Page 12 of 141

Posted: Wed Jun 12, 2019 2:27 am
by James Brafin
Original Roll String: 1d6+1
1 6-Sided Dice: (4)+1 = 5

Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4

Posted: Wed Jun 12, 2019 2:28 am
by James Brafin
How do you do these stupid dice?

Posted: Wed Jun 12, 2019 2:51 am
by Ircher
two separate rolls.
Edit: So 4 rolls for double slash.

Posted: Wed Jun 12, 2019 4:36 am
by Cerberus v666
Scry Alpha

Posted: Wed Jun 12, 2019 7:49 am
by James Brafin
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Wed Jun 12, 2019 7:50 am
by Ircher
next time, do it like this for double slash:

Code: Select all

[dice]1d6 [/dice]
[dice]1d2 [/dice]

[dice]1d6 [/dice]
[dice]1d2-2 [/dice]

Posted: Wed Jun 12, 2019 7:52 am
by James Brafin
So of the four dice, three were ones. Does luck mitigation trigger, or do I need two more twos?
Also, 5-2 is 3. Super helpful lol.
P-edit: gotcha.

Posted: Wed Jun 12, 2019 8:00 am
by Ircher
That's a good question, let me check....

Actually no, it doesn't qualify.

It is actually treated as 1+2=3 for the first attack and 1+1-2=0 for the second attack. Keep in mind that even though you roll the 1d6 and 1d2 separately, they are treated as if they were a single 1d6+1d2 roll.

That said, if in your next threee rolls, you roll a 2 total on two of them, that would qualify (since each double slash attack roll is considered separately).

Posted: Wed Jun 12, 2019 11:27 am
by Cerberus v666
Fyi everyone, there are still two more actions possible this round; both the speed slash and my scry have initiative, and therefore do not count towards the action threshold for this round.

Posted: Thu Jun 13, 2019 4:53 am
by Amzela
Chop chop Beta.

Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Posted: Thu Jun 13, 2019 4:53 am
by Amzela
oh. I did chop good!

Posted: Thu Jun 13, 2019 10:19 am
by the worst
I'll attack beta too.
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Thu Jun 13, 2019 11:37 am
by James Brafin
1d6, not 1d8

Posted: Thu Jun 13, 2019 11:45 am
by the worst
Sorry, was rushing.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Thu Jun 13, 2019 12:01 pm
by Ircher
Inferno390 leads the charge and slashes quickly at Alpha. Unfortunately, he ends up slashing at thin air. (0 so far on Alpha.)

Cerberus v666 takes the time to analyze Alpha's movements. He learns the following information:
Spoiler: Alpha Scrying Info
Slime : HP = 13 | Attack = 1d6 | Defense = 0d2
It's just a vanilla slime creature!


James Brafin proceeds to slash twice at Alpha. He manages to land a hit with his first slash, but the slime manages to slither out of the way of the second slash. (0 + 3 + (2 - 2) = 3 so far on Alpha.) **Alpha has 10 HP left.**

Alpha retaliates against James Brafin:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Seeing as Alpha is already occupied by two other attackers, Amzela turns her attention to Beta. She hurries over to Beta and slashes in a downward motion. (8 so far on Beta.) Then, the worst jumps in and performs a diagonal slash at Beta. (8 + 6 = 14 so far on Beta.) Beta lets out a shrill noise and dies.

Charlie slithers toward the worst:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Delta slithers towards Inferno390:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Echo attempts to coat Amzela in slime:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Foxtrot attempts to coat Amzela in slime:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Posted: Thu Jun 13, 2019 12:07 pm
by Ircher
Alpha manages to make contact with James Brafin, but James Brafin quickly leaps away. **James Brafin has 17 HP left.**

the worst is too busy gloating over his recent win over Beta to notice Charlie's approach. The slime covers him in a deep coat of goo before the worst moves out of the slime. **the worst has 10 HP left.**
Note: the worst also still has an unallocated stat point.


Inferno390 is busy thinking about his failure of an attack allowing Delta to take advantage of the situation. **Inferno390 has 9 HP left.**

Amzela remains alert but is unable to handle two threats at once and ends up covered with a transparent gooey substance. **Amzela has 11 HP left.**

Posted: Thu Jun 13, 2019 1:04 pm
by Cerberus v666
Double slash Alpha

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Posted: Thu Jun 13, 2019 1:04 pm
by Cerberus v666
In post 291, Cerberus v666 wrote:Double slash Alpha

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4

Weird.
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Thu Jun 13, 2019 1:05 pm
by Cerberus v666
So 9 total. Alpha is at 1. I would suggest a speed slash from someone

Posted: Thu Jun 13, 2019 4:31 pm
by Inferno390
Attack Delta
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Posted: Thu Jun 13, 2019 5:47 pm
by James Brafin
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Speed slashing C. We should let a lower-level player kill Alpha.

Posted: Fri Jun 14, 2019 3:27 am
by inspiratieloos
In post 295, James Brafin wrote:We should let a lower-level player kill Alpha.
Well that seems like a good time to /in

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Posted: Fri Jun 14, 2019 4:31 am
by Ircher
Ah shoot.....

@James Brafin:
You were already on cooldown from using double slash last round. You can't use speed slash this round. That invalidates inspiratieloos's action this round, but I'll accept your action as a normal attack. (As a reminder, all cooldowns are global.) (If I had caught it sooner, I may have allowed a different option, but at this point, it's a bit late to change it.)

Posted: Fri Jun 14, 2019 4:38 am
by Ircher
Cerberus v666 slashes twice at Alpha. He successfully cuts his blade through the slime dealing major damage. (5 + (6 - 2) = 9 so far on Alpha.) **Alpha has 1 HP left.**

Inferno390 swings his sword at Delta. He succeeds in cutting off some pieces of the slime. (4 so far on Delta.) **Delta has 9 HP left.**

James Brafin attempts to hack some pieces off of Charlie. He has a good degree of success. (7 so far on Charlie.) **Charlie has 6 HP left.**

Alpha attacks Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Charlie attacks Cerberus v666 alongside Echo.
(Charlie:)
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

(Echo:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Delta attacks Amzela.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Foxtrot attempts to coat James Brafin in a layer of goo.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Posted: Fri Jun 14, 2019 4:42 am
by Ircher
The slime touches Inferno390 and coats him in a thick layer of goo. **Inferno390 has 3 HP left.**

Cerberus v666 is on his guard but he is mercilessly attacked by two of the slimes. **Cerberus v666 has 8 HP left.**

Amzela is unable to escape the approaching slime, but she manages to break free of the slime's grasp in a quick manner of time. **Amzela has 7 HP left.**

James Brafin sees Foxtrot coming and evades the approaching slime.