Villagers • The Second Market • Who is the winner?

For completed/abandoned Mish Mash Games.
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Post Post #500 (ISO) » Wed Jan 20, 2021 6:30 pm

Post by vincentw »

Sirius9121
started by placing Villager 12, the
Cobbler
, going after his
Tanner
.
The Cobbler is unlocked with a
Blacksmith
. Out of the 2 options, Sirius chose to place his
2 coins
to the village of
Lovickhem
.
The Cobbler gives
6 Gold
to the Village.

He then played Villager 2, the
Smuggler
, on his fresh Cobbler.
He gains half the Cobbler's Gold value, immediately netting him
3 coins
.

Next, he placed Villagers 9 and 10, both of which are
Priest
s.
Each Priest is unlocked with a
Chandler
. Surprisingly, there are none to be found, so Sirius paid the Bank a total of
4 coins
to unlock his two Priests.
Each Priest scores 3 Silver for every 2 Solitary symbols. He'll end up with 9 symbols, good for 12 Silver each.

Finally, he placed Villager 11, the
Scribe
.
The Scribe scores 1 Silver for every Villager left in his hand. He'll end up with 7, so that's 7 Silver.

The village of
Exsecant
ultimately ended the turn losing 3 coins, but gaining
6 Gold
and some Silver.
Here's how both Villages involved look after that turn.

Sirius9121
Spoiler: Village
Exsecant
Coins supply
33
coins
Draft limit2 + 3 =
5
Build limit2 + 2 =
4
Villagers in handImage Image Image Image
Image Image Image
Grains Chain
Image
Founders

Start of Grains chains, holds 2
2 Gold
Solitary
Image
☒ Fisher

3 Gold
1 Food
Wood Chain
Image
Lumberjack
Image
Carpenter

Unlocks 8 •
1 Builder
Image
☒ Cooper

Unlocks 6 •
4 Gold
Solitary
Image
Harvester

Unlocks 2 •
1 Food
Solitary
Image
Hunter

Unlocks 2 •
1 Food
Ore Chain
Image
Miner
Image Image
☒ Glass Blower

Unlocks 2 •
4 Gold
one slot
available
Leather Chain
Image
Tanner
Image
Saddler

5 Gold
Image
☒ Cobbler

6 Gold
Solitary
Image
Scribe

1 Silver per villager in hand
Solitary
Image
☒ Grocer

3 Silver per Food
Solitary
Image
Wattler

1 Builder
Solitary
Image
☒ Priest

3 Silver per 2 Solitary symbols
Solitary
Image
☒ Priest

3 Silver per 2 Solitary symbols
Solitary
Image
Scribe

1 Silver per villager in hand

Felissan
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Lovickhem
Coins supply
53
coins
Draft limit2 + 3 =
5
Build limit2 + 3 =
5
Villagers in handImage Image Image Image
Image Image Image Image
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
Image
☒ Poulterer

3 Gold
1 Food
▼ Truffler
Wood Chain
Image
Lumberjack
Image
Shipwright

Unlocks 4 •
2 Gold
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Thatcher

2 Gold
1 Builder
Image
Thatcher

2 Gold
1 Builder
Ore Chain
Image
Miner
Image
Seeker
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Grazier

1 Food
one slot
available
▼ Milk Maid
▼▼ Fromager
Solitary
Image
☒ Freemason

3 Silver per Builder
Leather Chain
Image
Tanner
Image
☒ Cobbler

6 Gold
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available

Next up, the village of
Mystic
.

The Road
Face-down villagers
Image
The
Second

Market

is activated
Image
Image
All stacks

out of play

Image
Image
Solitary

17 in Reserve
Basic Villagers
  Image
Miner
  6  
  Image
Hayer
  5  
  Image
Lumberjack  
  5  

Mist7676
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Mystic
Coins supply
47
coins
Draft limit2 + 1 =
3
Build limit2 + 1 =
3
Villagers in handImage Image Image
Image Image Image
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
one slot
available
▼ Truffler
Ore Chain
Image
Miner
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
Mason

2 Gold
1 Builder
Wood Chain
Image
Lumberjack
Image
☒ Cooper

Unlocks 6 •
4 Gold
Image Image
Log Rafter

1 Silver per Wood symbol
Grapes Chain
Image
Apprentice
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Wood Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
one slot
available

Mist7676
, it's your turn. Choose up to 3 villagers from your hand to be placed into your Village. Remember to order them, and exchange for Basic Villagers (3 max) if needed.
Here are the Unlockers in play:

Which Unlocker can you find in…
Exsecant

Sirius9121
Mystic

Mist7676
Riverton

Farren
Lovickhem

Felissan
Carpenter

Cooper

Glass Blower

Harvester

Hunter
Blacksmith

Cooper



Carpenter




Blacksmith

Shipwright




You have (expired on 2021-01-23 12:30:00) to submit your turn.
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Mist7676
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Post Post #501 (ISO) » Thu Jan 21, 2021 6:42 am

Post by Mist7676 »

5 -> bank
3 -> miner
6
2
1 -> lumberjack
4 -> miner
You Are Worth It
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Post Post #502 (ISO) » Thu Jan 21, 2021 6:30 pm

Post by vincentw »

Mist7676
started by placing Villager 5, the
Peddler
, going after their existing
Hayer
.
The Peddler is unlocked with a
Cartwright
. Since no one has it, Mist paid
2 coins
to the Bank.
The Peddler gives 3 Silver for every 2 Gold text. They'll end the round with 6, which translates to 9 Silver.

Next, they returned
Villager 3
to the Reserve for a
Miner
.
They'll return more villagers afterwards, so the Road will be posted after all is said and done.

Then, they placed Villager 6, the
Mason
, going after the Miner.
The Mason gives the Village
2 Gold
and
1 Builder
.

After that, they placed Villager 2, the
Plower
.
The Plower scores 2 Silver for every Grain symbol. With two symbols, that nets them 4 Silver.

Finally, they returned Villagers
1
and
4
for a
Lumberjack
and another Miner respectively.
The Road ended up looking like so:

The Road
Face-down villagers
Image
The
Second

Market

is activated
Image
Image
All stacks

out of play

Image
Image
Solitary

20 in Reserve
Basic Villagers
  Image
Miner
  4  
  Image
Hayer
  5  
  Image
Lumberjack  
  4  

The village of
Mystic
ultimately ended the turn losing 2 coins, but gaining
2 Gold
,
1 Builder
, and some Silver.
Here's how the Village looks after that turn.

Mist7676
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Mystic
Coins supply
45
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
one slot
available
▼ Truffler
Ore Chain
Image
Miner
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
Mason

2 Gold
1 Builder
Wood Chain
Image
Lumberjack
Image
☒ Cooper

Unlocks 6 •
4 Gold
Image Image
Log Rafter

1 Silver per Wood symbol
Grapes Chain
Image
Apprentice
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Wood Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
Image
☒ Peddler

3 Silver per 2 Gold text
Ore Chain
Image
Miner
Image
Mason

2 Gold
1 Builder
one slot
available
Solitary
Image
Plower

2 Silver per Grains symbol
Wood Chain
Image
Lumberjack

Start of Wood chains, holds 2
Ore Chain
Image
Miner

Start of Ore chains, holds 2

Farren has submitted his turn via PM:
0) Discard Villager 3 in exchange for a Hayer; play the Hayer.
1) Play the Spelunker on top of the Seeker. (Unlocking fee to the bank.)
2) Play the Jeweler on top of the Spelunker. (Unlocking fee to Mist.)
3) Ore Muler on top of the new Hayer. (Hey, it's one more chain.)
4) Bemoan the downsides of risky play.
This will be resolved in the next post.
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Post Post #503 (ISO) » Thu Jan 21, 2021 6:31 pm

Post by vincentw »

Farren
started by returning
Villager 3
to the Reserve for a
Hayer
.
The Road changes accordingly:

The Road
Face-down villagers
Image
The
Second

Market

is activated
Image
Image
All stacks

out of play

Image
Image
Wool

21 in Reserve
Basic Villagers
  Image
Miner
  4  
  Image
Hayer
  4  
  Image
Lumberjack  
  4  

He then placed the
Spelunker
, going after his
Seeker
.
The Spelunker is unlocked with a
Chandler
, who is still not around anywhere in any Village. Farren had to pay
2 coins
to the Bank.
The Spelunker gives the Village
10 Gold
.

Next, he placed the
Jeweler
after his newly placed Spelunker.
The Jeweler also needs to be unlocked, this time with the
Blacksmith
. Out of the two options, he opt to pay
2 coins
to
Mist7676
's Blacksmith.
The Spelunker goes inactive for
-10 Gold
, but the Jeweler recuperated the loss, giving
20 Gold
.

Finally, he placed the
Ore Muler
, which goes after the Hayer from earlier.
The Ore Muler scores 3 Silver for every 2 Ore symbols. He ends up with 4, which translates to 6 Silver.

The village of
Riverton
ultimately ended the turn losing 4 coins, but gaining
20 Gold
and some Silver.
Here's how both Villages involved look after that turn.

Farren
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Riverton
Coins supply
23
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
☒ Poulterer

3 Gold
1 Food
one slot
available
Wood Chain
Image
Lumberjack
Image
Carpenter

Unlocks 8 •
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available
Wood Chain
Image
Lumberjack
Image Image
Log Rafter

1 Silver per Wood symbol
one slot
available
Solitary
Image
Wattler

1 Builder
Wool Chain
Image
Shepherd
Image
Spinner
one slot
available
Image
☒ Weaver

12 Gold
▼ Tailor
Grapes Chain
Image
Graper
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Ore Chain
Image
Miner
Image
Seeker
one slot
available
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
one slot
available

Mist7676
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Mystic
Coins supply
45
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
one slot
available
▼ Truffler
Ore Chain
Image
Miner
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
Mason

2 Gold
1 Builder
Wood Chain
Image
Lumberjack
Image
☒ Cooper

Unlocks 6 •
4 Gold
Image Image
Log Rafter

1 Silver per Wood symbol
Grapes Chain
Image
Apprentice
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Wood Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
Image
☒ Peddler

3 Silver per 2 Gold text
Ore Chain
Image
Miner
Image
Mason

2 Gold
1 Builder
one slot
available
Solitary
Image
Plower

2 Silver per Grains symbol
Wood Chain
Image
Lumberjack

Start of Wood chains, holds 2
Ore Chain
Image
Miner

Start of Ore chains, holds 2

Finally, it's time for the village of
Lovickhem
to put its finishing plays.

Felissan
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Lovickhem
Coins supply
53
coins
Draft limit2 + 3 =
5
Build limit2 + 3 =
5
Villagers in handImage Image Image Image
Image Image Image Image
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
Image
☒ Poulterer

3 Gold
1 Food
▼ Truffler
Wood Chain
Image
Lumberjack
Image
Shipwright

Unlocks 4 •
2 Gold
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Thatcher

2 Gold
1 Builder
Image
Thatcher

2 Gold
1 Builder
Ore Chain
Image
Miner
Image
Seeker
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Grazier

1 Food
one slot
available
▼ Milk Maid
▼▼ Fromager
Solitary
Image
☒ Freemason

3 Silver per Builder
Leather Chain
Image
Tanner
Image
☒ Cobbler

6 Gold
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available

Felissan
, it's your turn. Choose up to 5 villagers from your hand to be placed into your Village. Remember to order them, and exchange for Basic Villagers (3 max) if needed.
Here are the Unlockers in play:

Which Unlocker can you find in…
Exsecant

Sirius9121
Mystic

Mist7676
Riverton

Farren
Lovickhem

Felissan
Carpenter

Cooper

Glass Blower

Harvester

Hunter
Blacksmith

Cooper



Carpenter




Blacksmith

Shipwright




You have (expired on 2021-01-24 12:31:00) to submit your turn.
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Felissan
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Post Post #504 (ISO) » Thu Jan 21, 2021 10:40 pm

Post by Felissan »

I discard 1, 3 and 7 for two Hayers and one Miner.
I complete my Grazier with Milk Maid -> Fromager; I play a Locksmith on my new Blacksmith, and a Bed Builder and a Peddler on each of my new Hayers - paying Mystic and Riverton's unlockers.
Chainsssssss
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #505 (ISO) » Fri Jan 22, 2021 6:13 am

Post by vincentw »

Felissan
started by returning Villagers
1
,
3
, and
7
to the Reserve for two
Hayer
s and one
Miner
.
Final Road update:

The Road
Face-down villagers
Image
The
Second

Market

is activated
Image
Image
All stacks

out of play

Image
Image
Special

24 in Reserve
Basic Villagers
  Image
Miner
  3  
  Image
Hayer
  2  
  Image
Lumberjack  
  4  

Second, she placed the
Milk Maid
, going after her
Grazier
.
The Milk Maid is unlocked with a
Cooper
. Given the two choices, Felissan chose to pay
2 coins
to the one from the village of
Mystic
.
The Grazier goes inactive for
-1 Food
, which the Milk Maid doubled, giving the Village
2 Food
.

Following that, she placed the
Fromager
, right after the Milk Maid.
The Milk Maid goes inactive for
-2 Food
, one of which was returned and then some. The Fromager gives the Village
15 Gold
and
1 Food
.

Next, she placed the
Locksmith
, which goes after her new Miner.
The Locksmith is unlocked with a
Blacksmith
, which is available in her Village, so she gets to claim
2 coins
for her Blacksmith.
The Locksmith scores 2 Silver for every ☒ symbol. She'll end up with 9, good for 18 Silver.

Then she placed the
Bed Builder
, going after one of her new Hayers.
The Bed Builder is unlocked with a
Carpenter
. She had two choices, but she went with the one from the village of
Riverton
. That's another
2 coins
.
The Bed Builder gives
4 Gold
to the Village.

Finally, she placed the
Peddler
, going after the other Hayer.
The Peddler is unlocked with a
Cartwright
. This time, there are no Cartwrights to be found, so she instead paid
2 coins
to the Bank.
The Peddler gives 3 Silver for every 2 Gold text. With her 10 Gold text, that means 15 Silver.

The village of
Lovickhem
ultimately ended the turn losing 6 coins, but gaining
19 Gold
and some Silver.
Here's how all Villages involved look after that turn.

Felissan
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Lovickhem
Coins supply
47
coins
Draft limit2 + 3 =
5
Build limit2 + 3 =
5
Villagers in hand
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
Image
☒ Poulterer

3 Gold
1 Food
▼ Truffler
Wood Chain
Image
Lumberjack
Image
Shipwright

Unlocks 4 •
2 Gold
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Thatcher

2 Gold
1 Builder
Image
Thatcher

2 Gold
1 Builder
Ore Chain
Image
Miner
Image
Seeker
Image
Blacksmith
10¢

Unlocks 10 •
2 Gold
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Grazier
one slot
available
Image
☒ Milk Maid

Cooper
Image
Fromager

15 Gold
1 Food
Solitary
Image
☒ Freemason

3 Silver per Builder
Leather Chain
Image
Tanner
Image
☒ Cobbler

6 Gold
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available
Ore Chain
Image
Miner
Image
☒ Locksmith

2 Silver per ☒ symbol
Hay Chain
Image
Hayer
Image Image
☒ Bed Builder

4 Gold
one slot
available
Hay Chain
Image
Hayer
Image
☒ Peddler

3 Silver per 2 Gold text
one slot
available

Farren
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Riverton
Coins supply
23
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
☒ Poulterer

3 Gold
1 Food
one slot
available
Wood Chain
Image
Lumberjack
Image
Carpenter

Unlocks 8 •
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available
Wood Chain
Image
Lumberjack
Image Image
Log Rafter

1 Silver per Wood symbol
one slot
available
Solitary
Image
Wattler

1 Builder
Wool Chain
Image
Shepherd
Image
Spinner
one slot
available
Image
☒ Weaver

12 Gold
▼ Tailor
Grapes Chain
Image
Graper
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Ore Chain
Image
Miner
Image
Seeker
one slot
available
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
one slot
available

Mist7676
Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.

Mystic
Coins supply
45
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
one slot
available
▼ Truffler
Ore Chain
Image
Miner
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
Mason

2 Gold
1 Builder
Wood Chain
Image
Lumberjack
Image
☒ Cooper

Unlocks 6 •
4 Gold
Image Image
Log Rafter

1 Silver per Wood symbol
Grapes Chain
Image
Apprentice
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Wood Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
Image
☒ Peddler

3 Silver per 2 Gold text
Ore Chain
Image
Miner
Image
Mason

2 Gold
1 Builder
one slot
available
Solitary
Image
Plower

2 Silver per Grains symbol
Wood Chain
Image
Lumberjack

Start of Wood chains, holds 2
Ore Chain
Image
Miner

Start of Ore chains, holds 2

That's the end of Build Phase 5.
Everyone has done what they can. The only thing left to do is to sit back and watch the remaining events unfold. First, let's see the final state of the Unlockers:

Which Unlocker can you find in…
Exsecant

Sirius9121
Mystic

Mist7676
Riverton

Farren
Lovickhem

Felissan
Carpenter

Cooper

Glass Blower

Harvester

Hunter
Blacksmith

Cooper



Carpenter




Blacksmith
10¢
Shipwright




Next, the fifth and final
Development Phase
.
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Post Post #506 (ISO) » Fri Jan 22, 2021 6:13 am

Post by vincentw »

Development Phase 5

For the final time, we've gathered to distribute the Developments.
As before, the reveal is done simultaneously.

Developments*Must have 2+ villagers in the chain to count. Chains with two branches only count as one chain, not two. Food earned will not count with regards to the Markets and the Marketplace.
^The Reserve is also available to be picked. The villager taken is not public knowledge. If it causes the Markets to happen, they will happen.

Technology
Image
Windmill

The most
chains
*
2 coins •
1 Food
Standings
Lovickhem
  
10
  
Riverton
  
8
  
Mystic
  
6
  
Exsecant
  
3
  
Mercantile
Image
Marketplace

The most
Food

5 coins
Standings
Exsecant
  
3
  
Lovickhem
  
3
  
Riverton
  
1
  
Mystic
  
1
  
Community
Image
Church

The most
villagers
in Village
3 coins • 1 face-down villager^
Standings
Lovickhem
  
28
  
Riverton
  
21
  
Mystic
  
19
  
Exsecant
  
18
  

The winners on the latter two Developments remain unchanged, but now Felissan has surpassed Farren's chain count to reclaim the Windmill. That means she'll receive 5 coins,
1 Food
(which goes unused) and a choice of a face-down villager. As we can all see, however:

Option
Image
Special

Reserve

calling it a "choice" is a bit generous. She'll promptly receive the
Special
villager, which is going directly to her hand.

Only one thing left to do now, and that's the
Second Market
.
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Post Post #507 (ISO) » Fri Jan 22, 2021 6:15 am

Post by vincentw »

Second Market

It all comes down to this moment. It's time for the Second Market. One by one, each Village will score coins equal to the amount of Silver and Gold it has, as well as any coins on Unlockers.

First one up, the village of
Exsecant
.

Exsecant's Second Market
VillagerConditionSilver
  Image
Scribe  
  villagers in hand  
7
  
  Image
Grocer  
  3 | Food  
  3 →
9
  
  Image
Priest  
  3 | 2 Image symbols  
  9 →
12
  
  Image
Priest  
  3 | 2 Image symbols  
  9 →
12
  
  Image
Scribe  
  villagers in hand  
7
  
Total47  
VillagerGold
  Image
Founders  
2
  Image
Fisher  
3
  Image
Cooper  
4
  Image
Glass Blower  
4
  Image
Saddler  
5
  Image
Cobbler  
6
Total24
UnlockerCoins
  Image
Carpenter  
0
  Image
Cooper  
0
  Image
Harvester  
2
  Image
Hunter  
0
  Image
Glass Blower  
2
Total4

Sirius9121scored a total of
75 coins
in the Second Market…
Spoiler: Village (with totals)
…bringing him to a grand total of
108 coins
.

Exsecant
Coins supply
108
coins
Draft limit2 + 3 =
5
Build limit2 + 2 =
4
Villagers in handImage Image Image Image
Image Image Image
Grains Chain
Image
Founders

Start of Grains chains, holds 2
2 Gold
Solitary
Image
☒ Fisher

3 Gold
1 Food
Wood Chain
Image
Lumberjack
Image
Carpenter

Unlocks 8 •
1 Builder
Image
☒ Cooper

Unlocks 6 •
4 Gold
Solitary
Image
Harvester

Unlocks 2 •
1 Food
Solitary
Image
Hunter

Unlocks 2 •
1 Food
Ore Chain
Image
Miner
Image Image
☒ Glass Blower

Unlocks 2 •
4 Gold
one slot
available
Leather Chain
Image
Tanner
Image
Saddler

5 Gold
Image
☒ Cobbler

6 Gold
Solitary
Image
Scribe

1 Silver per villager in hand
Solitary
Image
☒ Grocer

3 Silver per Food
Solitary
Image
Wattler

1 Builder
Solitary
Image
☒ Priest

3 Silver per 2 Solitary symbols
Solitary
Image
☒ Priest

3 Silver per 2 Solitary symbols
Solitary
Image
Scribe

1 Silver per villager in hand


Now it's time to score the village of
Mystic
.

Mystic's Second Market
VillagerConditionSilver
  Image
Log Rafter  
  Image symbol  
5
  
  Image
Ore Muler  
  3 | 2 Image symbols  
  6 →
9
  
  Image
Peddler  
  3 | 2 Gold text  
  6 →
9
  
  Image
Plower  
  2 | Image symbol  
  2 →
4
  
Total27  
VillagerGold
  Image
Swineherd  
2
  Image
Blacksmith  
2
  Image
Mason  
2
  Image
Cooper  
4
  Image
Wine Trader  
14
  Image
Mason  
2
Total26
UnlockerCoins
  Image
Blacksmith  
6
  Image
Cooper 
6
Total12

Mist7676scored a total of
65 coins
in the Second Market…
Spoiler: Village (with totals)
…bringing them to a grand total of
110 coins
.
This symbol ▼ indicates which villagers can go after it to extend the chain.


Mystic
Coins supply
110
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
one slot
available
▼ Truffler
Ore Chain
Image
Miner
Image
Blacksmith

Unlocks 10 •
2 Gold
Image
Mason

2 Gold
1 Builder
Wood Chain
Image
Lumberjack
Image
☒ Cooper

Unlocks 6 •
4 Gold
Image Image
Log Rafter

1 Silver per Wood symbol
Grapes Chain
Image
Apprentice
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Wood Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
Image
☒ Peddler

3 Silver per 2 Gold text
Ore Chain
Image
Miner
Image
Mason

2 Gold
1 Builder
one slot
available
Solitary
Image
Plower

2 Silver per Grains symbol
Wood Chain
Image
Lumberjack

Start of Wood chains, holds 2
Ore Chain
Image
Miner

Start of Ore chains, holds 2


Moving along to the village of
Riverton
.

Riverton's Second Market
VillagerConditionSilver
  Image
Horse Trader  
  3 | 2 Image symbols  
  4 →
6
  
  Image
Log Rafter  
  Image symbol  
5
  
  Image
Ore Muler  
  3 | 2 Image symbols  
  4 →
6
  
Total17  
VillagerGold
  Image
Poulterer  
3
  Image
Weaver  
12
  Image
Wine Trader  
14
  Image
Jeweler  
20
Total49
UnlockerCoins
  Image
Carpenter  
8
Total8

Farrenscored a total of
74 coins
in the Second Market…
Spoiler: Village (with totals)
…bringing him to a grand total of
97 coins
.
This symbol ▼ indicates which villagers can go after it to extend the chain.


Riverton
Coins supply
97
coins
Draft limit2 + 1 =
3
Build limit2 + 2 =
4
Villagers in hand
Grains Chain
Image
Founders
Image
☒ Poulterer

3 Gold
1 Food
one slot
available
Wood Chain
Image
Lumberjack
Image
Carpenter

Unlocks 8 •
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available
Wood Chain
Image
Lumberjack
Image Image
Log Rafter

1 Silver per Wood symbol
one slot
available
Solitary
Image
Wattler

1 Builder
Wool Chain
Image
Shepherd
Image
Spinner
one slot
available
Image
☒ Weaver

12 Gold
▼ Tailor
Grapes Chain
Image
Graper
Image
☒ Vintner

Cooper
one slot
available
Image
☒ Wine Trader

14 Gold
Ore Chain
Image
Miner
Image
Seeker
one slot
available
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Ore Muler

3 Silver per 2 Ore symbols
one slot
available


And lastly, we have the village of
Lovickhem
.

Lovickhem's Second Market
VillagerConditionSilver
  Image
Freemason  
  3 | Builder  
  3 →
9
  
  Image
Horse Trader  
  3 | 2 Image symbols  
  13 →
18
  
  Image
Locksmith  
  2 | ☒ symbol  
  9 →
18
  
  Image
Peddler  
  3 | 2 Gold text  
  10 →
15
  
Total60  
VillagerGold
  Image
Swineherd  
2
  Image
Poulterer  
3
  Image
Shipwright  
2
  Image
Thatcher  
2
  Image
Thatcher  
2
  Image
Jeweler  
20
  Image
Blacksmith  
2
  Image
Fromager  
15
  Image
Cobbler  
6
  Image
Bed Builder  
4
Total58
UnlockerCoins
  Image
Shipwright  
0
  Image
Blacksmith  
10
Total10

Felissanscored a total of
128 coins
in the Second Market…
Spoiler: Village (with totals)
…bringing her to a grand total of
180 coins
.
This symbol ▼ indicates which villagers can go after it to extend the chain.


Lovickhem
Coins supply
180
coins
Draft limit2 + 3 =
5
Build limit2 + 3 =
5
Villagers in handImage
Grains Chain
Image
Founders
Image
Swineherd

2 Gold
1 Food
Image
☒ Poulterer

3 Gold
1 Food
▼ Truffler
Wood Chain
Image
Lumberjack
Image
Shipwright

Unlocks 4 •
2 Gold
1 Builder
one slot
available
Hay Chain
Image
Hayer
Image
Thatcher

2 Gold
1 Builder
Image
Thatcher

2 Gold
1 Builder
Ore Chain
Image
Miner
Image
Seeker
Image
Blacksmith
10¢

Unlocks 10 •
2 Gold
Image
☒ Spelunker

Chandler
Image
☒ Jeweler

20 Gold
Hay Chain
Image
Hayer
Image
Grazier
one slot
available
Image
☒ Milk Maid

Cooper
Image
Fromager

15 Gold
1 Food
Solitary
Image
☒ Freemason

3 Silver per Builder
Leather Chain
Image
Tanner
Image
☒ Cobbler

6 Gold
one slot
available
Hay Chain
Image
Hayer
Image
Horse Trader

3 Silver per 2 Hay symbols
one slot
available
Ore Chain
Image
Miner
Image
☒ Locksmith

2 Silver per ☒ symbol
Hay Chain
Image
Hayer
Image Image
☒ Bed Builder

4 Gold
one slot
available
Hay Chain
Image
Hayer
Image
☒ Peddler

3 Silver per 2 Gold text
one slot
available


The Second Market has concluded.
The time has come to see which Village prevailed!

Spoiler: And the winner is…
RankPlayerVillageStart
ImageImage
1st M.
2nd M.
Total
1stFelissanLovickhem
8
8
−12
0
16
28 + 4
60 + 58 +  10
180
2ndMist7676Mystic
8
4
4
7
0
22 + 8
27 + 26 +  12
110
3rdSirius9121Exsecant
8
4
−12
3
10
18 + 2
47 + 24 + 4
108
4thFarrenRiverton
8
4
8
0
0
17 + 2
17 + 49 + 8
97

Congratulations to Felissan and the village of Lovickhem!


As for the rest, it was a very close race for 2nd! I didn't even expect that coming into the tally.
And of course, thank you to everyone for playing. I hope you enjoyed the game!
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Post Post #508 (ISO) » Fri Jan 22, 2021 6:16 am

Post by vincentw »

Game 2 post discussion


That's the game, again! Thanks to everyone who gave it their all.

What do you guys think about playing with the Developments? For me personally, I think I may have gone a bit too eager on trying it out. Evidently, there were holes showing in several aspects of the rules. While it's true that expecting someone to account for every single combination of events and how they interact is asking for too much, I still felt like it could have been handled better. I do apologise if there are moments in which I caused discomfort.

For Game 3, I'm thinking of going back to vanilla. This will probably be how I run it from now on, at least until I have a better grip on the expansions and their interactions with other elements.

Comments, feedback, criticism, chit-chat, all are welcome! I'm looking to open Game 3 signups in a few hours.
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Post Post #509 (ISO) » Fri Jan 22, 2021 6:19 am

Post by Felissan »

Oh! I didn't expect my last unlocker fees to end up being a kingmaker for 2nd place, oops!
Thanks again for running the game, and good game everyone!
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Post Post #510 (ISO) » Fri Jan 22, 2021 7:03 am

Post by Farren »

I didn't care much for the Developments expansion. I think the developments in general add to the runaway leader problem - the Church and the Marketplace both reward you for things that naturally reward you as-is - they just makes the strong stronger. (The Church at least had the advantage of also pushing for some non-standard play - speculating early on Basic Villagers to push up the Villager count, which at least made things a bit more interesting if ultimately ruinous. But once someone claims the Church, they're highly unlikely to ever lose it, since giving you more Villagers increases the likelihood of being able to play more Villagers, cementing its positions.)

I'd like to see Developments with more likelihood of moving around - maybe those that help out whoever's trailing, directly or indirectly.
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Post Post #511 (ISO) » Fri Jan 22, 2021 1:58 pm

Post by Mist7676 »

Yeah, I definitely felt like it was impossible for me to win a development after the first round, but I really enjoyed the game! I didn't think I'd end up coming in 2nd, so I'll claim that as a win.
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Post Post #512 (ISO) » Fri Jan 22, 2021 8:22 pm

Post by vincentw »

I definitely agree with your points there. After following through the game, I felt like the Developments in general feed on themselves to make others practically impossible to catch the winner.
One of the reasons why I trialled the expansion is because I've heard a lot of good things from the players who played with it, that it made the game more interesting and changed how they play the game. While it did in this game, I'm not sure if it's for the better. Perhaps it's more suited for a different crowd.

Having some to increase mobility would be a good idea; however, I probably have to come up with them on my own, since none of the Developments that come with the game really do that. The Scoundrels expansion with its Thieves and Sheriffs could help, but it could also frustrate.

Off the top of my head and outside the scope of Developments, I'm considering adding one/two additional actions for the bottom two of the First Market: second last could choose between a Food or a Builder, while last place could distribute their two actions like 0/2, 1/1, or 2/0. This would be recalculated every round after the First Market. Definitely needs some more experimentation to see if it's balanced enough and won't be added to the following game, just a hypothetical at this point.
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Post Post #513 (ISO) » Sat Jan 23, 2021 8:11 am

Post by vincentw »

The rules are edited very slightly at the Market Phase section to be more consistent with the rulebook. The rules now state that the Markets will happen on the same round as the stacks being emptied, so if it's emptied outside of Draft Phases, the Markets would still commence. Note that this change has no bearing on this game, only for potential expansions.
I also added to the Smuggler's clarifications section: it now explicitly mention coins instead of just Gold.

With that,
sign-ups for Game 3 are open!
We'll be playing vanilla.
As before, if you have a village name, feel free to include it along with your /in.

We have one pre-in:
tris
. She has until the start of the game to confirm her pre-in.
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Post Post #514 (ISO) » Sat Jan 23, 2021 8:31 am

Post by tris »

i'm in confirm
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Post Post #515 (ISO) » Sat Jan 23, 2021 12:00 pm

Post by Mist7676 »

/in! happy birthday tris!!!
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Post Post #516 (ISO) » Sat Jan 23, 2021 12:20 pm

Post by tris »

thank you!!!
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Post Post #517 (ISO) » Sat Jan 23, 2021 12:22 pm

Post by tris »

i'm going to be hanging out with my mom soon
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Post Post #518 (ISO) » Sat Jan 23, 2021 9:59 pm

Post by Felissan »

/in, letting the next poster name my village.
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Post Post #519 (ISO) » Sun Jan 24, 2021 12:51 am

Post by vincentw »

Thanks for confirming tris, and welcome back Mist and Felissan!

That's three now, so the 48-hour timer has begun as of Felissan's post.
Players have (expired on 2021-01-26 16:00:00) to sign up!

(deferring village name rights to the next poster)
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Post Post #520 (ISO) » Sun Jan 24, 2021 6:29 am

Post by Mist7676 »

poopy fart ville
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Post Post #521 (ISO) » Sun Jan 24, 2021 6:31 am

Post by tris »

you're making me laugh more than i should
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Post Post #522 (ISO) » Sun Jan 24, 2021 7:20 am

Post by Mist7676 »

I will savor every update post
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Post Post #523 (ISO) » Sun Jan 24, 2021 7:30 am

Post by Felissan »

Oh no
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Post Post #524 (ISO) » Sun Jan 24, 2021 7:39 am

Post by Nancy Drew 39 »

In post 519, vincentw wrote:Thanks for confirming tris, and welcome back Mist and Felissan!

That's three now, so the 48-hour timer has begun as of Felissan's post.
Players have (expired on 2021-01-26 16:00:00) to sign up!

(deferring village name rights to the next poster)
Can I pre-in for game 4? I wanted to take a break but I’m too swamped rn with TM.
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