This new edition of Para{dice} sets you to a brand new journey around the globe, searching for the three fabled Spirits who, as the legends say, provide good fortune to whoever visits them. Only the boldest and the luckiest adventurer who can find them will be awarded with a life-changing shower of wealth no one would ever imagine. It's time to embark on an adventure to... Para {dice} Trinity The Quest for Spirits' Fortune

NOTE: This game is heavily based on Japanese Coin Pusher game: Fortune Trinity: Seirei no Shihousai , developed by Konami's Team Fortune Next. THIS GAME YOU ENTRY BY ANSWERING A TRIVIA QUESTION As with other Para[dice] your ultimate goal is to collect as many points as you can and reach the top of the leaderboard. You earn your chance to win points by answering trivia questions. When the queue is empty, or if there are at least 5 empty slots in the questions list, that will be refilled to 10 general knowledge questions. To entry, reply with an answer to any question. Correct or not, a player may not answer again within 24 hours or until two more answer attempts has been made by someone else , whichever comes first. If the answer is correct, the question is removed and the player is queued to play the Trinity Wheel Challenge. NOTE: Any questions in the list that goes over 7 days unanswered will be replaced with a new one.Trinity Wheel Challenge This is your compass. It's not like any other compass because it only has 3 directions. But with the right conditions, it could lead you to the place where Spirits of Fortune lives. The game rolls a 1d3 to determine the Spirit the player is looking for.1 - Raiden (originated from Japanese thunder god Raijin) 2 - Ifrit (originated from the mythical demon in Islamic culture) 3 - Undine (originated from the literary water nymphs of the same name) Each search for spirit comes with a selection of 10 spaces which start idential (1 "[insert Spirit's name]'s Jackpot Chance" / 1 "S-K-Y" / 4 "50"s and 4 "20"s ), which will be shuffled into spaces A-J. The player then picks one space. If Jackpot Chance is picked, the player is one step closer to the Spirit's fortune; advance to that Spirit's Jackpot Chance! (The Spirit's spaces will be reset to its starting configuration) If a number is picked, the player is awarded that amount of points, then the space is upgraded for the next play (from "20" to "50" to "Jackpot Chance"). If "S-K-Y" is picked, the player is awarded the next letter in the word SKY. (starting from the first one). Collect all three S-K-Y letters to start the Sky Roulette.SKY ROULETTE When the stars align, fortunate adventurers may be able to seek guidance by gazing up to the sky, literally. When a player collects all three letters in the word S-K-Y, they unlock the Sky Roulette feature. The player chooses a pointer from A-J, then the wheel is spun once (using 1d20, all wheel prizes shift upwards that many spaces) to determine the payout.UNDINE'S JACKPOT +500 & RAIDEN'S JACKPOT +1,000 spaces increase the indicated jackpot by the indicated amount.TRINITY SLOT allows the player to roll a 1d4 and earn one of the three Jackpot Chances or possiby ALL THREE ! (1 - Undine / 2 - Ifrit / 3 - Raiden / 4 - UNDINE & IFRIT & RAIDEN ) If ALL SKY ROULETTE is landed. The queue is paused and the question list is immediately refilled to 10 questions, ANYONE MAY ANSWER THE QUESTIONS TO ENTRY FOR ALL SKY ROULETTE FEATURE . Each correct answer awards a pointer on the Sky Roulette. Once all 10 pointers have been claimed or 72 hours have passed, the wheel is spun again (this time with 1d100 because why not?) and each pointer awards its prize to whoever claimed it (ALL 10 POINTERS ARE IN PLAY IN ALL SKY ROULETTE FEATURE. This feature cannot award Trinity Slot, Jackpot boosts or another All Sky Roulette, if such situation would occur, the wheel is shifted upwards one space to resolve the issue.) Any player who earns a Jackpot Chance is expressly queued to play, starting with Ifrit's Jackpor Chance player.Jackpot Chances The final destination is close! Now, do you have what it takes to uncover the legendary Spirits' Fortune? Each Jackpot Chance has its own set of rules and Jackpot payouts, playing them right and the player wins thousands of points!

RAIDEN'S JACKPOT CHANCE Jackpot starts at: 2,000 Points , with up to 3x multiplier (super rare) Jackpot increases: as many points as awarded by non-winning attempts at this Jackpot Chance. (For example, if a player finishes this chance with 300 Points then the Jackpot is increased by 300 Points). Words have been flying around the castles, saying that the fierce myhical samurai holds the sword that can cut through even the toughest and rarest of the crystals, shining the light to the entire world. Our problem is, he will only speak to who he acknowledges their prowess. This chance has two parts.Map Search : A board of 18 spaces with the fixed configuration below is used. There is a light for each color of Yellow, Red and Blue each on one of the spaces on the board. The lights MAY occupy the same space. The player picks a letter A, B or C, which randomly determines the color in play, and rolls a 1d6. The light of the picked color moves that many spaces around the board. Whatever the light lands on, if that space is occupied by another light, the payout is DOUBLED! If that space is occupied by BOTH other lights, the payout is TRIPLED! If the light lands on a number, the player wins that many points and the Jackpot Chance ends. If the light lands on one lightning (-ϟ-), the player advances to the second part, the Final Challenge, using an 18-space configuration. If the light lands on three lightnings (ϟϟϟ), the player advances to the second part, the Final Challenge, using a 12-space configuration with better payout!Final Challenge : The player faces the Final Challenge board, with 18 or 12 spaces, depending on whether they advanced through -ϟ- or ϟϟϟ in the Map Search. At the start of the challenge. A 1d3 is rolled to determine the starting number of lightning (ϟ ) spaces, which will replace the space(s) with the lowest point amount. The spaces are then shuffled (into letters A-R or A-L, respectively), then the player is asked to pick one space at a time. If the space is a point value, the player earns that many points, then a 1d2 is rolled to determine if the space will convert into a lightning (ϟ ) or a skull (☠ ). Then the spaces are reshuffled and the player is asked to pick again. If, at any point, the player picks a skull (☠ ), the Jackpot Chance ends. If the player picks a lightning (ϟ ), the player charges one, the space stays as a lightning space, and the spaces are then reshuffled before the player picks again.IF THE PLAYER SUCCESSFULLY CHARGES THREE LIGHTNINGS BEFORE HITTING A SKULL, THE PLAYER IS AWARDED RAIDEN'S JACKPOT ! IFRIT'S JACKPOT CHANCE Jackpot: 1,000 to 5,000 Points , with up to 4x multiplier (which can total up to 20,000 Points)The fire above the grand pillars of the rumored kingdom is believed to never go out ever since it was lit over two thousand years ago. There are 20 spaces on a wheel, with one random space started lit up (known as "fireball' or just 'ball'). The player 'shoots' the fireball by rolling 2d6+3 . The fireball will advance either clockwise or counterclockwise (predetermined and announced before the chance starts) that many spaces rolled. If the ball lands on a colored number (blue , green or yellow ), the player is awarded the indicated points and one light of the indicated color is lit. Light up 3 lights of one of these three colors and the Jackpot Chance ends. If the ball lands on a RED JP space, one red JP light is lit. The first two JP lights llit each award 20 points.IF THE THIRD JP LIGHT IS LIT, THE PLAYER IS AWARDED THE IFRIT'S JACKPOT WORTH 1,000 POINTS! THE PLAYER CAN STILL CONTINUE THE JACKPOT CHANCE , AND IF THE BALL LANDS ON RED JP SPACE AFTER THE JACKPOT IS WON, THE PLAYER IS AWARDED A 1,000-POINT BONUS! THE MAXIMUM JACKPOT PAYOUT (BEFORE MULTIPLIERS) IS 5,000 POINTS! (If the maximum is reached, the Jackpot Chance ends.) If the ball lands on a PINK x? space, one pink x? light is lit. The lights themselves pay nothing, but if the third x? light is lit, the player is awarded the MULTIPLIER CHANCE with the starting configuration of x1 -x2 -x1 . Any subsequent landings on PINK X? space adds 1 to one of the three numbers at random (up to 4 in each number). After the Jackpot Chance finishes, the three multiplier numbers are shuffled into A-B-C. The player picks one of them and applies the multiplier number to their winnings (including the Jackpot, if won)UNDINE'S JACKPOT CHANCE Jackpot starts at: 1,000 Points , with up to 4x multiplier Jackpot increases: by 1 for every 5 Points won anywhere (except jackpots).Quick, simple and elegant. That's what the legends say about what these playful elemental creatures. This Chance is made of two parts.Multiplier : A set of three multiplier numbers is randomly chosen, with at least one number being x3 or x4 . The numbers are then shuffled into A-B-C. The player picks one, and takes the multiplier revealed to the second part.Chance Roll : A simple 1d12 is rolled. The payout is multiplied by the number chosen in the first part (including the Jackpot)2 - UNDINE'S JACKPOT 6 & 10 - 300 POINTS ANY OTHER NUMBER - 100 POINTS IF THE PLAYER LANDS A 2 IN THE CHANCE ROLL, THE PLAYER IS AWARDED THE (MULTIPLIED) UNDINE'S JACKPOT ! TOP-UP BONUS The Spirits shower their good luck to everyone. Who knows the fortune you have discovered might have been much, much larger than you've thought? When the player wins any Jackpot, the player is also entitled to play for TOP-UP BONUS , adding extra points to the Jackpot they have just won! This bonus comes in two rounds.Round 1 : 24 spaces to choose from, 6 of which contains points equal to 5% of Jackpot (rounded to the nearest fifty), others have lesser random values.Round 2 : 48 spaces to choose from, 12 of which contains points equal to 10% of Jackpot (rounded to the nearest fifty), and 2 more contains points equal to HALF OF JACKPOT or 1,000 POINTS, whichever is higher.