Sim Survivor 3! Fans vs Favorites!

For completed/abandoned Mish Mash Games.
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Sim Survivor 3! Fans vs Favorites!

Post Post #0 (ISO) » Tue Oct 13, 2020 3:58 pm

Post by T-Bone »

"Welcome to Sim Survivor 3! Do you like Survivor? Do you hate playing challenges, the tedium of building relationships, the stress of having to lie, cheat, or betray? Then Sim Survivor is for you! Create your bot, and then watch him/her/them play it out. I'm T-Probst, let's get started."

Please copy this form and paste it as a reply. This is a game for 20 players. I'm going to give the first 24 hours of sign-ups to players who did not get to have a bot in Sim Survivor 2.1. After that, everyone can feel free to sign up, first come, first served. (you may egopost with an application before 24 hours even if you played last time, I'm just going to populate the game with players who didn't play last time first). Cheery Dog gets an automatic spot should Cheery choose to take it.

DA FORME

Pronoun(s):

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General:
Physical:
Endurance:
Will:
Mental:
Social:
Strategy:

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp:
Resting:
Searching for Advantages:
Strategizing:

END FORM


Nuts and Bolts
More details on how certain things work

- There are seven skills, general, physical, endurance, will, mental, social, and strategy.
-
General
is a minor challenge and major camp life skill. Players with high general skills can do shit around camp and do miscellaneous challenge things such as throw a ball or swing an axe.
-
Physical
is a major challenge and minor camp life skill. Players high in physical will have the ability to be useful around camp. Challenges that involve lifting or physical shows of force will benefit from this skill.
-
Endurance
is a major challenge skill. Players high in endurance can go longer in challenges that rely on it but also be able to act more frequently in other physical style challenges.
-
Will
is a minor challenge, minor social, and moral skill. Players with high Will will be able to perform in challenges even when suffering hardships (such as low morale or losing a lot). It also helps in challenges that require deep focus.
-
Mental
is a major challenge skill and minor choices skill. Players high in mental will be good at puzzles, and make better decisions when it comes to voting.
-
Social
is a major camp life and major choices skill. Players with a high social skill will make good decisions regarding alliances and voting, and will be able to make themselves useful around camp even if they have other limitations.
-
Strategy
is a challenge and choices skill. Players high in this skill will be able to navigate some challenges effectively. They will also do well in alliances and might be more aware of proper idol play.

There are also two static statistics that are controlled by the events in the game; threat and morale. There is an addition Camp Rating stat for each tribe.

-
Threat
is the stat that governs how likely the rest of the tribe is to vote you out. The higher your threat the more likely you will receive votes at tribal council. Threat can be gained by performing well in challenges, having a stat that is high (4 or 5), having a stat that is useless (1 or sometimes 2), voting against players, and generating negative results on the camp life or tribal council rolls. Threat can go down by generating positive results or voting out enemies. This stat starts at 1 for everyone and cannot go below 0. As the game progresses threat is easier to generate and more difficult to lose.
-
Morale
is a simple positive, neutral, or negative stat. Challenge wins will help morale, repeatedly losing will tank it. Getting votes at tribal council will tank the morale of low will characters or improve the morale of high will characters.
-
Camp Rating
is a stat rating the effectiveness of camp to keep bots motivated. Bots must build their camps to survive. Initational camp ratings are set by the tribe's general, physical, and social scores. A camp must maintain a standard of living between challenges. Camps with low ratings will have a chance to lower the morale of bots, adding a stat penalty to bots.

Daily Activities

Your bot will have a chance each day to participate in daily activities, based on the percentages assigned to them. The bots will perform these duties before the camp life stage. Each activity has pros and cons.

Build Camp
- Each camp will have a rating that must be maintained by the tribe. A bot building camp spends the day maintaining that rating. A poor camp will result in morale hits for the bots as well as a stat penalty.

Resting
- A bot will spend the day resting. A bot benefits by increasing their morale by one step.

Searching
- A bot will spend the day searching for advantages. Bots increase their chances of finding advantages the more they perform this action.

Strategizing
- Your bot will spend the day strategizing, getting an additional roll during the Camp Life check.

Camp Life

Camp life is randomly generated events between castaways. A roll is made for each castaway detailing whether they have a positive, or a negative, or no result, and if they have a result a roll is made to see with whom that is.
Social and strategy stats minorly influence whether a result is more likely to be positive or negative.
Alliances are also formed this way, alliances will be generated with players each person likes with some exceptions.
One-sided relationships (both positive and negative) are possible.


Challenges

Reward challenges will be static and just randomly generated based on a single skill; whichever team/player has the highest wins.
One of the winners will randomly find a clue to an advantage. This will increase a bots chance of finding one. If a bot finds and advantage, a separate roll will be made on the table to see what advantage a bot finds or if they find an additional clue.
Immunity challenges will have a description, and two or more skills will be the basis for the challenge. Sometimes the highest skill total wins, sometimes there is a knockout format, sometimes there is a race format, each weighted differently.

Tribal Council

There will be limited dice rolls that can have one final positive or negative effects on threat levels.
Players will vote for the player with the highest threat level to them.
Threat level is altered on an individual basis based on relationships and alliances, and tiebreakers will be resolved in the same way.

Things Bone Has Learned

- I've done this game several times (right here!) so I've learned some things. A lot of people's instincts after reading the nuts and bolts is to evenly distribute their bot's skills. Winning bots have had uneven distribution of skills, and even distributions of skills. This is a simulation, stuff is random, and you can't control it. Best to distribute your skills in a fun way. Perhaps in the way you think you'd fair in real life? Or some other crazy thing. Or do it evenly across the board. Whatever.
- All the skills are important. I mean it.
- The rules for good and solid idol play basically doesn't exist. I have come up with a new formula this season, but I haven't tested it. We'll see how it goes. Sometimes players will do good things with idols. Sometimes they won't. Again, whatever.
- I will write flavor for the camp life to simulate relationships. I may or may not incorporate daily activity choices in those descriptions. Your bot may say or do things that you wouldn't do yourself. I'd appreciate it if you would be willing to divorce yourself from your bots' personality for the sake of the game. Otherwise I could just post dice roll results but that probably wouldn't be fun.
- I won't have a consistent updating schedule. Episodes take me about an hour to write, so my free time dictates how often an episode comes out. I'm planning for 1 to 2 episodes a week.
- I'll also provide commentary in this thread and maybe on Discord through out the game. No reason for me to have a ton of Mod secrets (although I won't divulge exact alliance/threat values). I also don't have plans to share my sim at this point.
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Post Post #1 (ISO) » Tue Oct 13, 2020 3:59 pm

Post by T-Bone »

Rosala

Jumble (They)
dsjstr (He)
Kanna (She)
D3f (He)
Datisi (He)
pablito (He)
Midway (He)
Haschel (He)
GeorgeBailey (He)
Cheery (He)
The Worst (He)


Hitis

Xofelf (They)
Ircher (He)
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Post Post #2 (ISO) » Tue Oct 13, 2020 3:59 pm

Post by T-Bone »

Please note that I've made some changes to the game (so read up!). A bit more time consuming for me, but I also hope it provides a slightly more satisfying experience.

I will sort of pretend the game is taking place in Finland and will put like Viking flavor on challenges.

I will probably start it towards the end of the week, assuming 20 bots are signed on.
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Post Post #3 (ISO) » Tue Oct 13, 2020 4:17 pm

Post by Ircher »

/in
Pronoun(s): He

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 1
Physical: 1
Endurance: 2
Will: 3
Mental: 5
Social: 1
Strategy: 4

Daily Activities (Split up 100% between these three activities)
Building Camp: 1%
Resting: 81%
Searching for Advantages: 6%
Strategizing: 12%
Last edited by Ircher on Tue Oct 13, 2020 5:03 pm, edited 1 time in total.
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Post Post #4 (ISO) » Tue Oct 13, 2020 4:27 pm

Post by Silverclaw »

Pronoun(s): He

General: 3
Physical:1
Endurance: 2
Will: 3
Mental: 1
Social: 4
Strategy: 2


Daily Activities (Split up 100% between these three activities)
Building Camp: 30%
Resting: 10%
Searching for Advantages: 20%
Strategizing: 40%
Last edited by Silverclaw on Tue Oct 13, 2020 4:28 pm, edited 1 time in total.
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Post Post #5 (ISO) » Tue Oct 13, 2020 4:27 pm

Post by T-Bone »

Sorry, should have specified whole numbers for the Activities please. Min 0, max 100
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Post Post #6 (ISO) » Tue Oct 13, 2020 4:44 pm

Post by NotAJumbleOfNumbers »

can we name our bots please?
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Post Post #7 (ISO) » Tue Oct 13, 2020 4:46 pm

Post by Aronis »

DA FORME
Pronoun(s): He

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 1
Physical: 1
Endurance: 3
Will: 1
Mental: 5
Social: 5
Strategy: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 0
Resting: 0
Searching for Advantages: 1
Strategizing: 99
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Post Post #8 (ISO) » Tue Oct 13, 2020 5:05 pm

Post by NotAJumbleOfNumbers »

Pronoun(s): Randomize it! This definitely isn't representing me to begin with, so why should I do the same with the pronoun?

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 4
Physical: 4
Endurance: 1
Will: 1
Mental: 1
Social: 3
Strategy: 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 66.666...%
Resting: 33.333...%
Searching for Advantages: 0%
Strategizing: 0%
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Post Post #9 (ISO) » Tue Oct 13, 2020 5:08 pm

Post by VashtaNeurotic »

/in
Pronoun(s): He

General: 1
Physical: 1
Endurance: 4
Will: 3
Mental: 3
Social: 1
Strategy: 4

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 20
Resting: 20
Searching for Advantages: 30
Strategizing: 30
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Post Post #10 (ISO) » Tue Oct 13, 2020 5:09 pm

Post by Silverclaw »

In post 5, T-Bone wrote:Sorry, should have specified whole numbers for the Activities please. Min 0, max 100
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Post Post #11 (ISO) » Tue Oct 13, 2020 5:12 pm

Post by NotAJumbleOfNumbers »

Oh, sorry. Here's my revised form.

Pronoun(s): Randomize it! This definitely isn't representing me to begin with, so why should I do the same with the pronoun?

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 4
Physical: 4
Endurance: 1
Will: 1
Mental: 1
Social: 3
Strategy: 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 66%
Resting: 33%
Searching for Advantages: 0%
Strategizing: 1%
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Post Post #12 (ISO) » Tue Oct 13, 2020 5:12 pm

Post by xofelf »

Yeeeeeeeeeeeeeees, Simvivor time :3

DA FORME
Pronoun(s): They

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 1
Physical: 1
Endurance: 1
Will: 3
Mental: 2
Social: 4
Strategy: 5

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 3
Resting: 2
Searching for Advantages: 40
Strategizing: 55

END FORM
Xalxe: this is xofelf sometimes we call each other names and other times we share emotions
MattyP: Ur an enigma tho when it comes to circadian rhythm and the traditions we hold dear when it comes to the sun and the moon
Get to reknow a xofelf here
Discord is faster than PMs or sitechat: xofelf#1697
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Post Post #13 (ISO) » Tue Oct 13, 2020 5:18 pm

Post by dsjstr »

DA FORME

Pronoun(s): He

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 1
Physical: 5
Endurance: 1
Will: 3
Mental: 1
Social:3
Strategy: 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 0
Resting: 0
Searching for Advantages: 50
Strategizing: 50

END FORM
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Post Post #14 (ISO) » Tue Oct 13, 2020 5:38 pm

Post by Cephrir »

negarir is back folks

It

General: 3
Physical: 1
Endurance: 4
Will: 3
Mental: 1
Social: 2
Strategy 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 20
Resting: 15
Searching for Advantages: 40
Strategizing: 25
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Post Post #15 (ISO) » Tue Oct 13, 2020 5:40 pm

Post by Cephrir »

Image
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Post Post #16 (ISO) » Tue Oct 13, 2020 5:41 pm

Post by Kanna »

!!!
Pronoun(s): She

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 2
Endurance: 2
Will: 4
Mental: 2
Social: 3
Strategy: 2

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 35%
Resting: 0%
Searching for Advantages: 15%
Strategizing: 50%
Last edited by Kanna on Wed Oct 14, 2020 11:05 am, edited 2 times in total.
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Post Post #17 (ISO) » Tue Oct 13, 2020 6:05 pm

Post by Micc »

Pronoun(s): He

General: 3
Physical: 2
Endurance: 3
Will: 3
Mental: 3
Social: 1
Strategy: 2

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 35
Resting: 30
Searching for Advantages: 5
Strategizing: 30
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Post Post #18 (ISO) » Tue Oct 13, 2020 6:12 pm

Post by xRECKONERx »

DA FORME
Pronoun(s): he/him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 2
Endurance: 1
Will: 1
Mental: 2
Social: 4
Strategy: 4

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 20
Resting: 20
Searching for Advantages: 30
Strategizing: 30
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Post Post #19 (ISO) » Tue Oct 13, 2020 6:12 pm

Post by xRECKONERx »

sim survivor is my favorite time of the year
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Post Post #20 (ISO) » Tue Oct 13, 2020 6:19 pm

Post by D3f3nd3r »

Pronoun(s): He/him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 2
Endurance: 2
Will: 1
Mental: 3
Social: 4
Strategy: 2

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 20%
Resting: 15%
Searching for Advantages: 25%
Strategizing: 40%
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Post Post #21 (ISO) » Tue Oct 13, 2020 6:20 pm

Post by Datisi »

DA FORME
Pronoun(s): He

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 1
Endurance: 3
Will: 2
Mental: 4
Social: 1
Strategy: 4

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 15
Resting: 25
Searching for Advantages: 20
Strategizing: 40
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Post Post #22 (ISO) » Tue Oct 13, 2020 7:08 pm

Post by Cephrir »

In post 0, T-Bone wrote:the first 24 hours of sign-ups to players who did not get to have a bot in Sim Survivor 2.1
Oh I didnt read this sry
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Post Post #23 (ISO) » Tue Oct 13, 2020 7:14 pm

Post by pablito »

Pronoun(s): he/him/his

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 2
Endurance: 2
Will: 3
Mental: 3
Social: 4
Strategy: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 22
Resting: 28
Searching for Advantages: 14
Strategizing: 36
Sup, later.
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Post Post #24 (ISO) » Tue Oct 13, 2020 10:10 pm

Post by Felissan »

It's funny how when people make lopsided character sheets, they go more often toward the smarts end of the sheet than the other side. Time to balance that!

Pronoun(s): She/her

General: 5
Physical: 3
Endurance: 2
Will: 3
Mental: 1
Social: 2
Strategy: 1

Building Camp: 65%
Resting: 0%
Searching for Advantages: 30%
Strategizing: 5%
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