Roll To Dodge - I'm Bad At Titles [8*/12]

For completed/abandoned Mish Mash Games.
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Post Post #50 (ISO) » Mon Jun 17, 2019 4:39 pm

Post by Korina »

@Ircher, if I re-roll, you are keeping whatever the new roll is, regardless of what it is. Is that fine with you?
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Post Post #51 (ISO) » Mon Jun 17, 2019 4:40 pm

Post by Ircher »

Yes. I believe in integrity.
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Post Post #52 (ISO) » Mon Jun 17, 2019 4:41 pm

Post by Korina »

Ircher Reroll
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #53 (ISO) » Mon Jun 17, 2019 4:49 pm

Post by Korina »

Ircher Reroll
Result:
You successfully look around the room and locate a person named Epoh, and their dog named Epoh. You also locate a magical sword, magical tome, and magical flashlight. Upon further thought, the magical flashlight is really dumb, considering you already had a magical torch to begin with, but, you feel like you could sell it for quite a bit of money later.

The sword and tome however, could be used very effectively. Upon further inspection of the sword, you realize that it's a Sharpness X, Looting I sword. It's made of iron though, not diamonds, and seems to be extremely good at causing things to bleed, but not very good at dealing more damage. Like, literally lightly touching the edge of the blade causes you to start bleeding. But hey, hopefully bleeding damage is broken in this system! You also learn that the tome has the ability to cast several types of magics, however, it appears to be missing many of its pages. You're certain that you could find it somewhere however.

Added to inventory: Epoh (Person), Epoh (Dog), Sharpness X, Looting I Iron Sword, Enchanted Tome Missing Lots of Pages, Magical Flashlight
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #54 (ISO) » Mon Jun 17, 2019 4:51 pm

Post by Ircher »

Is it just me or is carrying a person around really weird?

Enter the hallway and attack the first thing that moves.
Edit: Also tell Epoh (person) that they are free to leave with their dog at anytime.
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Post Post #55 (ISO) » Mon Jun 17, 2019 4:55 pm

Post by Korina »

System Message
System rules updated... Acquiring new definitions for rule.reroll(exception)…
Definition acquired. Rule system update in process. New rule addition listed below:

7. If any dice posts are edited for whatever reason, you may request a re-roll. Said re-roll will invalidate the roll prior and its result, and you will take whatever the new result is, regardless of if it would be lower than the previous one. Additionally, once per IRL week, players may request a single re-roll.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #56 (ISO) » Mon Jun 17, 2019 4:58 pm

Post by Korina »

Ircher
Action:
Enter hallway and attack the first thing that moves.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #57 (ISO) » Mon Jun 17, 2019 4:59 pm

Post by Ircher »

Well Rip....
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Post Post #58 (ISO) » Mon Jun 17, 2019 5:01 pm

Post by Korina »

Ircher
Result:
You tell Epoh that they're free to leave with their dog. He doesn't say anything, but quickly leaves with his dog. Guess he didn't like you, or something like that. As for entering into the hallway, you take one step towards the hallway, before tripping and falling. When you get up, you're in a hallway. Not the one attached to the room you were just in, but an entirely different hallway. You do find something to attack, a stray dog, however, you don't manage to hit it, because you're so confused about where exactly you are now. The dog quickly runs away before you're able to do much more to it however.

Also I wouldn't have let you hit the doggo, you mean bastard 3:<
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #59 (ISO) » Mon Jun 17, 2019 5:05 pm

Post by Ircher »

Cast the "Location" spell which tells me where I am in the world (the exact coordinates are included).
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Post Post #60 (ISO) » Mon Jun 17, 2019 5:12 pm

Post by Korina »

Ircher
Action:
Cast the "Location" spell which tells me where I am in the world (the exact coordinates are included).

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #61 (ISO) » Mon Jun 17, 2019 5:18 pm

Post by Korina »

Ircher
Result:
You learn that you somehow ended up in a side-hallway attached to the dark room. The room is obscured by a hidden panel within the wall, and appears to quickly lead into other rooms of whatever complex you're currently located within, (the spell didn't give you much information about what you're in, just the details of where exactly you're located). The coordinates 291, -64, -1285 come to mind as well. You have no idea why they're stylized like Minecraft coordinates, but that's the least of your concerns, because apparently you're beneath the world somehow. And also, if this was Minecraft, you should be taking damage, yet you're not...
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #62 (ISO) » Mon Jun 17, 2019 5:21 pm

Post by Ircher »

Take the first exit I find and attack the first non-dog creature I see move.
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Post Post #63 (ISO) » Mon Jun 17, 2019 5:26 pm

Post by Korina »

Ircher
Action:
Take the first exit I find and attack the first non-dog creature I see move.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #64 (ISO) » Mon Jun 17, 2019 5:30 pm

Post by Korina »

Ircher
Result:
You don't even manage to find an exit before you fall on your face again and find yourself in somewhere new. You don't think it's very far away from where you originally started, but, you could be wrong. However, you do manage to find a non-dog creature to murder. The only problem is that it's a robot, and robots are immune to bleeding the last I checked. You do attempt to try to attack it, however, you miss. The robot however, is very angry at you and wants to murder you.


Please standby for combat tutorial.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #65 (ISO) » Mon Jun 17, 2019 5:33 pm

Post by Korina »

System Message
Combat sequence has been detected. Initiating combat.tutorial… File loaded... Beginning tutorial...


Combat.Tutorial
All parties involved in combat will roll 1d20 at the very start to determine who shall begin. Once the order has been determined, all actions are limited to a small pool. Any request outside of said pool will be rejected. Combat lasts until all forces on one side have been defeated. If your HP reaches 0, you are considered dead. You may use whatever items you have available in your inventory at the current moment as well, during any combat sequence. This concludes the tutorial.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #66 (ISO) » Mon Jun 17, 2019 5:34 pm

Post by Korina »

Combat Rolls
Ircher:

Original Roll String: 1d20
1 20-Sided Dice: (14) = 14


Robot:

Original Roll String: 1d20
1 20-Sided Dice: (6) = 6
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #67 (ISO) » Mon Jun 17, 2019 5:38 pm

Post by Korina »

Combat
Ircher will begin combat, followed by the Robot.
Ircher's available actions are:
Sword, Tome, Torch, Flashlight, Defend, Run, Check.
Ircher's current HP is:
8.
Robot's current HP is:
10.

Sword will deal 1d6 + 1d4 bleed damage.
Tome will deal 1d6 damage and may inflict a random status effect.
Torch will set target on fire.
Flashlight will blind target, reducing their accuracy.
Defending will reduce incoming damage by half.
Running will end the sequence, but you will feel horrible about doing so.
Checking will display enemy attacks.

Ircher has 1 action remaining. The Robot will take its action after Ircher.
Last edited by Korina on Sat Jun 22, 2019 1:18 pm, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #68 (ISO) » Mon Jun 17, 2019 9:36 pm

Post by Felissan »

Charge into the unknown rooms.
"Dammit Felissan, making someone lose the game is NOT NICE"
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"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
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Post Post #69 (ISO) » Mon Jun 17, 2019 9:45 pm

Post by Iconeum »

Assist Ircher in combat
Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
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Post Post #70 (ISO) » Mon Jun 17, 2019 9:45 pm

Post by Iconeum »

Also if the robot is metal, it will burn in this world. Probably. Maybe. I think.
Rawr!
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Post Post #71 (ISO) » Mon Jun 17, 2019 11:56 pm

Post by Ircher »

Check
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Post Post #72 (ISO) » Tue Jun 18, 2019 7:19 am

Post by Cheery Dog »

/in Cheery the Troll Archer.
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #73 (ISO) » Tue Jun 18, 2019 4:42 pm

Post by Korina »

Important Mod Notice
Due to my ISP being idiots, I do not have internet for the next several days, until I move. Additionally, I’m nearing my data cap, so I will be unable to reply to anything. Apologies in advance! I will be back the 22nd/23rd!
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Post Post #74 (ISO) » Sat Jun 22, 2019 1:20 pm

Post by Korina »

important mod notice
I have returned. The only possible dead-time I think I may have is when I move tomorrow, and that'll extend till the 24th at the very most. However, it won't be as long as this dead-time. I do sincerely apologize for it, and I didn't expect it. I did run out of data yesterday, so I couldn't have said anything about it to people. I will resolve actions in a minute, and that'll probably be all I can do for now. At boyfriend's house, and I wanna spend time with him... even though he's playing video games while I do this...
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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