Munchkin Quest(iconeum move)

For completed/abandoned Mish Mash Games.
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Post Post #343 (isolation #200) » Wed May 27, 2020 8:50 pm

Post by NoPowerOverMe »

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #344 (isolation #201) » Wed May 27, 2020 8:50 pm

Post by NoPowerOverMe »

Monster move is yellow.
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Post Post #345 (isolation #202) » Wed May 27, 2020 8:58 pm

Post by NoPowerOverMe »

The P/OB monster mob is in the chapel. There is no yellow marker in the chapel so they do not move.

The Tentacle Demon is in the Throne Room. It goes south to the Mud Room. The only yellow marker in the mud room is north and you can't go in same room you came from so it ends its move.

The Bullrog is in the mud room. As per the bullrog card text it goes north to the Throne Room and the link becomes an open passageway. The only yellow marker in the throne room is south and you can't go in the same room you came from so it ends its move.

The Orc/Octo monster mob is in the Den Of Theives. There are no yellow markers in Den Of Theives so it does not move.

The monster move ends and it is Isis' first move. She gets a DxM card for starting her turn.
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Post Post #347 (isolation #203) » Wed May 27, 2020 9:18 pm

Post by NoPowerOverMe »

you don't get cards in your hand from trading, they are put in front of you. It's in your backpack. Your backpack can have two items.
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Post Post #349 (isolation #204) » Wed May 27, 2020 9:20 pm

Post by NoPowerOverMe »

Yes, since it's empty of monsters. Is that what you want to do? It would cost 2 move.
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Post Post #350 (isolation #205) » Wed May 27, 2020 9:21 pm

Post by NoPowerOverMe »

Ok you're in the map room.
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Post Post #352 (isolation #206) » Wed May 27, 2020 9:31 pm

Post by NoPowerOverMe »

300 gold + treasure + room ransascked(-1 search)
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Post Post #356 (isolation #207) » Wed May 27, 2020 9:44 pm

Post by NoPowerOverMe »

the 2nd move was your search. I am playing as if I don't know the cards. But it's up to you.
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Post Post #357 (isolation #208) » Wed May 27, 2020 9:44 pm

Post by NoPowerOverMe »

You indeed have all four health.
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Post Post #360 (isolation #209) » Wed May 27, 2020 9:57 pm

Post by NoPowerOverMe »

That would actually give me a net -1 since I am already weilding the +2 Singing and Dancing Sword and would lose the +2 Fierman's Helmet. I would agree to it either for the potion or if you want to be allies where we travel together and help each other with no expectation of reward of treasure. If we win a big combat with lots of treasure we could discuss mutual reward but there would be no requirement.
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Post Post #361 (isolation #210) » Wed May 27, 2020 10:02 pm

Post by NoPowerOverMe »

Obviously if one of us was in a combat with no possibility of victory we would not be expected to participate just to get bad stuff unnecessisarily.
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Post Post #363 (isolation #211) » Wed May 27, 2020 10:04 pm

Post by NoPowerOverMe »

You said it was big which I assumed meant it was a big item.

From page 16:

Big Items
Some Items are Big (if the card doesn’t say Big, they’re small).
Carrying Big things can reduce your Move. You may carry one Big
Item without penalty.
Every Big Item that you carry afterthe first reduces your
Move by 1.
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Post Post #364 (isolation #212) » Wed May 27, 2020 10:06 pm

Post by NoPowerOverMe »

Oh wait, so the item is 1 handed or 2 handed?
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Post Post #367 (isolation #213) » Wed May 27, 2020 10:08 pm

Post by NoPowerOverMe »

I will take the trade, but I would still like to be allies.
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Post Post #368 (isolation #214) » Wed May 27, 2020 10:08 pm

Post by NoPowerOverMe »

what does packing a bowl mean?
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Post Post #370 (isolation #215) » Wed May 27, 2020 10:09 pm

Post by NoPowerOverMe »

Ah, not my thing but whatever floats your boat:).
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Post Post #371 (isolation #216) » Wed May 27, 2020 10:10 pm

Post by NoPowerOverMe »

If they made cannabis munchkin I bet that would be a popular game.
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Post Post #374 (isolation #217) » Wed May 27, 2020 10:13 pm

Post by NoPowerOverMe »

Any munchkin game would be fun to play while smoking, I'm sure. They sell it probably at most comic/card game shops if they are open in PA.
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Post Post #376 (isolation #218) » Wed May 27, 2020 10:14 pm

Post by NoPowerOverMe »

I give you the Fireman's Helmet.
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Post Post #379 (isolation #219) » Wed May 27, 2020 10:16 pm

Post by NoPowerOverMe »

Hey thanks.
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Post Post #382 (isolation #220) » Wed May 27, 2020 10:16 pm

Post by NoPowerOverMe »

https://munchkin.game/products/

if you are interested in a irl munchkin game, Formerfish.
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Post Post #383 (isolation #221) » Wed May 27, 2020 10:17 pm

Post by NoPowerOverMe »

It is the monster move phase.

Monster Move Roll
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #384 (isolation #222) » Wed May 27, 2020 10:18 pm

Post by NoPowerOverMe »

The monster move is Yellow(again).
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Post Post #385 (isolation #223) » Wed May 27, 2020 10:19 pm

Post by NoPowerOverMe »

No yellow markers in Chapel.

TD and BR switch(again).

No yellow markers in DoT.

End of monster move.
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Post Post #386 (isolation #224) » Wed May 27, 2020 10:20 pm

Post by NoPowerOverMe »

It is now Ani's move. He gets a DxM card.
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Post Post #388 (isolation #225) » Wed May 27, 2020 10:26 pm

Post by NoPowerOverMe »

Yeah in a normal game you just "kick down a door" by drawing a card and if you get a monster you fight it.

https://munchkin.game/products/games/munchkin-quest/

If you want to consider buying Munchkin Quest.
Last edited by NoPowerOverMe on Wed May 27, 2020 10:27 pm, edited 1 time in total.
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Post Post #390 (isolation #226) » Wed May 27, 2020 10:31 pm

Post by NoPowerOverMe »

It is the bullrog. It is 19 - 4(protection from flame) = 15. From my count we are at 13. We would each get 2D. We could probably beat it with the potion, but if anyone messed with us we'd be screwed.
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Post Post #392 (isolation #227) » Wed May 27, 2020 10:40 pm

Post by NoPowerOverMe »

I would say we could give them each a treasure if they agreed not to mess with us but I'm not sure they could be trusted.
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Post Post #401 (isolation #228) » Thu May 28, 2020 5:03 pm

Post by NoPowerOverMe »

Search
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #402 (isolation #229) » Thu May 28, 2020 5:04 pm

Post by NoPowerOverMe »

3+1=4=500 gold.
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Post Post #404 (isolation #230) » Thu May 28, 2020 7:58 pm

Post by NoPowerOverMe »

You move north and explore a room. You get a DxM.

Image

A monster appears!

Image

It is 10 to 2 for the flytrap. This is an auto win for the flytrap if you fight it. Do you want to fight, ask for help, or try to run away?
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Post Post #405 (isolation #231) » Thu May 28, 2020 8:00 pm

Post by NoPowerOverMe »

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Links
North
Original Roll String: 1d55
1 55-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


East
Original Roll String: 1d54
1 54-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


West
Original Roll String: 1d53
1 53-Sided Dice: (21) = 21

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #406 (isolation #232) » Thu May 28, 2020 8:02 pm

Post by NoPowerOverMe »

The monster is green and belongs to fish.

North = Open Passageway
East = Locked Door
West = Normal Door

I'll help but I would want the last two picks of treasure.
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Post Post #409 (isolation #233) » Thu May 28, 2020 9:08 pm

Post by NoPowerOverMe »

It's correct except for the armory.
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Post Post #413 (isolation #234) » Fri May 29, 2020 9:15 am

Post by NoPowerOverMe »

You would need to be in the same or adjacent room to help with monsters.
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Post Post #415 (isolation #235) » Fri May 29, 2020 2:53 pm

Post by NoPowerOverMe »

Updated Map
Image
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Post Post #418 (isolation #236) » Fri May 29, 2020 5:51 pm

Post by NoPowerOverMe »

You understand the room goes with you?
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Post Post #420 (isolation #237) » Fri May 29, 2020 6:23 pm

Post by NoPowerOverMe »

The monster stays you and the room move so you could use it to get out of the combat.
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Post Post #422 (isolation #238) » Fri May 29, 2020 6:43 pm

Post by NoPowerOverMe »

So you are playing the card?
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Post Post #424 (isolation #239) » Sat May 30, 2020 9:14 am

Post by NoPowerOverMe »

Okay, Ani and the Throne Room move to the Armory and the Armory moves to the throne room.
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Post Post #425 (isolation #240) » Sat May 30, 2020 9:16 am

Post by NoPowerOverMe »

You have no move left(move, search, move). It is your charity phase. It is your charity phase and you have 6 cards and must get down to 5.
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Post Post #427 (isolation #241) » Sat May 30, 2020 9:24 am

Post by NoPowerOverMe »

Fish 6
Ani 2
Isis 3
NPOM 5
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Post Post #428 (isolation #242) » Sat May 30, 2020 9:25 am

Post by NoPowerOverMe »

So any charity is discarded, but he can play cards instead if he wants.
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Post Post #430 (isolation #243) » Sat May 30, 2020 10:24 am

Post by NoPowerOverMe »

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #431 (isolation #244) » Sat May 30, 2020 10:24 am

Post by NoPowerOverMe »

Monster Move is green.
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Post Post #432 (isolation #245) » Sat May 30, 2020 10:31 am

Post by NoPowerOverMe »

I should have mentioned that if you use the scroll and switch the armory and the throne room the Bullrog will be in the armory waiting for you and there would be a battle. Is that what you wanted to do or did you want to switch to an empty room?
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Post Post #434 (isolation #246) » Sat May 30, 2020 11:10 am

Post by NoPowerOverMe »

Oh correct.
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Post Post #435 (isolation #247) » Sat May 30, 2020 11:19 am

Post by NoPowerOverMe »

The bullrog goes north to the empty room. The green arrow south is not in effect since that is the way it came from.

The other monsters do not move.

It is isis' turn. She gets a dxm card.
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Post Post #438 (isolation #248) » Sat May 30, 2020 11:36 am

Post by NoPowerOverMe »

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #439 (isolation #249) » Sat May 30, 2020 11:37 am

Post by NoPowerOverMe »

You're at 5, I'm at 10, Horror is at 14, I'm assuming you want my help?
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Post Post #440 (isolation #250) » Sat May 30, 2020 11:38 am

Post by NoPowerOverMe »

The monster is Green and belongs to Fish.
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Post Post #445 (isolation #251) » Sat May 30, 2020 12:19 pm

Post by NoPowerOverMe »

That's why I give people 24 hours to play or pass. Us and the monster would each roll a die.
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Post Post #446 (isolation #252) » Sat May 30, 2020 12:19 pm

Post by NoPowerOverMe »

That would make it 0+10+2D for us to 14+1D for the monster.
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Post Post #447 (isolation #253) » Sat May 30, 2020 12:20 pm

Post by NoPowerOverMe »

I could use the potion if I needed to to beat it. We'd probably be screwed if someone messed with us.
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Post Post #455 (isolation #254) » Sat May 30, 2020 3:20 pm

Post by NoPowerOverMe »

So we're gonna fight?
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Post Post #457 (isolation #255) » Sun May 31, 2020 9:07 am

Post by NoPowerOverMe »

Isis
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


NPOM
1d6+10SEEDSTART387135158SEEDEND[.dice]

Monster
Original Roll String: 1d6+14
1 6-Sided Dice: (1)+14 = 15
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Post Post #458 (isolation #256) » Sun May 31, 2020 9:07 am

Post by NoPowerOverMe »

NPOM
Original Roll String: 1d6+10
1 6-Sided Dice: (3)+10 = 13
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Post Post #459 (isolation #257) » Sun May 31, 2020 9:08 am

Post by NoPowerOverMe »

It's 19 to 16 for the munchkins, interference?
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Post Post #462 (isolation #258) » Sun May 31, 2020 9:31 am

Post by NoPowerOverMe »

no thank you.
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Post Post #463 (isolation #259) » Sun May 31, 2020 9:31 am

Post by NoPowerOverMe »

If you interfere we will respond swiftly and decisively.
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Post Post #465 (isolation #260) » Sun May 31, 2020 9:36 am

Post by NoPowerOverMe »

I'm pretty sure we're not concerned with your so called honor.
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Post Post #467 (isolation #261) » Sun May 31, 2020 9:41 am

Post by NoPowerOverMe »

we could drop it for him but I'm not inclined to.
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Post Post #468 (isolation #262) » Sun May 31, 2020 9:41 am

Post by NoPowerOverMe »

If we do that ani will want one and where does it stop?
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Post Post #470 (isolation #263) » Sun May 31, 2020 9:43 am

Post by NoPowerOverMe »

okay up to you but I don't recommend it.
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Post Post #472 (isolation #264) » Sun May 31, 2020 10:03 am

Post by NoPowerOverMe »

Is that a pass?
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Post Post #474 (isolation #265) » Sun May 31, 2020 10:20 am

Post by NoPowerOverMe »

Fish?
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Post Post #476 (isolation #266) » Sun May 31, 2020 11:14 am

Post by NoPowerOverMe »

Isis gets a level.
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Post Post #480 (isolation #267) » Sun May 31, 2020 11:58 am

Post by NoPowerOverMe »

Yes.
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Post Post #481 (isolation #268) » Sun May 31, 2020 11:58 am

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It's up to you, it was your battle.
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Post Post #484 (isolation #269) » Sun May 31, 2020 3:09 pm

Post by NoPowerOverMe »

You travel west and get a dxm card for exploring.

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North
Original Roll String: 1d55 (STATIC)
1 55-Sided Dice: (7) = 7

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


South
Original Roll String: 1d54 (STATIC)
1 54-Sided Dice: (38) = 38

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d53 (STATIC)
1 53-Sided Dice: (14) = 14

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


A monster appears!
Image

I think you could beat it but it might be helpful if I use the amulet of fire breathing to get the extra level.

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
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Post Post #485 (isolation #270) » Sun May 31, 2020 3:11 pm

Post by NoPowerOverMe »

North = Wall

South = Regular Door

West = Open Passageway
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Post Post #486 (isolation #271) » Sun May 31, 2020 3:13 pm

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The monster is orange and has no owner.
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Post Post #487 (isolation #272) » Sun May 31, 2020 3:13 pm

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You would actually get 3 levels, one extra for Hall of Fame and one extra for the fire.
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Post Post #490 (isolation #273) » Tue Jun 02, 2020 9:44 am

Post by NoPowerOverMe »

Up
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Post Post #491 (isolation #274) » Tue Jun 02, 2020 9:48 am

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any interference?
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Post Post #495 (isolation #275) » Tue Jun 02, 2020 10:02 am

Post by NoPowerOverMe »

Isis gets 3 levels and goes to level 7.
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Post Post #496 (isolation #276) » Tue Jun 02, 2020 10:03 am

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Image
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Post Post #498 (isolation #277) » Tue Jun 02, 2020 10:30 am

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You can sell an item or you can put up to two items in your backpack
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Post Post #500 (isolation #278) » Tue Jun 02, 2020 11:23 am

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So you are equipping the helmet and the bow right? It is your third move I believe.
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Post Post #502 (isolation #279) » Tue Jun 02, 2020 11:27 am

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Got it.
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Post Post #504 (isolation #280) » Tue Jun 02, 2020 11:32 am

Post by NoPowerOverMe »

You travel to an unexplored room. You get a DxM card.

Image

North
Original Roll String: 1d52
1 52-Sided Dice: (10) = 10

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


East
Original Roll String: 1d51
1 51-Sided Dice: (36) = 36

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


West
North
Original Roll String: 1d50
1 50-Sided Dice: (9) = 9

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


A monster appears!
Image

Monster Color
[/img]https://i.postimg.cc/jSBqdGws/Pinata.png[/img]

I'll help just to stay in the same room with you if you like.
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Post Post #505 (isolation #281) » Tue Jun 02, 2020 11:35 am

Post by NoPowerOverMe »

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #506 (isolation #282) » Tue Jun 02, 2020 11:36 am

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The monster is green and belongs to Fish
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Post Post #508 (isolation #283) » Tue Jun 02, 2020 11:42 am

Post by NoPowerOverMe »

First option I assume?
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Post Post #510 (isolation #284) » Tue Jun 02, 2020 11:45 am

Post by NoPowerOverMe »

North = Open
East = Hidden
West = Open

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Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
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Post Post #511 (isolation #285) » Tue Jun 02, 2020 11:46 am

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The monster is orange and has no owner.
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Post Post #512 (isolation #286) » Tue Jun 02, 2020 11:46 am

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It is 23 to 17 for the monsters.
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Post Post #513 (isolation #287) » Tue Jun 02, 2020 11:47 am

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Sorry, I've got to end our alliance at this point I think.
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Post Post #515 (isolation #288) » Tue Jun 02, 2020 11:50 am

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He could, but I wouldn't recommend it.
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Post Post #517 (isolation #289) » Tue Jun 02, 2020 11:53 am

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you can't trade items during a battle, but you can after.
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Post Post #519 (isolation #290) » Tue Jun 02, 2020 11:56 am

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I never joined the combat, since you never accepted my help.
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Post Post #521 (isolation #291) » Tue Jun 02, 2020 12:20 pm

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Why?:(
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Post Post #523 (isolation #292) » Tue Jun 02, 2020 12:21 pm

Post by NoPowerOverMe »

alliances are part of the game.
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Post Post #525 (isolation #293) » Tue Jun 02, 2020 12:30 pm

Post by NoPowerOverMe »

If you had an issue with it you really should have spoken up. It would be nice not to rage quit. You can still win.
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Post Post #529 (isolation #294) » Tue Jun 02, 2020 12:56 pm

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That's pretty bad sportsmanship and we'll just quit the game if you out.
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Post Post #532 (isolation #295) » Tue Jun 02, 2020 1:19 pm

Post by NoPowerOverMe »

4 player quest games nearly always have some sort of alliances. It's the nature of the beast.
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Post Post #534 (isolation #296) » Tue Jun 16, 2020 11:35 pm

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yep a game won't last if people quit the first time something doesn't go their way.
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Post Post #537 (isolation #297) » Wed Jun 17, 2020 12:42 pm

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Me or fish?
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Post Post #538 (isolation #298) » Wed Jun 17, 2020 12:44 pm

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It's not "technically within the rules". It's how the game is played.
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Post Post #539 (isolation #299) » Wed Jun 17, 2020 12:46 pm

Post by NoPowerOverMe »

Read the sypnosis from the web site.

Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.

You'll build your dungeon, a room at a time, from 24 heavy, double-sided tiles. Each shows a different room . . . some are good for certain characters, some are bad. Populate it with monster standies and let your munchkins run amok!

Cooperate with the whole group, adventure with a partner, or strike out on your own.
You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can . . .

Designed by Steve Jackson and illustrated by John Kovalic, this boardgame doesn't take itself seriously. Except for the loot – munchkins are always serious about the loot!
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Post Post #541 (isolation #300) » Wed Jun 17, 2020 1:29 pm

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How would you suggest we make the game more fun?
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Post Post #543 (isolation #301) » Wed Jun 17, 2020 2:05 pm

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You do whatever you need to to win. It's a competitive game.
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Post Post #544 (isolation #302) » Wed Jun 17, 2020 2:07 pm

Post by NoPowerOverMe »

I mean if you would prefer kum bah yah munchkin quest that's always an option
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Post Post #546 (isolation #303) » Wed Jun 17, 2020 2:09 pm

Post by NoPowerOverMe »

You are always free to make suggestions to make the game more fun.
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Post Post #548 (isolation #304) » Wed Jun 17, 2020 2:43 pm

Post by NoPowerOverMe »

The point is you could whine whenever someone plays a curse on you. You're supposed to help your friends and hurt your enemies. I broke off my alliance with isis when it became a disadvantage to me. I'm not sure what else to do in game.
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Post Post #549 (isolation #305) » Wed Jun 17, 2020 2:47 pm

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If you would prefer a more casual game we can do that.
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Post Post #551 (isolation #306) » Wed Jun 17, 2020 3:08 pm

Post by NoPowerOverMe »

The thing is I don't think you would have had a problem if the situation was reversed. Isis and I were in no position to help you and Ani as you were in a separate part of the dungeon. Furthermore I don't see an alliance as bullying. You are free to negotiate with any player including me or isis as you see fit.
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Post Post #552 (isolation #307) » Wed Jun 17, 2020 3:14 pm

Post by NoPowerOverMe »

If you want us to be more cooperative than antagonistic I'm not unwilling to consider that. My swifly and decisively comment was more hyperbole than anything to be taken seriously.
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Post Post #554 (isolation #308) » Wed Jun 17, 2020 3:15 pm

Post by NoPowerOverMe »

Work with me here.
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Post Post #556 (isolation #309) » Wed Jun 17, 2020 3:38 pm

Post by NoPowerOverMe »

Well I could try to find two new players and start a new game if you like and as far as I'm concerned you did fine isis.
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Post Post #559 (isolation #310) » Sat Jun 27, 2020 9:57 pm

Post by NoPowerOverMe »

Sorry but if we are going to restart the game I'd prefer it with people that didn't quit before. We still need two more people if anyone is interested.
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Post Post #561 (isolation #311) » Wed Oct 07, 2020 7:55 pm

Post by NoPowerOverMe »

I would be willing to restart the game if there is interest.

Before anyone joins they need to understand that Munchkin is a game where backstabbing is common and expected, alliances come and go, anything goes when it comes to winning the game, and it tall needs to be taken with a grain of salt and not personal.
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Post Post #563 (isolation #312) » Wed Oct 07, 2020 8:51 pm

Post by NoPowerOverMe »

exactly.
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Post Post #564 (isolation #313) » Thu Oct 08, 2020 7:21 am

Post by NoPowerOverMe »

Still looking for 3 players
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Post Post #565 (isolation #314) » Thu Oct 08, 2020 9:25 am

Post by NoPowerOverMe »

DiamondSentinel /in'd via PM, so we need 2 more.
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Post Post #567 (isolation #315) » Thu Oct 08, 2020 9:46 am

Post by NoPowerOverMe »

Cool need one more!
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Post Post #569 (isolation #316) » Fri Oct 09, 2020 2:36 am

Post by NoPowerOverMe »

Great. I'll get things started shortly.
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Post Post #570 (isolation #317) » Fri Oct 09, 2020 2:43 am

Post by NoPowerOverMe »

Turn Order:
1. Mizzytastic
2. DiamondSentinel
3. Charles510
4. Nancy Drew 39
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Post Post #571 (isolation #318) » Fri Oct 09, 2020 2:57 am

Post by NoPowerOverMe »

Important rules to remember:
1. A monster always appears when you enter an unexplored room. You also get a DxM card when you enter an unexplored room.
2. In battle, you may ask for help from one player in the same or adjacent room. You may arrange, ask for, or be offered a bribe. Once that player accepts to be a helper it may not be recinded.
3. You may sell 1000 gold for 1 level.
4. You may search from the search table in place of 1 move in an eligible room(one that does not say no search or is LOOTED OUT).
5. Battle begins whenever you enter a room with a monster, you start a movement phase in a room with a monster, or you get transported into a room with a monster.
6. If a monster "ignores" you you have the option of weather to fight it or not.
7. You successfully run away from monsters on a roll of 5 or higher on a d6 +/- any modifiers. If you are +1 to run away you only need to roll a 4 instead of a 5, for example.
8. The winner of the game is the first to level 10. Once you reach level 10 you need to beat the boss monster in the entrance. The boss monster is a level 20 monster and all other card modifiers apply.
9. Turn order is 1) DxM Draw 2) Movement a) Explore b) Combat c) Deal d) Search 3) Charity 4) Monster Move

Have fun munchkins!
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Post Post #572 (isolation #319) » Fri Oct 09, 2020 3:32 am

Post by NoPowerOverMe »

All munchkins appear in the entrance. You start as level 1 humans with no class(hehe).

Image

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 5 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Player Name: DiamondSentinel
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 1 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: None Backpack: Empty Location: Entrance Cards In Hand: 3 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 1 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: None Backpack: Empty Location: Entrance Cards In Hand: 3 Treasure, 3 DxM
Last edited by NoPowerOverMe on Fri Oct 09, 2020 8:06 am, edited 11 times in total.
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Post Post #573 (isolation #320) » Fri Oct 09, 2020 3:35 am

Post by NoPowerOverMe »

All munchkins please select a color, either Yellow, Green, Red, Or Blue. First come first served. There is no advantage to any color.
Rules wrote:
Each player starts with a starting hand of three Treasure cards and three DxM cards
Last edited by NoPowerOverMe on Fri Oct 09, 2020 5:28 am, edited 1 time in total.
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Post Post #577 (isolation #321) » Fri Oct 09, 2020 4:53 am

Post by NoPowerOverMe »

Copy and paste the image into the thread please to indicate you wish to play it.
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Post Post #579 (isolation #322) » Fri Oct 09, 2020 4:56 am

Post by NoPowerOverMe »

In post 574, Mizzytastic wrote:YELLOW!
Please
Also you need to choose a gender please for game purposes only, male or female. The game is a little outdated in that they don't include non binary genders. If any other player wishes to start with a gender other than what is in their avatar please say so.
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Post Post #584 (isolation #323) » Fri Oct 09, 2020 8:07 am

Post by NoPowerOverMe »

Nancy Drew 39 is blue by default.
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Post Post #586 (isolation #324) » Fri Oct 09, 2020 4:30 pm

Post by NoPowerOverMe »

It is mizzy's turn. He has 3 moves. He can go N S E or W as they are all open passageways. You cannot search due to the no search icon on the tile you are in.
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Post Post #588 (isolation #325) » Fri Oct 09, 2020 4:56 pm

Post by NoPowerOverMe »

Yes you can play as many starting cards that you want and are eligible to be played.
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Post Post #593 (isolation #326) » Fri Oct 09, 2020 7:37 pm

Post by NoPowerOverMe »

You only have 300 gold right now to start so I wouldn't recommend it.
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Post Post #595 (isolation #327) » Fri Oct 09, 2020 8:49 pm

Post by NoPowerOverMe »

Just a primer on when each type of card can be played in case you were unaware:
Item - Defined as a card with a gold value. May be played when you get the card or at any time during your turn except combat. The exception is one shot items(usable once only), these cards can be played at any time including combat.
DxM Card - May be played at any time, unless the card says otherwise.
Classes and Races - May be played at any time, including combat. You may only have one class and one race unless you have an appropriate card that says otherwise(Super Munchkin or Half Breed).
Monster Enhancers - May be played at any time.
Curses - May be played at any time.

Your Backpack: You may place up to two items in your backpack. This is handy if you are running out of space in your hand but don't want to give up or drop an item.

Death: If you die, you discard your hand, lose a level, drop all the gold and items in the room where you died. You remain an active player. You can still play cards and get charity. At the start of your next turn, you appear in the entrance, get 300 gold, and two treasures and two dxm. You then continue play normally.
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Post Post #598 (isolation #328) » Sat Oct 10, 2020 4:26 am

Post by NoPowerOverMe »

Mizzytastic moves east. He has two moves remaining.

He encounters an unexplored room. He receives a DxM card face down.

Image

You draw 3 door tiles
N
Original Roll String: 1d75
1 75-Sided Dice: (29) = 29


E
Original Roll String: 1d74
1 74-Sided Dice: (74) = 74


S
Original Roll String: 1d73
1 73-Sided Dice: (13) = 13


Since this is an unexplored room, you encounter a monster!

Image

The moinster rolls for its color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


You start at combat level 5 and the monster is level 4. You each get one combat dice.

Mizzytastic
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Leperchaun
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #599 (isolation #329) » Sat Oct 10, 2020 4:34 am

Post by NoPowerOverMe »

N=Regular Door(1)
E=Regular Door(1)
S=Wall(inpassable)

Leperchaun is green. Mizzytastic is yellow, so she does not get an extra combat die for monster color.

Mizzytastic = 5+5 =10
Leperchaun = 4+5=9

Mizzytastic is winning the combat. Does anyone wish to interfere? Everone must pass or play a card before the combat resolves. Note if you have a monster enhancer you are not required to play it.
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Post Post #601 (isolation #330) » Sat Oct 10, 2020 4:59 am

Post by NoPowerOverMe »

Also, mizzytastic, while not required, you have the option of asking for help even though you don't need it, if you would like a player in the entrance to move with you too the mud room, keeping in mind you can only ask for help(now or in the future) if a player is in the same or adjacent room.
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Post Post #602 (isolation #331) » Sat Oct 10, 2020 5:05 am

Post by NoPowerOverMe »

Rules wrote:Help and Interference
Other players may get involved in your combat, either to help you
or hurt you. This can be the only way to deal with a big monster . . .
but you shouldn’t expect the other munchkins to help you for free
(see Bribes, below).
Asking for Help
You can have only one Helper. Choose wisely.
No one can help you unless invited. You can ask anyone who is in
your room or can reach your room (see below) to help you fight.
Munchkins who can reach your room by magic are also eligible to
help. The player who accepts your invitation is called your Helper.
Moving to Help
To reach your room to help, a munchkin in an adjacent room may
go through a passage or any kind of door. This is an example of moving out of turn (see p. 6) and costs no Move. Until you choose your
helper, no munchkins are moved.
Once your helper moves, he must help.
Players who can’t get to your room may still be able to interfere
(see box), but they are not in the combat.
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Post Post #604 (isolation #332) » Sat Oct 10, 2020 5:17 am

Post by NoPowerOverMe »

Oh right, the except only applies to monsters so it would apply to Mizzy, so that makes it 9 to 9 and the monster is winning. Sorry for the miscalculation.
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Post Post #606 (isolation #333) » Sat Oct 10, 2020 5:24 am

Post by NoPowerOverMe »

You would also typically say weather it would be first choice or second choice.
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Post Post #609 (isolation #334) » Sat Oct 10, 2020 7:26 am

Post by NoPowerOverMe »

You can react by playing a card or running away. You cannot change who your helper is once you have agreed.
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Post Post #611 (isolation #335) » Sat Oct 10, 2020 7:30 am

Post by NoPowerOverMe »

Players have up to 24 hours to offer to help.
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Post Post #614 (isolation #336) » Sat Oct 10, 2020 7:44 am

Post by NoPowerOverMe »

Current Game Map
Image
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Post Post #616 (isolation #337) » Sat Oct 10, 2020 7:47 am

Post by NoPowerOverMe »

Mizzytastic accepts diamondsentinel's offer to help. DS moves into the Mud Room to help and it is 13 to 9. Charles and ND must play or pass.
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Post Post #618 (isolation #338) » Sat Oct 10, 2020 9:39 am

Post by NoPowerOverMe »

Actually DS gets to add 1 combat dice as well.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
Last edited by NoPowerOverMe on Sat Oct 10, 2020 9:39 am, edited 1 time in total.
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Post Post #619 (isolation #339) » Sat Oct 10, 2020 9:39 am

Post by NoPowerOverMe »

It is 17 to 9.
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Post Post #621 (isolation #340) » Sun Oct 11, 2020 8:06 am

Post by NoPowerOverMe »

Mizzy wins. She gets a level and 2 treasures. HE advances to level 2.
Last edited by NoPowerOverMe on Sun Oct 11, 2020 8:25 am, edited 1 time in total.
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Post Post #623 (isolation #341) » Sun Oct 11, 2020 8:25 am

Post by NoPowerOverMe »

Will be a couple hours until I can get mizzy his treasure.
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Post Post #624 (isolation #342) » Sun Oct 11, 2020 12:53 pm

Post by NoPowerOverMe »

Treasure sent. It is now mizzy's 2nd move.
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Post Post #626 (isolation #343) » Sun Oct 11, 2020 12:58 pm

Post by NoPowerOverMe »

Yes, it is.
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Post Post #627 (isolation #344) » Sun Oct 11, 2020 1:10 pm

Post by NoPowerOverMe »

You enter an unexplored room. You get a DxM card.

Image

You draw 3 door tiles.

N
Original Roll String: 1d69
1 69-Sided Dice: (17) = 17


W
Original Roll String: 1d68
1 68-Sided Dice: (65) = 65


S
Original Roll String: 1d67
1 67-Sided Dice: (33) = 33


You encounter a monster!

Image

The color die is rolled for monster color

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


The goldfish gets +5 due to the room text and is at level 6. Mizzy is at combat level 9(2 level+4(sword) + 2(pen)). It is 9 vs. 6, Mizzy is winning.

Combat Dice
Mizzytastic
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Goldifish
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Do you want to ask for help or fight by yourself?
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Post Post #629 (isolation #345) » Sun Oct 11, 2020 1:13 pm

Post by NoPowerOverMe »

The goldfish is orange. It is 14 to 9 after the combat dice.

N=Regular Door
W=Locked Door(3)
S = Regular Door

All other players need to play or pass.
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Post Post #634 (isolation #346) » Sun Oct 11, 2020 3:46 pm

Post by NoPowerOverMe »

Mizzy wins and advances to level 3 and gets 2 treasures.
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Post Post #635 (isolation #347) » Sun Oct 11, 2020 3:47 pm

Post by NoPowerOverMe »

Charity phase and she needs to get down to five cards in her hand by either playing cards or giving to charity.
Last edited by NoPowerOverMe on Sun Oct 11, 2020 4:28 pm, edited 1 time in total.
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Post Post #636 (isolation #348) » Sun Oct 11, 2020 3:50 pm

Post by NoPowerOverMe »

Alternatively, Mizzy can gain an extra hit point instead of the level as per the goldfish text.
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Post Post #638 (isolation #349) » Sun Oct 11, 2020 4:52 pm

Post by NoPowerOverMe »

The lowest level player or her choice of the lowest level players if there are multiple.
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Post Post #641 (isolation #350) » Mon Oct 12, 2020 4:52 am

Post by NoPowerOverMe »

You may give cards to charity via pm. Please cc me in the pm.

Gold/money is a seperate stat than what an item is worth. Gold is like coins you have.

Once you pm the card it is DiamondSentinel's turn since there are no monstrs on the table for the monster move phase.
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Post Post #642 (isolation #351) » Mon Oct 12, 2020 4:58 am

Post by NoPowerOverMe »

Okay it is now DiamondSentinel's turn. He has 3 move.
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Post Post #643 (isolation #352) » Mon Oct 12, 2020 5:11 am

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 4 Combat Level: 10 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Mighty Pen - Elven Flip Flops Backpack: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Rod of Lardly Meat Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Female Race: Human Class: Wizard Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Singing and Dancing Sword Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Current Map
Image
Last edited by NoPowerOverMe on Mon Oct 12, 2020 5:30 am, edited 3 times in total.
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Post Post #645 (isolation #353) » Mon Oct 12, 2020 5:20 am

Post by NoPowerOverMe »

Level = 1) Starting 2) Leperchaun 3) Goldfish 4) Convinient Addition Error 5) Selling Items

Edit: Didn't see the fish.
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Post Post #647 (isolation #354) » Mon Oct 12, 2020 5:28 am

Post by NoPowerOverMe »

Updated.
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Post Post #649 (isolation #355) » Mon Oct 12, 2020 6:10 am

Post by NoPowerOverMe »

Correct.
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Post Post #651 (isolation #356) » Mon Oct 12, 2020 7:42 am

Post by NoPowerOverMe »

Yes, east is an unexplored room.
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Post Post #652 (isolation #357) » Mon Oct 12, 2020 7:56 am

Post by NoPowerOverMe »

DS moves east, which is unexplored. He gets a DxM card for starting his turn and one for entering an unexplored room.

Image

DS draws 3 door tokens

N
Original Roll String: 1d66
1 66-Sided Dice: (27) = 27


E
Original Roll String: 1d65
1 65-Sided Dice: (49) = 49


S
Original Roll String: 1d64
1 64-Sided Dice: (5) = 5


He encounters a monster!

Image

Roll a color die for monster color.

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Combat dice

DS
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Zombees
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


You do not have the option of asking for help since no one is in the same or adjacent room unless you have a card that can move them.
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Post Post #653 (isolation #358) » Mon Oct 12, 2020 8:00 am

Post by NoPowerOverMe »

Doorways
N=Regular Door
E=Regular Door
S=Regular Door

The Zombees are orange. They have no owner.

The battle score is 9 to 4 DS winning. Does anyone wish to interfere? Play or pass.
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Post Post #661 (isolation #359) » Tue Oct 13, 2020 1:56 am

Post by NoPowerOverMe »

It depends on the card. If it says "not usable during combat than no" If it is a "use during combat" or a race or a class card, then yes.
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Post Post #664 (isolation #360) » Tue Oct 13, 2020 4:24 am

Post by NoPowerOverMe »

It is combat.
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Post Post #666 (isolation #361) » Wed Oct 14, 2020 1:51 am

Post by NoPowerOverMe »

DS wins and advances to level 2 and gets a treasure. It is his second move.
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Post Post #670 (isolation #362) » Wed Oct 14, 2020 4:24 am

Post by NoPowerOverMe »

You spend one move to search and then you roll 1d6 plus modifiers on the search table in the rule book.
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Post Post #671 (isolation #363) » Wed Oct 14, 2020 5:19 am

Post by NoPowerOverMe »

Rulebook:
https://munchkin.game/site-munchkin/ass ... _rules.pdf

Search Table:
Image

DiamondSentinel finds 300 gold with his search. DiamondSentinel moves south to an unexplored room. DiamondSentinel gets a DxM card for exploring a room.

Image

DiamondSentinel draws 2 doorway tiles:

N
Original Roll String: 1d63
1 63-Sided Dice: (18) = 18


E
Original Roll String: 1d62
1 62-Sided Dice: (38) = 38



You encounter a monster!

Image

Roll for monster color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Combat Dice
DiamondSentinel
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Floating Nose
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


You can not ask for help unless you use a card to move someone to your room.
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Post Post #672 (isolation #364) » Wed Oct 14, 2020 5:23 am

Post by NoPowerOverMe »

N=Regular Door
E=Regular Door

S
Original Roll String: 1d61 (STATIC)
1 61-Sided Dice: (51) = 51


The Floating Nose is red and belons to Charles510.

DiamondSentinel = 9(2 level + 3, rod, + 3, boots +1, dice)

Floating Nose = 13(10, level + 3, dice)

The nose is winning 13 to 9. does anyone wish to interfere with combat? Play or pass? DiamondSentinel has the option of "bribing" the nose as per its game text.
Last edited by NoPowerOverMe on Wed Oct 14, 2020 5:26 am, edited 3 times in total.
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Post Post #673 (isolation #365) » Wed Oct 14, 2020 5:24 am

Post by NoPowerOverMe »

S=Regular Door
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Post Post #676 (isolation #366) » Wed Oct 14, 2020 5:49 am

Post by NoPowerOverMe »

You fail your d10 roll. 9 > L2.
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Post Post #680 (isolation #367) » Wed Oct 14, 2020 8:25 am

Post by NoPowerOverMe »

It's combat but diamonds combat not yours
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Post Post #682 (isolation #368) » Wed Oct 14, 2020 8:31 am

Post by NoPowerOverMe »

Okay you still don't have 500 gold so it would be a waste
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Post Post #684 (isolation #369) » Wed Oct 14, 2020 8:38 am

Post by NoPowerOverMe »

Searching rooms trading with other players etc
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Post Post #686 (isolation #370) » Wed Oct 14, 2020 8:49 am

Post by NoPowerOverMe »

When it's your turn you can search a room at a cost of one move
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Post Post #689 (isolation #371) » Wed Oct 14, 2020 10:49 am

Post by NoPowerOverMe »

So will you bribe the nose?
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Post Post #691 (isolation #372) » Wed Oct 14, 2020 11:26 am

Post by NoPowerOverMe »

The nose is bribed, he ignores you for this turn. It is your charity phase and you have 6 cards and need to get down to 5.
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Post Post #694 (isolation #373) » Wed Oct 14, 2020 3:23 pm

Post by NoPowerOverMe »

yes.
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Post Post #695 (isolation #374) » Wed Oct 14, 2020 3:25 pm

Post by NoPowerOverMe »

It is the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #696 (isolation #375) » Wed Oct 14, 2020 3:27 pm

Post by NoPowerOverMe »

The color die is red.

The floating nose moves from the gym to the guild hall via the red marker on the gym tile. The guild hall has no red markers so the floating nose stops moving there.

I will give DS a chance to play cards before we move to Charles510's turn.
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Post Post #699 (isolation #376) » Wed Oct 14, 2020 6:13 pm

Post by NoPowerOverMe »

Image
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Post Post #700 (isolation #377) » Wed Oct 14, 2020 6:16 pm

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 4 Combat Level: 10 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Mighty Pen - Elven Flip Flops Backpack: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 2 Combat Level: 8 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking Backpack: Freezing Explosive Potion Location: Gym Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Female Race: Human Class: Wizard Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Singing and Dancing Sword Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM
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Post Post #701 (isolation #378) » Wed Oct 14, 2020 6:17 pm

Post by NoPowerOverMe »

It is now Charles510's first turn.
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Post Post #703 (isolation #379) » Wed Oct 14, 2020 6:20 pm

Post by NoPowerOverMe »

In post 702, Nancy Drew 39 wrote:
@mod, did you read my PM?
PM sent.
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Post Post #705 (isolation #380) » Wed Oct 14, 2020 6:24 pm

Post by NoPowerOverMe »

Yes in a minute
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Post Post #706 (isolation #381) » Wed Oct 14, 2020 6:30 pm

Post by NoPowerOverMe »

sent.
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Post Post #708 (isolation #382) » Wed Oct 14, 2020 6:38 pm

Post by NoPowerOverMe »

DiamondSentinel and Nancy Drew 39
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Post Post #710 (isolation #383) » Wed Oct 14, 2020 6:42 pm

Post by NoPowerOverMe »

L=Locked Door(3 movement)
D/N = Normal Door(1 movement)
W=Wall(impassible)
1=Open Passageway
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Post Post #712 (isolation #384) » Wed Oct 14, 2020 7:16 pm

Post by NoPowerOverMe »

You get a DxM card for exploring a room.

Image

You draw 3 door tiles

E
Original Roll String: 1d60
1 60-Sided Dice: (55) = 55

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

S
Original Roll String: 1d59
1 59-Sided Dice: (56) = 56

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

W
Original Roll String: 1d58
1 58-Sided Dice: (36) = 36

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


You encounter a monster!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Combat Dice
Horse
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Charles
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Do you want to ask for help or fight alone?
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Post Post #713 (isolation #385) » Wed Oct 14, 2020 7:20 pm

Post by NoPowerOverMe »

Doorways:
E=Open Doorway
S=Open Doorway
W=Normal Door

The monster is green and belongs to DiamondSentinel.

Horse=6, Level+2, dice=8
Charles =1, Level,+4, Polearm+2, Helmet, +5 dice= 12

Charles is winning the combat 12 to 8
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Post Post #716 (isolation #386) » Wed Oct 14, 2020 7:39 pm

Post by NoPowerOverMe »

Just so you know if you play elf now you would lose your combat dice because the room is bad for elves.
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Post Post #717 (isolation #387) » Wed Oct 14, 2020 7:41 pm

Post by NoPowerOverMe »

Image
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Post Post #719 (isolation #388) » Wed Oct 14, 2020 7:45 pm

Post by NoPowerOverMe »

You are correct sorry. 300 gold is now in the Bug Room.
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Post Post #722 (isolation #389) » Fri Oct 16, 2020 4:29 am

Post by NoPowerOverMe »

It's been 24 hours Nancy auto passes. charles wins and advances to level 3 and gets 2 treasure.
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Post Post #723 (isolation #390) » Fri Oct 16, 2020 4:40 am

Post by NoPowerOverMe »

If you want to pick up the 300 gold it will cost 1 move.
rules wrote:When you are in a room with dropped Items (see p. 7) you may
spend a Move to pick up any of those items.
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Post Post #724 (isolation #391) » Fri Oct 16, 2020 4:52 am

Post by NoPowerOverMe »

Sorry Level 2.
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Post Post #729 (isolation #392) » Fri Oct 16, 2020 5:04 am

Post by NoPowerOverMe »

Okay you are at level 3.
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Post Post #731 (isolation #393) » Fri Oct 16, 2020 5:09 am

Post by NoPowerOverMe »

There are cards and rooms that explain it.
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Post Post #732 (isolation #394) » Fri Oct 16, 2020 5:16 am

Post by NoPowerOverMe »

Charles moves east. He gets a dxm card for exploring.

Image

He draws 1 doorway tile:

S
Original Roll String: 1d57 (STATIC)
1 57-Sided Dice: (31) = 31

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3


Combat Dice
Charles
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5


King Tut
Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (1, 3) = 4


Do you want to ask for help(DiamondSentinel), fight the monster alone, or try to run away?

[
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Post Post #733 (isolation #395) » Fri Oct 16, 2020 5:22 am

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S=Open Passageway

King Tut is blue and belongs to Nancy Drew 39.

Charles - Level, 3 + Polearm, 4 + Helmet, 2 + Armor, 2 + dice, 5 = 16

King Tut = Level 16 + Dice, 4 = 20

Charles is losing the battle 20 to 16.
Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
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Post Post #735 (isolation #396) » Fri Oct 16, 2020 5:50 am

Post by NoPowerOverMe »

Yes sorry so 20 to 18
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Post Post #741 (isolation #397) » Fri Oct 16, 2020 10:05 am

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Play or pass
Ds
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #742 (isolation #398) » Fri Oct 16, 2020 10:09 am

Post by NoPowerOverMe »

It is now 27 to 20 for the munchkins.
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Post Post #745 (isolation #399) » Fri Oct 16, 2020 3:53 pm

Post by NoPowerOverMe »

Good catch you can't use it anymore. You could use a "usable by elf only" item but not a "usable by human only" item. you're still winnnig the battle.
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