Rules: Read them. Enjoy them. Date them. BE THEM. (Stolen and modified from my general ruleset)
General:
1) Have a jolly good time.
2) The mod is always right. Deal with it.
3) If you have a problem with something regarding the game, please PM me, try to keep it out of the thread.
4) Vote in the format
Vote: BBM
. Using
Unvote
before voting is cool, but if you forget, don't worry about it.
5) Do not quote role PMs or any other form of communication with me. Failure to comply will result in a modkill.
6) Keep the game in the game. Don't discuss the game outside of the game unless your role says you can. I will find out. I have people. Those people have people.
7) When you are dead, get out of my thread. I rhymed! You are permitted to post any two letters from the following group as a bah post: B,A,H. Only two.
Deadlines and Activity (PLEASE READ, VERY IMPORTANT!):
8) Each game day will have three-week deadlines as I see fit. Under special circumstances, a deadline extension may be awarded. For instance, I will extend the deadline if we need a replacement two days before deadline.
9) If no majority is reached at the deadline, no-lynch will be achieved and lynched like the scumbag he/she/it is!
10) I would like all of you to be active. If a player goes without a post for 48 hours, they will receive a prod. If no reply IN THREAD is made 48 hours after the prod was given, i will begin searching for a replacement. If you post during the period between searching for a replacement and finding a replacement, you are welcome to stay, but do not expect me to be as lenient after that situation.
11) If you plan on being away from modern civilization for more than 48 hours, let me know via PM.
12) Night phase will have a deadline of no more than 4 days (give or take a few hours if I am not around). No submission, no action. Four days should be plenty of time.
13) This game is a semi-open setup with a day start.
14) A lynch will require a majority of players voting to be successful. However, a no lynch only requires 50% of the alive players to go through. For example, with 8 people alive, it will take 5 votes to lynch, but only 4 votes to no lynch.
15) If any of these rules are broken, and a modkill is necessary, the player will automatically lose, no matter the outcome of the game, and day will immediately end.
Last edited by Flameaxe on Wed Dec 01, 2010 2:31 pm, edited 1 time in total.
The setup used for newbie games is F11. That means that one of these four setups have been randomly selected to be used for this game:
*1 Mafia Goon, 1 Mafia Roleblocker, 1 Town Cop, 1 Town Doctor, 5 Vanilla Townies
*1 Mafia Goon, 1 Mafia Roleblocker, 7 Vanilla Townies
*2 Mafia Goons, 1 Town Cop, 6 Vanilla Townies
*2 Mafia Goons, 1 Town Doctor, 6 Vanilla Townies
There will always be two mafia players and seven town players.
Here are all the role pms:
Mafia Roleblocker wrote:You are the
Mafia Roleblocker
! Your mafia partner is XXXXXX. At night, the two of you can conspire to kill one player in the game. In addition, each night you can roleblock one player of your choice, preventing them from performing night actions for that night. You win when you control the majority of the town.
Mafia Goon wrote:You are a
Mafia Goon
. Your mafia partner is XXXXXX. At night, the two of you can conspire to kill one player in the game. You win when you control the majority of the town.
Cop wrote:You are the
Cop
!. Each night you can investigate one player to find out if they are mafia or not. You win when all threats to the town have been eliminated.
Doctor wrote:You are a
Doctor
! Each night you can protect one player from being killed. You win when all threats to the town have been eliminated.
Vanilla Townie wrote:You are a
Vanilla Townie
!. You have no night actions, but you do have a vote during the day. Use it wisely. You win when all threats to the town have been eliminated.
"I value knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold."
"I value knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold."
"I value knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold."
"I value knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold."