[SETUP] Bluffing Mafia

This forum is for discussion of individual Open Setups, including theoretical balance.
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Bicephalous Bob
Bicephalous Bob
Mafia Scum
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Bicephalous Bob
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Post Post #6 (isolation #0) » Sat Dec 29, 2018 1:22 am

Post by Bicephalous Bob »

The idea is great, but I would make the consequences for wrongfully calling a bluff higher. Right now, I'm not sure that outing the doc on the first night is a net negative for scum compared to doing nothing.
In post 0, Irrelephant11 wrote:However, each night, the mafia have the ability to choose to call one player’s bluff.
Does this happen after the mod posted the actions? If so, you could make this a private day action that a single goon can perform. This way, you'd get rid of the sequential night actions and you are free to inflict more grievous punishment on the goon responsible for the bluff accusation.

Possible consequences for wrongfully calling the bluff could be death, death that ends the day, or a gladiator-style 1v1 between the accuser and the accusee. You might have to change the numbers to balance this out, though.
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Bicephalous Bob
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Post Post #12 (isolation #1) » Wed Jan 02, 2019 9:14 pm

Post by Bicephalous Bob »

In post 7, Irrelephant11 wrote:As for the consequences being too low, my thought was some town should probably claim VT to make the extra nightkill less likely to happen. And “1-shot bulletproof IC with a guaranteed night action who can’t ever get caught in a bluff going forward” isn’t enough of a consequence?
Scum effectively remove the option for all VTs to take a certain action when they out a PR
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Bicephalous Bob
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Post Post #15 (isolation #2) » Fri Jan 04, 2019 1:53 am

Post by Bicephalous Bob »

I'm still wondering if scum get to see the submitted actions before they call a bluff, or if they have to do so blindly.

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