[SETUP] Wayward Bullets

This forum is for discussion of individual Open Setups, including theoretical balance.
BuJaber
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Post Post #0  (ISO)  » Mon Feb 11, 2019 5:32 pm

1 Mafia 1-shot BP Goon
3 Mafia Vengeful-traitors

3 Town 1-shot BP, 2-shot Vigilantes
6 VTs

Traitors know the goon, goon doesn't know traitors.
Traitors do not know each other.
If goon tries to NK a traitor, the traitor becomes a goon instead and loses vengeful modifier.

The 1-shot BP protects from all bullets the night the holder is shot at.

Town wins when all goons are dead.
Mafia have standard wincon, traitors count as mafia.

Mafia chat is always open. (Only matters if two goons or more are alive at the same time).
Friday and Saturday are typically family days. Expect a drop in activity.

BuJaber
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Post Post #1  (ISO)  » Mon Feb 11, 2019 5:34 pm

Discussion point: if town is too weak, one VT can be a vanilla cop instead. (Traitors and vigs return not vanilla, goons and VTs return vanilla).
Friday and Saturday are typically family days. Expect a drop in activity.

BuJaber
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Post Post #2  (ISO)  » Mon Feb 11, 2019 5:37 pm

In post 1, BuJaber wrote:Discussion point: if town is too weak, one VT can be a vanilla cop instead. (Traitors and vigs return not vanilla, goons and VTs return vanilla).


That said, the setup feels a bit townsided tbh.
Friday and Saturday are typically family days. Expect a drop in activity.


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