[CYOA] D&D - The Ghost of Lion Castle

For completed/abandoned Mish Mash Games.
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Post Post #425 (ISO) » Thu Jul 15, 2021 4:56 pm

Post by petapan »

Hit Points:
8/14

C97.
The portcullis falls as you pass under it. Make a saving throw vs. wands. If your saving throw succeeds, you take no damage. If your saving throw fails, you take 1d4 points of damage.
You may jump forward as the portcullis falls (entry
L6
), or you may jump backward (entry
C109
).

saving throw
Original Roll String: 1d20
1 20-Sided Dice: (5) = 5
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Post Post #426 (ISO) » Thu Jul 15, 2021 4:57 pm

Post by petapan »

too bad, so sad

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #427 (ISO) » Thu Jul 15, 2021 9:03 pm

Post by Bell »

L6?
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Post Post #428 (ISO) » Fri Jul 16, 2021 10:55 am

Post by OkaPoka »

we r at 4 hp
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Post Post #429 (ISO) » Fri Jul 16, 2021 3:05 pm

Post by Charles510 »

L6
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Post Post #430 (ISO) » Sat Jul 17, 2021 5:41 pm

Post by petapan »

Hit Points:
4/14

L6.
You are on Castle Level II. You cannot lift the portcullis to the west of you. You cannot levitate, turn gaseous, become invisible, or use a rope of climbing here. Arrow slits pierce the walls between the two sets of wooden doors that stand ahead.

If you
read entry
sneak past the arrow slits
L9
run past the arrow slits
L8
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Post Post #431 (ISO) » Sat Jul 17, 2021 8:19 pm

Post by Charles510 »

Can we rest?
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Post Post #432 (ISO) » Sun Jul 18, 2021 6:16 am

Post by petapan »

sure can!
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Post Post #433 (ISO) » Sun Jul 18, 2021 8:16 am

Post by Charles510 »

I vote we rest up and try to get some hit points back before going through arrow slits.
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Post Post #434 (ISO) » Sun Jul 18, 2021 10:09 am

Post by Bell »

I'll go with it.
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Post Post #435 (ISO) » Sun Jul 18, 2021 6:13 pm

Post by OkaPoka »

how many times can we rest in a row
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Post Post #436 (ISO) » Mon Jul 19, 2021 3:45 pm

Post by petapan »

In post 435, OkaPoka wrote:how many times can we rest in a row
theoretically, as many times as you want, but of course we only have 11 days' worth of rations and when we run out of those we start losing HP from hunger if we try to rest

Spoiler: Equipment
sword +1
chain mail armor
shield
rope of climbing
magic journal
backpack
wolfsbane
large sack
iron rations (11 days)
Lion Castle maps


i'll roll for one rest to see if we encounter a wandering monster, if you all would like to take consecutive rests after that you may vote on it

wandering monster check:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #437 (ISO) » Mon Jul 19, 2021 3:46 pm

Post by petapan »

a ha hah aheshadfhdfgdfh

wandering monster table roll
Original Roll String: 1d12+2
1 12-Sided Dice: (5)+2 = 7
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Post Post #438 (ISO) » Mon Jul 19, 2021 3:51 pm

Post by petapan »

Image

we have encountered either a boar or a very scary wereboar

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #439 (ISO) » Mon Jul 19, 2021 3:52 pm

Post by petapan »

just a regular boar, although i have to be honest this thing still looks pretty mean

our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


boar's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #440 (ISO) » Mon Jul 19, 2021 3:53 pm

Post by petapan »

our options are:

>FIGHT
>CAST SPELL
>RETREAT
>THROW FOOD
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Post Post #441 (ISO) » Mon Jul 19, 2021 6:18 pm

Post by Bell »

So, since it isn’t a were boar it doesn’t have a healing potion?

Throw food if it doesn’t have a healing potion.

If it does can we try to charm it with magic?
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Post Post #442 (ISO) » Mon Jul 19, 2021 6:32 pm

Post by OkaPoka »

no healing potion i believe

Charm person. This spell may affect one living bugbear, gnoll, goblin, hobgoblin, ogre, or orc. The monster makes a saving throw vs. spells. If the saving throw succeeds, the spell has no effect. If the saving throw fails, the monster does not attack and hands over its treasure (if you ask for it). The monster does not answer questions, fight for you, or go with you. If you attack the monster with a weapon or another spell, this spell's effect is automatically broken. The spell's effect is also broken as soon as you enter another room or area.


just hit it i guess

also, if we can find a loop to force wandering monsters encounter it might be worth it? might be able to farm up health potions that - a - way
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Post Post #443 (ISO) » Mon Jul 19, 2021 7:04 pm

Post by Menalque »

Dont we only regain 1hp from a rest anyway? Not worth the 1/6 chance of fighting imo

I reckon retreat due to low health and this being one of our good characters
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Post Post #444 (ISO) » Mon Jul 19, 2021 8:52 pm

Post by Charles510 »

VOTE: Retreat!
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Post Post #445 (ISO) » Tue Jul 20, 2021 4:19 am

Post by petapan »

In post 441, Bell wrote:If it does can we try to charm it with magic?
charm person won't work but we can cast continual light on it
In post 1, petapan wrote:Continual light. You may cast this spell at any monster's eyes. The monster must make a saving throw vs. spells. If the saving throw fails, the monster is blinded and defeated. If the saving throw succeeds, the globe of light appears, but the monster suffers no ill effects. The spell's effect fades away as soon as you enter another room or area.
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Post Post #446 (ISO) » Tue Jul 20, 2021 6:09 pm

Post by Bell »

What are the odds of running away, versus throwing food at it, continual light? straight up retreating seems risky if it's anything like the newer editions due to attacks of opportunity.
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Post Post #447 (ISO) » Sat Jul 31, 2021 2:15 pm

Post by petapan »

right, this exists
In post 1, petapan wrote:R8. Movement: Movement rates are used only in combat. During this part of step B on the Combat Checklist, you may use a
defensive maneuver (retreating, or throwing food or treasure to a monster).
If you choose to retreat, compare your movement rate per round with the monster's movement rate per round. If your rate is greater than the monster's rate, you escape the monster, and you may go on to the next entry of your choice. Before you leave, however, the attacking monster gets one more chance to hit you, gaining a +2 bonus to its hit roll. For this attack, you must calculate your Armor Class as if you had no shield. Also, you cannot defend yourself. If your movement rate per round is less than or equal to the monster's rate, you must stay and fight the monster. You may decide to throw food or treasure to the monster at this point.
If you choose to throw food or treasure to a monster, subtract the item you threw from your character sheet. Intelligent monsters are stopped only if you throw treasure (a coin, gem, or magic item). You may encounter the following intelligent monsters in this adventure: bugbear, gnoll, goblin, hobgoblin, orc, wereboar, and wererat. All other monsters in this adventure stop only if you throw food (1 ration).
After you have thrown the food or treasure, roll 1d6. On a 1, 2, or 3, the monster stops and marvels at its "gift." Consider the stopped creature as a "defeated" monster. You cannot take its treasure, however. On a roll of 4, 5, or 6, the monster ignores your gift and attacks.
For details on morale, read entry R9.
as it turns out, we absolutely cannot outrun a boar

if we throw food, it has a 50% chance of succeeding

its save vs spells is a 16, which means we would have a 75% chance of succeeding
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Post Post #448 (ISO) » Sun Aug 01, 2021 7:15 am

Post by Bell »

Spell at it
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Post Post #449 (ISO) » Sun Aug 01, 2021 11:15 am

Post by Charles510 »

Cast continual light on it
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