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Coup - Turn 4 - Mallogeno's Turn

PostPosted: Wed Jul 31, 2019 1:25 pm
by Korina
Coup

A game centered around bluffing and treachery.


General Rules
  1. Obey all site-wide rules.
  2. Don't say/do anything that would get you site-banned.
  3. We're all humans, treat each other as such.
  4. Do not ever use this color. That color, (#006769), is my mod-color.
  5. Do not edit your posts ever. If you must edit your post, please put what your edit was at the bottom.
  6. Talking about this game with parties inside or outside of the game is prohibited. Talk about this game only in the thread, nowhere else.
  7. Follow the spirit of the rules; if you think something is against the rules, it probably is.
  8. I reserve the right to update these rules as I see fit.


General Game Rules
  1. All actions, except selecting which card you want to take from Ambassador's ability must be submitted in thread, in bold.
  2. You will have 24hrs to submit an action when it is your turn. If you do not submit an action, you will be removed from the game, and automatically lose.
  3. After every blockable and challengeable action, (see action table), there will be a 24hr phase where all other players may decide if they want to block or challenge said action. If all other players say they do not want to, OR if a player says they want to, the phase will end early.
  4. Once you are out of the game, you may continue posting in thread until the game is over. Please refrain from making it look like you're taking actions however.


Game-Specific Rules
  1. If you have 10+ coins, you must coup on your next turn.
  2. You do not have to have the specific card in order to use that ability; however, if someone calls you out for lying and they're correct, you must discard one of your influence cards. If they're wrong, they must discard one of their influence cards.
  3. You may take only one action on your turn, even if it's blocked by another player.
  4. To do any action, please bold the action you are doing, and include any other information required. For example, to play an Ambassador, you would put: Use Ambassador.
  5. Should we run out of cards to draw from the Court Deck, the discard pile will be shuffled and become the Court Deck.


Link to PTsMod PT

PostPosted: Wed Jul 31, 2019 1:25 pm
by Korina
What is Coup, and how does it work?Coup is a card-game based around bluffing and treachery. The point of the game is to be the very last player standing, even if it means you must backstab everyone to secure victory.

At the start of the game, all players will be given two coins, and receive two cards. There are three copies of every card in the deck. Nobody except yourself will know what cards you have. When it is your turn, you may take any action listed in the Action Table, even if you do not have the required card. Be warned however, some actions may be blocked and/or challenged. If your action is blocked, you don't get to take another; if you're action is challenged and you lied about having that card, you must publicly discard one of your influence cards. However, if you are truthful, it will be publicly revealed you had that card, it will be shuffled into the court deck, you will take the top card, and your accuser must publicly discard one of their influence cards.

Once your turn is over, and any challenges/blocks/actions have been resolved, play moves on to the next player, and the cycle repeats until there is only one player left standing.

You are also only eliminated once you lose both of your influence cards.


Action Table
CharacterActionEffectCounteractionBlockable?Challengeable?
XIncomeTake 1 CoinXNoNo
XForeign AidTake 2 CoinsXYesNo
XCoupPay 7 Coins, Choose 1 Player to lose influenceXNoNo
DukeTaxTake 3 CoinsBlocks Foreign AidNoYes
AssassinAssassinatePay 3 Coins, Choose 1 Player to lose influenceXYesYes
AmbassadorExchangeExchange card with the Court Deck*Blocks StealingNoYes
CaptainStealTake 2 Coins from another playerBlocks StealingYesYes
ContessaXXBlocks AssassinateNoYes


GlossaryInfluence Card(s) - The card(s) you have in your hand.
Court Deck - The face-down pile of Influence Cards.


Special NoteThe Ambassador's ability causes you to draw two cards from the Court Deck. You will look at them, choose one to keep by privately PMing me your selection. The ambassador card, (or whatever card you choose to trade if you don't have one), and whatever option you didn't pick will be returned to the Court Deck, and the card you selected will be added to your hand.

PostPosted: Wed Jul 31, 2019 1:25 pm
by Korina
Player List
Player NameCoinsInfluence CardsTheir Turn?Status
Iconeum22NoAlive
D3f3nd3r22YesAlive
NotAJumbleOfNumbers22NoAlive
Klick22NoAlive
mallowgeno22NoAlive


Discard PileEmpty


Court DeckRemaining Cards: 5.

PostPosted: Wed Jul 31, 2019 1:25 pm
by Korina
The game requires at least three, but I'd prefer to play with 5-6.

PostPosted: Thu Aug 01, 2019 4:43 am
by Iconeum
In post 1, Korina wrote:Coup is a card-game based around bluffing and treachery


So far only read this

/in

PostPosted: Thu Aug 01, 2019 4:46 am
by Iconeum
The rules don't explain how you can get out of the game?

PostPosted: Thu Aug 01, 2019 7:00 am
by D3f3nd3r
If you lose both of your influence cards you’re gone

/in, haven’t played this in like a year and a half

EDIT: (please PM me when this starts I don’t check regular mish mash often enough)

PostPosted: Thu Aug 01, 2019 5:53 pm
by Korina
In post 5, Iconeum wrote:The rules don't explain how you can get out of the game?


Like D3f3nd3r said, once you lose both of your influence cards, you're out.

PostPosted: Fri Aug 02, 2019 11:20 am
by NotAJumbleOfNumbers
/in

PostPosted: Fri Aug 02, 2019 5:57 pm
by Korina
I'll give it another 48hrs or so before starting the game with however many we have.
(expired on 2019-08-04 19:00:00)

PostPosted: Sat Aug 03, 2019 3:27 am
by Klick
/in

PostPosted: Sat Aug 03, 2019 3:43 am
by Klick
A couple of questions:
So you're not allowed to keep the Ambassador card when you Exchange, and you can't choose to keep both cards you view? I've always played with it being 'draw two, choose two of the four cards', but this way might be more balanced.
If you choose to block someone's Steal against you, do you have to claim what card you're using (Captain or Ambassador) to block it?

PostPosted: Sat Aug 03, 2019 9:53 am
by mallowgeno
/in

PostPosted: Sat Aug 03, 2019 2:58 pm
by Korina
In post 11, Klick wrote:A couple of questions:
So you're not allowed to keep the Ambassador card when you Exchange, and you can't choose to keep both cards you view?


Correct. When you play Ambassador, (or claim to play Ambassador), you will be sent two cards, but you'll only take one of those two cards, and return the Ambassador. If you don't have an Ambassador, and you successfully play the action, you'll PM me which card you're returning and taking.

If you choose to block someone's Steal against you, do you have to claim what card you're using (Captain or Ambassador) to block it?


I don't think there's any rule about it, but how I've always played is you don't have to specify, but if someone does ask you which one, you have to answer.

PostPosted: Sat Aug 03, 2019 3:20 pm
by Korina
I also removed the no talking once dead rule. I played an IRL game of Coup earlier today, and we tried both rules, (talking once out and no talking once out), and it was more fun to have people be able to talk once they're eliminated.

PostPosted: Sun Aug 04, 2019 6:11 pm
by Korina
Alright, seeing as nobody else joined, we're gonna start with 5. I'm about to send out your cards, give me one minute to do so.

PostPosted: Sun Aug 04, 2019 6:17 pm
by Korina
Player List
Player NameCoinsInfluence CardsTheir Turn?Status
Iconeum22YesAlive
D3f3nd3r22NoAlive
NotAJumbleOfNumbers22NoAlive
Klick22NoAlive
mallowgeno22NoAlive


Discard PileEmpty


Court DeckRemaining Cards: 5.


Countdown(expired on 2019-08-05 19:20:00)

PostPosted: Sun Aug 04, 2019 6:22 pm
by Korina
Please do note as well, if it's not your turn, you may freely talk in the thread.

PostPosted: Sun Aug 04, 2019 6:30 pm
by NotAJumbleOfNumbers
hi! I'm the first poster!

PostPosted: Mon Aug 05, 2019 12:34 am
by Iconeum
I play Ambassador

PostPosted: Mon Aug 05, 2019 2:30 am
by Klick
Hi, third poster here!

Ambassador is a common early fakeclaim due to the info it gives you... Thoughts, everyone?

PostPosted: Mon Aug 05, 2019 3:11 am
by Iconeum
Is it? :D

I've never played this game before, so maybe that information helps...

PostPosted: Mon Aug 05, 2019 5:28 am
by D3f3nd3r
Oh yeah hi I’m fourth I guess

Icon’s pregame posts make it sound like he’s new to this too, so he’s probably being honest about that at least.

PostPosted: Mon Aug 05, 2019 5:47 am
by Iconeum
oh i'm definitely being honest about never having played this game before :)

PostPosted: Mon Aug 05, 2019 6:12 am
by NotAJumbleOfNumbers
tempted to call out the claim but it's only the first turn
also this is my first game too