My vision is to create a vast amount of moves, specials and fighters that we can play to defeat the opponent and that anyone can referee the match.
This means a system where everyone can see what's available and build their decks accordingly, and based on that someone can monitor and referee the match.
To play, the contestants have to select a fighter card and submit a deck of up to 50 cards (this amount in not set in stone yet), that the referee then will randomized the order in which each contestant can draw and use them in a match.
A) The Fighter Cards
B) The Stat Cards
C) The Moves cards
D) The Special Cards
E) The Nemesis Cards
The Fighter Card comes with a cool cartoonish art and stats information.
Each fighter also comes with their unique ability, displayed bellow the fighter's name.
The stat cards are the key to unlock move, special and nemesis cards that your fighter can perform, without them, you are a sitting duck ready to be slaughtered.
If able, you can play one stat card per round, these cards do stack until the limit displayed in the fighter card is reached.
The moves cards are those that you use to deal damage to your opponent and make their HP go down to zero.
There are several kinds that i have planned but to summarize, there are defensive moves and attacking moves.
You can now view them all by joining the discord server where they are hosted by clicking here.
Each player can play a move card per round, this is in addition to being able to play a stat card in the same round as well and a special.
Players will be able to play a special card at the same time a stat and a move card are played, although some specials can only be played once per match and some may not be played while others are in play.
The Nemesis Cards are the strongest set of moves each Fighter Card has. These are specific moves that only a fighter card can play, in other games they are known as “Finishers”.
The game is turn based. Pre-game, the challenger starts a thread and challenges another player by tagging them to invite them to play a match, followed by the tag of a known referee.
If the challenged player accepts, both players submit a deck of 51 cards (privately or over discord), including the Fighter Card, to the referee PRIVATELY as follows:
1 Fighter Card
5 Starting cards
45 Deck Cards
You may add any number of stat cards in your deck.
The referee will randomize the order of the deck cards (just the names of the cards not the actual cards) and submit them to their respective players, then post the rules (rules can vary from match to match) for the game including the win condition.
The referee sets a starting time and a deadline to finish the match.
Once the match starts, the challenger starts first. If the opponent does not have a card to play then the round ends and the challenger keeps their turn to play again in round 2. If the opponent has card to play to counter the attack, they may play it ending the challenger's turn. Then the next round the opponent may play a card and so on.
Match moderator aka Referees, will keep track of HP, stats played and count downs (yes rounds will have timers to avoid one match taking months to complete).
Referees will also randomize your deck and give you the next two cards every time a new round starts. Referees will also prod you and if a player goes over the deadline, the referee will pass the turn to the opponent to keep the match going.
That's the basics of the game.
When a player performs an attack and the opponent defends or not, that is called a round.
Another example, Guillo play a stat card and hit "pass", that completes round 1 and Ircher gets the turn.
The challenger always starts off the match, this is also called as
Play one stat card.
Play one special card.
Play one move card
Pass the turn
Pin the opponent (player must be floored).
Play one stat card
Play one move card
Pass turn
When a move connects, it deals damage that is subtracted from the Fighter's card HP. When the HP reaches zero! They are knocked out, losing the game.
When a submission move connects, it deals damage as well but the victim will sustain less damage every round until it deals zero damage, at this point the submission hold is released and the attacker loses their turn.
When a player is
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In order to perform moves, players have to play stat cards to unlock their use, the type and amount of stats are indicated in the move and special cards.
However there are cards that require
However, Momentum is lost the same way when you are attacked!
Because
And
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This card has the following info:
When it says "You Draw Cards", the number of cards will be randomly chosen for you and the next cards in your deck are drew accordingly.
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See the icon bellow the Damage it deals? That is the
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See the icon in the bottom right corner? Those are the warnings!
If you accumulate 5 WARNINGS, you lose by Disqualification.
Your specials may be removed by your opponent from play if, you are stunned or if they spend 1 Momentum while having their turn.
Removing specials count as having used a special.
You can only use a special card per round while you hold the turn at the time, unless stated otherwise.
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When you are stunned, you cannot do anything besides passing the turn. You cannot play any card, you cannot attempt a pinfall or get out of the ring (or get in the ring).
When you are wounded, you lose 2 HP per round. There are no cards that cure the "Wound" status.
When you are floored, you can only play specials, stat and in certain special occasions, Nemesis cards. If you pass the turn or lose the round, the opponent is no longer floored.
When you leave the ring or are thrown off the ring, you get 1 warning for every round you remain there and all moves deal +3 damage.
There is a way, but a player that is floored, if hit again, becomes "unfloored" unless hit by a takedown move or a move card combined with a floor special.
What about if hit with a stunning move while floored?
Then it remains floored.
Defensive cards counter the moves indicated in the description but if successful, the attacker retains the turn. Defensive cards dont remove stun or wounded statuses from you. But it unfloors you.