Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3275 (ISO) » Mon Jun 14, 2021 3:59 am

Post by Ircher »

Both Charlie and Delta are thrown a small distance by Gobanzo's attack.
Charlie and Delta are stunned for one round.
**Charlie has
8/25
HP left.** **Delta has
20/25
HP left.** They are sent flying even farther by Allahandra's winds. **Charlie has
3/25
HP left.** **Delta has
14/25
HP left.**

Cultist Zyliono fails miserably at dodging inspiratieloos and Jake the Wolfie's attacks. **Cultist Zyliono has
11/90
HP left.**

Zulu manages to graze Delta's shoulder. **Delta has
13/25
HP left.**
---
Allahandra manages to jump out of the way in the nick of time.
---
A bright white light shines momentarily from Cultist Zyliono's charm, healing him. **Cultist Zyliono has
13/90
HP left.** He utters a few words of command, and the charm begins emitting a green light and healing more of his wounds. **Cultist Zyliono has
20/90
HP left.** The orb in your possession begins reacting strangely to the green light. It then returns to normal as the green light fades from the charm.
---
inspiratieloos can use active skills again.

Zulu can use active skills again.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
27/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 2 CD | 5 ICD | 3 FCD
Spoiler: Used Inventory
2x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
20/90
| MP =
38/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 4 CD | 7 ICD | Attention Focused (Allahandra) (2 Rounds)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
3/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
13/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 100/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3276 (ISO) » Mon Jun 14, 2021 5:31 am

Post by Jake The Wolfie »

I wonder if by stunning zyliono she won't be able to heal.
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Post Post #3277 (ISO) » Mon Jun 14, 2021 7:16 am

Post by Not Known 15 »

In post 3276, Jake The Wolfie wrote:I wonder if by stunning zyliono she won't be able to heal.
I...mmune... my head...
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Post Post #3278 (ISO) » Mon Jun 14, 2021 7:28 am

Post by Jake The Wolfie »

Jake casts tornado on Adriana and Zyliono

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #3279 (ISO) » Mon Jun 14, 2021 8:06 am

Post by Not Known 15 »

Zy..liono
I...mmune to s...pells and s...tun
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Post Post #3280 (ISO) » Mon Jun 14, 2021 8:19 am

Post by Jake The Wolfie »

Whoops.

Looks like it's just a bunch of hot and cold air.
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Post Post #3281 (ISO) » Tue Jun 15, 2021 4:16 am

Post by inspiratieloos »

Gobanzo casts Tornado on Charlie and Delta
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #3282 (ISO) » Tue Jun 15, 2021 4:17 am

Post by inspiratieloos »

Heavy Blow Zyliono
Original Roll String: 4d6+4
4 6-Sided Dice: (6, 3, 6, 2)+4 = 21
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Post Post #3283 (ISO) » Tue Jun 15, 2021 10:47 am

Post by Not Known 15 »

Allahandra tornadoes Adriana and Charlie

Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4
(Adriana)
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
(Charlie)
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Post Post #3284 (ISO) » Wed Jun 16, 2021 4:11 am

Post by Ircher »

Jake the Wolfie begins reciting ancient words and making motions with his hands. Blue and white wisps appear around him. As he begins to point towards Cultist Adriana and Cultist Zyliono, Not Known 15 begins to shout something, but all that comes is fragmented speech as Not Known 15 is still dizzy. The wisps begin to travel near Cultist Zyliono only for the charm to become a fiery red and consume them. The orb in your possession glows briefly while the amulet is still red. The other wisps that went towards Cultist Adriana begin to work their magic, and the cultist is swept off the ground. (5 so far on Cultist Adriana.)

Gobanzo also goes through the same spell motions and recitations and motions towards Charlie and Delta. A moderately strong wind begins to blow against each of them. (4 on Delta.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


inspiratieloos utilizes all of his strength and strikes fiercely at Cultist Zyliono. The cultist attempts to mitigate some of the damage. (15 on Cultist Zyliono.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Allahandra shouts, "Behold my powerful winds. You will all fly away, far far away!" and then begins the chants and motions of a spell. Blue and white wisps begin encircling her palms. She points at Cultist Adriana and Charlie, and both are assailed by fierce winds. (5 + 10 = 15 so far on Cultist Adriana.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 2)-2 = 1


Charlie is swept up into the air and is thrown into the nearby wall. They collapse to the ground and stop moving. **Charlie is
dead
.**

Zulu swings its club twice at Delta.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

---
Cultist Adriana pulls out yet another scroll. It has the same design as the last two she pulled out. She begins reading the inscription and then points at Gobanzo. A red flame heads towards him.
(Ignores defenses:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


She then slashes at Zulu.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Cultist Zyliono starts speaking words of an ancient language and making intricate motions with his hands. Yellow and black wisps appear. He points towards Allahandra, and she is cloaked in a dark aura.
(Ignores defenses:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
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Post Post #3285 (ISO) » Wed Jun 16, 2021 5:20 am

Post by Ircher »

Delta is blown off their feet and falls a short distance. **Delta has
12/25
HP left.**
Delta is stunned for one round.


Cultist Zyliono has some success, but he still takes heavy damage from inspiratieloos's attack. **Cultist Zyliono has
7/90
HP left.**

Cultist Adriana is lifted high off the ground. She is slammed into a nearby wall and suffers major damage. **Cultist Adriana has
15/45
HP left.**

Zulu manages to land multiple solid blows against Delta who is still dizzy from the fall. **Delta has
8/25
HP left.**
---
Gobanzo is seared by the red flame, and it leaves a small burn mark. **Gobanzo has
2/15
HP left.**

Cultist Adriana's attacks are slow and clumsy, and she nearly misses the goblin. **Zulu has
5/7
HP left.**

The dark aura continues to follow Allahandra wherever she goes. **Allahandra has
12/14
HP left and 8/15 morale left.**
Allahandra is cursed (-2) for four rounds.

---
Cultist Zyliono's charm flashes a bright white light and restores some of his energy. **Cultist Zyliono has
9/90
HP left.** He makes a motion with his hand, and the charm begins emitting a green light and healing more of his wounds. The orb in your possession also glows while the light from the charm is still active. **Cultist Zyliono has
16/90
HP left.**
---
Not Known 15 can use active skills again.
Jake the Wolfie can use active skills again.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
15/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 CD | 4 ICD | 2 FCD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
16/90
| MP =
34/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 CD | 6 ICD | Attention Focused (Allahandra) (1 Round)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
8/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
5/7
| Attack = 1d4 | Defense = 1d3 | 3 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 119/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3286 (ISO) » Wed Jun 16, 2021 5:56 am

Post by Jake The Wolfie »

I think we should throw everything we got at Adriana to just get her out of the way.

@Mod
Is Adriana unable to be stunned, or did my tornado fail to stun her?
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Post Post #3287 (ISO) » Wed Jun 16, 2021 6:18 am

Post by Ircher »

Tornado cannot stun her; however, I cannot divulge the specific reason as to why it cannot. If you want that information, you will have to scry.

(Do note that there is a linked in the first post. It contains info about past scries, and in particular, the scrying info from the last time you fought Cultist Adriana. While the specifics may have changed between then and now, you can expect that they are similar.)
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Post Post #3288 (ISO) » Sat Jun 19, 2021 4:21 pm

Post by Ircher »

(expired on 2021-06-21 13:00:00) left in the round. No actions received so far.

Edit: I will be extending this as it makes no sense to resolve with no posted actions.

Edit 2: Extended to (expired on 2021-06-30 14:30:00).
Last edited by Ircher on Tue Jun 29, 2021 8:29 am, edited 2 times in total.
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Post Post #3289 (ISO) » Sat Jun 19, 2021 4:28 pm

Post by Jake The Wolfie »

Is Gobanzo particularly important?
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Post Post #3290 (ISO) » Tue Jun 29, 2021 3:27 am

Post by Jake The Wolfie »

Jake heals Gobanzo

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Sidenote: Woah the dice box changed
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Post Post #3291 (ISO) » Thu Jul 08, 2021 10:35 am

Post by Not Known 15 »

Attack Zyliono
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8
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Post Post #3292 (ISO) » Thu Jul 08, 2021 1:14 pm

Post by Ircher »

Yeah, so I haven't been running this because it seemed interest died, and I didn't think it would be fair to really resolve it when only one heal action was posted. Not Known 15 is still stunned, so unless you use a cure spell (Allahandra has one you could use), I wouldn't be able to resolve the above action. Y'all still have two NPC actions left, and one or two player actions left (dependent on whether you cure Not Known 15 or not). I will end the round when the NPC actions are posted. You can also use a curing potion on Not Known 15 to cure the stun.
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Post Post #3293 (ISO) » Thu Jul 08, 2021 10:52 pm

Post by Not Known 15 »

Allahandra cures Not Known 15


Gobanzo tornadoes Delta and Adriana


Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Delta
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Adriana
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Post Post #3294 (ISO) » Sat Jul 10, 2021 3:53 am

Post by Ircher »

Jake the Wolfie begins chanting and waving his hands around. Green and white wisps form around him. He points at Gobanzo, and the wisps begin to impart their power to Gobanzo. His wounds begins to heal. **Gobanzo has
4/15
HP left.**

Allahandra starts the motions and chants of a different spell. This time, green and yellow wisps begin encircling her. She points towards Not Known 15, and his dizziness begins to fade.

Not Known 15 charges at Cultist Zyliono. He slashes vigorously at the cultist. (11 so far on Cultist Zyliono.) The cultist attempts to defend himself.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Stun Resistance:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Gobanzo begins making intricate motions with his hands and reciting ancient words. Blue and white wisps come into being around him. He points at Delta and Cultist Adriana, and the wisps begin to send a strong wind in those directions. (6 on Delta; 1 on Cultist Adriana.)
(Delta defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 1)-2 = 2

---
Zulu attempts to club Cultist Zyliono.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3295 (ISO) » Sat Jul 10, 2021 4:01 am

Post by Ircher »

Cultist Zyliono manages to parry enough of Not Known 15's attack to avoid becoming dizzy, but he still takes heavy damage. **Cultist Zyliono has
4/90
HP left.**

Delta and Cultist Adriana are both thrown a short distance by the spell's effect.
Delta is stunned for one round.
**Delta has
4/25
HP left.** **Cultist Adriana has
14/45
HP left.**
---
Cultist Adriana attacks Zulu.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Zyliono attacks Allahandra.
Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5

(Defense:)
Original Roll String: 1d4-2
1 4-Sided Dice: (3)-2 = 1
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Post Post #3296 (ISO) » Sat Jul 10, 2021 4:17 am

Post by Ircher »

Zulu is unable to avoid Cultist Adriana's precise attack and is skewered by her blade. **Zulu is
dead
.**

Allahandra finds her motions sluggish and has trouble avoid Cultist Zyliono's dagger. **Allahandra has
10/14
HP left.**
---
Cultist Zyliono's charm glows white briefly. Some of his wounds heal. **Cultist Zyliono has
6/90
HP left.** It activates again with a green color this time, healing more of Cultist Zyliono's wounds. The orb in your possession also glows briefly. **Cultist Zyliono has
13/90
HP left.**
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
14/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 3 ICD | 1 FCD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
13/90
| MP =
34/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 2 CD | 5 ICD
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
4/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 136.5/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3297 (ISO) » Sat Jul 10, 2021 4:30 am

Post by Jake The Wolfie »

Jake Double Slashes Adriana

Original Roll String: 4d4-2
4 4-Sided Dice: (1, 2, 4, 3)-2 = 8
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Post Post #3298 (ISO) » Mon Jul 12, 2021 4:30 am

Post by Not Known 15 »

Gobanzo tornadoes Delta and Adriana
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
(Delta)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
(Adriana)
Allahandra tornadoes Delta and Adriana
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10
(Delta)
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
(Adriana)
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Jake The Wolfie
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Jake The Wolfie
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Post Post #3299 (ISO) » Mon Jul 12, 2021 4:32 am

Post by Jake The Wolfie »

Eyyy, 15 on Adriaan
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