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Blue Moon City | Game over | Thanks for playing!
Posted: Thu Apr 22, 2021 6:05 am
by Farren
Game Status
Player Status
Sirius9121 0 8 7 1 B2
Ninetales 0 8 7 1 B3
Card Deck: 41 cards remaining
Dragon / Scale Status
Black Dragon Off-board
Blue Dragon B3
Red Dragon Off-board
Scale Pool: 7
Posted: Thu Apr 22, 2021 6:05 am
by Farren
Spoiler: The Board
==========================
| Sector: A2 |
| Name: MARKET HALL |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CARDS |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: A3 |
| Name: AQUEDUCT |
| Color: BLUE |
| Zone A: 5 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: A4 |
| Name: MONASTERY |
| Color: GRAY |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 SCALE |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: B1 |
| Name: HOSPICE |
| Color: RED |
| Zone A: 5 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: B2 |
| Name: HOT SPRINGS |
| Color: BLUE |
| Zone A: 3 |
| Zone B: Sirius9121 |
| Zone C: 2 |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: Sirius9121 |
| Dragons: (NONE) |
==========================
==========================
| Sector: B3 |
| Name: FIRE TEMPLE |
| |
| |
| |
| |
| |
| |
| Synergy: 3 CRYSTALS |
| Players: Ninetales |
| Dragons: Blue |
==========================
==========================
| Sector: B4 |
| Name: RESIDENCES |
| Color: BROWN |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: Sirius9121 |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: B5 |
| Name: TRADING HOUSE |
| Color: GOLD |
| Zone A: 5 |
| Zone B: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: C1 |
| Name: UNIVERSITY |
| Color: WHITE |
| Zone A: 5 |
| Zone B: 2 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: C2 |
| Name: WATER TEMPLE |
| Color: BLUE |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: Ninetales |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 SCALES |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: C3 |
| Name: COURTYARD |
| Color: CRYSTAL |
| _________ |
| | 12 | |
| | 11 11 | |
| | 10 10 | |
| / 9 9 \ |
| / 8 8 \ |
| / - 7 7 - \ |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: C4 |
| Name: PALACE |
| Color: ANY |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 4 |
| Zone D: 3 |
| Helper: 1 EACH |
| Leader: 2 CRYSTALS |
| Synergy: 1 EACH |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: C5 |
| Name: CARAVANSERAI |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: D1 |
| Name: GREAT HALL |
| Color: BROWN |
| Zone A: 5 |
| Zone B: 3 |
| |
| Helper: 2 CRYSTALS |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: D2 |
| Name: LIBRARY |
| Color: WHITE |
| Zone A: 4 |
| Zone B: Sirius9121 |
| Zone C: Ninetales |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 3 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: D3 |
| Name: EARTH TEMPLE |
| Color: RED |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: Ninetales |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CARDS |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: D4 |
| Name: FLIGHT TOWER |
| Color: GRAY |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: D5 |
| Name: MILL |
| Color: RED |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: E2 |
| Name: IRON FOUNDRY |
| Color: BLACK |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| Helpers: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: E3 |
| Name: CITADEL |
| Color: BLACK |
| Zone A: 5 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
==========================
| Sector: E4 |
| Name: WATCHTOWER |
| Color: GRAY |
| Zone A: 5 |
| Zone B: 3 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
==========================
Posted: Thu Apr 22, 2021 6:06 am
by Farren
Game Rules / How to Play Spoiler: SUMMARY
Help rebuild the broken ruins of Blue Moon City! On your turn, you'll:
Move
throughout the City, possibly summoning the benevolent Dragons to oversee your work;
Rebuild
the ruins, earning Crystals, Scales, and (if you help rebuild the glorious Obelisk in the Courtyard) VPs;
Draw
more cards, gathering resources to repeat the process; if you want to change your hand up, you can earn more draws by discarding.
While the entire city needs work, the Obelisk is the most important part; every player is expected to put in a specific amount of work there. The first player to exceed those expectations wins!
Spoiler: SETUP
(Note: "X" = the number of players in the game.)
Game components:
1 game board, consisting of 21 tiles. These tiles are set up within a 5x5 grid. (Rows A-E, columns 1-5.)
1 Courtyard tile (aka the Obelisk). This tile is placed in the center of the grid. (C3)
4 central building Tiles. These four tiles are placed adjacent to the Courtyard; their exact order is random. (B3, C2, C4, D3)
16 other building Tiles. These sixteen tiles are randomly placed in the remaining spots on the grid; the four corners of the grid remain empty. (A1, A5, E1, E5)
All buildings have an INCOMPLETE side and a COMPLETE side; they all start as INCOMPLETE.
3 Dragon Pawns. These pawns start out of play.
X Player Pawns; one per player. These pawns start on the board, in the Courtyard.
10*X Building Markers; ten per player. Each player receives ten of these at the start of the game; these are public knowledge.
1 deck of cards (80 cards total). Eight cards are dealt to each player at the start of the game; the remaining cards form a face-down draw pile. Cards dealt to players go to their hands; hands are private.
All played cards are discarded; discarded hands go to a discard pile, which is face-up (and thus public).
Cards have both a color and a number; some cards will also have a special power based on their color and number.
Colors are: Black, Blue, Brown, Gold, Gray, Green, Red, White. There are ten of each color in the deck.
All Green cards are 1s. The other suits have four 1s, four 2s, and two 3s each.
3*(X+1) Dragon Scales. These form a stock from which players can take them when earned. The location of all scales (both in the stock and in player possessions) is public knowledge.
An infinite supply of Crystals. These also form a stock from which players can take them when earned. Crystals earned are publicly announced, but the exact amount a player has at any given time is private.
The starting player is determined randomly. Players take turns going down the player list, wrapping around at the bottom of the list. Turn order does not change in this game.
Spoiler: TAKING YOUR TURN (Summary)
Your turn is divided into three phases; you take all three phases back-to-back, in this order. If multiple actions are listed in a phase, you may do all of them (if relevant) in the order listed.
Moving
You may discard cards to boost your movement, or to boost the Dragons' movement. (Gray: self; Black/Blue/Red: the matching dragon. 1s: move anywhere; 2s: boost your move by +2/Dragon's move by +3)
You may move your Pawn up to two squares away (more if boosted).
If you boosted any Dragons, you may move them. (Dragons can't move if not boosted.)
Rebuilding
If you are in an incomplete Sector, you may help rebuild it.
If it's not the Courtyard, spend cards and building markers to rebuild Zones. If all Zones are rebuilt, the Sector is rebuilt (refunding the Building Markers) and pays out bonuses - Crystals, and occasionally Scales and Cards.
Dragons pay out Scales when they see you rebuild (when not in the Courtyard).
When Scales run out, the player with the most Scales gets six Crystals; everyone with at least three Scales gets three Crystals. Those earning Crystals lose their Scales.
If it is the Courtyard, spend Crystals and building markers to rebuild Zones. Each Courtyard Zone pays out .
Drawing
You may discard up to two cards.
Draw two cards, plus one for each card you just discarded. (Discarded cards here have no other effect.)
Spoiler: MOVING (Details)
The first part of your turn is Moving - yourself, and/or the dragons. You can only Rebuild a location if your Pawn is physically present in that location. You'll get bonuses if any Dragons are physically present in the location when you Rebuild.
First
: you may discard Gray cards to boost your movement.
Normally, you may move your Pawn to any sector that is within
two
grid spaces of your starting point.
By discarding a Gray 1, you may instead move your Pawn to any sector, with no restrictions.
By discarding a Gray 2, you may instead move your Pawn to any sector that is within
four
grid spaces of your starting point.
You may discard multiple Gray 2s to stack their effects.
The effect of Gray cards wears off after you move.
Second
: you may discard {Black / Blue / Red} cards to boost the movement of the Dragons.
Normally, you may not move the Dragon Pawns at all.
By discarding a {Black / Blue / Red} 1, you may move the {Black / Blue / Red} Dragon Pawn to any sector,
bringing it into play if it wasn't in play already.
By discarding a {Black / Blue / Red} 2, you may move the {Black / Blue / Red} Dragon Pawn to any sector that is within
three
grid spaces of its starting point.
The Dragon Pawn must be in play to use this power.
You may discard multiple {Black / Blue / Red} 2s to stack their effects.
You may discard multiple colors to boost multiple Dragons.
The effect of {Black / Blue / Red} cards wears off after the Dragon moves.
Third
: you may move your Pawn (and the Dragon Pawns, if their movement is boosted). State which Sector you are moving your Pawn to, as well as which Sector you are moving the Dragon Pawn(s) to (if you moved any). You do not need to specify a path - only your destination matters. Moving is optional; you may remain in your starting Sector if you wish.
No one can move diagonally (except by moving twice).
Examples:
A2 -> B2 1 square nothing! Black 1 if not in play; Black 1 or 2 if in play
A2 -> A4 2 squares nothing! Black 1 if not in play; Black 1 or 2 if in play
A2 -> B1 2 squares nothing! Black 1 if not in play; Black 1 or 2 if in play
A2 -> C3 3 squares Gray 1 or 2 Black 1 if not in play; Black 1 or 2 if in play
A2 -> D3 4 squares Gray 1 or 2 Black 1 if not in play; Black 1 or two 2s if in play
A2 -> E4 6 squares Gray 1 or two 2s Black 1 if not in play; Black 1 or two 2s if in play
(sub blue cards for the Blue Dragon and red cards for the Red Dragon.)
Spoiler: REBUILDING (Incomplete Sectors - details)
The second part of your turn is Rebuilding. Whenever you end your movement on an incomplete Sector, you can discard cards to help rebuild it. You'll also need to spend Building Markers; these will be refunded once the building is complete.
Example Sectors:
=========================================
| Sector: A3 - IRON FOUNDRY |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 3 |
| Zone B: Farina |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: A4 - CARAVANSERAI |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B3 - FIRE TEMPLE |
| Status: COMPLETE |
| |
| |
| |
| |
| |
| |
| |
| Synergy: 3 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
To rebuild a Sector, each of its Zones must be rebuilt. Incomplete Zones will have a number listed; completed Zones will have the name of the person who completed them. (Completed Sectors won't have any Zones.)
In Sector A3, Farina rebuilt Zone B; Zones A and C are still incomplete. In Sector A4, nobody has rebuilt anything yet.
To rebuild a Zone, you must
discard a Building Marker
AND
discard one or more cards whose total value is >= the Zone's numerical value
. The color of these cards must match the Sector's color.
Your Pawn must also be present in the Sector.
In A3, to rebuild Zone A, you must discard a Building Marker plus any of these card combinations:
Black 3
two Black 2s
Black 2 + Black 1
three Black 1s
You may rebuild multiple Zones of the same Sector in a single turn.
In A4, you could discard a Gold 2 to rebuild Zone B, then discard a Gold 3 and a Gold 1 to rebuild Zone A.
If you overpay when rebuilding a Zone, any leftover card value is wasted; it cannot be redirected to other Zones or refunded to you.
In A4, if you spend a Gold 3 to rebuild Zone B, you do not get a Gold 1 back.
In A4, you cannot spend two Gold 3s to rebuild both Zones A and B. The Gold 3 could rebuild Zone B, but the leftover 1 can't be carried over to Zone A.
Wilds count as matching all sector colors. They can be combined freely with cards of the correct color, or used by themselves.
In A3, Black 2 + Green 1 pays for Zone A. (Green's power: all Greens are Wild.)
In A3, two Brown 1s pays for Zone A. (Brown's power: any two non-3 Brown cards {1/1, 1/2, or 2/2} = Wild 3.)
In A3, White 2 + Red 3 pays for Zone A. (White's power: change other cards to Wilds. The White 2 changes the Red 3 to a Wild 3.)
In A3, Green 1 + White 1 + two Red 1s pays for Zone A. (The White 1 changes both Reds to Wild; the Green is naturally Wild.)
If the sector's color is listed as ANY, the cards you play may be any color - but they must all be the same color.
If you rebuild multiple Zones in a single turn, each Zone may be (but does not have to be) rebuilt with a different color.
Wilds may still be used as normal.
If any Dragons are present when you rebuild at least one Zone in a Sector, each Dragon present will give you
one Scale
.
Rebuilding multiple Zones in a turn does not
award extra Scales.
Having multiple Dragons present does
award extra Scales.
If the Scale pool runs out, I will process SCALE RESOLUTION.
If, after rebuilding, all Zones in the Sector are rebuilt, I will hand out awards as follows:
SCALE RESOLUTION
If SCALE RESOLUTION is triggered by Dragon payouts, it happens *before* the sector awards are paid out.
If SCALE RESOLUTION is triggered by Sector payouts, it happens *after* all sector awards are paid out.
If there aren't enough Scales left to pay out all owed scales, I will create "virtual scales" to make the payouts.
The single player with the most Scales MUST discard all their Scales; they receive six Crystals. If there's a tie: nobody gets the six Crystals.
Any remaining players with at least three Scales MUST discard all their Scales; they receive three Crystals each.
Players with 0-2 Scales receive no Crystals. They do not discard their Scales. Virtual scales are replaced with regular Scales.
Discarded Scales are returned to the Scale pool. Virtual Scales are destroyed.
Spoiler: REBUILDING (Courtyard - Details)
If you end your movement on the Courtyard, you can help rebuild the Obelisk. Rebuilding the Obelisk is the only way to score VPs!
The Courtyard works differently than other Sectors:
Spoiler: DRAWING (Details)
The final step of your turn is the Drawing Phase.
You may, if you wish, discard up to two cards from your hand.
Then, draw cards equal to 2 + (the number you just discarded).
I will PM you your updated hand. Your turn is done!
Cards awarded due to completing a sector are handed out at this time.
Cards discarded during this phase have no other effect; their powers and values are irrelevant.
Spoiler: ENDGAME (How to win; edge cases)
The game normally ends immediately when a player achieves the required amount of VPs - 6/5/4 in a 2/3/4 player game. That player is the winner; rankings for other places are done by VPs, with Crystals as a tiebreaker.
If all sectors (except the Courtyard) are rebuilt, there is no way for players to accumulate further Crystals. If this happens, players who cannot contribute to the Obelisk will be skipped in the turn order; if this happens to all players, the game ends. Player rankings are determined using the method in the first paragraph.
If a player runs out of Building Markers, they cannot take any rebuilding actions until another player completes a building they helped build. They still take their turn, but can only move and draw - which means they cannot earn Crystals or VPs.
If
all
players run out of Building Markers, nobody can take any rebuilding actions - and thus, nobody can get any markers back. If this happens,
the game ends and everyone loses
. (This is a modification of the original rules. The original rules call for this to be a draw.)
For those who have played this in person, the only intended functional change to the rules is that in the unlikely event that all players run out of Building Markers, everyone will lose instead of drawing.
For accessibility reasons, I have changed the Dragons from Red/Blue/Green to Black/Blue/Red, with all Dragon movement cards matching their Dragon.
(In the physical game, Black cards control the Red Dragon and Red cards control the Green Dragon. This is confusing, especially when we're working with text instead of colored dragon pictures. So we're not doing it that way.)
EDIT> removed an erroneous line in the rules. Scale resolution is based on the scales a player possesses, not on the crystals a player possesses.
Posted: Thu Apr 22, 2021 6:06 am
by Farren
ACTIVITY / CONDUCT RULES
Spoiler: Conduct
This is a game. Everyone who has fun is a winner, even if someone else gets first place.
Please don't act like a jerk. Players who act like a jerk will be asked to stop. Players who refuse to stop will be force-replaced. Players who are site-banned or Mish-Mash banned for 48 hours or more will be force-replaced, with AutoPlay covering their slot until the replacement is made.
Please don't deliberately misstate public
information. I reserve the right to correct errors about public information that may impact other players if I see them. Anything listed in the OP, on the Game Board, or in the rules is public. (Private information? Go nuts. Tell the truth. Lie. Up to you!)
Asking fellow players for advice in public is OK. They are not obliged to give any; they are not obliged to give *good* advice if they do give any. (Exception: please do not advise a player to waste their last Building Marker.)
I cannot give advice on what actions a player should take. Upon request, I can tell a player how AutoPlay would handle their turn if it were invoked; this is not necessarily the best move a player could make, but it's guaranteed to be a legal move. I cannot provide AutoPlay's move before a player's turn starts.
Players must submit their moves in the thread.
Exception: players may submit a move in advance via PM if it is not their turn. If they do so, I will quote the PM and post the quote prior to processing it. Such moves will be processed as soon as the player's turn starts.
If submitting in advance, players may submit conditional moves. (If A, then do X; if B, then do Y.) If they do, I will only quote the move actually taken; I will not quote the conditions or any moves not taken.
Conditional moves must be based on information that the player has, or would have at the start of their turn. If based on a result post, it must be a result post made after the player's previous turn.
- Public information: OK
("If the Red Dragon is at D3, play a Red 2 and move it to B2." "If player 3 has more than 7 Scales, move to A2 and rebuild ...")
- Private information belonging to the player: OK
("If I have a Gray 2, play it and move to C3.")
- Private information belonging to another player: not OK
("If player 2 has 8+ Crystals, move to C3 and rebuild a Zone.")
- Results posted from the last player's turn: OK
("If player 2 got 3+ Crystals last turn, move to C3 and rebuild a Zone.")
- Results posted from three turns ago in a four-player game: OK
("If players B, C, and D bought 2 VPs or less since my last turn, move to C3 and rebuild a Zone.")
- Results posted from three turns ago in a two-player game: not OK
("If my opponent bought 2 VPs over their last two turns, move to C3 and rebuild a Zone.")
- Results posted five turns ago: not OK
. ("If player 2 got 7+ Crystals over the last five turns, move to C3 and rebuild a Zone.")
Spoiler: Missed Deadlines
If a player misses a 48 hour deadline, I will apply a 24 hour extension to their turn automatically and prod them. If they have any more extensions left, I will subtract an additional extension.
If the player misses a 72 hour deadline, or if they are out of extensions when missing any other deadline, AutoPlay will take their turn.
If AutoPlay is invoked for any player that isn't on V/LA, I will contact that player to see if they still want to play. They will have 24 hours to respond.
If they do, they may stay in the game, but their turn timer will be reduced to 24 hours for the rest of the game. They will lose any extensions they have remaining.
If they do not, or if they do not respond, I will look for a replacement. AutoPlay will continue to cover the slot, taking its turn after waiting 24 hours.
Players who replace in get a clean slate.
Spoiler: AutoPlay
AutoPlay's first priority is winning. If it can win the game this turn, it will do so. If all it needs is time to make it to the Courtyard, it'll head in that direction. If all it needs is time to make its contributions, it'll head to the Courtyard and start making them. It will assume that nobody else will purchase VPs when deciding if it has enough Crystals to win. (This assumption may be wrong, of course!)
AutoPlay's second priority is ensuring it doesn't run out of Building Markers, unless doing so would guarantee its win. If it has 1-2 Markers, it will prioritize completing Sectors that it has already helped rebuild. If multiple such Sectors exist, it will choose the Sector that gives it the most Building Markers; if tied, it will choose the Sector with the highest Crystal payout (ignoring both Dragons and Scales).
AutoPlay's third priority is rebuilding the Courtyard, so long as this priority would not cause it to skip a rebuild action. If it would, it will skip this priority and move on to the next one. (If it does move on, it will prioritize "within two squares of the Courtyard" over other factors when choosing a Sector for 4 or 5.)
AutoPlay's fourth priority is completing Sectors. It will choose the Sector with the highest Crystal payout that it can complete (ignoring both Dragons and Scales).
AutoPlay's fifth priority is rebuilding Sectors. It will choose the Sector with the highest Crystal payout that it is capable of rebuilding in (ignoring both Dragons and Scales). If possible, it will try to secure the Leader bonus. (Palace: Zone A/D; any three-zone Sector: zones B/C; if these are irrelevant or impossible, it will rebuild Zone A if it can.)
If AutoPlay cannot accomplish any of these things, it will set itself up to do one of them on the next turn. If it has enough Crystals to rebuild the Courtyard (assuming no one contributes), it will move towards the Courtyard. Otherwise, it will head towards the biggest cluster of incomplete buildings.
AutoPlay will use Gray cards to boost its movement if needed and acting on priorities 1-4; it will not use Gray cards for priorities 5-6.
AutoPlay will use Gold cards to rebuild extra Zones at the Courtyard if it can afford to do so.
AutoPlay will not
move Dragons, nor will it consider Dragons or Scales when making its decisions.
When rebuilding the City, it will attempt to pay in exact change if it can.
If it can't, it will overpay rather than use Wilds.
If it must use Wilds, it will spend Greens > Browns > Whites. (A solution that spends 3 Greens beats a solution that spends 2 Browns; a solution that spends 2 Browns beats a solution that spends 1 White.)
If it can choose between colors (when rebuilding the Royal Palace, or when using Whites as Wild), if all else is equal, it will choose colors in this order: Black > Blue > Red > White (for the Palace) > Gray > Gold > White (for fueling other White Wilds).
If it must choose between two equally attractive Sectors, it will choose the one closest to the Courtyard. If they are equidistant, it will choose the one closest to row A; if still equidistant, it will choose the one closest to column 1.
It will never discard cards, unless it thinks it has enough Crystals to win the game (again, ignoring the possibility that others might increase the cost). In this case, it will evaluate if it needs a Gray card (too far from the Courtyard) or a Gold card (with enough Crystals, including a Gold 1's premium); if it does, it will discard non-Gold, non-Gray cards (choosing White > Brown > Green > Red > Blue > Black if a choice is possible).
Posted: Thu Apr 22, 2021 6:08 am
by Farren
Signups are now open! Please /in in the thread.
The game will begin once 4 players have signed up, or 48 hours after 2 players have signed up, whichever happens first.
Please let me know if there are any questions, suggestions, or comments.
Posted: Thu Apr 22, 2021 7:14 am
by Felissan
/in
Posted: Fri Apr 23, 2021 7:00 am
by vincentw
/in, although I have a question about the rule in bold:
I don't think I see this line in the
rulebook . If I have 4 Crystals but only 1 Scale, do I still discard the Scale to get 3 Crystals?
Posted: Fri Apr 23, 2021 7:09 am
by Farren
Ah, that would be a typo in the rules. Good catch.
Actually, that line shouldn't be there at all. The line above the bolded line is the one that's supposed to be there. Deleting it now. Thanks!
Posted: Fri Apr 23, 2021 7:14 am
by Farren
Rules updated and fixed. In vincentw's example (4 Crystals, 1 Scale), the player would *not* discard their Scale and would not receive any Crystals; the rule of "Players with 0-2 Scales receive no Crystals. They do not discard their Scales" is the one that applies.
We now have two players signed up, so I'm starting a timer. I'm going to add some time to it, as I definitely won't be online when the standard 48 hour timer expires. We'll start the game when this timer runs out (unless it fills before then)!
(expired on 2021-04-25 16:00:00) left to join!
Posted: Fri Apr 23, 2021 9:55 am
by Ninetales
/in
Posted: Fri Apr 23, 2021 10:12 am
by Farren
Welcome!
We've got room for one more player.
Posted: Sat Apr 24, 2021 6:11 am
by Nancy Drew 39
/in
Posted: Sat Apr 24, 2021 6:12 am
by Nancy Drew 39
Is this game similar to Ra?
Posted: Sat Apr 24, 2021 6:22 am
by Farren
I'd say not even close to Ra. Ra is an auction game; this has no auctions whatsoever. This one is about coming up with card combinations and trying to pay off targets efficiently and semi-cooperatively (although there can be only one winner at the end).
I've only got about ten minutes left before I have to switch gears to something else, which isn't enough time to launch this game right now. But we are full!
I'll probably start up the game in the neighborhood of around six hours from now, give or take.
Posted: Sat Apr 24, 2021 6:43 am
by Nancy Drew 39
In post 13 , Farren wrote: I'd say not even close to Ra. Ra is an auction game; this has no auctions whatsoever. This one is about coming up with card combinations and trying to pay off targets efficiently and semi-cooperatively (although there can be only one winner at the end).
I've only got about ten minutes left before I have to switch gears to something else, which isn't enough time to launch this game right now. But we are full!
I'll probably start up the game in the neighborhood of around six hours from now, give or take.
I ask because I found that one pretty easy to get into but I struggled with that other game of yours, so I guess I’ll find out what kind of game this is.
Posted: Sat Apr 24, 2021 6:49 am
by Farren
While I've found that different people have different ideas of what constitutes complexity, I would say that this game is more complex than any other game I've run so far.
I'd compare the decisions per turn to That's So Clever, although there's no dice rolling - or anything that requires moderator action mid-turn - so players can submit everything they're doing all at once.
And now I really do need to get going. Back later!
Posted: Sat Apr 24, 2021 12:31 pm
by Farren
Going to start getting things ready here.
Scale Pool is set to 15 Scales. Scale Resolution will happen whenever the sum total of all four players' Scales is >= 15.
Next up: determining a starting player. Rolling a d4 ...
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
Posted: Sat Apr 24, 2021 12:32 pm
by Farren
I've already randomized the game board. Next up: shuffling the deck and dealing out cards. I'll send out PMs with everyone's starting hand of cards soon!
Posted: Sat Apr 24, 2021 1:18 pm
by Farren
The game board can always be found in post #
1 . Public player information and dragon whereabouts are in the OP.
I'll go ahead and post the starting info here as well, to have it on the books:
Player Status
Felissan 0 8 10 0 C3
vincentw 0 8 10 0 C3
Ninetales 0 8 10 0 C3
Nancy Drew 39 0 8 10 0 C3
Card Deck: 48 cards remaining
Dragon / Scale Status
Black Dragon Off-board
Blue Dragon Off-board
Red Dragon Off-board
Scale Pool: 15
Spoiler: The Board
=========================================
| Sector: A2 - CARAVANSERAI |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: A3 - LIBRARY |
| Status: INCOMPLETE |
| Color: WHITE |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 3 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 3 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: A4 - MARKET HALL |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CARDS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B1 - UNIVERSITY |
| Status: INCOMPLETE |
| Color: WHITE |
| Zone A: 5 |
| Zone B: 2 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
==========================================
| Sector: B2 - AQUEDUCT |
| Status: INCOMPLETE |
| Color: BLUE |
| Zone A: 5 |
| |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B3 - PALACE |
| Status: INCOMPLETE |
| Color: ANY |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 4 |
| Zone D: 3 |
| Helper: 1 CRYSTAL + 1 SCALE + 1 CARD |
| Leader: 2 CRYSTALS |
| Synergy: 1 CRYSTAL + 1 SCALE + 1 CARD |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B4 - CITADEL |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 5 |
| |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B5 - GREAT HALL |
| Status: INCOMPLETE |
| Color: BROWN |
| Zone A: 5 |
| Zone B: 3 |
| |
| |
| Helper: 2 CRYSTALS |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C1 - MILL |
| Status: INCOMPLETE |
| Color: RED |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C2 - FIRE TEMPLE |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 3 |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 3 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C3 - COURTYARD |
| Status: OBELISK |
| Color: CRYSTAL |
| Zone A: 7 Zone B: 7 |
| Zone C: 7 Zone D: 7 |
| Zone E: 8 Zone F: 8 |
| Zone G: 9 Zone H: 9 |
| Zone I:10 Zone J:10 |
| Zone K:11 Zone L:11 |
| Zone M:12 |
| Players: EVERYONE |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C4 - EARTH TEMPLE |
| Status: INCOMPLETE |
| Color: RED |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 3 |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CARDS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C5 - HOT SPRINGS |
| Status: INCOMPLETE |
| Color: BLUE |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D1 - IRON FOUNDRY |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helpers: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D2 - MONASTERY TOWER |
| Status: INCOMPLETE |
| Color: GRAY |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 SCALE |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D3 - WATER TEMPLE |
| Status: INCOMPLETE |
| Color: BLUE |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 3 |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 SCALES |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D4 - TRADING HOUSE |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 5 |
| Zone B: 2 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D5 - WATCHTOWER |
| Status: INCOMPLETE |
| Color: GRAY |
| Zone A: 5 |
| Zone B: 3 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: E2 - FLIGHT TOWER |
| Status: INCOMPLETE |
| Color: GRAY |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: E3 - HOSPICE |
| Status: INCOMPLETE |
| Color: RED |
| Zone A: 5 |
| |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: E4 - RESIDENCES |
| Status: INCOMPLETE |
| Color: BROWN |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
I think for this game, I'm going to default to sending a PM to everyone at the start of the turn with a crystal count, as that's more likely to change off-turn. If you
don't
want that PM, please let me know; if you want that PM to include your hand as well, please let me know. I'll send out hand updates whenever your hand changes (typically end of your turn).
The first player to get
ends the game and wins immediately.
With that, let's get started. Please let me know if you have any questions!
Game on.
It is now
Felissan
's turn.
Please let me know:
1) Which Sector you're moving to (and if you're moving any Dragons, and/or playing any movement-related cards);
2) Which Zone(s) you're rebuilding, and how you're paying for them;
3) Whether or not you're discarding any cards at the end of your turn to draw extras.
Good luck, everyone!
Posted: Sat Apr 24, 2021 8:36 pm
by Felissan
I'll move to A3, playing my Black 1 to also bring the Black Dragon there. I then rebuild zones B and C using two White 3 cards, and discard a Red 2 to draw three cards.
Posted: Sat Apr 24, 2021 8:42 pm
by Farren
Moving: Felissan plays a Black 1, bringing the Black Dragon into play and allowing it to move to anywhere she wants. She moves to A3 - the Library - along with the Black Dragon.
Rebuilding: Felissan plays a White 3 to Zone B, completing it. She then plays another White 3 to Zone C, completing it. Zone A remains unbuilt, so the Library remains Incomplete. She spends two Building Markers. With the Black Dragon at A3, she also receives
1 Scale
.
Drawing: Felissan discards a Red 2 and draws three cards.
Cards to the Discard pile: Black 1, White 3, White 3, Red 2. Now resolving!
Posted: Sat Apr 24, 2021 8:47 pm
by Farren
Player Status
Felissan 0 7 8 1 A3
vincentw 0 8 10 0 C3
Ninetales 0 8 10 0 C3
Nancy Drew 39 0 8 10 0 C3
Card Deck: 45 cards remaining
Dragon / Scale Status
Black Dragon A3
Blue Dragon Off-board
Red Dragon Off-board
Scale Pool: 14
Spoiler: The Board
=========================================
| Sector: A2 - CARAVANSERAI |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: A3 - LIBRARY |
| Status: INCOMPLETE |
| Color: WHITE |
| Zone A: 4 |
| Zone B: Felissan |
| Zone C: Felissan |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 3 CRYSTALS |
| Players: Felissan |
| Dragons: Black |
=========================================
=========================================
| Sector: A4 - MARKET HALL |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CARDS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B1 - UNIVERSITY |
| Status: INCOMPLETE |
| Color: WHITE |
| Zone A: 5 |
| Zone B: 2 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
==========================================
| Sector: B2 - AQUEDUCT |
| Status: INCOMPLETE |
| Color: BLUE |
| Zone A: 5 |
| |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B3 - PALACE |
| Status: INCOMPLETE |
| Color: ANY |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 4 |
| Zone D: 3 |
| Helper: 1 CRYSTAL + 1 SCALE + 1 CARD |
| Leader: 2 CRYSTALS |
| Synergy: 1 CRYSTAL + 1 SCALE + 1 CARD |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B4 - CITADEL |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 5 |
| |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: B5 - GREAT HALL |
| Status: INCOMPLETE |
| Color: BROWN |
| Zone A: 5 |
| Zone B: 3 |
| |
| |
| Helper: 2 CRYSTALS |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C1 - MILL |
| Status: INCOMPLETE |
| Color: RED |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C2 - FIRE TEMPLE |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 3 |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 3 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C3 - COURTYARD |
| Status: OBELISK |
| Color: CRYSTAL |
| Zone A: 7 Zone B: 7 |
| Zone C: 7 Zone D: 7 |
| Zone E: 8 Zone F: 8 |
| Zone G: 9 Zone H: 9 |
| Zone I:10 Zone J:10 |
| Zone K:11 Zone L:11 |
| Zone M:12 |
| Players: vincent, Ninetales, Nancy |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C4 - EARTH TEMPLE |
| Status: INCOMPLETE |
| Color: RED |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 3 |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CARDS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: C5 - HOT SPRINGS |
| Status: INCOMPLETE |
| Color: BLUE |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D1 - IRON FOUNDRY |
| Status: INCOMPLETE |
| Color: BLACK |
| Zone A: 3 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helpers: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D2 - MONASTERY TOWER |
| Status: INCOMPLETE |
| Color: GRAY |
| Zone A: 4 |
| Zone B: 2 |
| Zone C: 2 |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 SCALE |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D3 - WATER TEMPLE |
| Status: INCOMPLETE |
| Color: BLUE |
| Zone A: 5 |
| Zone B: 4 |
| Zone C: 3 |
| |
| Helper: 3 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 SCALES |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D4 - TRADING HOUSE |
| Status: INCOMPLETE |
| Color: GOLD |
| Zone A: 5 |
| Zone B: 2 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: D5 - WATCHTOWER |
| Status: INCOMPLETE |
| Color: GRAY |
| Zone A: 5 |
| Zone B: 3 |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 2 CARDS |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: E2 - FLIGHT TOWER |
| Status: INCOMPLETE |
| Color: GRAY |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: E3 - HOSPICE |
| Status: INCOMPLETE |
| Color: RED |
| Zone A: 5 |
| |
| |
| |
| Helper: 1 CRYSTAL |
| Leader: 1 SCALE |
| Synergy: 1 CRYSTAL |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
=========================================
| Sector: E4 - RESIDENCES |
| Status: INCOMPLETE |
| Color: BROWN |
| Zone A: 4 |
| Zone B: 3 |
| Zone C: 2 |
| |
| Helper: 2 CRYSTALS |
| Leader: 2 CRYSTALS |
| Synergy: 2 CRYSTALS |
| Players: (NONE) |
| Dragons: (NONE) |
=========================================
Posted: Sat Apr 24, 2021 8:58 pm
by Farren
Resolution complete. It's now
vincentw
's turn.
If anyone sees any mistakes after I post this "Resolution complete" notice, please let me know!
Posted: Sat Apr 24, 2021 8:59 pm
by Farren
Like, for example, we need a discard pile somewhere. *quickly throws one into the OP*
Posted: Sun Apr 25, 2021 3:46 am
by vincentw
Move to D2, play all my Greys to complete all of the Zones (3+1 for A, 2 for B, 2 for C).
Don't discard anything.