Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #5100 (ISO) » Sun Apr 18, 2021 3:42 am

Post by vincentw »

Original Roll String: 1d125
1 125-Sided Dice: (41) = 41
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Post Post #5101 (ISO) » Sun Apr 18, 2021 3:42 am

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Farren: 1,211
Mist7676: 566
dsjstr: -1
^vincentw: -97

Jackpot: 500

Spoiler: The Chart
1: +400
2: Create your own space
3: -100 or ROLL AGAIN: if it adds to your score, +200 on top of the result; if it subtracts from your score, -300 on top of the result.
4: Take 100 minus the last two digits of your score. Multiply that times three. Gain that many points.
5: +200 unless it would make you win. In that case, -500.
6: Create your own space
7: +140 if anyone's score is a multiple of 7, -140 otherwise.
8: Create your own space
9: Roll 1d25+100 and follow that rule.
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (
!
)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN, a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO

123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
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Post Post #5102 (ISO) » Sun Apr 18, 2021 5:15 am

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (14) = 14
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Post Post #5103 (ISO) » Sun Apr 18, 2021 5:17 am

Post by Farren »

Well, crap.

Also, vincent lost 10 points due to his burn symbol, I think? Or does that not apply if you're in the negatives? (won't update that part of it until clarified.)

Mist7676: 566
Farren: 0
dsjstr: -1
^vincentw: -97
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Post Post #5104 (ISO) » Sun Apr 18, 2021 5:18 am

Post by Farren »

Forgot the Jackpot.

Mist7676: 566
Farren: 0
dsjstr: -1
^vincentw: -97

Jackpot: 500
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Post Post #5105 (ISO) » Sun Apr 18, 2021 5:22 am

Post by vincentw »

Oh right! Thanks for reminding, I totally forgot :lol:

Original Roll String: 1d125
1 125-Sided Dice: (9) = 9
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Post Post #5106 (ISO) » Sun Apr 18, 2021 5:23 am

Post by vincentw »

-60, -10, -10:

Mist7676: 566
Farren: 0
dsjstr: -1
^vincentw: -177

Jackpot: 500
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Post Post #5107 (ISO) » Sun Apr 18, 2021 5:28 am

Post by Farren »

Time to resume the labors of Sisyphus.

Original Roll String: 1d125
1 125-Sided Dice: (77) = 77
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Post Post #5108 (ISO) » Sun Apr 18, 2021 5:29 am

Post by Farren »

Mist7676: 566
Farren: 400
dsjstr: -1
^vincentw: -177

Jackpot: 500
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Post Post #5109 (ISO) » Sun Apr 18, 2021 5:54 am

Post by vincentw »

Original Roll String: 1d125
1 125-Sided Dice: (48) = 48
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Post Post #5110 (ISO) » Sun Apr 18, 2021 5:54 am

Post by vincentw »

Mist7676: 566
Farren: 400
dsjstr: -1
^vincentw: -157

Jackpot: 500
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Post Post #5111 (ISO) » Sun Apr 18, 2021 6:24 am

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (31) = 31
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Post Post #5112 (ISO) » Sun Apr 18, 2021 6:25 am

Post by Farren »

Roll a 1d3 and get that many turns of doubling:

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #5113 (ISO) » Sun Apr 18, 2021 6:25 am

Post by Farren »

Mist7676: 566
Farren: 400 (next two rolls are doubled)
dsjstr: -1
^vincentw: -157

Jackpot: 500
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Post Post #5114 (ISO) » Sun Apr 18, 2021 10:11 am

Post by Mist7676 »

Original Roll String: 1d125
1 125-Sided Dice: (6) = 6
You Are Worth It
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Post Post #5115 (ISO) » Sun Apr 18, 2021 10:11 am

Post by Mist7676 »

6. Give someone a gift! Their roll is doubled for their next two rolls.
You Are Worth It
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Post Post #5116 (ISO) » Sun Apr 18, 2021 12:02 pm

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (2) = 2
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Post Post #5117 (ISO) » Sun Apr 18, 2021 12:05 pm

Post by Farren »

"The result is doubled." Does that double the Rulemaker symbol as well? Other doubling effects refer to points specifically, but this one doesn't ... assuming it doesn't?

Mist7676: 566
!Farren : 400 (next roll is doubled)
dsjstr: -1
^vincentw: -157

Jackpot: 500
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Post Post #5118 (ISO) » Sun Apr 18, 2021 1:13 pm

Post by vincentw »

I made it so you can't stack the symbol, so maybe it should stand as is.

Original Roll String: 1d125
1 125-Sided Dice: (62) = 62
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Post Post #5119 (ISO) » Sun Apr 18, 2021 1:14 pm

Post by vincentw »

Mist7676: 566
!Farren : 400 (next roll is doubled)
dsjstr: -1
^vincentw: -357

Jackpot: 500
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Post Post #5120 (ISO) » Sun Apr 18, 2021 4:43 pm

Post by Mist7676 »

Original Roll String: 1d125
1 125-Sided Dice: (38) = 38
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Post Post #5121 (ISO) » Sun Apr 18, 2021 4:43 pm

Post by Mist7676 »

Mist7676: 526
!Farren : 400 (next roll is doubled)
dsjstr: -1
^vincentw: -357

Jackpot: 500
You Are Worth It
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Post Post #5122 (ISO) » Sun Apr 18, 2021 5:14 pm

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (97) = 97
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Post Post #5123 (ISO) » Sun Apr 18, 2021 5:16 pm

Post by Farren »

I'm assuming resets and doubles don't do anything either. Go to zero, then do it again.

Mist7676: 526
!Farren : 0
dsjstr: -1
^vincentw: -357

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Post Post #5124 (ISO) » Sun Apr 18, 2021 5:28 pm

Post by vincentw »

Original Roll String: 1d125
1 125-Sided Dice: (54) = 54
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