[CYOA] D&D - The Ghost of Lion Castle

For completed/abandoned Mish Mash Games.
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Post Post #375 (ISO) » Sat Jul 10, 2021 7:23 am

Post by petapan »

our options:
>
FIGHT

>
CAST MAGIC

>
SPEAK

>
RETREAT

>
THROW TREASURE
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Post Post #376 (ISO) » Sat Jul 10, 2021 8:56 am

Post by Bell »

What does charm person do?
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Post Post #377 (ISO) » Sat Jul 10, 2021 3:26 pm

Post by petapan »

In post 1, petapan wrote:Charm person. This spell may affect one living bugbear, gnoll, goblin, hobgoblin, ogre, or orc. The monster makes a saving throw vs. spells. If the saving throw succeeds, the spell has no effect. If the saving throw fails, the monster does not attack and hands over its treasure (if you ask for it). The monster does not answer questions, fight for you, or go with you. If you attack the monster with a weapon or another spell, this spell's effect is automatically broken. The spell's effect is also broken as soon as you enter another room or area.
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Post Post #378 (ISO) » Sat Jul 10, 2021 5:31 pm

Post by OkaPoka »

I will let the dnd nerds calculate if there is an optimal pattern
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Post Post #379 (ISO) » Sat Jul 10, 2021 6:20 pm

Post by Bell »

Cast magic: Charm Person

Ask them to hand over their treasure and then walk past to the area we previously requested (if we already did this and are there, we would cast whatever spell we originally needed to get up there)
I'm not sure how old D&D saving throws are calculated.
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Post Post #380 (ISO) » Sun Jul 11, 2021 12:03 pm

Post by petapan »

this is the table for the saves:
Image

quoting the gnoll's stats for the new page:
I believe the "F2" means it has saves as a second-level fighter would, which means to save against a spell it needs to roll a 16 or higher

I will, however, also note that the gnoll's treasure is only a single gold piece.
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Post Post #381 (ISO) » Sun Jul 11, 2021 4:01 pm

Post by Bell »

Cast it anyway, if we're not here to mug a gnoll in broad daylight for their single piece of gold then what are we here for?
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Post Post #382 (ISO) » Mon Jul 12, 2021 5:15 pm

Post by petapan »

okay

the gnoll's saving throw:
Original Roll String: 1d20
1 20-Sided Dice: (10) = 10
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Post Post #383 (ISO) » Mon Jul 12, 2021 5:18 pm

Post by petapan »

lol

our AC is 4, which means the 2 HD Gnoll needs to roll a 14 to hit us
Original Roll String: 1d20
1 20-Sided Dice: (15) = 15
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Post Post #384 (ISO) » Mon Jul 12, 2021 5:19 pm

Post by petapan »

i'm going to get lazy and stop re-rolling for initiative each time and just say it's our turn again
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Post Post #385 (ISO) » Mon Jul 12, 2021 5:23 pm

Post by OkaPoka »

lets just beat the shit out of this guy u know what i mean
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Post Post #386 (ISO) » Mon Jul 12, 2021 5:31 pm

Post by Bell »

Slay the bad guy by hitting it with a blunt object until it stops moving
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Post Post #387 (ISO) » Mon Jul 12, 2021 6:33 pm

Post by Charles510 »

Fight!
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Post Post #388 (ISO) » Tue Jul 13, 2021 2:00 pm

Post by petapan »

the gnoll has an AC of 5, so our hit roll is a 14

Original Roll String: 1d20+1
1 20-Sided Dice: (14)+1 = 15
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Post Post #389 (ISO) » Tue Jul 13, 2021 2:00 pm

Post by petapan »

we deal

Original Roll String: 1d8+1
1 8-Sided Dice: (1)+1 = 2


damage to it
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Post Post #390 (ISO) » Tue Jul 13, 2021 2:01 pm

Post by petapan »

a mighty blow leaves the gnoll at 1 hit point!

now the gnoll makes a morale check

Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11
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Post Post #391 (ISO) » Tue Jul 13, 2021 2:02 pm

Post by petapan »

it is not demoralized and tries to attack us back

Original Roll String: 1d20
1 20-Sided Dice: (5) = 5
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Post Post #392 (ISO) » Tue Jul 13, 2021 2:02 pm

Post by petapan »

now's our chance! can we finish it off?

Original Roll String: 1d20+1
1 20-Sided Dice: (16)+1 = 17
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Post Post #393 (ISO) » Tue Jul 13, 2021 2:03 pm

Post by petapan »

no

gnoll morale check
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7
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Post Post #394 (ISO) » Tue Jul 13, 2021 2:03 pm

Post by petapan »

gnoll has a morale of 8, so not quite

it attacks again
Original Roll String: 1d20
1 20-Sided Dice: (11) = 11
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Post Post #395 (ISO) » Tue Jul 13, 2021 2:04 pm

Post by petapan »

will either of us land a hit anytime tonight??

our attack
Original Roll String: 1d20+1
1 20-Sided Dice: (6)+1 = 7
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Post Post #396 (ISO) » Tue Jul 13, 2021 2:04 pm

Post by petapan »

gnoll morale
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7


gnoll attack if it passes its morale check
Original Roll String: 1d20
1 20-Sided Dice: (19) = 19
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Post Post #397 (ISO) » Tue Jul 13, 2021 2:05 pm

Post by petapan »

our attack

Original Roll String: 1d20+1
1 20-Sided Dice: (16)+1 = 17



i could probably edit these into a long post to save space
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Post Post #398 (ISO) » Tue Jul 13, 2021 2:05 pm

Post by petapan »

gnoll morale
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5


gnoll attack if it passes its morale check
Original Roll String: 1d20
1 20-Sided Dice: (12) = 12
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Post Post #399 (ISO) » Tue Jul 13, 2021 2:07 pm

Post by petapan »

it is the gnoll who finally lands a hit, unfortunately

we take 1d4+1 damage from its club
Original Roll String: 1d4+1
1 4-Sided Dice: (2)+1 = 3
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