Race to 1500, Again [Round 22]

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NotAJumbleOfNumbers
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Post Post #0  (ISO)  » Wed Nov 13, 2019 10:21 pm

Time to bring it back...again...

The goal: Get to 1,500.
How: Roll a 100* *note: dice size subject to change sided die and see where it lands! Add that to your score (or subtract that from your score). You must wait until 1 other has rolled before you can roll again or if it's been 24 hours.

Symbol glossary:

(*) Protect: The next time you would lose points (either through a reset, a negative space, or someone trying to steal/merge points) you don't suffer anything. These are stackable.
(+) HEAL: Before or after you roll, you may remove this symbol to remove all negative symbols you have. Heal is removed if you RESET.
(^) BURN: Player loses 10 points on every roll they have the burn symbol, starting with the roll they picked it up. This does not stack (so if they had two burns, they would only lose 10 points).
(@) DOUBLE: Doubles any points that you receive. You can remove this by doubling your points, as long as the total would be less than the current goal.
(/) DIVIDE: Divides any points that you receive by 2. You can remove this by dividing your current points by 2.
() LOVER: All lovers get affected by any role by any lover, through the good times and the bad times.
() DOUBLE CHECKER: Doubles will not work unless you also have the double checker.
(!) Rulemaker: When you have this, gain 25× the rule number when you make a rule from 2-10, and lose 25× the rule number when someone else makes the rule. You also get +(rule number) whenever you land on 2-10.
When all 9 rules are filled, all n people who have the symbol split 250×(n+1) points amongst themselves, and landing on 2-10 gives you 5×(rule number).
This symbol doesn't stack. If you gain Rulemaker when you already have the symbol, you lose the symbol and 150 points.

Special Spaces:

Create your own space: Create something to put in this space! It will last the rest of the round. It must be something reasonable and not over powered. I reserve the right to negate anything someone puts there if I feel it is too unfair. This effect doesn't take effect immediately. No Create your own space can create further create your own spaces.
green number (i.e. +200): This adds or subtracts your score AND the current Jackpot (so 200 points would be added to the jackpot here). Jackpot cannot be lower than 300
MERGE: You and another player of your choice have your scores added together then divided in half, rounding up (so if you have 200 and another player has 400 and you merge with them, you both end up with 300). If you MERGE with someone who is protected, your score is as if you had merged with them. Remove their PROTECT
STEAL: Take that many points from the player of your choice. If you STEAL from someone who is protected gain the amount anyway but they keep their amount. They then lose their PROTECT
EVERYONE: Everyone either gains or loses that many points
PROTECT: The next time you would lose points (either through a reset, a negative space, or someone trying to steal/merge points) you don't suffer anything. These are stackable.
ROLL AGAIN (x2): Roll again and what you land on is doubled! This is either really good or really bad! If you land on a special space, the effect is doubled (so if you get a steal, your steal it's doubled and can be split between 2 players. Or if you get a protect, it's double stacked. If you get an everyone space, only you get double the amount.)
ROLL AGAIN (x1/2): Roll again and what you land on is halved! This is either a life saver or a disapointer. If you land on a special space, the effect is halved (so if you get a steal, your steal it's halved. If you get an everyone space, only you get half the amount. If you land on a protect space, you don't get anything.)
Jackpot!!!: Gain the jackpot amount! The jackpot then resets to its usual 500.
UNLUCKY :(: Lose the jackpot amount. This is a really unlucky space. Jackpot resets to its usual 500 after landing here.
Go to X: Go directly to that amount (i.e. Go to 700, your score is now 700)
Reset: You go back to zero

Things to note:
You MUST MUST MUST keep a list of everyone's current score and changes in score when posting results as well as the current jackpot. Also include if anyone has any items by placing the corresponding symbols by their name:

*NotAJumbleOfNumbers: 450

If you have a static die roll, you must reroll and take the new roll. No editing posts, please.

The winner will add a new space (101) and we will then use a d101. They also get the right to start the next game. If they don't respond in 24 hours, anyone can create the new rule and start the next game. If multiple people win at the same time, all players who won can collaboratively design a new rule together, and any of them can start.

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11: -200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18: +250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28: -55
29: -175
30: +10
31: +203
32: PROTECT
33: +100
34: +300
35: +100
36: MERGE
37: Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50: JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55: Go to 500
56: +5
57: +75
58: +100
59: +335
60: STEAL 250
61: PROTECT
62: -55
63: -300
64: -75
65: -30
66: UNLUCKY :(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73: Go to 750
74: +100
75: +100
76: -200
77: +100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94: -100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100: JACKPOT!!!
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a HEAL on yourself OR give a BURN to another player
105: Gain a DOUBLE or Give a DIVIDE to another player.
106: Split a third of your score evenly amongst all the other players.
107: LOVER
108: Roll 5d300. The result is your new score.
109: DOUBLE CHECKER
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113: Redemption - anyone who is in the negatives GO TO 300. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115: Redistribution - Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116. Rebirth Day - Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118: Mirror of Truth - Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is +200, a 4 is +150 and ROLL AGAIN, a 5 is +323, a 6 is two Protects, and a 7 is JACKPOT!!!. If you go over 7, UNLUCKY.

Last edited by NotAJumbleOfNumbers on Fri Jan 15, 2021 10:24 am, edited 53 times in total.
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

Tatsuya Kaname
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Post Post #1  (ISO)  » Thu Nov 14, 2019 12:54 am

It's baaaack

Original Roll String: 1d100
1 100-Sided Dice: (63) = 63
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk

Tatsuya Kaname
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Post Post #2  (ISO)  » Thu Nov 14, 2019 12:55 am

N I C E

TK: -300

JACKPOT: 500
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk

Litwick
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Post Post #3  (ISO)  » Thu Nov 14, 2019 8:21 am

Original Roll String: 1d100
1 100-Sided Dice: (38) = 38

Litwick
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Post Post #4  (ISO)  » Thu Nov 14, 2019 8:22 am

whoops accidentally posted this on my alt, one second please

NotAJumbleOfNumbers
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Post Post #5  (ISO)  » Thu Nov 14, 2019 8:23 am

TK: -300
Jumble: 500

JACKPOT: 500
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

Tatsuya Kaname
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Joined: March 27, 2015
Location: Bangkok, Thailand
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Post Post #6  (ISO)  » Thu Nov 14, 2019 12:44 pm

It's lonely though.

Original Roll String: 1d100
1 100-Sided Dice: (86) = 86
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk

Tatsuya Kaname
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Joined: March 27, 2015
Location: Bangkok, Thailand
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Post Post #7  (ISO)  » Thu Nov 14, 2019 12:44 pm

TK: -210
Jumble: 500

JACKPOT: 500
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk

Felissan
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Post Post #8  (ISO)  » Sat Nov 16, 2019 1:29 pm

Original Roll String: 1d100
1 100-Sided Dice: (73) = 73
"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this." - DeathRowKitty 2018
I still believe in you, Miss Zirconium! 2021 will be the year! <3

Felissan
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Post Post #9  (ISO)  » Sat Nov 16, 2019 1:30 pm

TK: -210
Jumble: 500
Feli: 750

JACKPOT: 500
"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this." - DeathRowKitty 2018
I still believe in you, Miss Zirconium! 2021 will be the year! <3

NotAJumbleOfNumbers
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Post Post #10  (ISO)  » Sat Nov 16, 2019 1:54 pm

Original Roll String: 1d100
1 100-Sided Dice: (75) = 75
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

NotAJumbleOfNumbers
Goon
 
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Post Post #11  (ISO)  » Sat Nov 16, 2019 1:55 pm

TK: -210
Jumble: 600
Feli: 750

JACKPOT: 500
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

Felissan
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Post Post #12  (ISO)  » Sat Nov 16, 2019 2:17 pm

Original Roll String: 1d100
1 100-Sided Dice: (76) = 76
"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this." - DeathRowKitty 2018
I still believe in you, Miss Zirconium! 2021 will be the year! <3

Felissan
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Post Post #13  (ISO)  » Sat Nov 16, 2019 2:18 pm

TK: -210
Jumble: 600
Feli: 550

JACKPOT: 500
"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this." - DeathRowKitty 2018
I still believe in you, Miss Zirconium! 2021 will be the year! <3

Aronis
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Post Post #14  (ISO)  » Sat Nov 16, 2019 3:23 pm

Original Roll String: 1d100
1 100-Sided Dice: (15) = 15

Aronis
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Post Post #15  (ISO)  » Sat Nov 16, 2019 3:24 pm

Aronis: -203 (already losing smh)
TK: -210
Jumble: 600
Feli: 550

JACKPOT: 500

NotAJumbleOfNumbers
Goon
 
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Post Post #16  (ISO)  » Sat Nov 16, 2019 3:37 pm

Original Roll String: 1d100
1 100-Sided Dice: (97) = 97
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

NotAJumbleOfNumbers
Goon
 
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Post Post #17  (ISO)  » Sat Nov 16, 2019 3:38 pm

Aronis: -303
TK: -210
Jumble: 700
Feli: 550

JACKPOT: 500
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

Felissan
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Post Post #18  (ISO)  » Sat Nov 16, 2019 4:18 pm

Original Roll String: 1d100
1 100-Sided Dice: (59) = 59
"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this." - DeathRowKitty 2018
I still believe in you, Miss Zirconium! 2021 will be the year! <3

Felissan
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Pronoun: She

Post Post #19  (ISO)  » Sat Nov 16, 2019 4:19 pm

Aronis: -303
TK: -210
Jumble: 700
Feli: 885

JACKPOT: 500
"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this." - DeathRowKitty 2018
I still believe in you, Miss Zirconium! 2021 will be the year! <3

Spangled
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Post Post #20  (ISO)  » Sun Nov 17, 2019 12:22 am

Original Roll String: 1d100
1 100-Sided Dice: (52) = 52

Spangled
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Post Post #21  (ISO)  » Sun Nov 17, 2019 12:25 am

Aronis: -303
TK: -210
Jumble: 700
Feli: 885
Spangled: 300

NotAJumbleOfNumbers
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Post Post #22  (ISO)  » Sun Nov 17, 2019 1:41 am

Original Roll String: 1d100
1 100-Sided Dice: (44) = 44
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

NotAJumbleOfNumbers
Goon
 
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Post Post #23  (ISO)  » Sun Nov 17, 2019 1:42 am

Aronis: -303
TK: -210
Jumble: 860
Feli: 885
Spangled: 300

Jackpot: 500
Preferred abbreviation: Jumble
PSA: USE YOUR BOOKMARKS

Spangled
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Post Post #24  (ISO)  » Sun Nov 17, 2019 2:37 am

Original Roll String: 1d100
1 100-Sided Dice: (40) = 40

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