Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2800 (ISO) » Tue Oct 27, 2020 11:46 pm

Post by Gypyx »

/in

This looks fun, that's all that is required right?
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Post Post #2801 (ISO) » Wed Oct 28, 2020 1:04 pm

Post by Ircher »

Yes, that's it. Welcome to the game!
---
Still waiting on an NPC action for the current round of actions.
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Post Post #2802 (ISO) » Wed Oct 28, 2020 1:17 pm

Post by Gamma Emerald »

I feel like we should probably spam level 2 tornado with the NPC
<Embrace The Void>


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Post Post #2803 (ISO) » Thu Oct 29, 2020 1:28 am

Post by inspiratieloos »

Jup
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Post Post #2804 (ISO) » Thu Oct 29, 2020 2:32 am

Post by Gamma Emerald »

NPC (idc to type that name) uses Level 2 Tornado on Beta and Charlie
<Embrace The Void>


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Post Post #2805 (ISO) » Thu Oct 29, 2020 7:49 am

Post by Ircher »

In post 2804, Gamma Emerald wrote:
NPC (idc to type that name) uses Level 2 Tornado on Beta and Charlie
(You forgot to roll, but I'll do it for you.)
Beta:
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

Charlie:
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
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Post Post #2806 (ISO) » Thu Oct 29, 2020 8:20 am

Post by Ircher »

Not Known 15 begins shouting insults at the enemy, drawing their attention. The goblins quickly lob retorts and insults back at him.

inspiratieloos begins making complex motions with his hands and reciting mystical words. White and yellow wisps form around him. He points towards Not Known 15, and a faint yellow beam of light forms between them.
inspiratieloos and Not Known 15 are linked by Redirection Shield for three rounds.
**inspiratieloos has
4/7
MP left.**

dsjstr follows inspiratieloos's lead and casts the same spell. A second beam of yellow light links the two together.
dsjstr and Not Known 15 are linked by Redirection Shield for two rounds.
**dsjstr has
4/6
MP left.**

Allahandra begins calling upon the great winds and making the motions needed to summon them. Soon, blue and white wisps begin encircling her wrists. She points at Beta and Charlie, and huge gusts of wind assail them.
Beta and Charlie are stunned for one round.
(5 on Beta. 6 on Charlie.)
(Beta Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Charlie Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Cultist Zyliono spends time watching the battle unfold and does nothing.

Delta attempts to club inspiratieloos in the face.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 3) = 6

Keep in mind that the shared damage will be added here.

Echo thinks that Allahandra looks weak and swings at her.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Foxtrot, Golf, Kilo, Lima, Oscar, Quebec, Sierra, and Tango, enraged by Not Known 15's insults, team up against him.
For simplicity sake, I am rolling a single attack die here. It is the same distribution.
Original Roll String: 8d4
8 4-Sided Dice: (2, 3, 4, 1, 1, 2, 2, 2) = 17

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3

I'm doing a similar thing for the redirection shield damage. The rolls correspond to the order they are listed in above.
(inspiratieloos -- Redirection Shield; ignores defense:)
Original Roll String: 8d4
8 4-Sided Dice: (4, 1, 2, 1, 1, 4, 4, 2) = 19

(dsjstr -- Redirection Shield; ignores defense:)
Original Roll String: 8d3
8 3-Sided Dice: (3, 2, 1, 1, 3, 1, 2, 3) = 16


Hotel attacks McMenno.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


India swings its club at Cerberus v666.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Juliet and Romeo decide to express their love for each other by teaming up against dsjstr.
(Romeo:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Juliet:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Again, the shared damage will also be added to the attack values.

Mike menacingly approaches lilith2013.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


November gets ready to swing at Gamma Emerald.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 3) = 5


Papa grins wickedly as it prepares to attack Inferno390.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2807 (ISO) » Thu Oct 29, 2020 8:44 am

Post by Ircher »

Beta manages to muster some fortitude to withstand Allahandra's gusts, but Charlie is not as fortunate. **Beta has
5/7
HP left.** **Charlie has
2/7
HP left.**

inspiratieloos nimbly dodges Delta's club.

Oh, I forgot Allahandra's defense roll. I don't feel like making another post for a single roll, so we'll just assume she rolled the maximum (i.e.: a 4).
"Silly goblin! You can't touch me!" shouts Allahandra as she sidesteps Echo's attack.

Foxtrot, Golf, Kilo, Lima, Oscar, Quebec, Sierra, and Tango are able to surround and overpower Not Known 15 simply by their sheer numbers, but they also find that as they bash Not Known 15, several invisible forces assault them. Despite the strength of the forces, the goblins are hearty enough to all survive. **Not Known 15 has
22/28
HP left.** The redirection shield effect activates causing some of the damage to be redirected to dsjstr and inspiratieloos. **inspiratieloos has
19/25
HP left.** (7 damage is also sent to dsjstr.)

McMenno is lightly grazed by Hotel's club. **McMenno has
14/15
HP left.**

Cerberus v666 is slow to react and gets a minor beating. **Cerberus v666 has
18/20
HP left.**

dsjstr is overwhelmed by Romeo and Juliet's combined attack and takes heavy damage. **dsjstr has
5/20
HP left.**

lilith2013 is also lightly injured by Mike. **lilith2013 has
22/23
HP left.**

Gamma Emerald dodges out of the way of November.

Papa cackles triumphantly as it pounds Inferno390 with its club. **Inferno390 has
22/23
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Cultist Zyliono : Cultist Acolyte : HP =
1/17
| MP =
6/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Cursed (-2) (2 Rounds)
(3) Beta : Goblin Warrior : HP =
5/7
| Attack = 1d4 | Defense = 1d3
(3) Charlie : Goblin Warrior : HP =
2/7
| Attack = 1d4 | Defense = 1d3
(3) Delta : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Echo : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Foxtrot : Goblin Warrior : HP =
5/7
| Attack = 1d4 | Defense = 1d3
(3) Golf : Goblin Warrior : HP =
3/7
| Attack = 1d4 | Defense = 1d3
(3) Hotel : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) India : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Juliet : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Kilo : Goblin Warrior : HP =
2/7
| Attack = 1d4 | Defense = 1d3
(3) Lima : Goblin Warrior : HP =
2/7
| Attack = 1d4 | Defense = 1d3
(3) Mike : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) November : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Oscar : Goblin Warrior : HP =
1/7
| Attack = 1d4 | Defense = 1d3
(3) Papa : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Quebec : Goblin Warrior : HP =
4/7
| Attack = 1d4 | Defense = 1d3
(3) Romeo : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
(3) Sierra : Goblin Warrior : HP =
3/7
| Attack = 1d4 | Defense = 1d3
(3) Tango : Goblin Warrior : HP =
2/7
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1: Whenever Cultist Zyliono would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.


Active Battle Effect #2: When the counter expires, a new ally joins the battle! The battle ends after all enemies except Cultist Zyliano are dead.

Counter: 7/7
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Post Post #2808 (ISO) » Thu Oct 29, 2020 9:00 am

Post by Gypyx »

Okay so, what are some kool skills that i should get?
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Post Post #2809 (ISO) » Thu Oct 29, 2020 9:33 am

Post by Ircher »

In post 2808, Gypyx wrote:Okay so, what are some kool skills that i should get?
At level 4, you have:

HP = 15/15 | MP = 4/4 | Attack = 1d6 + 1d2 | Defense = 1d3

Level 2 Scry Monster (0 CD).
Level 1 Speed Slash (3 CD).
Level 1 Defensive Slash (2 CD).
Level 1 Double Slash (4 CD).
Level 1 Meditate (7 CD / 3 ICD).
Level 1 Luck Mitigation.
Level 1 Adrenaline Rush.

Level 1 Redirection Shield (1 Mana).
Level 1 Fire (1 Mana).
Level 1 Examine Creature (1 Mana).
Level 1 Curse (2 Mana).
Level 1 Bless (2 Mana).

Descriptions for spells/skills are in ; keep in mind that PLV is short for player level there.
You can also use friendship skill Aid to give an ally +1 on their dice roll.

If you have a question about a specific skill/spell, feel free to ask.
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Post Post #2810 (ISO) » Thu Oct 29, 2020 12:38 pm

Post by inspiratieloos »

Probably try quick slash on some low hp enemies?
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Post Post #2811 (ISO) » Thu Oct 29, 2020 10:50 pm

Post by Gypyx »

i could use bless on one of you i guess?
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Post Post #2812 (ISO) » Fri Oct 30, 2020 12:25 pm

Post by Gamma Emerald »

We should probably be told which foes are stunned on the monster status post
<Embrace The Void>


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Post Post #2813 (ISO) » Fri Oct 30, 2020 12:31 pm

Post by Ircher »

In post 2812, Gamma Emerald wrote:We should probably be told which foes are stunned on the monster status post
The tornado stun effect lasts for one round, so no monsters are currently stunned.
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Post Post #2814 (ISO) » Fri Oct 30, 2020 12:33 pm

Post by Gamma Emerald »

In post 2807, Ircher wrote:dsjstr is overwhelmed by Romeo and Juliet's combined attack and takes heavy damage.
Btw this is insanely hilarious
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Post Post #2815 (ISO) » Fri Oct 30, 2020 12:44 pm

Post by inspiratieloos »

NK still has those redirection shields, so he should probably provoke again.

Ircher, does blessing improve the rolls for the redirection shield counterattack? If so should it be cast on the person provoking or the person using redirection shield?
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Post Post #2816 (ISO) » Fri Oct 30, 2020 12:47 pm

Post by Ircher »

I should point out that Provoke had a cooldown (unfortunately.)
---
I'm going to go with yes that blessings work with redirection shield; however, you need to cast it on the person who casted Redirection Shield since it is the caster that determines how much damage Redirection Shield does.
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Post Post #2817 (ISO) » Fri Oct 30, 2020 12:49 pm

Post by Gypyx »

Who casted the redirection sheild then?
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Post Post #2818 (ISO) » Fri Oct 30, 2020 1:00 pm

Post by Ircher »

Both inspiratieloos and dsjstr casted redirection shield last round. inspiratieloos's effect lasts longer though since inspiratieloos casted a higher level variant of the spell.

As a note, player statuses are in . (I realize that it's not super clear who the caster/target are for redirection shield though. The target's status will include the spell level information while the caster's status will not.)
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Post Post #2819 (ISO) » Sat Oct 31, 2020 3:56 pm

Post by Ircher »

(expired on 2020-11-01 20:00:00) left in the round. 3 player actions and 1 NPC action remaining.
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Post Post #2820 (ISO) » Sat Oct 31, 2020 6:53 pm

Post by Gypyx »

i cast bless on inspiratieloos
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Post Post #2821 (ISO) » Sun Nov 01, 2020 11:30 am

Post by inspiratieloos »

Cast Tornado on Delta and Echo
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7

Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5


Allahandra casts lvl2 Tornado on Hotel and India
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10
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Post Post #2822 (ISO) » Sun Nov 01, 2020 11:37 am

Post by Not Known 15 »

Attack Foxtrot
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2823 (ISO) » Sun Nov 01, 2020 10:29 pm

Post by inspiratieloos »

Someone available to Speed Slash Oscar?
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Post Post #2824 (ISO) » Sun Nov 01, 2020 11:08 pm

Post by dsjstr »

Speed Slash Oscar

Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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