Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3000 (ISO) » Tue Feb 23, 2021 2:25 am

Post by inspiratieloos »

Heavy Blow
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

Original Roll String: 2d4+4
2 4-Sided Dice: (1, 4)+4 = 9
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Post Post #3001 (ISO) » Tue Feb 23, 2021 2:26 am

Post by inspiratieloos »

^Nvm, forgot I already summoned a goblin.
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Post Post #3002 (ISO) » Tue Feb 23, 2021 9:08 am

Post by Ircher »

Gypyx, never one for caution, surges forth and strikes at Adriana. (5 so far on Cultist Adriana.) Allahandra throws the Pen of Energy Flow to inspiratieloos and then supports Gypyx's attacks. (5 + 4 = 9 so far on Cultist Adriana.) The cultist attempts to parry the attack.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


inspiratieloos channels the power of the pen and begins casting a summoning ritual. After some time, a short and chubby goblin appears in front of you.
---
Cultist Adriana blows a loud whistle, and you see sudden movement in the surrounding foliage.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #3003 (ISO) » Tue Feb 23, 2021 9:13 am

Post by Ircher »

Gypyx's and Allahandra's blades make a loud clang sound as they rebound off of Cultist Adriana's thick armor. **Cultist Adriana has
58/60
HP left.** Note: This is not an error.

A vicious cultist carrying a wickedly sharp blade jumps out from the shadows.
---
Current Monster Statuses
(Threshold 3/1)
(8) Cultist Adriana : Cultist Blademaster : Level = 8 | HP =
58/60
| MP = 24/24 | Morale = 20/20 | Attack1 = 1d8 | Attack2 = 1d4 | Defense = 1d6 | 1 CD | 7 ICD

Reinforcements:
These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).

(8) Beta : Cultist Blademaster : HP = 25/25 | MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Friendly Summons:
These creatures are allied with the players and will disappear when the battle ends.

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Adriana is knocked unconscious.


Active Battle Effect #2:
Ritual of Blessing:
Anyone who casts the "Cultist Ritual" spell also gains the Blessed (+1) status for five rounds.


Active Battle Effect #3:
Hidden:
You don't know what this effect does, but you do know that either an additional special effect is active or a special event will occur during the battle.

Counter: 1/4
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Post Post #3004 (ISO) » Fri Feb 26, 2021 4:48 am

Post by Gypyx »

hmmm, interesting

fire allahandra

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3005 (ISO) » Fri Feb 26, 2021 4:48 am

Post by Gypyx »

(testing to see if it's some insane defense or smthing else)
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Post Post #3006 (ISO) » Fri Feb 26, 2021 6:54 am

Post by dsjstr »

Attack Adriana

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3007 (ISO) » Fri Feb 26, 2021 12:13 pm

Post by Ircher »

I will assume Gypyx meant to target Adriana.

(expired on 2021-02-27 14:00:00) left in the round. 1 player action and one NPC action left.
Edit: Extended to (expired on 2021-02-28 18:00:00).
Last edited by Ircher on Sat Feb 27, 2021 5:13 pm, edited 2 times in total.
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Post Post #3008 (ISO) » Fri Feb 26, 2021 12:18 pm

Post by Gypyx »

yes lol
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Post Post #3009 (ISO) » Sat Feb 27, 2021 3:25 am

Post by inspiratieloos »

Cast Examine Creature on Adriana

Initiative so still 1 action left.
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Post Post #3010 (ISO) » Sun Feb 28, 2021 1:49 pm

Post by Ircher »

Gypyx begins to make assorted motions and reciting words from a long forgotten language. Soon, red wisps begin to encircle his wrists. Gypyx points at Cultist Adriana, and the wisps begin to fly towards the cultist. A faint red light shines upon the cultist and the wisps disappear in a puff of black smoke. **Cultist Adriana has
57/60
HP left.**

dsjstr sneaks around Cultist Adriana and strikes with a determined and powerful stance. (10 so far on Cultist Adriana.)

inspiratieloos makes a few gestures with his hands while reciting some ancient words. Wisps of various colors form around him. He points at Cultist Adriana, and the wisps begin to fly towards the cultist. After a while, they return to inspiratieloos and impart to him various knowledge.
Spoiler: Cultist Adriana Examination Results
**Cultist Adriana : Cultist Blademaster : Level = 8 | HP = 60 | MP = 24 | Morale = 20 | Attack1 = 1d8 | Attack2 = 1d4 | Defense = 1d6
- Passive Skill "Healing Grace": If an attack causes this creature's health to drop to 1 HP or less (when they were above 1 HP beforehand), this creature will be left with 1 HP instead. If the creature takes damage at 1 HP, it dies.
- Passive Skill "Perseverance": Instead of dying, this creature is rendered unconscious when this creature takes damage at 1 HP. Further damage will kill this creature. Healing items and spells restore unconscious characters to 1 HP, regardless of how much health is healed.
- Passive Skill "Armored": This creature is heavily armored further reducing physical damage (normal attacks and most damaging skills) by 60% after accounting for the defense roll. The final result is rounded to nearest; however, a minimum of one damage is dealt if the value before this reduction was greater than zero.
- Passive Skill "In Control": Crowd control effects last for one round less than normal.
- Passive Skill "Magic Vulnerability": Direct damage spells stack against this enemy similar to how normal attacks and active skills do. The anti-dogpiling penalty is also waived against this enemy when using direct damage spells.
- Active Skill "Berserk Lunge" (4 CD): Lunges at an enemy for {Attack Dice} damage. If the target takes damage, they are stunned for four rounds. Otherwise, the target is stunned for two rounds. After using this skill, this creature is stunned for three rounds (the rest of this round and the following two rounds).
- Active Skill "Call for Aid" (2 CD / 8 ICD): Calls for reinforcements. A random level 8 cultist appears. Roll 1d6: 1 => Blademaster, 2 => Sharpshooter, 3 => Magician, 4 => Acolyte, 5 => Musician, 6 => Summoner.
- Magic Spell "Heal All" (5 Mana): Heals all allies by 1d8 + 1d3 hitpoints.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 3d4 hitpoints.
- Power Spell "Blood Slash" (4 CD | 4 Mana): Slashes an enemy for {Attack Dice} damage and uses the victim's blood to rejuvenate this creature. This creature regains hitpoints equal to 25% of the roll (rounded to nearest, but minimum of 1 if roll was greater than or equal to 1), regardless of how much damage the target actually took.


Zulu swings its club twice at Beta. The cultist laughs at the puny attack as he attempts to dodge the attack.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d4-2
1 4-Sided Dice: (3)-2 = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

---
Cultist Adriana slashes at Gypyx.
Original Roll String: 1d8
1 8-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Beta begins performing a spell ritual. Various wisps appear and then begin to spiral inwards towards the cultist. The cultist begins to glow a bright color.
Beta is blessed (+1) for five rounds.
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Post Post #3011 (ISO) » Sun Feb 28, 2021 1:55 pm

Post by Ircher »

Cultist Adriana is briefly knocked back by the force and precision of dsjstr's attack but quickly recovers. **Cultist Adriana has
53/60
HP left.**

Despite easily dodging Zulu's first strike, Beta is caught offguard by the goblin's second attack. **Beta has
23/25
HP left.**
---
Gypyx tries his best to parry Cultist Adriana's attack, but the cultist manages to pierce his defenses. **Gypyx has
6/20
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Cultist Adriana : Cultist Blademaster : Level = 8 | HP =
53/60
| MP = 24/24 | Morale = 20/20 | Attack1 = 1d8 | Attack2 = 1d4 | Defense = 1d6 | 6 ICD

Reinforcements:
These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).

(8) Beta : Cultist Blademaster : HP =
23/25
| MP =
1/3
| Morale = 10/10 | Attack = 2d4 | Defense = 1d4 | Blessed (4 Rounds)

Friendly Summons:
These creatures are allied with the players and will disappear when the battle ends.

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 3 CD

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Adriana is knocked unconscious.


Active Battle Effect #2:
Ritual of Blessing:
Anyone who casts the "Cultist Ritual" spell also gains the Blessed (+1) status for five rounds.


Active Battle Effect #3:
Hidden:
You don't know what this effect does, but you do know that either an additional special effect is active or a special event will occur during the battle.

Counter: 2/4
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Post Post #3012 (ISO) » Tue Mar 02, 2021 4:17 pm

Post by the worst »

i'd better out - sorry, not active enough atm.

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Post Post #3013 (ISO) » Tue Mar 02, 2021 10:00 pm

Post by inspiratieloos »

Heavy Blow Beta
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

Original Roll String: 2d4+4
2 4-Sided Dice: (1, 1)+4 = 6
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Post Post #3014 (ISO) » Thu Mar 04, 2021 2:45 am

Post by Ircher »

(expired on 2021-03-04 19:00:00) left in the round. One NPC action and one player action left.
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Post Post #3015 (ISO) » Thu Mar 04, 2021 2:53 am

Post by dsjstr »

Bless Inspiratieloos


Countering their blessedness
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Post Post #3016 (ISO) » Thu Mar 04, 2021 6:37 am

Post by inspiratieloos »

Allahandra attacks Beta
Original Roll String: 2d3
2 3-Sided Dice: (2, 1) = 3
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Post Post #3017 (ISO) » Thu Mar 04, 2021 8:16 pm

Post by Gypyx »

attack beta

Original Roll String: 2d4
2 4-Sided Dice: (2, 1) = 3
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Post Post #3018 (ISO) » Fri Mar 05, 2021 10:20 am

Post by Ircher »

inspiratieloos rushes forth into battle and with a great warcry, makes a mighty swing against Beta. (17 + 2 = 19 so far on Beta.)

dsjstr begins making motions and reciting ancient words. White wisps form around him. He points towards inspiratieloos, and the wisps flow into inspiratieloos, empowering him.
inspiratieloos is blessed (+2) for three rounds.


Allahandra joins inspiratieloos's assault and attempts to stab the cultist from behind. The cultist attempts to avoid the attack. (19 + 4 = 23 so far on Beta.)
(Defense:)
Original Roll String: 1d4+1
1 4-Sided Dice: (4)+1 = 5


Heavy blow used two actions and dsjstr's action used a third one, so I cannot count Gypyx's action.
---
Zulu runs towards Cultist Adriana and swings its club at the cultist.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

---
Cultist Adriana lunges at dsjstr.
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Beta sweeps his blade in a fast but powerful circular motion.
(inspiratieloos:)
Original Roll String: 2d4+1
2 4-Sided Dice: (1, 4)+1 = 6

(Defense:)
Original Roll String: 2d3+2
2 3-Sided Dice: (2, 3)+2 = 7

(Allahandra:)
Original Roll String: 2d4+1
2 4-Sided Dice: (2, 4)+1 = 7

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3019 (ISO) » Fri Mar 05, 2021 10:28 am

Post by Ircher »

Beta manages to dodge the majority of Allahandra's attack but suffers major damage from inspiratieloos's powerful blow. **Beta has
3/25
HP left.**

Zulu swings wildly to the east and misses Cultist Adriana altogether.
---
Despite dsjstr's best efforts, Cultist Adriana's attack is too swift for him to dodge it completely. The impact knocks him backwards and leaves both of them dizzy.
Cultist Adriana is stunned for three rounds. dsjstr is stunned for four rounds.
**dsjstr has
16/20
HP left.**

inspiratieloos sees Beta's motions coming and quickly leaps out of the way.

Allahandra is not as fortunate and is knocked off her feet by Beta's blade. **Allahandra has
5/12
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Cultist Adriana : Cultist Blademaster : Level = 8 | HP =
53/60
| MP = 24/24 | Morale = 20/20 | Attack1 = 1d8 | Attack2 = 1d4 | Defense = 1d6 | 3 CD | 5 ICD | Stunned (2 Rounds)

Reinforcements:
These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).

(8) Beta : Cultist Blademaster : HP =
3/25
| MP =
1/3
| Morale = 10/10 | Attack = 2d4 | Defense = 1d4 | Blessed (3 Rounds) | 3 CD

Friendly Summons:
These creatures are allied with the players and will disappear when the battle ends.

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 2 CD

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Adriana is knocked unconscious.


Active Battle Effect #2:
Ritual of Blessing:
Anyone who casts the "Cultist Ritual" spell also gains the Blessed (+1) status for five rounds.


Active Battle Effect #3:
Hidden:
You don't know what this effect does, but you do know that either an additional special effect is active or a special event will occur during the battle.

Counter: 3/4
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Post Post #3020 (ISO) » Fri Mar 05, 2021 10:49 am

Post by dsjstr »

Cast Fire Beta


Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3021 (ISO) » Fri Mar 05, 2021 10:49 am

Post by Gypyx »

my action didn't go thourgh?
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Post Post #3022 (ISO) » Fri Mar 05, 2021 11:04 am

Post by inspiratieloos »

Attack Adriana
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3023 (ISO) » Fri Mar 05, 2021 12:02 pm

Post by Ircher »

In post 3020, dsjstr wrote:
Cast Fire Beta


Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (3) = 3
You're stunned.
In post 3021, Gypyx wrote:my action didn't go thourgh?
It did not. As mentioned, the action threshold was already met by the time you submitted an action.
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Post Post #3024 (ISO) » Fri Mar 05, 2021 12:11 pm

Post by Gypyx »

ah my bad
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