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Posted: Wed May 29, 2019 4:26 pm
by Ircher
the worst, now feeling a little hopeless, goes in for one last desperate lunge at the goblin.
Defense roll:
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


The goblin readies its club for a counterattack.

Posted: Wed May 29, 2019 4:26 pm
by Ircher
And I forgot the roll....
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Posted: Wed May 29, 2019 4:27 pm
by the worst
LOL

Posted: Wed May 29, 2019 4:28 pm
by Ircher
The goblin laughs maniacally as the attack glances off the goblin. It then crushes the worst with the weight of its club.
1 HP left
!

Better make the next one count!

Posted: Wed May 29, 2019 4:31 pm
by the worst
While Cretin Goblin is gloating over its perceived victory I'll use its silliness to peck it in the back of the head!!

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Posted: Wed May 29, 2019 4:31 pm
by the worst
u 4 eels

Posted: Wed May 29, 2019 4:34 pm
by Ircher
the worst, suddenly confident in his abilities, gives it one last shot. Alas, his final lunge is in vain as the goblin easily defends against it.

The goblin then clubs the worst rendering him unconscious.

All players are dead, so the battle restarts with everyone at full HP. I'm also automatically re-/inning the worst at level 1 with 0 xp.

Posted: Wed May 29, 2019 4:37 pm
by the worst
:lol: I'll take it. It was a valiant effort.

Til tomorrow!

Posted: Wed May 29, 2019 6:12 pm
by Cerberus v666
/in!!!

Posted: Thu May 30, 2019 2:15 am
by Ircher
You can go ahead and roll @Cerberus. There's just a single goblin rn.

Posted: Thu May 30, 2019 3:24 am
by Cerberus v666
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


What if these goblins are just defending their home against oppressive ducks and humans?

Posted: Thu May 30, 2019 3:33 am
by Ircher
Cerberus is out minding his own business when he sees another being lying unconscious on the road. Miraculously, the unconscious being gets up, but before Cerberus could walk any further, he notices a goblin carrying a bloody club. He slashes at it, and the goblin raises its shield to defend itself.
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


The goblin then attempts to counterattack with its club.

Posted: Thu May 30, 2019 3:34 am
by Ircher
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Posted: Thu May 30, 2019 3:35 am
by Ircher
Cerberus manages to land a powerful blow on the goblin, but not one powerful enough to dispatch it. **The goblin has 1 HP left.**

While Cerberus is gloating over his attack, he is bashed by the goblin's club. 8 HP left.

Posted: Thu May 30, 2019 4:41 am
by Cerberus v666
Welp. Clearly a vicious uncaring monster, let's kill them all.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Thu May 30, 2019 4:42 am
by Cerberus v666
In post 39, Cerberus v666 wrote:Welp. Clearly a vicious uncaring monster, let's kill them all.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
YOU ARE DED!!! DED GOBLIN!!!!!

Posted: Thu May 30, 2019 4:46 am
by Ircher
Cerberus, enraged by the attacks, goes straight for the kill, and he succeeds.

You gain 1 XP.


The two of you (the worst and Cerberus) continue down the road only to get ambushed by yet another goblin. I wonder where all of them are coming from.....
Battle #3
(Threshold 1)
(1) Goblin : HP = 3 | Attack = 1d3 | Defense = 1d2

Posted: Thu May 30, 2019 4:54 am
by Cerberus v666
DEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDD GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBBBBBBBBBBBBBBBBBBBBBBBBBBBBBLLLLLLLLLLLLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNN!!!!!!!!!!!

1D6

Posted: Thu May 30, 2019 5:09 am
by Ircher
Cerberus shouts a battle cry as he charges hoping it will distract the goblin.
(Defense roll:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


The goblin then attempts to bash Cerberus with its hefty club.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Posted: Thu May 30, 2019 5:11 am
by Ircher
Alas, the battle cry did not work as well as he intended, and Cerberus barely manages to connect with the goblin. **The goblin has 2 HP left.**

Meanwhile, Cerberus is brutually smashed by the goblin's club. 5 HP left.

Posted: Thu May 30, 2019 5:17 am
by Cerberus v666
:(

Die.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Posted: Thu May 30, 2019 5:20 am
by Ircher
The goblin, gloating over its successful clubbing, doesn't even see Cerberus lunge at him. The goblin collapses to the ground lifeless.

Cerberus gained 1 XP. Cerberus increased from level 1 to level 2!


(Yes, I changed up the leveling some this time around.)
Level 2
(XP Needed: 2)
-
Hitpoints = 15
| Attack = 1d6 | Defense = 0d2
- Gain active skill "Scry Monster" (0 CD): Tells you the special skills, spells, and other abilties a monster possesses.
- Gain active skill "Speed Slash" (3 CD): Slashes an enemy quickly for {Attack Dice} - 2 damage. This skill grants initiative.
- Active skills have cooldowns (CD). While a skill is in cooldown, you cannot use any other skills. Cooldown decreases by one each time the enemy gets a chance to attack. (Eg: CD of 2 rounds means the enemies must get a chance to attack twice before you can use the skill again.)

Posted: Thu May 30, 2019 5:32 am
by Ircher
Not long after vanquishing the last goblin, another goblin appears. Then a second one and a third one appears. They seem to be getting pretty serious about slaying travellers now.

Battle #4
(Threshold
2
)
(2) Alpha : Goblin : HP = 5 | Attack = 1d3 | Defense = 1d2
(1) Beta : Goblin Flinger : HP = 4 | Attack = 1d2 | Defense = 0d2
(1) Charlie : Goblin Flinger : HP = 4 | Attack = 1d2 | Defense = 0d2

Beta is quick to throw a dart at Cerberus.
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Charlie does the same to the worst.
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Posted: Thu May 30, 2019 5:33 am
by Ircher
Cerberus sees the dart coming and is only barely hit by the dart. 14 HP left.
the worst, with his usual luck, does not see the dart, and the dart lands in his face. 8 HP left.

Posted: Thu May 30, 2019 5:42 am
by Cerberus v666
Kill the adds!

TW, team up with me!

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4