[CYOA] D&D - The Ghost of Lion Castle

For completed/abandoned Mish Mash Games.
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Post Post #275 (ISO) » Sat Jun 12, 2021 4:02 pm

Post by Charles510 »

C2
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Post Post #276 (ISO) » Sat Jun 12, 2021 4:54 pm

Post by OkaPoka »

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Post Post #277 (ISO) » Sat Jun 12, 2021 6:05 pm

Post by petapan »

i had the text ready to post right away and then forgot to, lol my bad

C2.
The north wall of the outer curtain stretches before you. The lion's tail bends from the body of the castle and runs downward toward the postern gatehouse, which stands near the east end of this wall.

If you
read entry
circle to the east
circle to the west
decide to rest here



the joke is on you though as instead of C6 we have the mysterious C7! what do we do??
Last edited by petapan on Sat Jun 19, 2021 4:51 pm, edited 1 time in total.
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Post Post #278 (ISO) » Sat Jun 12, 2021 6:08 pm

Post by OkaPoka »

rest
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Post Post #279 (ISO) » Sat Jun 12, 2021 6:08 pm

Post by OkaPoka »

hmmmmmmmmmmmm
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Post Post #280 (ISO) » Sat Jun 12, 2021 7:39 pm

Post by Charles510 »

C7
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Post Post #281 (ISO) » Sun Jun 13, 2021 9:40 am

Post by Bell »

I'm kinda glad we circled the place this time, since I was expecting to be punished not just given a text tour of the lion castle.
I'm not totally sure if it's gunna be relevant tho.
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Post Post #282 (ISO) » Mon Jun 14, 2021 1:15 pm

Post by petapan »

C7.
Follow the steps in entry
R15
. Roll 1d6. If you roll a 6, read entry
C9
. If you roll 1-5, read entry
C8
.


First, we roll 1d6 as per R15 to check for a wandering monster, with a monster being encountered on a 1:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #283 (ISO) » Mon Jun 14, 2021 1:17 pm

Post by petapan »

hahahaha
Original Roll String: 1d12+12
1 12-Sided Dice: (2)+12 = 14
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Post Post #284 (ISO) » Mon Jun 14, 2021 1:21 pm

Post by petapan »

Image

well at least it's not a tiger?

our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


fire beetle's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #285 (ISO) » Mon Jun 14, 2021 1:22 pm

Post by petapan »

on a tie we just roll again lol

us
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


them
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #286 (ISO) » Mon Jun 14, 2021 1:26 pm

Post by petapan »

i can't actually tell if the listed 1+2 HD for the fire beetle is supposed to count as 1 or 3 or 1*, some weird 1st edition quirk. the monsters seem to be ordered by hit die, so i will go with the second row of Table 7, 1* to 2 HD. Our AC is 7, so the monster hits us (and probably kills us) on a roll of 11 or higher

Original Roll String: 1d20
1 20-Sided Dice: (2) = 2
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Post Post #287 (ISO) » Mon Jun 14, 2021 1:28 pm

Post by petapan »

lol oh my god whats with this sites dice

damage:
Original Roll String: 2d4
2 4-Sided Dice: (3, 1) = 4
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Post Post #288 (ISO) » Mon Jun 14, 2021 1:29 pm

Post by petapan »

we have already died

it turns out first level magic users kind of suck
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Post Post #289 (ISO) » Mon Jun 14, 2021 3:00 pm

Post by Bell »

LOL
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Post Post #290 (ISO) » Mon Jun 14, 2021 3:01 pm

Post by Bell »

/reroll.
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Post Post #291 (ISO) » Mon Jun 14, 2021 3:40 pm

Post by OkaPoka »

We can philiam xd
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Post Post #292 (ISO) » Tue Jun 15, 2021 12:58 pm

Post by Menalque »

Lmao

Bump?
"we knew everything... And we knew nothing."
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Post Post #293 (ISO) » Wed Jun 16, 2021 1:55 pm

Post by petapan »

yes, sorry about the wait, wanted to take a pause for a little bit before starting again
In post 3, petapan wrote:Prerolled characters:

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Post Post #294 (ISO) » Wed Jun 16, 2021 2:20 pm

Post by Bell »

Philiam
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Post Post #295 (ISO) » Wed Jun 16, 2021 2:21 pm

Post by OkaPoka »

time for phil too i agree

we need more health than oneshottable if we want to actually scout lmao
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Post Post #296 (ISO) » Wed Jun 16, 2021 8:02 pm

Post by Charles510 »

Phil
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Post Post #297 (ISO) » Thu Jun 17, 2021 8:29 am

Post by lilith2013 »

In post 248, lilith2013 wrote:I demand
philiam
for the whack power. chonky bois only
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Post Post #298 (ISO) » Sat Jun 19, 2021 4:31 am

Post by petapan »

Spoiler: Philiam
Warrior-Seer

Second level elf

Strength 15
Dexterity 14
Intelligence 9
Constitution 9
Wisdom 7
Charisma 11

Armor Class 3
Hit Dice 2

Hit points:
9

Movement:
120' (40')

Spells:

First level:
magic missile, read magic


Languages: Common, Elf, Gnoll, Hobgoblin, Neutral, Orc

Equipment:
sword +1

chain mail armor
shield
rope (50 feet)
magic journal
backpack
full waterskin
large sack
wolfsbane
iron rations (21 days)
potion of gaseous form

Lion Castle maps
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Post Post #299 (ISO) » Sat Jun 19, 2021 4:35 am

Post by petapan »

as you now know where many of these steps lead, feel free to post a multi-step path here. in this case early on, we're going to either C6 or C7.
In post 23, petapan wrote:
Castle outskirts


C1.
Roars of laughter and the sound of hearty voices in song rise from the tables in this warm, smoky tavern. You make your way through the crowd, listening as people talk of the great wizard Sargon and his haunted castle.
Several of the tavern's patrons are apprentices of local magic-users, and that is your occupation as well. You have joined the others tonight in the village of Sarsdell to trade stories and talk of your favorite topic—Lion Castle.
"Sargon was the greatest magic-user of all time, he was," says an old woman who has stopped at your table. "No magic worked on him, no sir, none but his own. Why, I see warlocks, wizards, and sorcerers pass through here every day, and not one of them will go near that Lion Castle of his. They're afraid they'll lose all of their powers!"
"Not us, ma'am!" says one of your friends. "We've nothing to lose and everything to gain by exploring Sargon's castle."
"What is this Lion Castle?" a newcomer asks. The tavernkeeper, who has told this story many times before, eagerly steps forth to inform the newcomer.
"Sargon was a strong wizard indeed, son, and his castle is a sight to behold. He built it on the grassland plains in the land they now call the Ethengar Khanate. Lion Castle is a beauty, son. She rises above the landscape, built so she looks like a great cat about to pounce!"
The newcomer is entranced. You smile, because you know how this story goes. The tavernkeeper continues.
"Sargon's ghost resides there now, along with more than a few creatures, I suspect. The old wizard's ghost haunts the hallways, waiting for a worthy heir. Well, plenty have tried to enter that great stone cat, after having heard of all its great magical rewards. Not many return, though, and would you believe, those who make it back have turned into wild creatures! Whole armies have been defeated trying to enter Lion Castle, but they never knew the secret."
"What secret? What secret?" the newcomer pleads.
"Only one person at a time may pass through the magical defenses of Lion Castle, son, and magic-users and elves are about the only ones who even stand a chance."
The tavernkeeper's tale has stirred you and the others once again, and you decide to draw lots to see who will be the first to enter Sargon's Lion Castle.
The tavernkeeper gladly watches over your table, waiting to see who will go forth to face Sargon's ghost.
The lots are drawn. You are chosen! The tavernkeeper claps his hands and skips back to a cabinet in the back of the room. "You're a lucky one, my friend," he says as he pulls pieces of parchment from the cabinet. "Take these maps, and this magic journal with you. If you do not survive your quest, this journal magically reappears here in the tavern, so your friends and I know what sort of fate you befell."
The tavernkeeper hands you the journal and some incomplete maps of the castle. "Others before you were able to map this much before, ah, retiring. Finish these maps, and find that ghost, and you will be a hero indeed!"
"Now listen closely," says one of your friends. "Follow the Streel River east for six days, and then hike north for two. After eight days, you should be able to see that great stone lion rising from the plain."
"Be careful as you approach it," another friend cautions. "Wild beasts may attack you."
The tavernkeeper breaks in, "You'll come to the outer curtain wall, and you'll see towers and gatehouses. Once you get beyond the curtain, you have to cross the outer ward. From there, friend, you can explore the castle's towers, gatehouses, and inner levels. Somewhere in that castle roams the ghost of Sargon, waiting for you to inherit all his possessions!"

In the morning, you pack for your journey, study your spell book, and prepare your weapon. You pack 3 weeks' worth of iron rations for the long quest.
Your friends accompany you to the edge of Sarsdell, shake your hand, and wish you luck.
"I almost forgot to tell you," one of your friends says. "Legends say that entering the castle at night is very unwise. Rest before you enter, and approach in the light of dawn." You thank your friend and turn to leave.
You cross the river by ferry and turn east to walk along the river. The great grassland of the Ethengar Khanate stretches out ahead of you.
Six days pass. You have seen few animals since you left Sarsdell, and you have talked to no one. You turn north away from the riverbank, and begin crossing the flat grasslands.
As the sun begins to set on the 8th day, a slight gray mound appears on the north horizon. The head of a huge stone beast pokes above the waving grass. Lion Castle stands ahead, only 1 day away!
Dawn comes quickly, and you set out toward the castle. The time seems to drag. Finally, in the late afternoon, you come upon a slight rise in the land. All of Lion Castle stands majestically before you. A 10-foot-high outer curtain wall stretches for 255 feet at the base of the castle. Twenty-foot-high towers rise from the wall, which is rimmed by a dry moat. Lion Castle itself rests on a 10-foot-high mound within the outer curtain wall. The lion's head rises 66 feet from the mound. Its great, roaring mouth faces west.
Subtract 9 days' worth of rations from your character sheet.

If you
read entry
circle to the east
circle to the west
decide to rest here
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