Blitz 15: Monks and Masons in Serona II - GAME OVER!

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Post Post #333 (isolation #0) » Sat Dec 26, 2015 5:09 am

Post by ika »

Ai is scum also I'm willing to do black or ai today.
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Post Post #334 (isolation #1) » Sat Dec 26, 2015 5:11 am

Post by ika »

The direnossance between 306 and 307 is also a great reason that black should die today.
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Post Post #888 (isolation #2) » Sat Jan 09, 2016 6:44 pm

Post by ika »

So i said it to fire but i will repeat it here for fire, he played a good scum game and did very well for being a solo player in here.

hats off
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Post Post #890 (isolation #3) » Sat Jan 09, 2016 6:45 pm

Post by ika »

also me and silver are fine with release of scum QT

most of our acutaly communication was over txt but omg i love this hydra
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Post Post #901 (isolation #4) » Sat Jan 09, 2016 6:53 pm

Post by ika »

why is mason thread dead thead also?
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Post Post #906 (isolation #5) » Sat Jan 09, 2016 6:57 pm

Post by ika »

In post 900, SilverWolf wrote:I think I put that WIFOM of Ranger could be ww so that possibly she'd be killed overnight if we didn't lynch mafia. I didn't really get the mechanics and thought we won right away cuz we couldn't lose wout game throwing.


^this, wincons need to be fix to be "have living majority"

the fact we could of arguably no lynched and then lose and instead draw on a failed cross-kill is really stupid. I mean i have no nice way of putting it but that is really dumb to have a techincal won game be lost due to a wincon

pedit: again fire you played well. You conceding is prob more honorable then going "lets draw on chance"
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Post Post #916 (isolation #6) » Sat Jan 09, 2016 7:04 pm

Post by ika »

In post 910, fferyllt wrote:When Mina and I discussed the 2-1-1 situation that arose here, we talked about the win condition as it's written in the Wiki. She thought the optimal play for the Werewolves was to vote No Lynch right off the bat and go directly to Night phase. Then, it would be a question of whether they night killed mafia or town to decide the game as either a werewolf win or a werewolf/mafia tie.


WW doing a no lynch is directly against wincon.

They throw away a confirmed win situation by doing such thing. If both mafia/town decide to never yanch and force a night phase thats another.

WW should fight to get the lynch done and not cause a draw
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Post Post #918 (isolation #7) » Sat Jan 09, 2016 7:07 pm

Post by ika »

if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.

to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons
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Post Post #922 (isolation #8) » Sat Jan 09, 2016 7:11 pm

Post by ika »

In post 919, Firebringer wrote:
In post 918, ika wrote:if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.

to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons

I don't think this fixes the issues....
I still think town needs at least 1 invest or power role. Or some mechanic.


puting in investigative roles does not make it any easier. it prob would acutaly make it too townsides IMO.

unless if it was masons/monks who use it and it is a single one-shot use

pedit: well addin daytalk to the monks/masons and leaving scum to have night chat only?
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Post Post #936 (isolation #9) » Sun Jan 10, 2016 9:43 am

Post by ika »

Fun fact: we killed you cus we were afraid you would Lynch us.

After you null read us we were saying to each other "kill him"

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