2021-05-05 20:00:00) left in the round. 1 action left.
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Post Post #3153 (ISO) » Wed May 05, 2021 2:19 pm

Post by Ircher »

Gobanzo still being on cooldown was a clerical error on my part. He isn't currently on cooldown.

Jake the Wolfie, still hoping that the element of surprise is on his side, rushes forth at Alpha. "Hey, wait a mome...!" shouts the cultist in surprise. Before the cultist could finish her sentence, Jake the Wolfie had already managed to dispatch the cultist. **Alpha is
dead
.**

Not Known 15 begins making motions with his hands and reciting ancient prayers. White wisps form around him. He points at Gobanzo, and the wisps begin to travel to him. The wisps fly into him, strengthening him.
Gobanzo is blessed (+2) for three (3) rounds!
**Not Known 15 has
5/7
MP left.**

Gobanzo also begins the chants and motions of a spell ritual. As he is performing the ritual, inspiratieloos shouts encouraging words towards him. Blue and white wisps begin circling Gobanzo's wrists. He points at Beta and Charlie and the wisps fly off. (9 on Beta, 4 on Charlie.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Delta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (2, 3) = 5

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3
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Post Post #3154 (ISO) » Wed May 05, 2021 2:24 pm

Post by Ircher »

Beta crashes into the fortress's gate, suffering heavy damage. **Beta has
6/20
HP left.** Charlie manages to brace himself and suffers very little damage. **Charlie has
17/20
HP left.**
---
inspiratieloos attempts to avoid Delta's club but is still slightly grazed by it. **inspiratieloos has
24/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =
DEAD
| MP =
10/12
| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =
6/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =
17/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(8) Delta : Goblin : HP = 15/15 | MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 2/6
---
We had several players who were still on the player list but haven't responded to my messages for over a year. I have moved them to the retired player list. They are free to rejoin if they come back.
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Post Post #3155 (ISO) » Wed May 05, 2021 2:29 pm

Post by Jake The Wolfie »

Jake Normal Attacks Beta

Original Roll String: 2d4
2 4-Sided Dice: (2, 2) = 4
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Post Post #3156 (ISO) » Thu May 06, 2021 10:45 am

Post by Not Known 15 »

Gobanzo casts Tornado on Charlie and Delta

Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5
(Charlie)
Original Roll String: 1d6+2
1 6-Sided Dice: (1)+2 = 3
(Delta)
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Post Post #3157 (ISO) » Thu May 06, 2021 10:47 am

Post by Not Known 15 »

Attack Beta

Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3158 (ISO) » Thu May 06, 2021 11:36 am

Post by inspiratieloos »

Attack Charlie
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
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Post Post #3159 (ISO) » Thu May 06, 2021 1:31 pm

Post by Ircher »

Jake the Wolfie somersaults backwards and then lunges aggressively at Beta. Before Beta can react, Not Known 15 swoops in and finishes Beta. **Beta is
dead
.**

Gobanzo begins chanting and making complex motions with his hands. Soon, blue and white wisps form around him. He points at Charlie and Delta, and strong gusts of winds begin to assault the creatures. (5 on Charlie, 7 on Delta.)
(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Delta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos slashes at Charlie but partially loses his balance and fumbles the attack. (4 so far on Charlie.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #3160 (ISO) » Thu May 06, 2021 1:34 pm

Post by Ircher »

Both Charlie and Delta are sent flying a long distance and suffer major falls.
Charlie and Delta are stunned for one round.
**Charlie has
14/20
HP left.** **Delta has
9/15
HP left.**

Charlie also succeeds in avoiding most of inspiratieloos's haphazard attack. **Charlie has
13/20
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =
DEAD
| MP =
10/12
| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =
13/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(8) Delta : Goblin : HP =
9/15
| MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 3/6
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Post Post #3161 (ISO) » Thu May 06, 2021 1:42 pm

Post by Jake The Wolfie »

Question for Oicher (may I call you oicher?): Is this game based upon something else, or did you (or a group of people like you) come up with this yourself?
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Post Post #3162 (ISO) » Thu May 06, 2021 1:50 pm

Post by Ircher »

I mostly made it up myself. I would say I was loosely inspired by mastina's An Evolving RPG. Quite a few of the abilities are based on abilities in other games I have played.
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Post Post #3163 (ISO) » Thu May 06, 2021 1:54 pm

Post by Jake The Wolfie »

Could you add an Ice Magic attack (maybe as a reward for some future dungeon) to the game?
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Post Post #3164 (ISO) » Thu May 06, 2021 1:58 pm

Post by Ircher »

Perhaps. I'm always open to suggestions for new abilities.
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Post Post #3165 (ISO) » Thu May 06, 2021 2:01 pm

Post by Jake The Wolfie »

Also

Jake DoubleSlashes Charlie (for stealing Jake's brownies he made for the other cultists.)
Original Roll String: 4d4-2
4 4-Sided Dice: (3, 1, 1, 1)-2 = 4
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Post Post #3166 (ISO) » Thu May 06, 2021 4:17 pm

Post by Jake The Wolfie »

Apparently Jake was incredibly bad at it.
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Post Post #3167 (ISO) » Thu May 06, 2021 9:32 pm

Post by Not Known 15 »

Attack Charlie

Original Roll String: 1d6-1
1 6-Sided Dice: (1)-1 = 0

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3168 (ISO) » Thu May 06, 2021 9:35 pm

Post by Not Known 15 »

Gobanzo tornadoes Charlie and Delta

Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5
(Charlie)
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7
(Delta)
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Post Post #3169 (ISO) » Thu May 06, 2021 10:38 pm

Post by inspiratieloos »

Attack Charlie
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7
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Post Post #3170 (ISO) » Fri May 07, 2021 5:12 am

Post by dsjstr »

I'm back

Attack Charlie

but like they dead already
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Post Post #3171 (ISO) » Fri May 07, 2021 5:17 am

Post by Jake The Wolfie »

Dsj comes in and pokes Charlie in the eyes and I love it.
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Post Post #3172 (ISO) » Fri May 07, 2021 9:18 am

Post by Ircher »

In post 3170, dsjstr wrote:I'm back

Attack Charlie

but like they dead already
As three player actions were already submitted, this is technically invalid. However, since you aren't cooldown AND it wouldn't make a different anyway, I can just treat it as Speed Slash which would be valid.
---
Jake the Wolfie angrily slashes not once but twice at Charlie. Alas, in his fury, he lacks self-control decreasing the effectiveness of his assault. (3 + 1 = 4 so far on Charlie {1}.) Not Known 15 steps in to help Jake the Wolfie and has moderate success. (4 + 6 = 10 so far on Charlie {2}.)

Gobanzo begins making complicated gestures and reciting ancient words. Soon, blue and white wisps appear. He points at Charlie and Delta, and the two creatures are thrown backwards. Both suffer major falls, leaving them stunned for one round. (6 on Charlie, 8 on Delta.)

inspiratieloos delivers a swift and precise finishing blow to Charlie. **Charlie is
dead
.**

dsjstr, wanting in on the action, strikes at Charlie with astonishing speed. Sadly, the cultist is already dead, and his slash slices through thin air.

With all the nearby cultists dead, the powers keeping Delta in the world collapses, and the goblin disappears without a trace. Some of you apply first aid as the battle ends.

Congratulations, you have won this battle!

---
Not Known 15 is no longer exhausted.

---
Party Experience:

Base XP = 3 * 3 = 9 XP
XP Adjustment = 3 XP
Average Enemy Level = 8 * 4 / 4 = 8.0
Number of Participants = 6
XP Awarded Per Participant = 2 XP at Level 8.

(5) Jake the Wolfie gains 4 XP. Jake the Wolfie stays at level 5.
You have one unallocated stat point that you may allocate to HP (1 SP = 3 HP) or MP (1 SP = 1 MP). You may choose a specialization class (Berserker, Warrior, Magician, or Acolyte).

(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(8) Not Known 15 gains 2 XP.
Not Known 15 levels up from level 8 to level 9!
You may reallocate your stat points if you desire. (Currently allocated: 1 SP = 3 HP and 1 SP = 1 MP.)
(7) dsjstr gains 2 XP. dsjstr stays at level 7.
You have an unallocated stat point.

---
(7) Allahandra gains 2 XP. Allahandra stays at level 7.
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
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Post Post #3173 (ISO) » Fri May 07, 2021 9:50 am

Post by Ircher »

"Well, that was easy! Onward towards their leader!" shouts Allahandra excitedly as the battle finishes. "Wait up! In the air... Danger ahead!" responds Gobanzo in a frantic manner. Allahandra, upon hearing Gobanzo's response, pauses a moment. "Danger? This entire fortress is filled with danger! Plus, the more danger, the more fame and glory we will get! ... ... ... Wait, I can feel it too. Something isn't right up ahead. I sense a strong magical force in the very air," responds Allahandra. Despite the warning, you have no choice but to continue onward. It doesn't take long for the group of you to run into trouble.

"Arggh! So we meet again, do we? This time, I will not wait around passively like last time. This is the end of you, mark my words!" It takes you awhile to recognize the voice. It is Cultist Zyliono, the same cultist who sent his horde of goblins at you earlier! As the battle begins, Gobanzo shouts a few more words of warning, "Careful! More danger up ahead!"
---
Battle #34
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP = 81/81 | MP = 48/48 | Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3

Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

None.

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
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Post Post #3174 (ISO) » Fri May 07, 2021 10:31 am

Post by Jake The Wolfie »

Am I still on cooldown?
Locked

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