, on his fresh Cobbler.
He gains half the Cobbler's Gold value, immediately netting him
3 coins
.
Next, he placed Villagers 9 and 10, both of which are
Priest
s.
Each Priest is unlocked with a
Chandler
. Surprisingly, there are none to be found, so Sirius paid the Bank a total of
4 coins
to unlock his two Priests.
Each Priest scores 3 Silver for every 2 Solitary symbols. He'll end up with 9 symbols, good for 12 Silver each.
Finally, he placed Villager 11, the
Scribe
.
The Scribe scores 1 Silver for every Villager left in his hand. He'll end up with 7, so that's 7 Silver.
The village of
Exsecant
ultimately ended the turn losing 3 coins, but gaining
6 Gold
and some Silver.
Here's how both Villages involved look after that turn.
Next up, the village of
Mystic
.
Mist7676
, it's your turn. Choose up to 3 villagers from your hand to be placed into your Village. Remember to order them, and exchange for Basic Villagers (3 max) if needed.
Here are the Unlockers in play:
Which Unlocker can you find in…
Exsecant
Sirius9121
Mystic
Mist7676
Riverton
Farren
Lovickhem
Felissan
Carpenter
Cooper
Glass Blower
2¢
Harvester
2¢
Hunter
Blacksmith
4¢
Cooper
4¢
Carpenter
6¢
Blacksmith
8¢
Shipwright
You have (expired on 2021-01-23 12:30:00) to submit your turn.
to the Bank.
The Peddler gives 3 Silver for every 2 Gold text. They'll end the round with 6, which translates to 9 Silver.
Next, they returned
Villager 3
to the Reserve for a
Miner
.
They'll return more villagers afterwards, so the Road will be posted after all is said and done.
Then, they placed Villager 6, the
Mason
, going after the Miner.
The Mason gives the Village
2 Gold
and
1 Builder
.
After that, they placed Villager 2, the
Plower
.
The Plower scores 2 Silver for every Grain symbol. With two symbols, that nets them 4 Silver.
Finally, they returned Villagers
1
and
4
for a
Lumberjack
and another Miner respectively.
The Road ended up looking like so:
The village of
Mystic
ultimately ended the turn losing 2 coins, but gaining
2 Gold
,
1 Builder
, and some Silver.
Here's how the Village looks after that turn.
Farren has submitted his turn via PM:
0) Discard Villager 3 in exchange for a Hayer; play the Hayer.
1) Play the Spelunker on top of the Seeker. (Unlocking fee to the bank.)
2) Play the Jeweler on top of the Spelunker. (Unlocking fee to Mist.)
3) Ore Muler on top of the new Hayer. (Hey, it's one more chain.)
4) Bemoan the downsides of risky play.
, who is still not around anywhere in any Village. Farren had to pay
2 coins
to the Bank.
The Spelunker gives the Village
10 Gold
.
Next, he placed the
Jeweler
after his newly placed Spelunker.
The Jeweler also needs to be unlocked, this time with the
Blacksmith
. Out of the two options, he opt to pay
2 coins
to
Mist7676
's Blacksmith.
The Spelunker goes inactive for
-10 Gold
, but the Jeweler recuperated the loss, giving
20 Gold
.
Finally, he placed the
Ore Muler
, which goes after the Hayer from earlier.
The Ore Muler scores 3 Silver for every 2 Ore symbols. He ends up with 4, which translates to 6 Silver.
The village of
Riverton
ultimately ended the turn losing 4 coins, but gaining
20 Gold
and some Silver.
Here's how both Villages involved look after that turn.
Finally, it's time for the village of
Lovickhem
to put its finishing plays.
Felissan
, it's your turn. Choose up to 5 villagers from your hand to be placed into your Village. Remember to order them, and exchange for Basic Villagers (3 max) if needed.
Here are the Unlockers in play:
Which Unlocker can you find in…
Exsecant
Sirius9121
Mystic
Mist7676
Riverton
Farren
Lovickhem
Felissan
Carpenter
Cooper
Glass Blower
2¢
Harvester
2¢
Hunter
Blacksmith
6¢
Cooper
4¢
Carpenter
6¢
Blacksmith
8¢
Shipwright
You have (expired on 2021-01-24 12:31:00) to submit your turn.
I discard 1, 3 and 7 for two Hayers and one Miner.
I complete my Grazier with Milk Maid -> Fromager; I play a Locksmith on my new Blacksmith, and a Bed Builder and a Peddler on each of my new Hayers - paying Mystic and Riverton's unlockers.
Chainsssssss
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
, right after the Milk Maid.
The Milk Maid goes inactive for
-2 Food
, one of which was returned and then some. The Fromager gives the Village
15 Gold
and
1 Food
.
Next, she placed the
Locksmith
, which goes after her new Miner.
The Locksmith is unlocked with a
Blacksmith
, which is available in her Village, so she gets to claim
2 coins
for her Blacksmith.
The Locksmith scores 2 Silver for every ☒ symbol. She'll end up with 9, good for 18 Silver.
Then she placed the
Bed Builder
, going after one of her new Hayers.
The Bed Builder is unlocked with a
Carpenter
. She had two choices, but she went with the one from the village of
Riverton
. That's another
2 coins
.
The Bed Builder gives
4 Gold
to the Village.
Finally, she placed the
Peddler
, going after the other Hayer.
The Peddler is unlocked with a
Cartwright
. This time, there are no Cartwrights to be found, so she instead paid
2 coins
to the Bank.
The Peddler gives 3 Silver for every 2 Gold text. With her 10 Gold text, that means 15 Silver.
The village of
Lovickhem
ultimately ended the turn losing 6 coins, but gaining
19 Gold
and some Silver.
Here's how all Villages involved look after that turn.
That's the end of Build Phase 5.
Everyone has done what they can. The only thing left to do is to sit back and watch the remaining events unfold. First, let's see the final state of the Unlockers:
For the final time, we've gathered to distribute the Developments.
As before, the reveal is done simultaneously.
The winners on the latter two Developments remain unchanged, but now Felissan has surpassed Farren's chain count to reclaim the Windmill. That means she'll receive 5 coins,
1 Food
(which goes unused) and a choice of a face-down villager. As we can all see, however:
Option
Special
Reserve
calling it a "choice" is a bit generous. She'll promptly receive the
It all comes down to this moment. It's time for the Second Market. One by one, each Village will score coins equal to the amount of Silver and Gold it has, as well as any coins on Unlockers.
First one up, the village of
Exsecant
.
Now it's time to score the village of
Mystic
.
Moving along to the village of
Riverton
.
And lastly, we have the village of
Lovickhem
.
The Second Market has concluded.
The time has come to see which Village prevailed!
Spoiler: And the winner is…
Rank
Player
Village
Start
+¢
☒
1st M.
2nd M.
Total
1st
Felissan
Lovickhem
8
8
−12
0
16
28 + 4
60 + 58 + 10
180
2nd
Mist7676
Mystic
8
4
−4
7
0
22 + 8
27 + 26 + 12
110
3rd
Sirius9121
Exsecant
8
4
−12
3
10
18 + 2
47 + 24 + 4
108
4th
Farren
Riverton
8
4
−8
0
0
17 + 2
17 + 49 + 8
97
Congratulations to Felissan and the village of Lovickhem!
As for the rest, it was a very close race for 2nd! I didn't even expect that coming into the tally.
And of course, thank you to everyone for playing. I hope you enjoyed the game!
That's the game, again! Thanks to everyone who gave it their all.
What do you guys think about playing with the Developments? For me personally, I think I may have gone a bit too eager on trying it out. Evidently, there were holes showing in several aspects of the rules. While it's true that expecting someone to account for every single combination of events and how they interact is asking for too much, I still felt like it could have been handled better. I do apologise if there are moments in which I caused discomfort.
For Game 3, I'm thinking of going back to vanilla. This will probably be how I run it from now on, at least until I have a better grip on the expansions and their interactions with other elements.
Comments, feedback, criticism, chit-chat, all are welcome! I'm looking to open Game 3 signups in a few hours.
I didn't care much for the Developments expansion. I think the developments in general add to the runaway leader problem - the Church and the Marketplace both reward you for things that naturally reward you as-is - they just makes the strong stronger. (The Church at least had the advantage of also pushing for some non-standard play - speculating early on Basic Villagers to push up the Villager count, which at least made things a bit more interesting if ultimately ruinous. But once someone claims the Church, they're highly unlikely to ever lose it, since giving you more Villagers increases the likelihood of being able to play more Villagers, cementing its positions.)
I'd like to see Developments with more likelihood of moving around - maybe those that help out whoever's trailing, directly or indirectly.
Yeah, I definitely felt like it was impossible for me to win a development after the first round, but I really enjoyed the game! I didn't think I'd end up coming in 2nd, so I'll claim that as a win.
I definitely agree with your points there. After following through the game, I felt like the Developments in general feed on themselves to make others practically impossible to catch the winner.
One of the reasons why I trialled the expansion is because I've heard a lot of good things from the players who played with it, that it made the game more interesting and changed how they play the game. While it did in this game, I'm not sure if it's for the better. Perhaps it's more suited for a different crowd.
Having some to increase mobility would be a good idea; however, I probably have to come up with them on my own, since none of the Developments that come with the game really do that. The Scoundrels expansion with its Thieves and Sheriffs could help, but it could also frustrate.
Off the top of my head and outside the scope of Developments, I'm considering adding one/two additional actions for the bottom two of the First Market: second last could choose between a Food or a Builder, while last place could distribute their two actions like 0/2, 1/1, or 2/0. This would be recalculated every round after the First Market. Definitely needs some more experimentation to see if it's balanced enough and won't be added to the following game, just a hypothetical at this point.
The rules are edited very slightly at the Market Phase section to be more consistent with the rulebook. The rules now state that the Markets will happen on the same round as the stacks being emptied, so if it's emptied outside of Draft Phases, the Markets would still commence. Note that this change has no bearing on this game, only for potential expansions.
I also added to the Smuggler's clarifications section: it now explicitly mention coins instead of just Gold.
With that,
sign-ups for Game 3 are open!
We'll be playing vanilla.
As before, if you have a village name, feel free to include it along with your /in.
We have one pre-in:
tris
. She has until the start of the game to confirm her pre-in.
In post 519, vincentw wrote:Thanks for confirming tris, and welcome back Mist and Felissan!
That's three now, so the 48-hour timer has begun as of Felissan's post.
Players have (expired on 2021-01-26 16:00:00) to sign up!
(deferring village name rights to the next poster)
Can I pre-in for game 4? I wanted to take a break but I’m too swamped rn with TM.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.