Page 1 of 12

Sim Survivor 2.1! Finale on Saturday 5/9!

Posted: Mon Feb 24, 2020 4:10 pm
by T-Bone
"Welcome to Sim Survivor! I'm your host T-Probst! Okay? Let's get started!"

Here's how it works

20 MafiaScum Survivors will be isolated on an island inside a spreadsheet on my computer.
Each person will build a bot and allocate stat points to seven different stats that will affect camp life, morale, choices, and challenges.
Relationships, alliances, and reward winners will be randomly generated.
Filling out the form below is all you have to do to play! Please post your form as a reply to this thread, and once you post it, please don't edit your post. If you want to make a change to your bot later in the sign-ups, but before the game begins, quote your original and make your changes in a new post.

DA FORME

Name: (just your forum identity please, I'll use it anyway regardless of what you put here)
Pronoun(s):

You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).

General:
Physical:
Endurance:
Will:
Mental:
Social:
Strategy:

END FORM


Nuts and Bolts
More details on how certain things work

- There are seven skills, general, physical, endurance, will, mental, social, and strategy.
-
General
is a minor challenge and major camp life skill. Players with high general skills can do shit around camp and do miscellaneous challenge things such as throw a ball or swing an axe.
-
Physical
is a major challenge and minor camp life skill. Players high in physical will have the ability to be useful around camp. Challenges that involve lifting or physical shows of force will benefit from this skill.
-
Endurance
is a major challenge skill. Players high in endurance can go longer in challenges that rely on it but also be able to act more frequently in other physical style challenges.
-
Will
is a minor challenge, minor social, and moral skill. Players with high Will will be able to perform in challenges even when suffering hardships (such as low morale or losing a lot). It also helps in challenges that require deep focus.
-
Mental
is a major challenge skill and minor choices skill. Players high in mental will be good at puzzles, and make better decisions when it comes to voting.
-
Social
is a major camp life and major choices skill. Players with a high social skill will make good decisions regarding alliances and voting, and will be able to make themselves useful around camp even if they have other limitations.
-
Strategy
is a challenge and choices skill. Players high in this skill will be able to navigate some challenges effectively. They will also do well in alliances and might be more aware of proper idol play.

There are also two static statistics that are controlled by the events in the game; threat and morale.

-
Threat
is the stat that governs how likely the rest of the tribe is to vote you out. The higher your threat the more likely you will receive votes at tribal council. Threat can be gained by performing well in challenges, having a stat that is high (4 or 5), having a stat that is useless (1 or sometimes 2), voting against players, and generating negative results on the camp life or tribal council rolls. Threat can go down by generating positive results or voting out enemies. This stat starts at 1 for everyone and cannot go below 0. As the game progresses threat is easier to generate and more difficult to lose.
-
Morale
is a simple positive, neutral, or negative stat. Challenge wins will help morale, repeatedly losing will tank it. Getting votes at tribal council will tank the morale of low will characters or improve the morale of high will characters.

Camp Life

Camp life is randomly generated events between castaways. A roll is made for each castaway detailing whether they have a positive, or a negative, or no result, and if they have a result a roll is made to see with whom that is.
Alliances are also formed this way, alliances will be generated with players each person likes with some exceptions.
One-sided relationships (both positive and negative) are possible.
Immunity Idol hunts will also be randomly generated on a weighted roll, with General, Strategy, and Threat ratings contributing to success. There will also be a token mechanic introduce to bring some stability to idol hunting and finding.

Challenges

Reward challenges will be static and just randomly generated based on a single skill; whichever team/player has the highest wins.
One of the winners will randomly find a clue to the hidden immunity idol.
Immunity challenges will have a description, and two or more skills will be the basis for the challenge. Sometimes the highest skill total wins, sometimes there is a knockout format, sometimes there is a race format, each weighted differently.

Tribal Council

There will be limited dice rolls that can have one final positive or negative effects on threat levels.
Players will vote for the player with the highest threat level to them.
Threat level is altered on an individual basis based on relationships and alliances, and tiebreakers will be resolved in the same way.

Things Bone Has Learned

- I've done this game several times (right here!) so I've learned some things. A lot of people's instincts after reading the nuts and bolts is to evenly distribute their bot's skills. Winning bots have had uneven distribution of skills, and even distributions of skills. This is a simulation, stuff is random, and you can't control it. Best to distribute your skills in a fun way. Perhaps in the way you think you'd fair in real life? Or some other crazy thing. Or do it evenly across the board. Whatever.
- All the skills are important. I mean it.
- The rules for good and solid idol play basically doesn't exist. I have come up with a new formula this season, but I haven't tested it. We'll see how it goes. Sometimes players will do good things with idols. Sometimes they won't. Again, whatever.
- I will write flavor based on how I can interpret the numbers. Sometimes I will write nonsensical things because random roles happen. You just have to go with it. Your character may do things that you wouldn't. It's a bot, you'll have to live with it. Otherwise I could post strings of dice rolls but that probably wouldn't be fun for anyone.
- I won't have a consistent updating schedule. Episodes take me about an hour to write, so my free time dictates how often an episode comes out. I'm planning for 1 to 2 episodes a week.
- I'll also provide commentary in this thread and maybe on Discord through out the game. No reason for me to have a ton of Mod secrets (although I won't divulge exact alliance/threat values). I also don't have plans to share my sim at this point.

Posted: Mon Feb 24, 2020 4:10 pm
by T-Bone
Seratiti

Ircher
Aronis
Reck
Felissan
Raybells
CaptMeme
Vash
Xofelf
Wooper
Aura

Tiawiti

IPS
Ani
Cephrir
Gamma
Selynee
Skitter
Pine
Micc
Menalque
Klick

Posted: Mon Feb 24, 2020 4:20 pm
by Ircher
/in
DA FORME
Name: Ircher
Pronoun(s): He

General: 1
Physical: 1
Endurance: 2
Will: 3
Mental: 5
Social: 1
Strategy: 4

END FORM

Posted: Mon Feb 24, 2020 6:28 pm
by Iprobablysuck
/in me cap'n

DA FORME
Name: IPS
Pronoun(s): He/His

General: 2
Physical: 2
Endurance: 1
Will: 1
Mental: 3
Social: 5
Strategy: 3

END FORM

Posted: Tue Feb 25, 2020 9:37 am
by Aronis
Name: Aro N. Issssss
Pronoun(s): He

General: 5
Physical: 1
Endurance: 1
Will: 1
Mental: 1
Social: 3
Strategy: 5

END FORM

I just wanna find idolssss

Posted: Tue Feb 25, 2020 4:08 pm
by T-Bone
Time to do some advertising brb

I basically PMed the players from the first game...but I'd also like new blood too so tell your friends

Posted: Tue Feb 25, 2020 4:11 pm
by animorpherv1
Name: Animorpherv1
Pronoun(s): He

General: 3
Physical: 1
Endurance: 1
Will: 2
Mental: 3
Social: 4
Strategy: 3

END FORM

Posted: Tue Feb 25, 2020 4:58 pm
by xRECKONERx
DA FORME
Name: Buttstuff McGibbons
Pronoun(s): He

You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).

General: 1
Physical: 1
Endurance: 1
Will: 3
Mental: 2
Social: 4
Strategy: 5

Posted: Tue Feb 25, 2020 6:22 pm
by Cephrir
Name: Cephrir
Pronoun(s): He

General: 2
Physical: 4
Endurance: 1
Will: 1
Mental: 3
Social: 4
Strategy: 2

Posted: Tue Feb 25, 2020 8:42 pm
by Gammagooey
Name: Gammagooey
Pronoun: He

General: 2
Physical: 3
Endurance: 4
Will: 3
Mental: 2
Social: 2
Strategy: 1

the old "what's a strategy" strategy

Posted: Wed Feb 26, 2020 2:30 am
by Selynee
Name: Selynee
Pronoun: She


General:2
Physical:2
Endurance:3
Will:1
Mental:4
Social:1
Strategy:4

Posted: Wed Feb 26, 2020 4:37 am
by Felissan
Name: Felissan
Pronoun(s): She

General: 4
Physical: 3
Endurance: 1
Will: 1
Mental: 3
Social: 3
Strategy: 2

Posted: Wed Feb 26, 2020 5:39 am
by skitter30
Name: skitter
Pronoun: she

General: 3
Physical: 2
Endurance: 1
Will: 2
Mental: 3
Social: 4
Strategy: 3

Posted: Wed Feb 26, 2020 6:29 am
by RadiantCowbells
Name: Raybells
Pronoun: He

General: 2
Physical: 2
Endurance: 2
Will: 2
Mental: 2
Social: 2
Strategy: 5

Posted: Wed Feb 26, 2020 7:54 am
by CaptainMeme
Name: CaptainMeme
Pronoun(s): He

General: 1
Physical: 5
Endurance: 5
Will: 1
Mental: 3
Social: 1
Strategy: 1


lessgo yolobot

Posted: Wed Feb 26, 2020 8:51 am
by VashtaNeurotic
Name: Vash
Pronoun(s): He

General: 1
Physical: 1
Endurance: 1
Will: 3
Mental: 4
Social: 3
Strategy: 4

Posted: Wed Feb 26, 2020 10:31 am
by xofelf
Name: xofelf
Pronoun(s): she/her

General: 2
Physical: 1
Endurance: 1
Will: 2
Mental: 4
Social: 5
Strategy: 2

Posted: Wed Feb 26, 2020 11:02 am
by Pine
Name: Pine
Pronoun(s): He/him

General: 3
Physical: 2
Endurance: 2
Will: 3
Mental: 2
Social: 2
Strategy: 3

Posted: Wed Feb 26, 2020 11:34 am
by Micc
Name: Micc
Pronoun(s): He

General: 3
Physical: 2
Endurance: 3
Will: 3
Mental: 3
Social: 1
Strategy: 2

Posted: Wed Feb 26, 2020 12:17 pm
by Wooper
Name: wooper
Pronouns: he/him

General: 2
Physical: 1
Endurance: 2
Will: 4
Mental: 3
Social: 4
Strategy: 1

Posted: Wed Feb 26, 2020 12:44 pm
by T-Bone
Who wants to find me three more Scummers so I can start working on episode 1???

Posted: Wed Feb 26, 2020 12:53 pm
by Menalque
Name: Menalque
Pronoun: he

General: 1
Physical: 4
Endurance: 4
Will: 5
Mental: 1
Social: 1
Strategy: 1

Posted: Wed Feb 26, 2020 1:18 pm
by Aurathebirb
/in

Name: Aura
Pronoun: She

General: 4
Physical: 2
Endurance: 1
Will: 1
Mental: 2
Social: 5
Strategy: 2

Posted: Wed Feb 26, 2020 1:24 pm
by Klick
Name: Klick
Pronoun(s): He

General: 4
Physical: 2
Endurance: 1
Will: 4
Mental: 1
Social: 3
Strategy: 2

Posted: Wed Feb 26, 2020 1:39 pm
by Cheery Dog
Name: Cheery Dog
Pronoun(s): He

General: 3
Physical: 2
Endurance: 5
Will: 1
Mental: 2
Social: 2
Strategy: 2

looks like I procrastinated on choosing things too long.